update GL ES stub libraries with the new GL ES headers

Change-Id: I83be94049ddfe3fd7f5bee71a21172ade1498dd5
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
index 9c2e69a..5164450 100644
--- a/opengl/libs/GLES2/gl2_api.in
+++ b/opengl/libs/GLES2/gl2_api.in
@@ -4,7 +4,7 @@
 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
     CALL_GL_API(glAttachShader, program, shader);
 }
-void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const char* name) {
+void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
     CALL_GL_API(glBindAttribLocation, program, index, name);
 }
 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@@ -34,10 +34,10 @@
 void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
     CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
 }
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
     CALL_GL_API(glBufferData, target, size, data, usage);
 }
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
     CALL_GL_API(glBufferSubData, target, offset, size, data);
 }
 GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
@@ -61,10 +61,10 @@
 void API_ENTRY(glCompileShader)(GLuint shader) {
     CALL_GL_API(glCompileShader, shader);
 }
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) {
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
 }
 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@@ -121,7 +121,7 @@
 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
     CALL_GL_API(glDrawArrays, mode, first, count);
 }
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices) {
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
     CALL_GL_API(glDrawElements, mode, count, type, indices);
 }
 void API_ENTRY(glEnable)(GLenum cap) {
@@ -160,16 +160,16 @@
 void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
     CALL_GL_API(glGenTextures, n, textures);
 }
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) {
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
     CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
 }
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) {
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
     CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
 }
 void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
     CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
 }
-int API_ENTRY(glGetAttribLocation)(GLuint program, const char* name) {
+int API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
     CALL_GL_API_RETURN(glGetAttribLocation, program, name);
 }
 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
@@ -193,7 +193,7 @@
 void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
     CALL_GL_API(glGetProgramiv, program, pname, params);
 }
-void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) {
+void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
     CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
 }
 void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
@@ -202,13 +202,13 @@
 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
     CALL_GL_API(glGetShaderiv, shader, pname, params);
 }
-void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) {
+void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
     CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
 }
 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
     CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
 }
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) {
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
     CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
 }
 const GLubyte* API_ENTRY(glGetString)(GLenum name) {
@@ -226,7 +226,7 @@
 void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
     CALL_GL_API(glGetUniformiv, program, location, params);
 }
-int API_ENTRY(glGetUniformLocation)(GLuint program, const char* name) {
+int API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
     CALL_GL_API_RETURN(glGetUniformLocation, program, name);
 }
 void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
@@ -235,7 +235,7 @@
 void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
     CALL_GL_API(glGetVertexAttribiv, index, pname, params);
 }
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer) {
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
     CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
 }
 void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@@ -274,7 +274,7 @@
 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
     CALL_GL_API(glPolygonOffset, factor, units);
 }
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
     CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
 }
 void API_ENTRY(glReleaseShaderCompiler)(void) {
@@ -289,10 +289,10 @@
 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glScissor, x, y, width, height);
 }
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) {
+void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
     CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
 }
-void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length) {
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
     CALL_GL_API(glShaderSource, shader, count, string, length);
 }
 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
@@ -313,7 +313,7 @@
 void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
     CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
 }
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
 }
 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
@@ -328,7 +328,7 @@
 void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
     CALL_GL_API(glTexParameteriv, target, pname, params);
 }
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) {
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
 }
 void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
@@ -418,7 +418,7 @@
 void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
     CALL_GL_API(glVertexAttrib4fv, indx, values);
 }
-void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) {
+void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
     CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
 }
 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
diff --git a/opengl/libs/GLES2/gl2ext_api.in b/opengl/libs/GLES2/gl2ext_api.in
index 6eeecb3..e965625 100644
--- a/opengl/libs/GLES2/gl2ext_api.in
+++ b/opengl/libs/GLES2/gl2ext_api.in
@@ -4,10 +4,10 @@
 void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
     CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
 }
-void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) {
+void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) {
     CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
 }
-void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) {
+void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) {
     CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
 }
 void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
@@ -16,40 +16,52 @@
 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
     CALL_GL_API_RETURN(glUnmapBufferOES, target);
 }
-void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void** params) {
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) {
     CALL_GL_API(glGetBufferPointervOES, target, pname, params);
 }
-void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) {
+void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
 }
-void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
+void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
     CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
 }
 void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
     CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
 }
-void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) {
+void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
 }
-void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) {
+void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
     CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
 }
 void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
     CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
 }
+void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
+    CALL_GL_API(glBindVertexArrayOES, array);
+}
+void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
+    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
+}
+void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
+    CALL_GL_API(glGenVertexArraysOES, n, arrays);
+}
+GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
+    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
+}
 void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
     CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
 }
 void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
     CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
 }
-void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString) {
+void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
     CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
 }
-void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString) {
+void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
     CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
 }
-void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void *data) {
+void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) {
     CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
 }
 void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
@@ -70,6 +82,21 @@
 void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
     CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
 }
+void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
+    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
+}
+void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
+}
+void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
+}
+void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
+    CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
+}
 void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
     CALL_GL_API(glDeleteFencesNV, n, fences);
 }
@@ -91,10 +118,16 @@
 void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
     CALL_GL_API(glSetFenceNV, fence, condition);
 }
+void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
+    CALL_GL_API(glCoverageMaskNV, mask);
+}
+void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
+    CALL_GL_API(glCoverageOperationNV, operation);
+}
 void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
     CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
 }
-void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString) {
+void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
     CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
 }
 void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
@@ -103,3 +136,45 @@
 void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
     CALL_GL_API(glDisableDriverControlQCOM, driverControl);
 }
+void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
+    CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
+}
+void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
+    CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
+}
+void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
+    CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
+    CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
+}
+void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
+    CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
+}
+void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
+}
+void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
+    CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
+    CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
+}
+void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
+    CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
+}
+void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
+    CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
+}
+GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
+    CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
+}
+void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
+    CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
+}
+void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
+    CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
+}
+void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
+    CALL_GL_API(glEndTilingQCOM, preserveMask);
+}
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
index 5437d47..7f20c4f 100644
--- a/opengl/libs/GLES_CM/gl_api.in
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -259,7 +259,7 @@
 void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
     CALL_GL_API(glGetMaterialxv, face, pname, params);
 }
-void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+void API_ENTRY(glGetPointerv)(GLenum pname, GLvoid **params) {
     CALL_GL_API(glGetPointerv, pname, params);
 }
 const GLubyte * API_ENTRY(glGetString)(GLenum name) {
diff --git a/opengl/libs/GLES_CM/glext_api.in b/opengl/libs/GLES_CM/glext_api.in
index 2c8648e..5393fa6 100644
--- a/opengl/libs/GLES_CM/glext_api.in
+++ b/opengl/libs/GLES_CM/glext_api.in
@@ -205,7 +205,7 @@
 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
     CALL_GL_API_RETURN(glUnmapBufferOES, target);
 }
-void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void** params) {
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params) {
     CALL_GL_API(glGetBufferPointervOES, target, pname, params);
 }
 void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
@@ -268,3 +268,111 @@
 void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) {
     CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
 }
+void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
+    CALL_GL_API(glBindVertexArrayOES, array);
+}
+void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
+    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
+}
+void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
+    CALL_GL_API(glGenVertexArraysOES, n, arrays);
+}
+GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
+    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
+}
+void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
+    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
+}
+void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
+}
+void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat *eqn) {
+    CALL_GL_API(glClipPlanefIMG, p, eqn);
+}
+void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed *eqn) {
+    CALL_GL_API(glClipPlanexIMG, p, eqn);
+}
+void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+    CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
+}
+void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
+    CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
+}
+void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
+    CALL_GL_API(glDeleteFencesNV, n, fences);
+}
+void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
+    CALL_GL_API(glGenFencesNV, n, fences);
+}
+GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
+    CALL_GL_API_RETURN(glIsFenceNV, fence);
+}
+GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
+    CALL_GL_API_RETURN(glTestFenceNV, fence);
+}
+void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
+    CALL_GL_API(glGetFenceivNV, fence, pname, params);
+}
+void API_ENTRY(glFinishFenceNV)(GLuint fence) {
+    CALL_GL_API(glFinishFenceNV, fence);
+}
+void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
+    CALL_GL_API(glSetFenceNV, fence, condition);
+}
+void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
+    CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
+}
+void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
+    CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
+}
+void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
+    CALL_GL_API(glEnableDriverControlQCOM, driverControl);
+}
+void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
+    CALL_GL_API(glDisableDriverControlQCOM, driverControl);
+}
+void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
+    CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
+}
+void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
+    CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
+}
+void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
+    CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
+    CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
+}
+void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
+    CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
+}
+void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
+    CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
+}
+void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
+    CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
+    CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
+}
+void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
+    CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
+}
+void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
+    CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
+}
+GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
+    CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
+}
+void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
+    CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
+}
+void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
+    CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
+}
+void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
+    CALL_GL_API(glEndTilingQCOM, preserveMask);
+}
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
index bbe3e23..61acb5f 100644
--- a/opengl/libs/entries.in
+++ b/opengl/libs/entries.in
@@ -4,13 +4,14 @@
 GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
 GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
+GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
 GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
 GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
 GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 GL_ENTRY(void, glBlendEquation,  GLenum mode )
 GL_ENTRY(void, glBlendEquationOES, GLenum mode)
@@ -34,8 +35,10 @@
 GL_ENTRY(void, glClearStencil, GLint s)
 GL_ENTRY(void, glClientActiveTexture, GLenum texture)
 GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
 GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
 GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn)
 GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
 GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
 GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
@@ -45,12 +48,14 @@
 GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 GL_ENTRY(void, glCompileShader, GLuint shader)
 GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
 GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data)
+GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
 GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
 GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
 GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
+GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
 GL_ENTRY(GLuint, glCreateProgram, void)
 GL_ENTRY(GLuint, glCreateShader, GLenum type)
 GL_ENTRY(void, glCullFace, GLenum mode)
@@ -65,6 +70,7 @@
 GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
 GL_ENTRY(void, glDeleteShader, GLuint shader)
 GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
 GL_ENTRY(void, glDepthFunc, GLenum func)
 GL_ENTRY(void, glDepthMask, GLboolean flag)
 GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
@@ -76,6 +82,7 @@
 GL_ENTRY(void, glDisableClientState, GLenum array)
 GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
 GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
 GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
 GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
 GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
@@ -93,6 +100,19 @@
 GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
 GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
 GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
+GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid **params)
+GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
+GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
+GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
+GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
+GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
+GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
+GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
+GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
+GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
+GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
+GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
 GL_ENTRY(void, glFinish, void)
 GL_ENTRY(void, glFinishFenceNV, GLuint fence)
 GL_ENTRY(void, glFlush, void)
@@ -105,6 +125,7 @@
 GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
 GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 GL_ENTRY(void, glFrontFace, GLenum mode)
@@ -120,20 +141,21 @@
 GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
 GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
 GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
+GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
 GL_ENTRY(void, glGenerateMipmap, GLenum target)
 GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
-GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
-GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
+GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
+GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name)
 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
 GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params)
 GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
 GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
 GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
 GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
+GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
 GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
 GL_ENTRY(GLenum, glGetError, void)
 GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
@@ -150,20 +172,20 @@
 GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
-GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data)
-GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
+GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data)
+GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
 GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
-GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
+GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
 GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
-GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
-GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
+GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
 GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
 GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
 GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
+GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
+GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
 GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
 GL_ENTRY(const GLubyte *, glGetString, GLenum name)
 GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
@@ -177,10 +199,10 @@
 GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
+GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name)
 GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
 GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
-GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
+GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
 GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
 GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
 GL_ENTRY(void, glHint, GLenum target, GLenum mode)
@@ -194,6 +216,7 @@
 GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
 GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
 GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
 GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
 GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
@@ -228,6 +251,8 @@
 GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
 GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
 GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
+GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
 GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
 GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
@@ -254,12 +279,13 @@
 GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
 GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
 GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
 GL_ENTRY(void, glPushMatrix, void)
 GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
 GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
 GL_ENTRY(void, glReleaseShaderCompiler, void)
 GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
 GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
 GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
@@ -274,8 +300,9 @@
 GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
 GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
 GL_ENTRY(void, glShadeModel, GLenum mode)
-GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
-GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
+GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
+GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
 GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
 GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
 GL_ENTRY(void, glStencilMask, GLuint mask)
@@ -298,8 +325,8 @@
 GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
 GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
 GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
 GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
 GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
 GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
@@ -309,7 +336,7 @@
 GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
 GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
 GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels)
+GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
 GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
 GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
 GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
@@ -343,7 +370,7 @@
 GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
 GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
 GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
+GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
 GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
 GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
 GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)