blob: 69cf80477dde42dcf9f20a61c956acee649c4987 [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "NAsset"
#include <utils/Log.h>
#include <android/asset_manager_jni.h>
#include <android_runtime/android_util_AssetManager.h>
#include <androidfw/Asset.h>
#include <androidfw/AssetDir.h>
#include <androidfw/AssetManager.h>
#include <androidfw/AssetManager2.h>
#include <utils/threads.h>
#include "jni.h"
#include <nativehelper/JNIHelp.h>
using namespace android;
// -------------------- Backing implementation of the public API --------------------
// AAssetManager is actually a secret typedef for an empty base class of AssetManager,
// but AAssetDir and AAsset are actual wrappers for isolation.
// -----
struct AAssetDir {
std::unique_ptr<AssetDir> mAssetDir;
size_t mCurFileIndex;
String8 mCachedFileName;
explicit AAssetDir(std::unique_ptr<AssetDir> dir) :
mAssetDir(std::move(dir)), mCurFileIndex(0) { }
};
// -----
struct AAsset {
std::unique_ptr<Asset> mAsset;
explicit AAsset(std::unique_ptr<Asset> asset) : mAsset(std::move(asset)) { }
};
// -------------------- Public native C API --------------------
/**
* Asset Manager functionality
*/
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager)
{
return (AAssetManager*) env->GetLongField(assetManager, gAssetManagerOffsets.mObject);
}
AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode)
{
Asset::AccessMode amMode;
switch (mode) {
case AASSET_MODE_UNKNOWN:
amMode = Asset::ACCESS_UNKNOWN;
break;
case AASSET_MODE_RANDOM:
amMode = Asset::ACCESS_RANDOM;
break;
case AASSET_MODE_STREAMING:
amMode = Asset::ACCESS_STREAMING;
break;
case AASSET_MODE_BUFFER:
amMode = Asset::ACCESS_BUFFER;
break;
default:
return NULL;
}
ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr));
std::unique_ptr<Asset> asset = locked_mgr->Open(filename, amMode);
if (asset == nullptr) {
return nullptr;
}
return new AAsset(std::move(asset));
}
AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName)
{
ScopedLock<AssetManager2> locked_mgr(*AssetManagerForNdkAssetManager(amgr));
return new AAssetDir(locked_mgr->OpenDir(dirName));
}
/**
* AssetDir functionality
*/
const char* AAssetDir_getNextFileName(AAssetDir* assetDir)
{
const char* returnName = NULL;
size_t index = assetDir->mCurFileIndex;
const size_t max = assetDir->mAssetDir->getFileCount();
// Find the next regular file; explicitly don't report directories even if the
// underlying implementation changes to report them. At that point we can add
// a more general iterator to this native interface set if appropriate.
while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) {
index++;
}
// still in bounds? then the one at 'index' is the next to be reported; generate
// the string to return and advance the iterator for next time.
if (index < max) {
assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
returnName = assetDir->mCachedFileName.string();
index++;
}
assetDir->mCurFileIndex = index;
return returnName;
}
void AAssetDir_rewind(AAssetDir* assetDir)
{
assetDir->mCurFileIndex = 0;
}
const char* AAssetDir_getFileName(AAssetDir* assetDir, int index)
{
assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
return assetDir->mCachedFileName.string();
}
void AAssetDir_close(AAssetDir* assetDir)
{
delete assetDir;
}
/**
* Asset functionality
*/
int AAsset_read(AAsset* asset, void* buf, size_t count)
{
return asset->mAsset->read(buf, (size_t)count);
}
off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
{
return asset->mAsset->seek(offset, whence);
}
off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence)
{
return asset->mAsset->seek(offset, whence);
}
void AAsset_close(AAsset* asset)
{
asset->mAsset->close();
delete asset;
}
const void* AAsset_getBuffer(AAsset* asset)
{
return asset->mAsset->getBuffer(false);
}
off_t AAsset_getLength(AAsset* asset)
{
return asset->mAsset->getLength();
}
off64_t AAsset_getLength64(AAsset* asset)
{
return asset->mAsset->getLength();
}
off_t AAsset_getRemainingLength(AAsset* asset)
{
return asset->mAsset->getRemainingLength();
}
off64_t AAsset_getRemainingLength64(AAsset* asset)
{
return asset->mAsset->getRemainingLength();
}
int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
{
off64_t outStart64, outLength64;
int ret = asset->mAsset->openFileDescriptor(&outStart64, &outLength64);
*outStart = off_t(outStart64);
*outLength = off_t(outLength64);
return ret;
}
int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength)
{
return asset->mAsset->openFileDescriptor(outStart, outLength);
}
int AAsset_isAllocated(AAsset* asset)
{
return asset->mAsset->isAllocated() ? 1 : 0;
}