| # Copyright (C) 2020 The Android Open Source Project |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| # |
| # 8BitDo - SN30 Pro gamepad in Android (D-Input) mode |
| # |
| |
| # Mapping according to https://developer.android.com/training/game-controllers/controller-input.html |
| |
| # Button labeled as "A" but should really produce keycode "B" |
| key 304 BUTTON_B |
| # Button labeled as "B" but should really produce keycode "A" |
| key 305 BUTTON_A |
| # Button labeled as "X" but should really produce keycode "Y" |
| key 307 BUTTON_Y |
| # Button labeled as "Y" but should really produce keycode "X" |
| key 308 BUTTON_X |
| |
| key 310 BUTTON_L1 |
| key 312 BUTTON_L2 |
| key 311 BUTTON_R1 |
| key 313 BUTTON_R2 |
| |
| # Button "Start" does not emit event when gamepad is in Android mode |
| # Button "Home" |
| key 306 BUTTON_MODE |
| key 314 BUTTON_SELECT |
| key 315 BUTTON_START |
| |
| key 317 BUTTON_THUMBL |
| key 318 BUTTON_THUMBR |
| |
| # Left Analog Stick |
| axis 0x00 X |
| axis 0x01 Y |
| |
| # Right Analog Stick |
| axis 0x02 Z |
| axis 0x05 RZ |
| |
| # Dpad |
| axis 0x10 HAT_X |
| axis 0x11 HAT_Y |
| |