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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <Rect.h>
#include <renderstate/OffscreenBufferPool.h>
#include <tests/common/TestUtils.h>
using namespace android::uirenderer;
TEST(OffscreenBuffer, computeIdealDimension) {
EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(1));
EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(31));
EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(33));
EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(64));
EXPECT_EQ(1024u, OffscreenBuffer::computeIdealDimension(1000));
}
RENDERTHREAD_TEST(OffscreenBuffer, construct) {
OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 49u, 149u);
EXPECT_EQ(49u, layer.viewportWidth);
EXPECT_EQ(149u, layer.viewportHeight);
EXPECT_EQ(64u, layer.texture.width());
EXPECT_EQ(192u, layer.texture.height());
EXPECT_EQ(64u * 192u * 4u, layer.getSizeInBytes());
}
RENDERTHREAD_TEST(OffscreenBuffer, getTextureCoordinates) {
OffscreenBuffer layerAligned(renderThread.renderState(), Caches::getInstance(), 256u, 256u);
EXPECT_EQ(Rect(0, 1, 1, 0),
layerAligned.getTextureCoordinates());
OffscreenBuffer layerUnaligned(renderThread.renderState(), Caches::getInstance(), 200u, 225u);
EXPECT_EQ(Rect(0, 225.0f / 256.0f, 200.0f / 256.0f, 0),
layerUnaligned.getTextureCoordinates());
}
RENDERTHREAD_TEST(OffscreenBuffer, dirty) {
OffscreenBuffer buffer(renderThread.renderState(), Caches::getInstance(), 256u, 256u);
buffer.dirty(Rect(-100, -100, 100, 100));
EXPECT_EQ(android::Rect(100, 100), buffer.region.getBounds());
}
RENDERTHREAD_TEST(OffscreenBufferPool, construct) {
OffscreenBufferPool pool;
EXPECT_EQ(0u, pool.getCount()) << "pool must be created empty";
EXPECT_EQ(0u, pool.getSize()) << "pool must be created empty";
EXPECT_EQ((uint32_t) Properties::layerPoolSize, pool.getMaxSize())
<< "pool must read size from Properties";
}
RENDERTHREAD_TEST(OffscreenBufferPool, getPutClear) {
OffscreenBufferPool pool;
auto layer = pool.get(renderThread.renderState(), 100u, 200u);
EXPECT_EQ(100u, layer->viewportWidth);
EXPECT_EQ(200u, layer->viewportHeight);
ASSERT_LT(layer->getSizeInBytes(), pool.getMaxSize());
pool.putOrDelete(layer);
ASSERT_EQ(layer->getSizeInBytes(), pool.getSize());
auto layer2 = pool.get(renderThread.renderState(), 102u, 202u);
EXPECT_EQ(layer, layer2) << "layer should be recycled";
ASSERT_EQ(0u, pool.getSize()) << "pool should have been emptied by removing only layer";
pool.putOrDelete(layer);
EXPECT_EQ(1u, pool.getCount());
pool.clear();
EXPECT_EQ(0u, pool.getSize());
EXPECT_EQ(0u, pool.getCount());
}
RENDERTHREAD_TEST(OffscreenBufferPool, resize) {
OffscreenBufferPool pool;
auto layer = pool.get(renderThread.renderState(), 64u, 64u);
layer->dirty(Rect(64, 64));
// resize in place
ASSERT_EQ(layer, pool.resize(layer, 60u, 55u));
EXPECT_TRUE(layer->region.isEmpty()) << "In place resize should clear usage region";
EXPECT_EQ(60u, layer->viewportWidth);
EXPECT_EQ(55u, layer->viewportHeight);
EXPECT_EQ(64u, layer->texture.width());
EXPECT_EQ(64u, layer->texture.height());
// resized to use different object in pool
auto layer2 = pool.get(renderThread.renderState(), 128u, 128u);
layer2->dirty(Rect(128, 128));
EXPECT_FALSE(layer2->region.isEmpty());
pool.putOrDelete(layer2);
ASSERT_EQ(1u, pool.getCount());
ASSERT_EQ(layer2, pool.resize(layer, 120u, 125u));
EXPECT_TRUE(layer2->region.isEmpty()) << "Swap resize should clear usage region";
EXPECT_EQ(120u, layer2->viewportWidth);
EXPECT_EQ(125u, layer2->viewportHeight);
EXPECT_EQ(128u, layer2->texture.width());
EXPECT_EQ(128u, layer2->texture.height());
// original allocation now only thing in pool
EXPECT_EQ(1u, pool.getCount());
EXPECT_EQ(layer->getSizeInBytes(), pool.getSize());
pool.putOrDelete(layer2);
}
RENDERTHREAD_TEST(OffscreenBufferPool, putAndDestroy) {
OffscreenBufferPool pool;
// layer too big to return to the pool
// Note: this relies on the fact that the pool won't reject based on max texture size
auto hugeLayer = pool.get(renderThread.renderState(), pool.getMaxSize() / 64, 64);
EXPECT_GT(hugeLayer->getSizeInBytes(), pool.getMaxSize());
pool.putOrDelete(hugeLayer);
EXPECT_EQ(0u, pool.getCount()); // failed to put (so was destroyed instead)
}
RENDERTHREAD_TEST(OffscreenBufferPool, clear) {
EXPECT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
OffscreenBufferPool pool;
// Create many buffers, with several at each size
std::vector<OffscreenBuffer*> buffers;
for (int size = 32; size <= 128; size += 32) {
for (int i = 0; i < 10; i++) {
buffers.push_back(pool.get(renderThread.renderState(), size, size));
}
}
EXPECT_EQ(0u, pool.getCount()) << "Expect nothing inside";
for (auto& buffer : buffers) pool.putOrDelete(buffer);
EXPECT_EQ(40u, pool.getCount()) << "Expect all items added";
EXPECT_EQ(40, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
pool.clear();
EXPECT_EQ(0u, pool.getCount()) << "Expect all items cleared";
EXPECT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer));
}