Disable skipping frames on empty damage
Bug: 22592975
Optimization added in MNC is not quite correct, occasionally
it will fail to repaint when it was supposed to leading
to buffer corruption. Disable the optimization for now.
Change-Id: I34dfdfb357eda298198043ded7335d4588a003fd
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index e472e93..6dfb6e8 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -229,10 +229,11 @@
SkRect dirty;
mDamageAccumulator.finish(&dirty);
- if (dirty.isEmpty() && Properties::skipEmptyFrames) {
- mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
- return;
- }
+ // TODO: Re-enable after figuring out cause of b/22592975
+// if (dirty.isEmpty() && Properties::skipEmptyFrames) {
+// mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
+// return;
+// }
mCurrentFrameInfo->markIssueDrawCommandsStart();