am 72d75f8d: Merge "Correct PorterDuff filters." into lmp-dev

* commit '72d75f8d9fb46c04f0458e1f36b064e2b8c3de71':
  Correct PorterDuff filters.
diff --git a/tools/layoutlib/bridge/src/android/graphics/BlendComposite.java b/tools/layoutlib/bridge/src/android/graphics/BlendComposite.java
index a3ec2cc..b9928fc 100644
--- a/tools/layoutlib/bridge/src/android/graphics/BlendComposite.java
+++ b/tools/layoutlib/bridge/src/android/graphics/BlendComposite.java
@@ -29,75 +29,38 @@
  * The class is adapted from a demo tool for Blending Modes written by
  * Romain Guy (romainguy@android.com). The tool is available at
  * http://www.curious-creature.org/2006/09/20/new-blendings-modes-for-java2d/
+ *
+ * This class has been adapted for applying color filters. When applying color filters, the src
+ * image should not extend beyond the dest image, but in our implementation of the filters, it does.
+ * To compensate for the effect, we recompute the alpha value of the src image before applying
+ * the color filter as it should have been applied.
  */
 public final class BlendComposite implements Composite {
     public enum BlendingMode {
-        NORMAL,
-        AVERAGE,
-        MULTIPLY,
-        SCREEN,
-        DARKEN,
-        LIGHTEN,
-        OVERLAY,
-        HARD_LIGHT,
-        SOFT_LIGHT,
-        DIFFERENCE,
-        NEGATION,
-        EXCLUSION,
-        COLOR_DODGE,
-        INVERSE_COLOR_DODGE,
-        SOFT_DODGE,
-        COLOR_BURN,
-        INVERSE_COLOR_BURN,
-        SOFT_BURN,
-        REFLECT,
-        GLOW,
-        FREEZE,
-        HEAT,
-        ADD,
-        SUBTRACT,
-        STAMP,
-        RED,
-        GREEN,
-        BLUE,
-        HUE,
-        SATURATION,
-        COLOR,
-        LUMINOSITY
+        MULTIPLY(Multiply),
+        SCREEN(Screen),
+        DARKEN(Darken),
+        LIGHTEN(Lighten),
+        OVERLAY(Overlay),
+        ADD(Add);
+
+        private BlendComposite mComposite;
+
+        BlendingMode(BlendComposite composite) {
+            mComposite = composite;
+        }
+
+        BlendComposite getBlendComposite() {
+            return mComposite;
+        }
     }
 
-    public static final BlendComposite Normal = new BlendComposite(BlendingMode.NORMAL);
-    public static final BlendComposite Average = new BlendComposite(BlendingMode.AVERAGE);
     public static final BlendComposite Multiply = new BlendComposite(BlendingMode.MULTIPLY);
     public static final BlendComposite Screen = new BlendComposite(BlendingMode.SCREEN);
     public static final BlendComposite Darken = new BlendComposite(BlendingMode.DARKEN);
     public static final BlendComposite Lighten = new BlendComposite(BlendingMode.LIGHTEN);
     public static final BlendComposite Overlay = new BlendComposite(BlendingMode.OVERLAY);
-    public static final BlendComposite HardLight = new BlendComposite(BlendingMode.HARD_LIGHT);
-    public static final BlendComposite SoftLight = new BlendComposite(BlendingMode.SOFT_LIGHT);
-    public static final BlendComposite Difference = new BlendComposite(BlendingMode.DIFFERENCE);
-    public static final BlendComposite Negation = new BlendComposite(BlendingMode.NEGATION);
-    public static final BlendComposite Exclusion = new BlendComposite(BlendingMode.EXCLUSION);
-    public static final BlendComposite ColorDodge = new BlendComposite(BlendingMode.COLOR_DODGE);
-    public static final BlendComposite InverseColorDodge = new BlendComposite(BlendingMode.INVERSE_COLOR_DODGE);
-    public static final BlendComposite SoftDodge = new BlendComposite(BlendingMode.SOFT_DODGE);
-    public static final BlendComposite ColorBurn = new BlendComposite(BlendingMode.COLOR_BURN);
-    public static final BlendComposite InverseColorBurn = new BlendComposite(BlendingMode.INVERSE_COLOR_BURN);
-    public static final BlendComposite SoftBurn = new BlendComposite(BlendingMode.SOFT_BURN);
-    public static final BlendComposite Reflect = new BlendComposite(BlendingMode.REFLECT);
-    public static final BlendComposite Glow = new BlendComposite(BlendingMode.GLOW);
-    public static final BlendComposite Freeze = new BlendComposite(BlendingMode.FREEZE);
-    public static final BlendComposite Heat = new BlendComposite(BlendingMode.HEAT);
     public static final BlendComposite Add = new BlendComposite(BlendingMode.ADD);
-    public static final BlendComposite Subtract = new BlendComposite(BlendingMode.SUBTRACT);
-    public static final BlendComposite Stamp = new BlendComposite(BlendingMode.STAMP);
-    public static final BlendComposite Red = new BlendComposite(BlendingMode.RED);
-    public static final BlendComposite Green = new BlendComposite(BlendingMode.GREEN);
-    public static final BlendComposite Blue = new BlendComposite(BlendingMode.BLUE);
-    public static final BlendComposite Hue = new BlendComposite(BlendingMode.HUE);
-    public static final BlendComposite Saturation = new BlendComposite(BlendingMode.SATURATION);
-    public static final BlendComposite Color = new BlendComposite(BlendingMode.COLOR);
-    public static final BlendComposite Luminosity = new BlendComposite(BlendingMode.LUMINOSITY);
 
     private float alpha;
     private BlendingMode mode;
@@ -112,21 +75,16 @@
     }
 
     public static BlendComposite getInstance(BlendingMode mode) {
-        return new BlendComposite(mode);
+        return mode.getBlendComposite();
     }
 
     public static BlendComposite getInstance(BlendingMode mode, float alpha) {
+        if (alpha > 0.9999f) {
+            return getInstance(mode);
+        }
         return new BlendComposite(mode, alpha);
     }
 
-    public BlendComposite derive(BlendingMode mode) {
-        return this.mode == mode ? this : new BlendComposite(mode, getAlpha());
-    }
-
-    public BlendComposite derive(float alpha) {
-        return this.alpha == alpha ? this : new BlendComposite(getMode(), alpha);
-    }
-
     public float getAlpha() {
         return alpha;
     }
@@ -157,11 +115,7 @@
 
         BlendComposite bc = (BlendComposite) obj;
 
-        if (mode != bc.mode) {
-            return false;
-        }
-
-        return alpha == bc.alpha;
+        return mode == bc.mode && alpha == bc.alpha;
     }
 
     public CompositeContext createContext(ColorModel srcColorModel,
@@ -220,6 +174,11 @@
                         dstPixel[2] = (pixel      ) & 0xFF;
                         dstPixel[3] = (pixel >> 24) & 0xFF;
 
+                        // ---- Modified from original ----
+                        // recompute src pixel for transparency.
+                        srcPixel[3] *= dstPixel[3] / 0xFF;
+                        // ---- Modification ends ----
+
                         result = blender.blend(srcPixel, dstPixel, result);
 
                         // mixes the result with the opacity
@@ -246,123 +205,8 @@
     private static abstract class Blender {
         public abstract int[] blend(int[] src, int[] dst, int[] result);
 
-        private static void RGBtoHSL(int r, int g, int b, float[] hsl) {
-            float var_R = (r / 255f);
-            float var_G = (g / 255f);
-            float var_B = (b / 255f);
-
-            float var_Min;
-            float var_Max;
-            float del_Max;
-
-            if (var_R > var_G) {
-                var_Min = var_G;
-                var_Max = var_R;
-            } else {
-                var_Min = var_R;
-                var_Max = var_G;
-            }
-            if (var_B > var_Max) {
-                var_Max = var_B;
-            }
-            if (var_B < var_Min) {
-                var_Min = var_B;
-            }
-
-            del_Max = var_Max - var_Min;
-
-            float H, S, L;
-            L = (var_Max + var_Min) / 2f;
-
-            if (del_Max - 0.01f <= 0.0f) {
-                H = 0;
-                S = 0;
-            } else {
-                if (L < 0.5f) {
-                    S = del_Max / (var_Max + var_Min);
-                } else {
-                    S = del_Max / (2 - var_Max - var_Min);
-                }
-
-                float del_R = (((var_Max - var_R) / 6f) + (del_Max / 2f)) / del_Max;
-                float del_G = (((var_Max - var_G) / 6f) + (del_Max / 2f)) / del_Max;
-                float del_B = (((var_Max - var_B) / 6f) + (del_Max / 2f)) / del_Max;
-
-                if (var_R == var_Max) {
-                    H = del_B - del_G;
-                } else if (var_G == var_Max) {
-                    H = (1 / 3f) + del_R - del_B;
-                } else {
-                    H = (2 / 3f) + del_G - del_R;
-                }
-                if (H < 0) {
-                    H += 1;
-                }
-                if (H > 1) {
-                    H -= 1;
-                }
-            }
-
-            hsl[0] = H;
-            hsl[1] = S;
-            hsl[2] = L;
-        }
-
-        private static void HSLtoRGB(float h, float s, float l, int[] rgb) {
-            int R, G, B;
-
-            if (s - 0.01f <= 0.0f) {
-                R = (int) (l * 255.0f);
-                G = (int) (l * 255.0f);
-                B = (int) (l * 255.0f);
-            } else {
-                float var_1, var_2;
-                if (l < 0.5f) {
-                    var_2 = l * (1 + s);
-                } else {
-                    var_2 = (l + s) - (s * l);
-                }
-                var_1 = 2 * l - var_2;
-
-                R = (int) (255.0f * hue2RGB(var_1, var_2, h + (1.0f / 3.0f)));
-                G = (int) (255.0f * hue2RGB(var_1, var_2, h));
-                B = (int) (255.0f * hue2RGB(var_1, var_2, h - (1.0f / 3.0f)));
-            }
-
-            rgb[0] = R;
-            rgb[1] = G;
-            rgb[2] = B;
-        }
-
-        private static float hue2RGB(float v1, float v2, float vH) {
-            if (vH < 0.0f) {
-                vH += 1.0f;
-            }
-            if (vH > 1.0f) {
-                vH -= 1.0f;
-            }
-            if ((6.0f * vH) < 1.0f) {
-                return (v1 + (v2 - v1) * 6.0f * vH);
-            }
-            if ((2.0f * vH) < 1.0f) {
-                return (v2);
-            }
-            if ((3.0f * vH) < 2.0f) {
-                return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
-            }
-            return (v1);
-        }
-
         public static Blender getBlenderFor(BlendComposite composite) {
             switch (composite.getMode()) {
-                case NORMAL:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            System.arraycopy(src, 0, result, 0, 4);
-                            return result;
-                        }
-                    };
                 case ADD:
                     return new Blender() {
                         @Override
@@ -373,65 +217,6 @@
                             return result;
                         }
                     };
-                case AVERAGE:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            for (int i = 0; i < 3; i++) {
-                                result[i] = (src[i] + dst[i]) >> 1;
-                            }
-                            result[3] = Math.min(255, src[3] + dst[3]);
-                            return result;
-                        }
-                    };
-                case BLUE:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            System.arraycopy(dst, 0, result, 0, 3);
-                            result[3] = Math.min(255, src[3] + dst[3]);
-                            return result;
-                        }
-                    };
-                case COLOR:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            float[] srcHSL = new float[3];
-                            RGBtoHSL(src[0], src[1], src[2], srcHSL);
-                            float[] dstHSL = new float[3];
-                            RGBtoHSL(dst[0], dst[1], dst[2], dstHSL);
-
-                            HSLtoRGB(srcHSL[0], srcHSL[1], dstHSL[2], result);
-                            result[3] = Math.min(255, src[3] + dst[3]);
-
-                            return result;
-                        }
-                    };
-                case COLOR_BURN:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            for (int i = 0; i < 3; i++) {
-                                result[i] = src[i] == 0 ? 0 :
-                                    Math.max(0, 255 - (((255 - dst[i]) << 8) / src[i]));
-                            }
-                            result[3] = Math.min(255, src[3] + dst[3]);
-                            return result;
-                        }
-                    };
-                case COLOR_DODGE:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            for (int i = 0; i < 3; i++) {
-                                result[i] = src[i] == 255 ? 255 :
-                                    Math.min((dst[i] << 8) / (255 - src[i]), 255);
-                            }
-                            result[3] = Math.min(255, src[3] + dst[3]);
-                            return result;
-                        }
-                    };
                 case DARKEN:
                     return new Blender() {
                         @Override
@@ -443,136 +228,6 @@
                             return result;
                         }
                     };
-                case DIFFERENCE:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            for (int i = 0; i < 3; i++) {
-                                result[i] = dst[i] + src[i] - (dst[i] * src[i] >> 7);
-                            }
-                            result[3] = Math.min(255, src[3] + dst[3]);
-                            return result;
-                        }
-                    };
-                case EXCLUSION:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            for (int i = 0; i < 3; i++) {
-                                result[i] = dst[i] + src[i] - (dst[i] * src[i] >> 7);
-                            }
-                            result[3] = Math.min(255, src[3] + dst[3]);
-                            return result;
-                        }
-                    };
-                case FREEZE:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            for (int i = 0; i < 3; i++) {
-                                result[i] = src[i] == 0 ? 0 :
-                                    Math.max(0, 255 - (255 - dst[i]) * (255 - dst[i]) / src[i]);
-                            }
-                            result[3] = Math.min(255, src[3] + dst[3]);
-                            return result;
-                        }
-                    };
-                case GLOW:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            for (int i = 0; i < 3; i++) {
-                                result[i] = dst[i] == 255 ? 255 :
-                                    Math.min(255, src[i] * src[i] / (255 - dst[i]));
-                            }
-                            result[3] = Math.min(255, src[3] + dst[3]);
-                            return result;
-                        }
-                    };
-                case GREEN:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                dst[0],
-                                dst[1],
-                                src[2],
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case HARD_LIGHT:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                src[0] < 128 ? dst[0] * src[0] >> 7 :
-                                    255 - ((255 - src[0]) * (255 - dst[0]) >> 7),
-                                src[1] < 128 ? dst[1] * src[1] >> 7 :
-                                    255 - ((255 - src[1]) * (255 - dst[1]) >> 7),
-                                src[2] < 128 ? dst[2] * src[2] >> 7 :
-                                    255 - ((255 - src[2]) * (255 - dst[2]) >> 7),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case HEAT:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                dst[0] == 0 ? 0 : Math.max(0, 255 - (255 - src[0]) * (255 - src[0]) / dst[0]),
-                                dst[1] == 0 ? 0 : Math.max(0, 255 - (255 - src[1]) * (255 - src[1]) / dst[1]),
-                                dst[2] == 0 ? 0 : Math.max(0, 255 - (255 - src[2]) * (255 - src[2]) / dst[2]),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case HUE:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            float[] srcHSL = new float[3];
-                            RGBtoHSL(src[0], src[1], src[2], srcHSL);
-                            float[] dstHSL = new float[3];
-                            RGBtoHSL(dst[0], dst[1], dst[2], dstHSL);
-
-                            HSLtoRGB(srcHSL[0], dstHSL[1], dstHSL[2], result);
-                            result[3] = Math.min(255, src[3] + dst[3]);
-
-                            return result;
-                        }
-                    };
-                case INVERSE_COLOR_BURN:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                dst[0] == 0 ? 0 :
-                                    Math.max(0, 255 - (((255 - src[0]) << 8) / dst[0])),
-                                dst[1] == 0 ? 0 :
-                                    Math.max(0, 255 - (((255 - src[1]) << 8) / dst[1])),
-                                dst[2] == 0 ? 0 :
-                                    Math.max(0, 255 - (((255 - src[2]) << 8) / dst[2])),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case INVERSE_COLOR_DODGE:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                dst[0] == 255 ? 255 :
-                                    Math.min((src[0] << 8) / (255 - dst[0]), 255),
-                                dst[1] == 255 ? 255 :
-                                    Math.min((src[1] << 8) / (255 - dst[1]), 255),
-                                dst[2] == 255 ? 255 :
-                                    Math.min((src[2] << 8) / (255 - dst[2]), 255),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
                 case LIGHTEN:
                     return new Blender() {
                         @Override
@@ -584,21 +239,6 @@
                             return result;
                         }
                     };
-                case LUMINOSITY:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            float[] srcHSL = new float[3];
-                            RGBtoHSL(src[0], src[1], src[2], srcHSL);
-                            float[] dstHSL = new float[3];
-                            RGBtoHSL(dst[0], dst[1], dst[2], dstHSL);
-
-                            HSLtoRGB(dstHSL[0], dstHSL[1], srcHSL[2], result);
-                            result[3] = Math.min(255, src[3] + dst[3]);
-
-                            return result;
-                        }
-                    };
                 case MULTIPLY:
                     return new Blender() {
                         @Override
@@ -606,22 +246,10 @@
                             for (int i = 0; i < 3; i++) {
                                 result[i] = (src[i] * dst[i]) >> 8;
                             }
-                            result[3] = Math.min(255, src[3] + dst[3]);
+                            result[3] = Math.min(255, src[3] + dst[3] - (src[3] * dst[3]) / 255);
                             return result;
                         }
                     };
-                case NEGATION:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                255 - Math.abs(255 - dst[0] - src[0]),
-                                255 - Math.abs(255 - dst[1] - src[1]),
-                                255 - Math.abs(255 - dst[2] - src[2]),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
                 case OVERLAY:
                     return new Blender() {
                         @Override
@@ -634,123 +262,15 @@
                             return result;
                         }
                     };
-                case RED:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                src[0],
-                                dst[1],
-                                dst[2],
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case REFLECT:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                src[0] == 255 ? 255 : Math.min(255, dst[0] * dst[0] / (255 - src[0])),
-                                src[1] == 255 ? 255 : Math.min(255, dst[1] * dst[1] / (255 - src[1])),
-                                src[2] == 255 ? 255 : Math.min(255, dst[2] * dst[2] / (255 - src[2])),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case SATURATION:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            float[] srcHSL = new float[3];
-                            RGBtoHSL(src[0], src[1], src[2], srcHSL);
-                            float[] dstHSL = new float[3];
-                            RGBtoHSL(dst[0], dst[1], dst[2], dstHSL);
-
-                            HSLtoRGB(dstHSL[0], srcHSL[1], dstHSL[2], result);
-                            result[3] = Math.min(255, src[3] + dst[3]);
-
-                            return result;
-                        }
-                    };
                 case SCREEN:
                     return new Blender() {
                         @Override
                         public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                255 - ((255 - src[0]) * (255 - dst[0]) >> 8),
-                                255 - ((255 - src[1]) * (255 - dst[1]) >> 8),
-                                255 - ((255 - src[2]) * (255 - dst[2]) >> 8),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case SOFT_BURN:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                dst[0] + src[0] < 256 ?
-	                                (dst[0] == 255 ? 255 :
-                                        Math.min(255, (src[0] << 7) / (255 - dst[0]))) :
-                                            Math.max(0, 255 - (((255 - dst[0]) << 7) / src[0])),
-                                dst[1] + src[1] < 256 ?
-	                                (dst[1] == 255 ? 255 :
-                                        Math.min(255, (src[1] << 7) / (255 - dst[1]))) :
-                                            Math.max(0, 255 - (((255 - dst[1]) << 7) / src[1])),
-                                dst[2] + src[2] < 256 ?
-	                                (dst[2] == 255 ? 255 :
-                                        Math.min(255, (src[2] << 7) / (255 - dst[2]))) :
-                                            Math.max(0, 255 - (((255 - dst[2]) << 7) / src[2])),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case SOFT_DODGE:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                dst[0] + src[0] < 256 ?
-                                    (src[0] == 255 ? 255 :
-                                        Math.min(255, (dst[0] << 7) / (255 - src[0]))) :
-                                            Math.max(0, 255 - (((255 - src[0]) << 7) / dst[0])),
-                                dst[1] + src[1] < 256 ?
-                                    (src[1] == 255 ? 255 :
-                                        Math.min(255, (dst[1] << 7) / (255 - src[1]))) :
-                                            Math.max(0, 255 - (((255 - src[1]) << 7) / dst[1])),
-                                dst[2] + src[2] < 256 ?
-                                    (src[2] == 255 ? 255 :
-                                        Math.min(255, (dst[2] << 7) / (255 - src[2]))) :
-                                            Math.max(0, 255 - (((255 - src[2]) << 7) / dst[2])),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case SOFT_LIGHT:
-                    break;
-                case STAMP:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                Math.max(0, Math.min(255, dst[0] + 2 * src[0] - 256)),
-                                Math.max(0, Math.min(255, dst[1] + 2 * src[1] - 256)),
-                                Math.max(0, Math.min(255, dst[2] + 2 * src[2] - 256)),
-                                Math.min(255, src[3] + dst[3])
-                            };
-                        }
-                    };
-                case SUBTRACT:
-                    return new Blender() {
-                        @Override
-                        public int[] blend(int[] src, int[] dst, int[] result) {
-                            return new int[] {
-                                Math.max(0, src[0] + dst[0] - 256),
-                                Math.max(0, src[1] + dst[1] - 256),
-                                Math.max(0, src[2] + dst[2] - 256),
-                                Math.min(255, src[3] + dst[3])
-                            };
+                            result[0] = 255 - ((255 - src[0]) * (255 - dst[0]) >> 8);
+                            result[1] = 255 - ((255 - src[1]) * (255 - dst[1]) >> 8);
+                            result[2] = 255 - ((255 - src[2]) * (255 - dst[2]) >> 8);
+                            result[3] = Math.min(255, src[3] + dst[3]);
+                            return result;
                         }
                     };
             }
diff --git a/tools/layoutlib/bridge/src/android/graphics/PorterDuffColorFilter_Delegate.java b/tools/layoutlib/bridge/src/android/graphics/PorterDuffColorFilter_Delegate.java
index 4ac376c..1ca94dc 100644
--- a/tools/layoutlib/bridge/src/android/graphics/PorterDuffColorFilter_Delegate.java
+++ b/tools/layoutlib/bridge/src/android/graphics/PorterDuffColorFilter_Delegate.java
@@ -103,7 +103,7 @@
     // For filtering the colors, the src image should contain the "color" only for pixel values
     // which are not transparent in the target image. But, we are using a simple rectangular image
     // completely filled with color. Hence some Composite rules do not apply as intended. However,
-    // in such cases, they can usually be mapped to some other mode, which produces an
+    // in such cases, they can usually be mapped to some other mode, which produces an approximately
     // equivalent result.
     private Mode getCompatibleMode(Mode mode) {
         Mode m = mode;