| /* | |
| * Copyright (C) 2020 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "MouseCursorController" | |
| //#define LOG_NDEBUG 0 | |
| // Log debug messages about pointer updates | |
| #define DEBUG_MOUSE_CURSOR_UPDATES 0 | |
| #include "MouseCursorController.h" | |
| #include <input/Input.h> | |
| #include <log/log.h> | |
| namespace { | |
| // Time to spend fading out the pointer completely. | |
| const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms | |
| } // namespace | |
| namespace android { | |
| // --- MouseCursorController --- | |
| MouseCursorController::MouseCursorController(PointerControllerContext& context) | |
| : mContext(context) { | |
| std::scoped_lock lock(mLock); | |
| mLocked.stylusHoverMode = false; | |
| mLocked.animationFrameIndex = 0; | |
| mLocked.lastFrameUpdatedTime = 0; | |
| mLocked.pointerFadeDirection = 0; | |
| mLocked.pointerX = 0; | |
| mLocked.pointerY = 0; | |
| mLocked.pointerAlpha = 0.0f; // pointer is initially faded | |
| mLocked.pointerSprite = mContext.getSpriteController().createSprite(); | |
| mLocked.updatePointerIcon = false; | |
| mLocked.requestedPointerType = PointerIconStyle::TYPE_NOT_SPECIFIED; | |
| mLocked.resolvedPointerType = PointerIconStyle::TYPE_NOT_SPECIFIED; | |
| mLocked.resourcesLoaded = false; | |
| } | |
| MouseCursorController::~MouseCursorController() { | |
| std::scoped_lock lock(mLock); | |
| mLocked.pointerSprite.clear(); | |
| } | |
| std::optional<FloatRect> MouseCursorController::getBounds() const { | |
| std::scoped_lock lock(mLock); | |
| return getBoundsLocked(); | |
| } | |
| std::optional<FloatRect> MouseCursorController::getBoundsLocked() const REQUIRES(mLock) { | |
| if (!mLocked.viewport.isValid()) { | |
| return {}; | |
| } | |
| return FloatRect{ | |
| static_cast<float>(mLocked.viewport.logicalLeft), | |
| static_cast<float>(mLocked.viewport.logicalTop), | |
| static_cast<float>(mLocked.viewport.logicalRight - 1), | |
| static_cast<float>(mLocked.viewport.logicalBottom - 1), | |
| }; | |
| } | |
| void MouseCursorController::move(float deltaX, float deltaY) { | |
| #if DEBUG_MOUSE_CURSOR_UPDATES | |
| ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); | |
| #endif | |
| if (deltaX == 0.0f && deltaY == 0.0f) { | |
| return; | |
| } | |
| std::scoped_lock lock(mLock); | |
| setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); | |
| } | |
| void MouseCursorController::setPosition(float x, float y) { | |
| #if DEBUG_MOUSE_CURSOR_UPDATES | |
| ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); | |
| #endif | |
| std::scoped_lock lock(mLock); | |
| setPositionLocked(x, y); | |
| } | |
| void MouseCursorController::setPositionLocked(float x, float y) REQUIRES(mLock) { | |
| const auto bounds = getBoundsLocked(); | |
| if (!bounds) return; | |
| mLocked.pointerX = std::max(bounds->left, std::min(bounds->right, x)); | |
| mLocked.pointerY = std::max(bounds->top, std::min(bounds->bottom, y)); | |
| updatePointerLocked(); | |
| } | |
| FloatPoint MouseCursorController::getPosition() const { | |
| std::scoped_lock lock(mLock); | |
| return {mLocked.pointerX, mLocked.pointerY}; | |
| } | |
| ui::LogicalDisplayId MouseCursorController::getDisplayId() const { | |
| std::scoped_lock lock(mLock); | |
| return mLocked.viewport.displayId; | |
| } | |
| void MouseCursorController::fade(PointerControllerInterface::Transition transition) { | |
| std::scoped_lock lock(mLock); | |
| // Remove the inactivity timeout, since we are fading now. | |
| mContext.removeInactivityTimeout(); | |
| // Start fading. | |
| if (transition == PointerControllerInterface::Transition::IMMEDIATE) { | |
| mLocked.pointerFadeDirection = 0; | |
| mLocked.pointerAlpha = 0.0f; | |
| updatePointerLocked(); | |
| } else { | |
| mLocked.pointerFadeDirection = -1; | |
| startAnimationLocked(); | |
| } | |
| } | |
| void MouseCursorController::unfade(PointerControllerInterface::Transition transition) { | |
| std::scoped_lock lock(mLock); | |
| // Always reset the inactivity timer. | |
| mContext.resetInactivityTimeout(); | |
| // Start unfading. | |
| if (transition == PointerControllerInterface::Transition::IMMEDIATE) { | |
| mLocked.pointerFadeDirection = 0; | |
| mLocked.pointerAlpha = 1.0f; | |
| updatePointerLocked(); | |
| } else { | |
| mLocked.pointerFadeDirection = 1; | |
| startAnimationLocked(); | |
| } | |
| } | |
| void MouseCursorController::setStylusHoverMode(bool stylusHoverMode) { | |
| std::scoped_lock lock(mLock); | |
| if (mLocked.stylusHoverMode != stylusHoverMode) { | |
| mLocked.stylusHoverMode = stylusHoverMode; | |
| mLocked.updatePointerIcon = true; | |
| } | |
| } | |
| void MouseCursorController::setSkipScreenshot(bool skip) { | |
| std::scoped_lock lock(mLock); | |
| if (mLocked.skipScreenshot == skip) { | |
| return; | |
| } | |
| mLocked.skipScreenshot = skip; | |
| updatePointerLocked(); | |
| } | |
| void MouseCursorController::reloadPointerResources(bool getAdditionalMouseResources) { | |
| std::scoped_lock lock(mLock); | |
| loadResourcesLocked(getAdditionalMouseResources); | |
| updatePointerLocked(); | |
| } | |
| /** | |
| * The viewport values for deviceHeight and deviceWidth have already been adjusted for rotation, | |
| * so here we are getting the dimensions in the original, unrotated orientation (orientation 0). | |
| */ | |
| static void getNonRotatedSize(const DisplayViewport& viewport, int32_t& width, int32_t& height) { | |
| width = viewport.deviceWidth; | |
| height = viewport.deviceHeight; | |
| if (viewport.orientation == ui::ROTATION_90 || viewport.orientation == ui::ROTATION_270) { | |
| std::swap(width, height); | |
| } | |
| } | |
| void MouseCursorController::setDisplayViewport(const DisplayViewport& viewport, | |
| bool getAdditionalMouseResources) { | |
| std::scoped_lock lock(mLock); | |
| if (viewport == mLocked.viewport) { | |
| return; | |
| } | |
| const DisplayViewport oldViewport = mLocked.viewport; | |
| mLocked.viewport = viewport; | |
| int32_t oldDisplayWidth, oldDisplayHeight; | |
| getNonRotatedSize(oldViewport, oldDisplayWidth, oldDisplayHeight); | |
| int32_t newDisplayWidth, newDisplayHeight; | |
| getNonRotatedSize(viewport, newDisplayWidth, newDisplayHeight); | |
| // Reset cursor position to center if size or display changed. | |
| if (oldViewport.displayId != viewport.displayId || oldDisplayWidth != newDisplayWidth || | |
| oldDisplayHeight != newDisplayHeight) { | |
| if (const auto bounds = getBoundsLocked(); bounds) { | |
| mLocked.pointerX = (bounds->left + bounds->right) * 0.5f; | |
| mLocked.pointerY = (bounds->top + bounds->bottom) * 0.5f; | |
| // Reload icon resources for density may be changed. | |
| loadResourcesLocked(getAdditionalMouseResources); | |
| } else { | |
| mLocked.pointerX = 0; | |
| mLocked.pointerY = 0; | |
| } | |
| } else if (oldViewport.orientation != viewport.orientation) { | |
| // Apply offsets to convert from the pixel top-left corner position to the pixel center. | |
| // This creates an invariant frame of reference that we can easily rotate when | |
| // taking into account that the pointer may be located at fractional pixel offsets. | |
| float x = mLocked.pointerX + 0.5f; | |
| float y = mLocked.pointerY + 0.5f; | |
| float temp; | |
| // Undo the previous rotation. | |
| switch (oldViewport.orientation) { | |
| case ui::ROTATION_90: | |
| temp = x; | |
| x = oldViewport.deviceHeight - y; | |
| y = temp; | |
| break; | |
| case ui::ROTATION_180: | |
| x = oldViewport.deviceWidth - x; | |
| y = oldViewport.deviceHeight - y; | |
| break; | |
| case ui::ROTATION_270: | |
| temp = x; | |
| x = y; | |
| y = oldViewport.deviceWidth - temp; | |
| break; | |
| case ui::ROTATION_0: | |
| break; | |
| } | |
| // Perform the new rotation. | |
| switch (viewport.orientation) { | |
| case ui::ROTATION_90: | |
| temp = x; | |
| x = y; | |
| y = viewport.deviceHeight - temp; | |
| break; | |
| case ui::ROTATION_180: | |
| x = viewport.deviceWidth - x; | |
| y = viewport.deviceHeight - y; | |
| break; | |
| case ui::ROTATION_270: | |
| temp = x; | |
| x = viewport.deviceWidth - y; | |
| y = temp; | |
| break; | |
| case ui::ROTATION_0: | |
| break; | |
| } | |
| // Apply offsets to convert from the pixel center to the pixel top-left corner position | |
| // and save the results. | |
| mLocked.pointerX = x - 0.5f; | |
| mLocked.pointerY = y - 0.5f; | |
| } | |
| updatePointerLocked(); | |
| } | |
| void MouseCursorController::updatePointerIcon(PointerIconStyle iconId) { | |
| std::scoped_lock lock(mLock); | |
| if (mLocked.requestedPointerType != iconId) { | |
| mLocked.requestedPointerType = iconId; | |
| mLocked.updatePointerIcon = true; | |
| updatePointerLocked(); | |
| } | |
| } | |
| void MouseCursorController::setCustomPointerIcon(const SpriteIcon& icon) { | |
| std::scoped_lock lock(mLock); | |
| const PointerIconStyle iconId = mContext.getPolicy()->getCustomPointerIconId(); | |
| mLocked.additionalMouseResources[iconId] = icon; | |
| mLocked.requestedPointerType = iconId; | |
| mLocked.updatePointerIcon = true; | |
| updatePointerLocked(); | |
| } | |
| bool MouseCursorController::doFadingAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) { | |
| nsecs_t frameDelay = timestamp - mContext.getAnimationTime(); | |
| bool keepAnimating = false; | |
| // Animate pointer fade. | |
| if (mLocked.pointerFadeDirection < 0) { | |
| mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; | |
| if (mLocked.pointerAlpha <= 0.0f) { | |
| mLocked.pointerAlpha = 0.0f; | |
| mLocked.pointerFadeDirection = 0; | |
| } else { | |
| keepAnimating = true; | |
| } | |
| updatePointerLocked(); | |
| } else if (mLocked.pointerFadeDirection > 0) { | |
| mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; | |
| if (mLocked.pointerAlpha >= 1.0f) { | |
| mLocked.pointerAlpha = 1.0f; | |
| mLocked.pointerFadeDirection = 0; | |
| } else { | |
| keepAnimating = true; | |
| } | |
| updatePointerLocked(); | |
| } | |
| return keepAnimating; | |
| } | |
| bool MouseCursorController::doBitmapAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) { | |
| std::map<PointerIconStyle, PointerAnimation>::const_iterator iter = | |
| mLocked.animationResources.find(mLocked.resolvedPointerType); | |
| if (iter == mLocked.animationResources.end()) { | |
| return false; | |
| } | |
| if (timestamp - mLocked.lastFrameUpdatedTime > iter->second.durationPerFrame) { | |
| auto& spriteController = mContext.getSpriteController(); | |
| spriteController.openTransaction(); | |
| int incr = (timestamp - mLocked.lastFrameUpdatedTime) / iter->second.durationPerFrame; | |
| mLocked.animationFrameIndex += incr; | |
| mLocked.lastFrameUpdatedTime += iter->second.durationPerFrame * incr; | |
| while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) { | |
| mLocked.animationFrameIndex -= iter->second.animationFrames.size(); | |
| } | |
| mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]); | |
| spriteController.closeTransaction(); | |
| } | |
| // Keep animating. | |
| return true; | |
| } | |
| void MouseCursorController::updatePointerLocked() REQUIRES(mLock) { | |
| if (!mLocked.viewport.isValid()) { | |
| return; | |
| } | |
| auto& spriteController = mContext.getSpriteController(); | |
| spriteController.openTransaction(); | |
| mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); | |
| mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY); | |
| mLocked.pointerSprite->setDisplayId(mLocked.viewport.displayId); | |
| mLocked.pointerSprite->setSkipScreenshot(mLocked.skipScreenshot); | |
| if (mLocked.pointerAlpha > 0) { | |
| mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha); | |
| mLocked.pointerSprite->setVisible(true); | |
| } else { | |
| mLocked.pointerSprite->setVisible(false); | |
| } | |
| if (mLocked.updatePointerIcon) { | |
| mLocked.resolvedPointerType = mLocked.requestedPointerType; | |
| const PointerIconStyle defaultPointerIconId = | |
| mContext.getPolicy()->getDefaultPointerIconId(); | |
| if (mLocked.resolvedPointerType == PointerIconStyle::TYPE_NOT_SPECIFIED) { | |
| mLocked.resolvedPointerType = mLocked.stylusHoverMode | |
| ? mContext.getPolicy()->getDefaultStylusIconId() | |
| : defaultPointerIconId; | |
| } | |
| if (mLocked.resolvedPointerType == defaultPointerIconId) { | |
| mLocked.pointerSprite->setIcon(mLocked.pointerIcon); | |
| } else { | |
| std::map<PointerIconStyle, SpriteIcon>::const_iterator iter = | |
| mLocked.additionalMouseResources.find(mLocked.resolvedPointerType); | |
| if (iter != mLocked.additionalMouseResources.end()) { | |
| std::map<PointerIconStyle, PointerAnimation>::const_iterator anim_iter = | |
| mLocked.animationResources.find(mLocked.resolvedPointerType); | |
| if (anim_iter != mLocked.animationResources.end()) { | |
| mLocked.animationFrameIndex = 0; | |
| mLocked.lastFrameUpdatedTime = systemTime(SYSTEM_TIME_MONOTONIC); | |
| startAnimationLocked(); | |
| } | |
| mLocked.pointerSprite->setIcon(iter->second); | |
| } else { | |
| ALOGW("Can't find the resource for icon id %d", mLocked.resolvedPointerType); | |
| mLocked.pointerSprite->setIcon(mLocked.pointerIcon); | |
| } | |
| } | |
| mLocked.updatePointerIcon = false; | |
| } | |
| spriteController.closeTransaction(); | |
| } | |
| void MouseCursorController::loadResourcesLocked(bool getAdditionalMouseResources) REQUIRES(mLock) { | |
| if (!mLocked.viewport.isValid()) { | |
| return; | |
| } | |
| if (!mLocked.resourcesLoaded) mLocked.resourcesLoaded = true; | |
| sp<PointerControllerPolicyInterface> policy = mContext.getPolicy(); | |
| policy->loadPointerResources(&mResources, mLocked.viewport.displayId); | |
| policy->loadPointerIcon(&mLocked.pointerIcon, mLocked.viewport.displayId); | |
| mLocked.additionalMouseResources.clear(); | |
| mLocked.animationResources.clear(); | |
| if (getAdditionalMouseResources) { | |
| policy->loadAdditionalMouseResources(&mLocked.additionalMouseResources, | |
| &mLocked.animationResources, | |
| mLocked.viewport.displayId); | |
| } | |
| mLocked.updatePointerIcon = true; | |
| } | |
| bool MouseCursorController::isViewportValid() { | |
| std::scoped_lock lock(mLock); | |
| return mLocked.viewport.isValid(); | |
| } | |
| void MouseCursorController::getAdditionalMouseResources() { | |
| std::scoped_lock lock(mLock); | |
| if (mLocked.additionalMouseResources.empty()) { | |
| mContext.getPolicy()->loadAdditionalMouseResources(&mLocked.additionalMouseResources, | |
| &mLocked.animationResources, | |
| mLocked.viewport.displayId); | |
| } | |
| mLocked.updatePointerIcon = true; | |
| updatePointerLocked(); | |
| } | |
| bool MouseCursorController::resourcesLoaded() { | |
| std::scoped_lock lock(mLock); | |
| return mLocked.resourcesLoaded; | |
| } | |
| bool MouseCursorController::doAnimations(nsecs_t timestamp) { | |
| std::scoped_lock lock(mLock); | |
| bool keepFading = doFadingAnimationLocked(timestamp); | |
| bool keepBitmap = doBitmapAnimationLocked(timestamp); | |
| bool keepAnimating = keepFading || keepBitmap; | |
| if (!keepAnimating) { | |
| /* | |
| * We know that this callback will be removed before another | |
| * is added. mLock in PointerAnimator will not be released | |
| * until after this is removed, and adding another callback | |
| * requires that lock. Thus it's safe to set mLocked.animating | |
| * here. | |
| */ | |
| mLocked.animating = false; | |
| } | |
| return keepAnimating; | |
| } | |
| void MouseCursorController::startAnimationLocked() REQUIRES(mLock) { | |
| using namespace std::placeholders; | |
| if (mLocked.animating) { | |
| return; | |
| } | |
| mLocked.animating = true; | |
| std::function<bool(nsecs_t)> func = std::bind(&MouseCursorController::doAnimations, this, _1); | |
| /* | |
| * Using ui::LogicalDisplayId::INVALID for displayId here to avoid removing the callback | |
| * if a TouchSpotController with the same display is removed. | |
| */ | |
| mContext.addAnimationCallback(ui::LogicalDisplayId::INVALID, func); | |
| } | |
| } // namespace android |