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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.calc;
import android.os.Bundle;
import android.util.Log;
import android.util.Config;
import android.view.Menu;
import android.view.MenuItem;
import android.view.Window;
import android.view.View;
import android.view.Surface;
public class RenderScript {
private static final String LOG_TAG = "libRS_jni";
private static final boolean DEBUG = false;
private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
/*
* We use a class initializer to allow the native code to cache some
* field offsets.
*/
private static boolean sInitialized;
native private static void _nInit();
static {
sInitialized = false;
try {
System.loadLibrary("RS_jni");
Log.e(LOG_TAG, "*** Renderscript INIT");
_nInit();
Log.e(LOG_TAG, "*** Renderscript INIT 3");
sInitialized = true;
} catch (UnsatisfiedLinkError e) {
Log.d(LOG_TAG, "RenderScript JNI library not found!");
}
}
native private int nDeviceCreate();
native private void nDeviceDestroy(int dev);
native private int nContextCreate(int dev, Surface sur, int ver);
native private void nContextDestroy(int con);
//void rsContextBindSampler (uint32_t slot, RsSampler sampler);
//void rsContextBindRootScript (RsScript sampler);
native private void nContextBindRootScript(int script);
native private void nContextBindSampler(int sampler, int slot);
native private void nContextBindProgramFragmentStore(int pfs);
native private void nContextBindProgramFragment(int pf);
native private void nElementBegin();
native private void nElementAddPredefined(int predef);
native private void nElementAdd(int kind, int type, int norm, int bits);
native private int nElementCreate();
native private int nElementGetPredefined(int predef);
native private void nElementDestroy(int obj);
native private void nTypeBegin(int elementID);
native private void nTypeAdd(int dim, int val);
native private int nTypeCreate();
native private void nTypeDestroy(int id);
native private int nAllocationCreateTyped(int type);
native private int nAllocationCreatePredefSized(int predef, int count);
native private int nAllocationCreateSized(int elem, int count);
//native private int nAllocationCreateFromBitmap(type.mID);
native private void nAllocationUploadToTexture(int alloc, int baseMioLevel);
native private void nAllocationDestroy(int alloc);
native private void nAllocationData(int id, int[] d);
native private void nAllocationData(int id, float[] d);
native private void nAllocationSubData1D(int id, int off, int count, int[] d);
native private void nAllocationSubData1D(int id, int off, int count, float[] d);
native private void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d);
native private void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d);
native private void nTriangleMeshDestroy(int id);
native private void nTriangleMeshBegin(int vertex, int index);
native private void nTriangleMeshAddVertex_XY (float x, float y);
native private void nTriangleMeshAddVertex_XYZ (float x, float y, float z);
native private void nTriangleMeshAddVertex_XY_ST (float x, float y, float s, float t);
native private void nTriangleMeshAddVertex_XYZ_ST (float x, float y, float z, float s, float t);
native private void nTriangleMeshAddTriangle(int i1, int i2, int i3);
native private int nTriangleMeshCreate();
native private void nAdapter1DDestroy(int id);
native private void nAdapter1DBindAllocation(int ad, int alloc);
native private void nAdapter1DSetConstraint(int ad, int dim, int value);
native private void nAdapter1DData(int ad, int[] d);
native private void nAdapter1DSubData(int ad, int off, int count, int[] d);
native private void nAdapter1DData(int ad, float[] d);
native private void nAdapter1DSubData(int ad, int off, int count, float[] d);
native private int nAdapter1DCreate();
native private void nScriptDestroy(int script);
native private void nScriptBindAllocation(int vtm, int alloc, int slot);
native private void nScriptCBegin();
native private void nScriptCSetClearColor(float r, float g, float b, float a);
native private void nScriptCSetClearDepth(float depth);
native private void nScriptCSetClearStencil(int stencil);
native private void nScriptCAddType(int type);
native private void nScriptCSetRoot(boolean isRoot);
native private void nScriptCSetScript(String s);
native private int nScriptCCreate();
native private void nProgramFragmentStoreBegin(int in, int out);
native private void nProgramFragmentStoreDepthFunc(int func);
native private void nProgramFragmentStoreDepthMask(boolean enable);
native private void nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a);
native private void nProgramFragmentStoreBlendFunc(int src, int dst);
native private void nProgramFragmentStoreDither(boolean enable);
native private int nProgramFragmentStoreCreate();
native private void nProgramFragmentBegin(int in, int out);
native private void nProgramFragmentBindTexture(int vpf, int slot, int a);
native private void nProgramFragmentBindSampler(int vpf, int slot, int s);
native private void nProgramFragmentSetType(int slot, int vt);
native private void nProgramFragmentSetEnvMode(int slot, int env);
native private void nProgramFragmentSetTexEnable(int slot, boolean enable);
native private int nProgramFragmentCreate();
private int mDev;
private int mContext;
private Surface mSurface;
///////////////////////////////////////////////////////////////////////////////////
//
RenderScript(Surface sur) {
mSurface = sur;
mDev = nDeviceCreate();
mContext = nContextCreate(mDev, mSurface, 0);
}
private class BaseObj {
BaseObj() {
mID = 0;
}
int mID;
protected void finalize() throws Throwable
{
if (mID != 0) {
Log.v(LOG_TAG,
"Element finalized without having released the RS reference.");
}
super.finalize();
}
}
//////////////////////////////////////////////////////////////////////////////////
// Element
public enum ElementPredefined {
USER_U8 (0),
USER_I8 (1),
USER_U16 (2),
USER_I16 (3),
USER_U32 (4),
USER_I32 (5),
USER_FLOAT (6),
RGB_565 (7),
RGBA_5551 (8),
RGBA_4444 (9),
RGB_888 (10),
RGBA_8888 (11),
INDEX_16 (12),
INDEX_32 (13),
XY_F32 (14),
XYZ_F32 (15),
ST_XY_F32 (16),
ST_XYZ_F32 (17),
NORM_XYZ_F32 (18),
NORM_ST_XYZ_F32 (19);
int mID;
ElementPredefined(int id) {
mID = id;
}
}
public enum DataType {
FLOAT (0),
UNSIGNED (1),
SIGNED (2);
int mID;
DataType(int id) {
mID = id;
}
}
public enum DataKind {
USER (0),
RED (1),
GREEN (2),
BLUE (3),
ALPHA (4),
LUMINANCE (5),
INTENSITY (6),
X (7),
Y (8),
Z (9),
W (10),
S (11),
T (12),
Q (13),
R (14),
NX (15),
NY (16),
NZ (17),
INDEX (18);
int mID;
DataKind(int id) {
mID = id;
}
}
public enum DepthFunc {
ALWAYS (0),
LESS (1),
LEQUAL (2),
GREATER (3),
GEQUAL (4),
EQUAL (5),
NOTEQUAL (6);
int mID;
DepthFunc(int id) {
mID = id;
}
}
public enum BlendSrcFunc {
ZERO (0),
ONE (1),
DST_COLOR (2),
ONE_MINUS_DST_COLOR (3),
SRC_ALPHA (4),
ONE_MINUS_SRC_ALPHA (5),
DST_ALPHA (6),
ONE_MINUS_DST_ALPA (7),
SRC_ALPHA_SATURATE (8);
int mID;
BlendSrcFunc(int id) {
mID = id;
}
}
public enum BlendDstFunc {
ZERO (0),
ONE (1),
SRC_COLOR (2),
ONE_MINUS_SRC_COLOR (3),
SRC_ALPHA (4),
ONE_MINUS_SRC_ALPHA (5),
DST_ALPHA (6),
ONE_MINUS_DST_ALPA (7);
int mID;
BlendDstFunc(int id) {
mID = id;
}
}
public enum EnvMode {
REPLACE (0),
MODULATE (1),
DECAL (2);
int mID;
EnvMode(int id) {
mID = id;
}
}
public class Element extends BaseObj {
Element(int id) {
mID = id;
}
public void estroy() {
nElementDestroy(mID);
mID = 0;
}
}
public void elementBegin() {
nElementBegin();
}
public void elementAddPredefined(ElementPredefined e) {
nElementAddPredefined(e.mID);
}
public void elementAdd(DataType dt, DataKind dk, boolean isNormalized, int bits) {
int norm = 0;
if (isNormalized) {
norm = 1;
}
nElementAdd(dt.mID, dk.mID, norm, bits);
}
public Element elementCreate() {
int id = nElementCreate();
return new Element(id);
}
public Element elementGetPredefined(ElementPredefined predef) {
int id = nElementGetPredefined(predef.mID);
return new Element(id);
}
//////////////////////////////////////////////////////////////////////////////////
// Type
public enum Dimension {
X (0),
Y (1),
Z (2),
LOD (3),
FACE (4),
ARRAY_0 (100);
int mID;
Dimension(int id) {
mID = id;
}
}
public class Type extends BaseObj {
Type(int id) {
mID = id;
}
public void destroy() {
nTypeDestroy(mID);
mID = 0;
}
}
public void typeBegin(Element e) {
nTypeBegin(e.mID);
}
public void typeAdd(Dimension d, int value) {
nTypeAdd(d.mID, value);
}
public Type typeCreate() {
int id = nTypeCreate();
return new Type(id);
}
//////////////////////////////////////////////////////////////////////////////////
// Allocation
public class Allocation extends BaseObj {
Allocation(int id) {
mID = id;
}
public void uploadToTexture(int baseMipLevel) {
nAllocationUploadToTexture(mID, baseMipLevel);
}
public void destroy() {
nAllocationDestroy(mID);
mID = 0;
}
public void data(int[] d) {
nAllocationData(mID, d);
}
public void data(float[] d) {
nAllocationData(mID, d);
}
public void subData1D(int off, int count, int[] d) {
nAllocationSubData1D(mID, off, count, d);
}
public void subData1D(int off, int count, float[] d) {
nAllocationSubData1D(mID, off, count, d);
}
public void subData2D(int xoff, int yoff, int w, int h, int[] d) {
nAllocationSubData2D(mID, xoff, yoff, w, h, d);
}
public void subData2D(int xoff, int yoff, int w, int h, float[] d) {
nAllocationSubData2D(mID, xoff, yoff, w, h, d);
}
}
public Allocation allocationCreateTyped(Type type) {
int id = nAllocationCreateTyped(type.mID);
return new Allocation(id);
}
public Allocation allocationCreatePredefSized(ElementPredefined e, int count) {
int id = nAllocationCreatePredefSized(e.mID, count);
return new Allocation(id);
}
public Allocation allocationCreateSized(Element e, int count) {
int id = nAllocationCreateSized(e.mID, count);
return new Allocation(id);
}
//public Allocation allocationCreateFromBitmap(string file, boolean genMips) {
//int id = nAllocationCreateTyped(type.mID);
//return new Allocation(id);
//}
//////////////////////////////////////////////////////////////////////////////////
// Adapter1D
public class Adapter1D extends BaseObj {
Adapter1D(int id) {
mID = id;
}
public void destroy() {
nAdapter1DDestroy(mID);
mID = 0;
}
public void bindAllocation(Allocation a) {
nAdapter1DBindAllocation(mID, a.mID);
}
public void setConstraint(Dimension dim, int value) {
nAdapter1DSetConstraint(mID, dim.mID, value);
}
public void data(int[] d) {
nAdapter1DData(mID, d);
}
public void subData(int off, int count, int[] d) {
nAdapter1DSubData(mID, off, count, d);
}
public void data(float[] d) {
nAdapter1DData(mID, d);
}
public void subData(int off, int count, float[] d) {
nAdapter1DSubData(mID, off, count, d);
}
}
public Adapter1D adapter1DCreate() {
int id = nAdapter1DCreate();
return new Adapter1D(id);
}
//////////////////////////////////////////////////////////////////////////////////
// Triangle Mesh
public class TriangleMesh extends BaseObj {
TriangleMesh(int id) {
mID = id;
}
public void destroy() {
nTriangleMeshDestroy(mID);
mID = 0;
}
}
public void triangleMeshBegin(Element vertex, Element index) {
nTriangleMeshBegin(vertex.mID, index.mID);
}
public void triangleMeshAddVertex_XY(float x, float y) {
nTriangleMeshAddVertex_XY(x, y);
}
public void triangleMeshAddVertex_XYZ(float x, float y, float z) {
nTriangleMeshAddVertex_XYZ(x, y, z);
}
public void triangleMeshAddVertex_XY_ST(float x, float y, float s, float t) {
nTriangleMeshAddVertex_XY_ST(x, y, s, t);
}
public void triangleMeshAddVertex_XYZ_ST(float x, float y, float z, float s, float t) {
nTriangleMeshAddVertex_XYZ_ST(x, y, z, s, t);
}
public void triangleMeshAddTriangle(int i1, int i2, int i3) {
nTriangleMeshAddTriangle(i1, i2, i3);
}
public TriangleMesh triangleMeshCreate() {
int id = nTriangleMeshCreate();
return new TriangleMesh(id);
}
//////////////////////////////////////////////////////////////////////////////////
// Script
public class Script extends BaseObj {
Script(int id) {
mID = id;
}
public void destroy() {
nScriptDestroy(mID);
mID = 0;
}
public void bindAllocation(Allocation va, int slot) {
nScriptBindAllocation(mID, va.mID, slot);
}
}
public void scriptCBegin() {
nScriptCBegin();
}
public void scriptCSetClearColor(float r, float g, float b, float a) {
nScriptCSetClearColor(r, g, b, a);
}
public void scriptCSetClearDepth(float d) {
nScriptCSetClearDepth(d);
}
public void scriptCSetClearStencil(int stencil) {
nScriptCSetClearStencil(stencil);
}
public void scriptCAddType(Type t) {
nScriptCAddType(t.mID);
}
public void scriptCSetRoot(boolean r) {
nScriptCSetRoot(r);
}
public void scriptCSetScript(String s) {
nScriptCSetScript(s);
}
public Script scriptCCreate() {
int id = nScriptCCreate();
return new Script(id);
}
//////////////////////////////////////////////////////////////////////////////////
// ProgramFragmentStore
public class ProgramFragmentStore extends BaseObj {
ProgramFragmentStore(int id) {
mID = id;
}
public void destroy() {
nScriptDestroy(mID);
mID = 0;
}
}
public void programFragmentStoreBegin(Element in, Element out) {
int inID = 0;
int outID = 0;
if (in != null) {
inID = in.mID;
}
if (out != null) {
outID = out.mID;
}
nProgramFragmentStoreBegin(inID, outID);
}
public void programFragmentStoreDepthFunc(DepthFunc func) {
nProgramFragmentStoreDepthFunc(func.mID);
}
public void programFragmentStoreDepthMask(boolean enable) {
nProgramFragmentStoreDepthMask(enable);
}
public void programFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a) {
nProgramFragmentStoreColorMask(r,g,b,a);
}
public void programFragmentStoreBlendFunc(BlendSrcFunc src, BlendDstFunc dst) {
nProgramFragmentStoreBlendFunc(src.mID, dst.mID);
}
public void programFragmentStoreDitherEnable(boolean enable) {
nProgramFragmentStoreDither(enable);
}
public ProgramFragmentStore programFragmentStoreCreate() {
int id = nProgramFragmentStoreCreate();
return new ProgramFragmentStore(id);
}
//////////////////////////////////////////////////////////////////////////////////
// ProgramFragment
public class ProgramFragment extends BaseObj {
ProgramFragment(int id) {
mID = id;
}
public void destroy() {
nScriptDestroy(mID);
mID = 0;
}
public void bindTexture(Allocation va, int slot) {
nProgramFragmentBindTexture(mID, slot, va.mID);
}
//public void bindSampler(Sampler vs, int slot) {
//nProgramFragmentBindSampler(mID, slot, vs.mID);
//}
}
public void programFragmentBegin(Element in, Element out) {
int inID = 0;
int outID = 0;
if (in != null) {
inID = in.mID;
}
if (out != null) {
outID = out.mID;
}
nProgramFragmentBegin(inID, outID);
}
public void programFragmentSetType(int slot, Type t) {
nProgramFragmentSetType(slot, t.mID);
}
public void programFragmentSetType(int slot, EnvMode t) {
nProgramFragmentSetEnvMode(slot, t.mID);
}
public void programFragmentSetTexEnable(int slot, boolean enable) {
nProgramFragmentSetTexEnable(slot, enable);
}
public ProgramFragment programFragmentCreate() {
int id = nProgramFragmentCreate();
return new ProgramFragment(id);
}
///////////////////////////////////////////////////////////////////////////////////
// Root state
public void contextBindRootScript(Script s) {
nContextBindRootScript(s.mID);
}
//public void contextBindSampler(Sampler s, int slot) {
//nContextBindSampler(s.mID);
//}
public void contextBindProgramFragmentStore(ProgramFragmentStore pfs) {
nContextBindProgramFragmentStore(pfs.mID);
}
public void contextBindProgramFragment(ProgramFragment pf) {
nContextBindProgramFragment(pf.mID);
}
/*
RsAdapter2D rsAdapter2DCreate ();
void rsAdapter2DBindAllocation (RsAdapter2D adapt, RsAllocation alloc);
void rsAdapter2DDestroy (RsAdapter2D adapter);
void rsAdapter2DSetConstraint (RsAdapter2D adapter, RsDimension dim, uint32_t value);
void rsAdapter2DData (RsAdapter2D adapter, const void * data);
void rsAdapter2DSubData (RsAdapter2D adapter, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void * data);
void rsSamplerBegin ();
void rsSamplerSet (RsSamplerParam p, RsSamplerValue value);
RsSampler rsSamplerCreate ();
void rsSamplerBind (RsSampler sampler, RsAllocation alloc);
*/
}