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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <BakedOpDispatcher.h>
#include <BakedOpRenderer.h>
#include <FrameBuilder.h>
#include <LayerUpdateQueue.h>
#include <hwui/Paint.h>
#include <RecordedOp.h>
#include <tests/common/TestUtils.h>
#include <utils/Color.h>
#include <SkBlurDrawLooper.h>
#include <SkDashPathEffect.h>
using namespace android::uirenderer;
static BakedOpRenderer::LightInfo sLightInfo;
const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50};
class ValidatingBakedOpRenderer : public BakedOpRenderer {
public:
ValidatingBakedOpRenderer(RenderState& renderState, std::function<void(const Glop& glop)> validator)
: BakedOpRenderer(Caches::getInstance(), renderState, true, sLightInfo)
, mValidator(validator) {
mGlopReceiver = ValidatingGlopReceiver;
}
private:
static void ValidatingGlopReceiver(BakedOpRenderer& renderer, const Rect* dirtyBounds,
const ClipBase* clip, const Glop& glop) {
auto vbor = reinterpret_cast<ValidatingBakedOpRenderer*>(&renderer);
vbor->mValidator(glop);
}
std::function<void(const Glop& glop)> mValidator;
};
typedef void (*TestBakedOpReceiver)(BakedOpRenderer&, const BakedOpState&);
static void testUnmergedGlopDispatch(renderthread::RenderThread& renderThread, RecordedOp* op,
std::function<void(const Glop& glop)> glopVerifier, int expectedGlopCount = 1) {
// Create op, and wrap with basic state.
LinearAllocator allocator;
auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), Rect(100, 100));
auto state = BakedOpState::tryConstruct(allocator, *snapshot, *op);
ASSERT_NE(nullptr, state);
int glopCount = 0;
auto glopReceiver = [&glopVerifier, &glopCount, &expectedGlopCount] (const Glop& glop) {
ASSERT_LE(glopCount++, expectedGlopCount) << expectedGlopCount << "glop(s) expected";
glopVerifier(glop);
};
ValidatingBakedOpRenderer renderer(renderThread.renderState(), glopReceiver);
// Dispatch based on op type created, similar to Frame/LayerBuilder dispatch behavior
#define X(Type) \
[](BakedOpRenderer& renderer, const BakedOpState& state) { \
BakedOpDispatcher::on##Type(renderer, static_cast<const Type&>(*(state.op)), state); \
},
static TestBakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
#undef X
unmergedReceivers[op->opId](renderer, *state);
ASSERT_EQ(expectedGlopCount, glopCount) << "Exactly " << expectedGlopCount
<< "Glop(s) expected";
}
RENDERTHREAD_TEST(BakedOpDispatcher, pathTexture_positionOvalArc) {
SkPaint strokePaint;
strokePaint.setStyle(SkPaint::kStroke_Style);
strokePaint.setStrokeWidth(4);
float intervals[] = {1.0f, 1.0f};
auto dashEffect = SkDashPathEffect::Create(intervals, 2, 0);
strokePaint.setPathEffect(dashEffect);
dashEffect->unref();
auto textureGlopVerifier = [] (const Glop& glop) {
// validate glop produced by renderPathTexture (so texture, unit quad)
auto texture = glop.fill.texture.texture;
ASSERT_NE(nullptr, texture);
float expectedOffset = floor(4 * 1.5f + 0.5f);
EXPECT_EQ(expectedOffset, reinterpret_cast<PathTexture*>(texture)->offset)
<< "Should see conservative offset from PathCache::computeBounds";
Rect expectedBounds(10, 15, 20, 25);
expectedBounds.outset(expectedOffset);
Matrix4 expectedModelView;
expectedModelView.loadTranslate(10 - expectedOffset, 15 - expectedOffset, 0);
expectedModelView.scale(10 + 2 * expectedOffset, 10 + 2 * expectedOffset, 1);
EXPECT_EQ(expectedModelView, glop.transform.modelView)
<< "X and Y offsets, and scale both applied to model view";
};
// Arc and Oval will render functionally the same glop, differing only in texture content
ArcOp arcOp(Rect(10, 15, 20, 25), Matrix4::identity(), nullptr, &strokePaint, 0, 270, true);
testUnmergedGlopDispatch(renderThread, &arcOp, textureGlopVerifier);
OvalOp ovalOp(Rect(10, 15, 20, 25), Matrix4::identity(), nullptr, &strokePaint);
testUnmergedGlopDispatch(renderThread, &ovalOp, textureGlopVerifier);
}
RENDERTHREAD_TEST(BakedOpDispatcher, onLayerOp_bufferless) {
SkPaint layerPaint;
layerPaint.setAlpha(128);
OffscreenBuffer* buffer = nullptr; // no providing a buffer, should hit rect fallback case
LayerOp op(Rect(10, 10), Matrix4::identity(), nullptr, &layerPaint, &buffer);
testUnmergedGlopDispatch(renderThread, &op, [&renderThread] (const Glop& glop) {
ADD_FAILURE() << "Nothing should happen";
}, 0);
}
static int getGlopTransformFlags(renderthread::RenderThread& renderThread, RecordedOp* op) {
int result = 0;
testUnmergedGlopDispatch(renderThread, op, [&result] (const Glop& glop) {
result = glop.transform.transformFlags;
});
return result;
}
RENDERTHREAD_TEST(BakedOpDispatcher, offsetFlags) {
Rect bounds(10, 15, 20, 25);
SkPaint paint;
SkPaint aaPaint;
aaPaint.setAntiAlias(true);
RoundRectOp roundRectOp(bounds, Matrix4::identity(), nullptr, &paint, 0, 270);
EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &roundRectOp))
<< "Expect no offset for round rect op.";
const float points[4] = {0.5, 0.5, 1.0, 1.0};
PointsOp antiAliasedPointsOp(bounds, Matrix4::identity(), nullptr, &aaPaint, points, 4);
EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedPointsOp))
<< "Expect no offset for AA points.";
PointsOp pointsOp(bounds, Matrix4::identity(), nullptr, &paint, points, 4);
EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &pointsOp))
<< "Expect an offset for non-AA points.";
LinesOp antiAliasedLinesOp(bounds, Matrix4::identity(), nullptr, &aaPaint, points, 4);
EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedLinesOp))
<< "Expect no offset for AA lines.";
LinesOp linesOp(bounds, Matrix4::identity(), nullptr, &paint, points, 4);
EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &linesOp))
<< "Expect an offset for non-AA lines.";
}
RENDERTHREAD_TEST(BakedOpDispatcher, renderTextWithShadow) {
auto node = TestUtils::createNode(0, 0, 100, 100,
[](RenderProperties& props, TestCanvas& canvas) {
android::Paint shadowPaint;
shadowPaint.setColor(SK_ColorRED);
SkScalar sigma = Blur::convertRadiusToSigma(5);
shadowPaint.setLooper(SkBlurDrawLooper::Create(SK_ColorWHITE, sigma, 3, 3))->unref();
TestUtils::drawUtf8ToCanvas(&canvas, "A", shadowPaint, 25, 25);
TestUtils::drawUtf8ToCanvas(&canvas, "B", shadowPaint, 50, 50);
});
int glopCount = 0;
auto glopReceiver = [&glopCount] (const Glop& glop) {
if (glopCount < 2) {
// two white shadows
EXPECT_EQ(FloatColor({1, 1, 1, 1}), glop.fill.color);
} else {
// two text draws merged into one, drawn after both shadows
EXPECT_EQ(FloatColor({1, 0, 0, 1}), glop.fill.color);
}
glopCount++;
};
ValidatingBakedOpRenderer renderer(renderThread.renderState(), glopReceiver);
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
ASSERT_EQ(3, glopCount) << "Exactly three glops expected";
}
static void validateLayerDraw(renderthread::RenderThread& renderThread,
std::function<void(const Glop& glop)> validator) {
auto node = TestUtils::createNode(0, 0, 100, 100,
[](RenderProperties& props, TestCanvas& canvas) {
props.mutateLayerProperties().setType(LayerType::RenderLayer);
// provide different blend mode, so decoration draws contrast
props.mutateLayerProperties().setXferMode(SkXfermode::Mode::kSrc_Mode);
canvas.drawColor(Color::Black, SkXfermode::Mode::kSrcOver_Mode);
});
OffscreenBuffer** layerHandle = node->getLayerHandle();
auto syncedNode = TestUtils::getSyncedNode(node);
// create RenderNode's layer here in same way prepareTree would
OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 100, 100);
*layerHandle = &layer;
{
LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid
layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(0, 0, 100, 100));
ValidatingBakedOpRenderer renderer(renderThread.renderState(), validator);
FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
sLightGeometry, Caches::getInstance());
frameBuilder.deferLayers(layerUpdateQueue);
frameBuilder.deferRenderNode(*syncedNode);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
}
// clean up layer pointer, so we can safely destruct RenderNode
*layerHandle = nullptr;
}
static FloatColor makeFloatColor(uint32_t color) {
FloatColor c;
c.set(color);
return c;
}
RENDERTHREAD_TEST(BakedOpDispatcher, layerUpdateProperties) {
for (bool debugOverdraw : { false, true }) {
for (bool debugLayersUpdates : { false, true }) {
ScopedProperty<bool> ovdProp(Properties::debugOverdraw, debugOverdraw);
ScopedProperty<bool> lupProp(Properties::debugLayersUpdates, debugLayersUpdates);
int glopCount = 0;
validateLayerDraw(renderThread, [&glopCount, &debugLayersUpdates](const Glop& glop) {
if (glopCount == 0) {
// 0 - Black layer fill
EXPECT_TRUE(glop.fill.colorEnabled);
EXPECT_EQ(makeFloatColor(Color::Black), glop.fill.color);
} else if (glopCount == 1) {
// 1 - Uncolored (textured) layer draw
EXPECT_FALSE(glop.fill.colorEnabled);
} else if (glopCount == 2) {
// 2 - layer overlay, if present
EXPECT_TRUE(glop.fill.colorEnabled);
// blend srcover, different from that of layer
EXPECT_EQ(GLenum(GL_ONE), glop.blend.src);
EXPECT_EQ(GLenum(GL_ONE_MINUS_SRC_ALPHA), glop.blend.dst);
EXPECT_EQ(makeFloatColor(debugLayersUpdates ? 0x7f00ff00 : 0),
glop.fill.color) << "Should be transparent green if debugLayersUpdates";
} else if (glopCount < 7) {
// 3 - 6 - overdraw indicator overlays, if present
EXPECT_TRUE(glop.fill.colorEnabled);
uint32_t expectedColor = Caches::getInstance().getOverdrawColor(glopCount - 2);
ASSERT_EQ(makeFloatColor(expectedColor), glop.fill.color);
} else {
ADD_FAILURE() << "Too many glops observed";
}
glopCount++;
});
int expectedCount = 2;
if (debugLayersUpdates || debugOverdraw) expectedCount++;
if (debugOverdraw) expectedCount += 4;
EXPECT_EQ(expectedCount, glopCount);
}
}
}