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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.systemui.statusbar.phone
import android.content.Context
import android.content.pm.PackageManager
import android.hardware.biometrics.BiometricSourceType
import android.hardware.face.FaceManager
import android.provider.Settings
import com.android.keyguard.KeyguardUpdateMonitor
import com.android.systemui.plugins.statusbar.StatusBarStateController
import com.android.systemui.statusbar.NotificationLockscreenUserManager
import com.android.systemui.statusbar.StatusBarState
import com.android.systemui.tuner.TunerService
import javax.inject.Inject
import javax.inject.Singleton
@Singleton
class KeyguardBypassController {
private val unlockMethodCache: UnlockMethodCache
private val statusBarStateController: StatusBarStateController
/**
* The pending unlock type which is set if the bypass was blocked when it happened.
*/
private var pendingUnlockType: BiometricSourceType? = null
lateinit var unlockController: BiometricUnlockController
var isPulseExpanding = false
/**
* If face unlock dismisses the lock screen or keeps user on keyguard for the current user.
*/
var bypassEnabled: Boolean = false
get() = field && unlockMethodCache.isUnlockingWithFacePossible
private set
var bouncerShowing: Boolean = false
var launchingAffordance: Boolean = false
var qSExpanded = false
set(value) {
val changed = field != value
field = value
if (changed && !value) {
maybePerformPendingUnlock()
}
}
@Inject
constructor(context: Context, tunerService: TunerService,
statusBarStateController: StatusBarStateController,
lockscreenUserManager: NotificationLockscreenUserManager) {
unlockMethodCache = UnlockMethodCache.getInstance(context)
this.statusBarStateController = statusBarStateController
statusBarStateController.addCallback(object : StatusBarStateController.StateListener {
override fun onStateChanged(newState: Int) {
if (newState != StatusBarState.KEYGUARD) {
pendingUnlockType = null;
}
}
})
if (!context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_FACE)) {
return
}
val faceManager = context.getSystemService(FaceManager::class.java)
if (faceManager?.isHardwareDetected != true) {
return
}
val dismissByDefault = if (context.resources.getBoolean(
com.android.internal.R.bool.config_faceAuthDismissesKeyguard)) 1 else 0
tunerService.addTunable(
object : TunerService.Tunable {
override fun onTuningChanged(key: String?, newValue: String?) {
bypassEnabled = Settings.Secure.getIntForUser(
context.contentResolver,
Settings.Secure.FACE_UNLOCK_DISMISSES_KEYGUARD,
dismissByDefault,
KeyguardUpdateMonitor.getCurrentUser()) != 0
}
}, Settings.Secure.FACE_UNLOCK_DISMISSES_KEYGUARD)
lockscreenUserManager.addUserChangedListener { pendingUnlockType = null }
}
/**
* Notify that the biometric unlock has happened.
*
* @return false if we can not wake and unlock right now
*/
fun onBiometricAuthenticated(biometricSourceType: BiometricSourceType): Boolean {
if (bypassEnabled) {
val can = canBypass()
if (!can && (isPulseExpanding || qSExpanded)) {
pendingUnlockType = biometricSourceType
}
return can
}
return true
}
fun maybePerformPendingUnlock() {
if (pendingUnlockType != null) {
if (onBiometricAuthenticated(pendingUnlockType!!)) {
unlockController.startWakeAndUnlock(pendingUnlockType)
pendingUnlockType = null
}
}
}
/**
* If keyguard can be dismissed because of bypass.
*/
fun canBypass(): Boolean {
if (bypassEnabled) {
return when {
bouncerShowing -> true
statusBarStateController.state != StatusBarState.KEYGUARD -> false
launchingAffordance -> false
isPulseExpanding || qSExpanded -> false
else -> true
}
}
return false
}
/**
* If shorter animations should be played when unlocking.
*/
fun canPlaySubtleWindowAnimations(): Boolean {
if (bypassEnabled) {
return when {
statusBarStateController.state != StatusBarState.KEYGUARD -> false
qSExpanded -> false
else -> true
}
}
return false
}
fun onStartedGoingToSleep() {
pendingUnlockType = null
}
}