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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.animation;
import android.util.Log;
import java.lang.reflect.Method;
import java.util.ArrayList;
/**
* This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
* The constructors of this class take parameters to define the target object that will be animated
* as well as the name of the property that will be animated. Appropriate set/get functions
* are then determined internally and the animation will call these functions as necessary to
* animate the property.
*
* @see #setPropertyName(String)
*
*/
public final class ObjectAnimator extends ValueAnimator {
private static final boolean DBG = false;
// The target object on which the property exists, set in the constructor
private Object mTarget;
private String mPropertyName;
/**
* Sets the name of the property that will be animated. This name is used to derive
* a setter function that will be called to set animated values.
* For example, a property name of <code>foo</code> will result
* in a call to the function <code>setFoo()</code> on the target object. If either
* <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
* also be derived and called.
*
* <p>For best performance of the mechanism that calls the setter function determined by the
* name of the property being animated, use <code>float</code> or <code>int</code> typed values,
* and make the setter function for those properties have a <code>void</code> return value. This
* will cause the code to take an optimized path for these constrained circumstances. Other
* property types and return types will work, but will have more overhead in processing
* the requests due to normal reflection mechanisms.</p>
*
* <p>Note that the setter function derived from this property name
* must take the same parameter type as the
* <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
* the setter function will fail.</p>
*
* <p>If this ObjectAnimator has been set up to animate several properties together,
* using more than one PropertyValuesHolder objects, then setting the propertyName simply
* sets the propertyName in the first of those PropertyValuesHolder objects.</p>
*
* @param propertyName The name of the property being animated.
*/
public void setPropertyName(String propertyName) {
// mValues could be null if this is being constructed piecemeal. Just record the
// propertyName to be used later when setValues() is called if so.
if (mValues != null) {
PropertyValuesHolder valuesHolder = mValues[0];
String oldName = valuesHolder.getPropertyName();
valuesHolder.setPropertyName(propertyName);
mValuesMap.remove(oldName);
mValuesMap.put(propertyName, valuesHolder);
}
mPropertyName = propertyName;
// New property/values/target should cause re-initialization prior to starting
mInitialized = false;
}
/**
* Gets the name of the property that will be animated. This name will be used to derive
* a setter function that will be called to set animated values.
* For example, a property name of <code>foo</code> will result
* in a call to the function <code>setFoo()</code> on the target object. If either
* <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
* also be derived and called.
*/
public String getPropertyName() {
return mPropertyName;
}
/**
* Determine the setter or getter function using the JavaBeans convention of setFoo or
* getFoo for a property named 'foo'. This function figures out what the name of the
* function should be and uses reflection to find the Method with that name on the
* target object.
*
* @param prefix "set" or "get", depending on whether we need a setter or getter.
* @return Method the method associated with mPropertyName.
*/
private Method getPropertyFunction(String prefix, Class valueType) {
// TODO: faster implementation...
Method returnVal = null;
String firstLetter = mPropertyName.substring(0, 1);
String theRest = mPropertyName.substring(1);
firstLetter = firstLetter.toUpperCase();
String setterName = prefix + firstLetter + theRest;
Class args[] = null;
if (valueType != null) {
args = new Class[1];
args[0] = valueType;
}
try {
returnVal = mTarget.getClass().getMethod(setterName, args);
} catch (NoSuchMethodException e) {
Log.e("ObjectAnimator",
"Couldn't find setter/getter for property " + mPropertyName + ": " + e);
}
return returnVal;
}
/**
* Creates a new ObjectAnimator object. This default constructor is primarily for
* use internally; the other constructors which take parameters are more generally
* useful.
*/
public ObjectAnimator() {
}
/**
* A constructor that takes a single property name and set of values. This constructor is
* used in the simple case of animating a single property.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
*/
private ObjectAnimator(Object target, String propertyName) {
mTarget = target;
setPropertyName(propertyName);
}
/**
* Constructs and returns an ObjectAnimator that animates between int values. A single
* value implies that that value is the one being animated to. However, this is not typically
* useful in a ValueAnimator object because there is no way for the object to determine the
* starting value for the animation (unlike ObjectAnimator, which can derive that value
* from the target object and property being animated). Therefore, there should typically
* be two or more values.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return A ValueAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setIntValues(values);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates between float values. A single
* value implies that that value is the one being animated to. However, this is not typically
* useful in a ValueAnimator object because there is no way for the object to determine the
* starting value for the animation (unlike ObjectAnimator, which can derive that value
* from the target object and property being animated). Therefore, there should typically
* be two or more values.
*
* @param target The object whose property is to be animated. This object should
* have a public method on it called <code>setName()</code>, where <code>name</code> is
* the value of the <code>propertyName</code> parameter.
* @param propertyName The name of the property being animated.
* @param values A set of values that the animation will animate between over time.
* @return A ValueAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setFloatValues(values);
return anim;
}
/**
* A constructor that takes <code>PropertyValueHolder</code> values. This constructor should
* be used when animating several properties at once with the same ObjectAnimator, since
* PropertyValuesHolder allows you to associate a set of animation values with a property
* name.
*
* @param target The object whose property is to be animated. This object should
* have public methods on it called <code>setName()</code>, where <code>name</code> is
* the name of the property passed in as the <code>propertyName</code> parameter for
* each of the PropertyValuesHolder objects.
* @param propertyName The name of the property being animated.
* @param evaluator A TypeEvaluator that will be called on each animation frame to
* provide the ncessry interpolation between the Object values to derive the animated
* value.
* @param values The PropertyValuesHolder objects which hold each the property name and values
* to animate that property between.
*/
public static ObjectAnimator ofObject(Object target, String propertyName,
TypeEvaluator evaluator, Object... values) {
ObjectAnimator anim = new ObjectAnimator(target, propertyName);
anim.setObjectValues(values);
anim.setEvaluator(evaluator);
return anim;
}
/**
* Constructs and returns an ObjectAnimator that animates between the sets of values
* specifed in <code>PropertyValueHolder</code> objects. This variant should
* be used when animating several properties at once with the same ObjectAnimator, since
* PropertyValuesHolder allows you to associate a set of animation values with a property
* name.
*
* @param target The object whose property is to be animated. This object should
* have public methods on it called <code>setName()</code>, where <code>name</code> is
* the name of the property passed in as the <code>propertyName</code> parameter for
* each of the PropertyValuesHolder objects.
* @param values A set of PropertyValuesHolder objects whose values will be animated
* between over time.
* @return A ValueAnimator object that is set up to animate between the given values.
*/
public static ObjectAnimator ofPropertyValuesHolder(Object target,
PropertyValuesHolder... values) {
ObjectAnimator anim = new ObjectAnimator();
anim.mTarget = target;
anim.setValues(values);
return anim;
}
@Override
public void setIntValues(int... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
} else {
super.setIntValues(values);
}
}
@Override
public void setFloatValues(float... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
} else {
super.setFloatValues(values);
}
}
@Override
public void setObjectValues(Object... values) {
if (mValues == null || mValues.length == 0) {
// No values yet - this animator is being constructed piecemeal. Init the values with
// whatever the current propertyName is
setValues(PropertyValuesHolder.ofObject(mPropertyName, (TypeEvaluator)null, values));
} else {
super.setObjectValues(values);
}
}
@Override
public void start() {
if (DBG) {
Log.d("ObjectAnimator", "Anim target, duration" + mTarget + ", " + getDuration());
for (int i = 0; i < mValues.length; ++i) {
PropertyValuesHolder pvh = mValues[i];
ArrayList<Keyframe> keyframes = pvh.mKeyframeSet.mKeyframes;
Log.d("ObjectAnimator", " Values[" + i + "]: " +
pvh.getPropertyName() + ", " + keyframes.get(0).getValue() + ", " +
keyframes.get(pvh.mKeyframeSet.mNumKeyframes - 1).getValue());
}
}
super.start();
}
/**
* This function is called immediately before processing the first animation
* frame of an animation. If there is a nonzero <code>startDelay</code>, the
* function is called after that delay ends.
* It takes care of the final initialization steps for the
* animation. This includes setting mEvaluator, if the user has not yet
* set it up, and the setter/getter methods, if the user did not supply
* them.
*
* <p>Overriders of this method should call the superclass method to cause
* internal mechanisms to be set up correctly.</p>
*/
@Override
void initAnimation() {
if (!mInitialized) {
// mValueType may change due to setter/getter setup; do this before calling super.init(),
// which uses mValueType to set up the default type evaluator.
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupSetterAndGetter(mTarget);
}
super.initAnimation();
}
}
/**
* Sets the length of the animation. The default duration is 300 milliseconds.
*
* @param duration The length of the animation, in milliseconds.
* @return ObjectAnimator The object called with setDuration(). This return
* value makes it easier to compose statements together that construct and then set the
* duration, as in
* <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
*/
@Override
public ObjectAnimator setDuration(long duration) {
super.setDuration(duration);
return this;
}
/**
* The target object whose property will be animated by this animation
*
* @return The object being animated
*/
public Object getTarget() {
return mTarget;
}
/**
* Sets the target object whose property will be animated by this animation
*
* @param target The object being animated
*/
@Override
public void setTarget(Object target) {
if (mTarget != target) {
final Object oldTarget = mTarget;
mTarget = target;
if (oldTarget != null && target != null && oldTarget.getClass() == target.getClass()) {
return;
}
// New target type should cause re-initialization prior to starting
mInitialized = false;
}
}
@Override
public void setupStartValues() {
initAnimation();
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupStartValue(mTarget);
}
}
@Override
public void setupEndValues() {
initAnimation();
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setupEndValue(mTarget);
}
}
/**
* This method is called with the elapsed fraction of the animation during every
* animation frame. This function turns the elapsed fraction into an interpolated fraction
* and then into an animated value (from the evaluator. The function is called mostly during
* animation updates, but it is also called when the <code>end()</code>
* function is called, to set the final value on the property.
*
* <p>Overrides of this method must call the superclass to perform the calculation
* of the animated value.</p>
*
* @param fraction The elapsed fraction of the animation.
*/
@Override
void animateValue(float fraction) {
super.animateValue(fraction);
int numValues = mValues.length;
for (int i = 0; i < numValues; ++i) {
mValues[i].setAnimatedValue(mTarget);
}
}
@Override
public ObjectAnimator clone() {
final ObjectAnimator anim = (ObjectAnimator) super.clone();
return anim;
}
@Override
public String toString() {
String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
mTarget;
if (mValues != null) {
for (int i = 0; i < mValues.length; ++i) {
returnVal += "\n " + mValues[i].toString();
}
}
return returnVal;
}
}