| /* | |
| * Copyright (C) 2008-2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.renderscript; | |
| import android.compat.annotation.UnsupportedAppUsage; | |
| /** | |
| * @hide | |
| * @deprecated in API 16 | |
| * ProgramVertexFixedFunction is a helper class that provides a | |
| * simple way to create a fixed function emulation vertex shader | |
| * without writing any GLSL code. | |
| * | |
| **/ | |
| @Deprecated | |
| public class ProgramVertexFixedFunction extends ProgramVertex { | |
| ProgramVertexFixedFunction(long id, RenderScript rs) { | |
| super(id, rs); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Binds the constant buffer containing fixed function emulation | |
| * matrices | |
| * | |
| * @param va allocation containing fixed function matrices | |
| */ | |
| @UnsupportedAppUsage | |
| public void bindConstants(Constants va) { | |
| mRS.validate(); | |
| bindConstants(va.getAllocation(), 0); | |
| } | |
| static class InternalBuilder extends BaseProgramBuilder { | |
| /** | |
| * @deprecated in API 16 | |
| */ | |
| public InternalBuilder(RenderScript rs) { | |
| super(rs); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| */ | |
| public InternalBuilder addInput(Element e) throws IllegalStateException { | |
| // Should check for consistant and non-conflicting names... | |
| if(mInputCount >= MAX_INPUT) { | |
| throw new RSIllegalArgumentException("Max input count exceeded."); | |
| } | |
| if (e.isComplex()) { | |
| throw new RSIllegalArgumentException("Complex elements not allowed."); | |
| } | |
| mInputs[mInputCount++] = e; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Creates ProgramVertexFixedFunction from the current state of | |
| * the builder | |
| * | |
| * @return ProgramVertexFixedFunction | |
| */ | |
| public ProgramVertexFixedFunction create() { | |
| mRS.validate(); | |
| long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; | |
| String[] texNames = new String[mTextureCount]; | |
| int idx = 0; | |
| for (int i=0; i < mInputCount; i++) { | |
| tmp[idx++] = ProgramParam.INPUT.mID; | |
| tmp[idx++] = mInputs[i].getID(mRS); | |
| } | |
| for (int i=0; i < mOutputCount; i++) { | |
| tmp[idx++] = ProgramParam.OUTPUT.mID; | |
| tmp[idx++] = mOutputs[i].getID(mRS); | |
| } | |
| for (int i=0; i < mConstantCount; i++) { | |
| tmp[idx++] = ProgramParam.CONSTANT.mID; | |
| tmp[idx++] = mConstants[i].getID(mRS); | |
| } | |
| for (int i=0; i < mTextureCount; i++) { | |
| tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; | |
| tmp[idx++] = mTextureTypes[i].mID; | |
| texNames[i] = mTextureNames[i]; | |
| } | |
| long id = mRS.nProgramVertexCreate(mShader, texNames, tmp); | |
| ProgramVertexFixedFunction pv = new ProgramVertexFixedFunction(id, mRS); | |
| initProgram(pv); | |
| return pv; | |
| } | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| */ | |
| public static class Builder { | |
| boolean mTextureMatrixEnable; | |
| String mShader; | |
| RenderScript mRS; | |
| /** | |
| * @deprecated in API 16 | |
| * Creates a builder for fixed function vertex program | |
| * | |
| * @param rs Context to which the program will belong. | |
| */ | |
| @UnsupportedAppUsage | |
| public Builder(RenderScript rs) { | |
| mRS = rs; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Specifies whether texture matrix calculations are to be added | |
| * to the shader | |
| * | |
| */ | |
| public Builder setTextureMatrixEnable(boolean enable) { | |
| mTextureMatrixEnable = enable; | |
| return this; | |
| } | |
| static Type getConstantInputType(RenderScript rs) { | |
| Element.Builder b = new Element.Builder(rs); | |
| b.add(Element.MATRIX4X4(rs), "MV"); | |
| b.add(Element.MATRIX4X4(rs), "P"); | |
| b.add(Element.MATRIX4X4(rs), "TexMatrix"); | |
| b.add(Element.MATRIX4X4(rs), "MVP"); | |
| Type.Builder typeBuilder = new Type.Builder(rs, b.create()); | |
| typeBuilder.setX(1); | |
| return typeBuilder.create(); | |
| } | |
| private void buildShaderString() { | |
| mShader = "//rs_shader_internal\n"; | |
| mShader += "varying vec4 varColor;\n"; | |
| mShader += "varying vec2 varTex0;\n"; | |
| mShader += "void main() {\n"; | |
| mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n"; | |
| mShader += " gl_PointSize = 1.0;\n"; | |
| mShader += " varColor = ATTRIB_color;\n"; | |
| if (mTextureMatrixEnable) { | |
| mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n"; | |
| } else { | |
| mShader += " varTex0 = ATTRIB_texture0;\n"; | |
| } | |
| mShader += "}\n"; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Creates ProgramVertexFixedFunction from the current state of | |
| * the builder | |
| * | |
| * @return Fixed function emulation ProgramVertex | |
| */ | |
| @UnsupportedAppUsage | |
| public ProgramVertexFixedFunction create() { | |
| buildShaderString(); | |
| InternalBuilder sb = new InternalBuilder(mRS); | |
| sb.setShader(mShader); | |
| sb.addConstant(getConstantInputType(mRS)); | |
| Element.Builder b = new Element.Builder(mRS); | |
| b.add(Element.F32_4(mRS), "position"); | |
| b.add(Element.F32_4(mRS), "color"); | |
| b.add(Element.F32_3(mRS), "normal"); | |
| b.add(Element.F32_2(mRS), "texture0"); | |
| sb.addInput(b.create()); | |
| return sb.create(); | |
| } | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Helper class to store modelview, projection and texture | |
| * matrices for ProgramVertexFixedFunction | |
| * | |
| */ | |
| public static class Constants { | |
| static final int MODELVIEW_OFFSET = 0; | |
| static final int PROJECTION_OFFSET = 16; | |
| static final int TEXTURE_OFFSET = 32; | |
| Matrix4f mModel; | |
| Matrix4f mProjection; | |
| Matrix4f mTexture; | |
| Allocation mAlloc; | |
| Allocation getAllocation() { | |
| return mAlloc; | |
| } | |
| private FieldPacker mIOBuffer; | |
| /** | |
| * @deprecated in API 16 | |
| * Creates a buffer to store fixed function emulation matrices | |
| * | |
| * @param rs Context to which the allocation will belong. | |
| **/ | |
| @UnsupportedAppUsage | |
| public Constants(RenderScript rs) { | |
| Type constInputType = ProgramVertexFixedFunction.Builder.getConstantInputType(rs); | |
| mAlloc = Allocation.createTyped(rs, constInputType); | |
| int bufferSize = constInputType.getElement().getBytesSize()* | |
| constInputType.getCount(); | |
| mIOBuffer = new FieldPacker(bufferSize); | |
| mModel = new Matrix4f(); | |
| mProjection = new Matrix4f(); | |
| mTexture = new Matrix4f(); | |
| setModelview(new Matrix4f()); | |
| setProjection(new Matrix4f()); | |
| setTexture(new Matrix4f()); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Forces deallocation of memory backing the contant matrices. | |
| * Normally, this is unnecessary and will be garbage collected | |
| * | |
| */ | |
| public void destroy() { | |
| mAlloc.destroy(); | |
| mAlloc = null; | |
| } | |
| private void addToBuffer(int offset, Matrix4f m) { | |
| mIOBuffer.reset(offset); | |
| for(int i = 0; i < 16; i ++) { | |
| mIOBuffer.addF32(m.mMat[i]); | |
| } | |
| // Reset the buffer back to the end, since we want to flush all of | |
| // the contents back (and not just what we wrote now). | |
| mIOBuffer.reset(mIOBuffer.getData().length); | |
| mAlloc.setFromFieldPacker(0, mIOBuffer); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Sets the modelview matrix in the fixed function matrix buffer | |
| * | |
| * @param m modelview matrix | |
| */ | |
| public void setModelview(Matrix4f m) { | |
| mModel.load(m); | |
| addToBuffer(MODELVIEW_OFFSET*4, m); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Sets the projection matrix in the fixed function matrix buffer | |
| * | |
| * @param m projection matrix | |
| */ | |
| @UnsupportedAppUsage | |
| public void setProjection(Matrix4f m) { | |
| mProjection.load(m); | |
| addToBuffer(PROJECTION_OFFSET*4, m); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Sets the texture matrix in the fixed function matrix buffer. | |
| * Texture matrix must be enabled in the | |
| * ProgramVertexFixedFunction builder for the shader to utilize | |
| * it. | |
| * | |
| * @param m modelview matrix | |
| */ | |
| public void setTexture(Matrix4f m) { | |
| mTexture.load(m); | |
| addToBuffer(TEXTURE_OFFSET*4, m); | |
| } | |
| } | |
| } |