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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef DEX_BUILDER_H_
#define DEX_BUILDER_H_
#include <array>
#include <forward_list>
#include <map>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "android-base/logging.h"
#include "slicer/dex_bytecode.h"
#include "slicer/dex_ir.h"
#include "slicer/writer.h"
namespace startop {
namespace dex {
// TODO: remove this once the dex generation code is complete.
void WriteTestDexFile(const std::string& filename);
//////////////////////////
// Forward declarations //
//////////////////////////
class DexBuilder;
// Our custom allocator for dex::Writer
//
// This keeps track of all allocations and ensures they are freed when
// TrackingAllocator is destroyed. Pointers to memory allocated by this
// allocator must not outlive the allocator.
class TrackingAllocator : public ::dex::Writer::Allocator {
public:
virtual void* Allocate(size_t size);
virtual void Free(void* ptr);
private:
std::unordered_map<void*, std::unique_ptr<uint8_t[]>> allocations_;
};
// Represents a DEX type descriptor.
//
// TODO: add a way to create a descriptor for a reference of a class type.
class TypeDescriptor {
public:
// Named constructors for base type descriptors.
static const TypeDescriptor Int();
static const TypeDescriptor Void();
// Creates a type descriptor from a fully-qualified class name. For example, it turns the class
// name java.lang.Object into the descriptor Ljava/lang/Object.
static TypeDescriptor FromClassname(const std::string& name);
// Return the full descriptor, such as I or Ljava/lang/Object
const std::string& descriptor() const { return descriptor_; }
// Return the shorty descriptor, such as I or L
std::string short_descriptor() const { return descriptor().substr(0, 1); }
bool is_object() const { return short_descriptor() == "L"; }
bool operator<(const TypeDescriptor& rhs) const { return descriptor_ < rhs.descriptor_; }
private:
explicit TypeDescriptor(std::string descriptor) : descriptor_{descriptor} {}
const std::string descriptor_;
};
// Defines a function signature. For example, Prototype{TypeDescriptor::VOID, TypeDescriptor::Int}
// represents the function type (Int) -> Void.
class Prototype {
public:
template <typename... TypeDescriptors>
explicit Prototype(TypeDescriptor return_type, TypeDescriptors... param_types)
: return_type_{return_type}, param_types_{param_types...} {}
// Encode this prototype into the dex file.
ir::Proto* Encode(DexBuilder* dex) const;
// Get the shorty descriptor, such as VII for (Int, Int) -> Void
std::string Shorty() const;
const TypeDescriptor& ArgType(size_t index) const;
bool operator<(const Prototype& rhs) const {
return std::make_tuple(return_type_, param_types_) <
std::make_tuple(rhs.return_type_, rhs.param_types_);
}
private:
const TypeDescriptor return_type_;
const std::vector<TypeDescriptor> param_types_;
};
// Represents a DEX register or constant. We separate regular registers and parameters
// because we will not know the real parameter id until after all instructions
// have been generated.
class Value {
public:
static constexpr Value Local(size_t id) { return Value{id, Kind::kLocalRegister}; }
static constexpr Value Parameter(size_t id) { return Value{id, Kind::kParameter}; }
static constexpr Value Immediate(size_t value) { return Value{value, Kind::kImmediate}; }
static constexpr Value String(size_t value) { return Value{value, Kind::kString}; }
static constexpr Value Label(size_t id) { return Value{id, Kind::kLabel}; }
static constexpr Value Type(size_t id) { return Value{id, Kind::kType}; }
bool is_register() const { return kind_ == Kind::kLocalRegister; }
bool is_parameter() const { return kind_ == Kind::kParameter; }
bool is_variable() const { return is_register() || is_parameter(); }
bool is_immediate() const { return kind_ == Kind::kImmediate; }
bool is_string() const { return kind_ == Kind::kString; }
bool is_label() const { return kind_ == Kind::kLabel; }
bool is_type() const { return kind_ == Kind::kType; }
size_t value() const { return value_; }
constexpr Value() : value_{0}, kind_{Kind::kInvalid} {}
private:
enum class Kind { kInvalid, kLocalRegister, kParameter, kImmediate, kString, kLabel, kType };
size_t value_;
Kind kind_;
constexpr Value(size_t value, Kind kind) : value_{value}, kind_{kind} {}
};
// Represents an allocated register returned by MethodBuilder::AllocRegister
class LiveRegister {
friend class MethodBuilder;
public:
LiveRegister(LiveRegister&& other) : liveness_{other.liveness_}, index_{other.index_} {
other.index_ = {};
};
~LiveRegister() {
if (index_.has_value()) {
(*liveness_)[*index_] = false;
}
};
operator const Value() const { return Value::Local(*index_); }
private:
LiveRegister(std::vector<bool>* liveness, size_t index) : liveness_{liveness}, index_{index} {}
std::vector<bool>* const liveness_;
std::optional<size_t> index_;
};
// A virtual instruction. We convert these to real instructions in MethodBuilder::Encode.
// Virtual instructions are needed to keep track of information that is not known until all of the
// code is generated. This information includes things like how many local registers are created and
// branch target locations.
class Instruction {
public:
// The operation performed by this instruction. These are virtual instructions that do not
// correspond exactly to DEX instructions.
enum class Op {
kBindLabel,
kBranchEqz,
kBranchNEqz,
kCheckCast,
kGetInstanceField,
kGetStaticField,
kInvokeDirect,
kInvokeInterface,
kInvokeStatic,
kInvokeVirtual,
kMove,
kMoveObject,
kNew,
kReturn,
kReturnObject,
kSetInstanceField,
kSetStaticField
};
////////////////////////
// Named Constructors //
////////////////////////
// For instructions with no return value and no arguments.
static inline Instruction OpNoArgs(Op opcode) {
return Instruction{opcode, /*index_argument*/ 0, /*dest*/ {}};
}
// For most instructions, which take some number of arguments and have an optional return value.
template <typename... T>
static inline Instruction OpWithArgs(Op opcode, std::optional<const Value> dest,
const T&... args) {
return Instruction{opcode, /*index_argument=*/0, /*result_is_object=*/false, dest, args...};
}
// A cast instruction. Basically, `(type)val`
static inline Instruction Cast(Value val, Value type) {
CHECK(type.is_type());
return OpWithArgs(Op::kCheckCast, val, type);
}
// For method calls.
template <typename... T>
static inline Instruction InvokeVirtual(size_t index_argument, std::optional<const Value> dest,
Value this_arg, T... args) {
return Instruction{
Op::kInvokeVirtual, index_argument, /*result_is_object=*/false, dest, this_arg, args...};
}
// Returns an object
template <typename... T>
static inline Instruction InvokeVirtualObject(size_t index_argument,
std::optional<const Value> dest, Value this_arg,
const T&... args) {
return Instruction{
Op::kInvokeVirtual, index_argument, /*result_is_object=*/true, dest, this_arg, args...};
}
// For direct calls (basically, constructors).
template <typename... T>
static inline Instruction InvokeDirect(size_t index_argument, std::optional<const Value> dest,
Value this_arg, const T&... args) {
return Instruction{
Op::kInvokeDirect, index_argument, /*result_is_object=*/false, dest, this_arg, args...};
}
// Returns an object
template <typename... T>
static inline Instruction InvokeDirectObject(size_t index_argument,
std::optional<const Value> dest, Value this_arg,
T... args) {
return Instruction{
Op::kInvokeDirect, index_argument, /*result_is_object=*/true, dest, this_arg, args...};
}
// For static calls.
template <typename... T>
static inline Instruction InvokeStatic(size_t index_argument, std::optional<const Value> dest,
T... args) {
return Instruction{
Op::kInvokeStatic, index_argument, /*result_is_object=*/false, dest, args...};
}
// Returns an object
template <typename... T>
static inline Instruction InvokeStaticObject(size_t index_argument,
std::optional<const Value> dest, T... args) {
return Instruction{Op::kInvokeStatic, index_argument, /*result_is_object=*/true, dest, args...};
}
// For static calls.
template <typename... T>
static inline Instruction InvokeInterface(size_t index_argument, std::optional<const Value> dest,
const T&... args) {
return Instruction{
Op::kInvokeInterface, index_argument, /*result_is_object=*/false, dest, args...};
}
static inline Instruction GetStaticField(size_t field_id, Value dest) {
return Instruction{Op::kGetStaticField, field_id, dest};
}
static inline Instruction SetStaticField(size_t field_id, Value value) {
return Instruction{
Op::kSetStaticField, field_id, /*result_is_object=*/false, /*dest=*/{}, value};
}
static inline Instruction GetField(size_t field_id, Value dest, Value object) {
return Instruction{Op::kGetInstanceField, field_id, /*result_is_object=*/false, dest, object};
}
static inline Instruction SetField(size_t field_id, Value object, Value value) {
return Instruction{
Op::kSetInstanceField, field_id, /*result_is_object=*/false, /*dest=*/{}, object, value};
}
///////////////
// Accessors //
///////////////
Op opcode() const { return opcode_; }
size_t index_argument() const { return index_argument_; }
bool result_is_object() const { return result_is_object_; }
const std::optional<const Value>& dest() const { return dest_; }
const std::vector<const Value>& args() const { return args_; }
private:
inline Instruction(Op opcode, size_t index_argument, std::optional<const Value> dest)
: opcode_{opcode},
index_argument_{index_argument},
result_is_object_{false},
dest_{dest},
args_{} {}
template <typename... T>
inline Instruction(Op opcode, size_t index_argument, bool result_is_object,
std::optional<const Value> dest, const T&... args)
: opcode_{opcode},
index_argument_{index_argument},
result_is_object_{result_is_object},
dest_{dest},
args_{args...} {}
const Op opcode_;
// The index of the method to invoke, for kInvokeVirtual and similar opcodes.
const size_t index_argument_{0};
const bool result_is_object_;
const std::optional<const Value> dest_;
const std::vector<const Value> args_;
};
// Needed for CHECK_EQ, DCHECK_EQ, etc.
std::ostream& operator<<(std::ostream& out, const Instruction::Op& opcode);
// Keeps track of information needed to manipulate or call a method.
struct MethodDeclData {
size_t id;
ir::MethodDecl* decl;
};
// Tools to help build methods and their bodies.
class MethodBuilder {
public:
MethodBuilder(DexBuilder* dex, ir::Class* class_def, ir::MethodDecl* decl);
// Encode the method into DEX format.
ir::EncodedMethod* Encode();
// Create a new register to be used to storing values.
LiveRegister AllocRegister();
Value MakeLabel();
/////////////////////////////////
// Instruction builder methods //
/////////////////////////////////
void AddInstruction(Instruction instruction);
// return-void
void BuildReturn();
void BuildReturn(Value src, bool is_object = false);
// const/4
void BuildConst4(Value target, int value);
void BuildConstString(Value target, const std::string& value);
template <typename... T>
void BuildNew(Value target, TypeDescriptor type, Prototype constructor, const T&... args);
// TODO: add builders for more instructions
DexBuilder* dex_file() const { return dex_; }
private:
void EncodeInstructions();
void EncodeInstruction(const Instruction& instruction);
// Encodes a return instruction. For instructions with no return value, the opcode field is
// ignored. Otherwise, this specifies which return instruction will be used (return,
// return-object, etc.)
void EncodeReturn(const Instruction& instruction, ::dex::Opcode opcode);
void EncodeMove(const Instruction& instruction);
void EncodeInvoke(const Instruction& instruction, ::dex::Opcode opcode);
void EncodeBranch(::dex::Opcode op, const Instruction& instruction);
void EncodeNew(const Instruction& instruction);
void EncodeCast(const Instruction& instruction);
void EncodeFieldOp(const Instruction& instruction);
// Low-level instruction format encoding. See
// https://source.android.com/devices/tech/dalvik/instruction-formats for documentation of
// formats.
inline uint8_t ToBits(::dex::Opcode opcode) {
static_assert(sizeof(uint8_t) == sizeof(::dex::Opcode));
return static_cast<uint8_t>(opcode);
}
inline void Encode10x(::dex::Opcode opcode) {
// 00|op
static_assert(sizeof(uint8_t) == sizeof(::dex::Opcode));
buffer_.push_back(ToBits(opcode));
}
inline void Encode11x(::dex::Opcode opcode, uint8_t a) {
// aa|op
buffer_.push_back((a << 8) | ToBits(opcode));
}
inline void Encode11n(::dex::Opcode opcode, uint8_t a, int8_t b) {
// b|a|op
// Make sure the fields are in bounds (4 bits for a, 4 bits for b).
CHECK_LT(a, 16);
CHECK_LE(-8, b);
CHECK_LT(b, 8);
buffer_.push_back(((b & 0xf) << 12) | (a << 8) | ToBits(opcode));
}
inline void Encode21c(::dex::Opcode opcode, uint8_t a, uint16_t b) {
// aa|op|bbbb
buffer_.push_back((a << 8) | ToBits(opcode));
buffer_.push_back(b);
}
inline void Encode22c(::dex::Opcode opcode, uint8_t a, uint8_t b, uint16_t c) {
// b|a|op|bbbb
CHECK(IsShortRegister(a));
CHECK(IsShortRegister(b));
buffer_.push_back((b << 12) | (a << 8) | ToBits(opcode));
buffer_.push_back(c);
}
inline void Encode32x(::dex::Opcode opcode, uint16_t a, uint16_t b) {
buffer_.push_back(ToBits(opcode));
buffer_.push_back(a);
buffer_.push_back(b);
}
inline void Encode35c(::dex::Opcode opcode, size_t a, uint16_t b, uint8_t c, uint8_t d,
uint8_t e, uint8_t f, uint8_t g) {
// a|g|op|bbbb|f|e|d|c
CHECK_LE(a, 5);
CHECK(IsShortRegister(c));
CHECK(IsShortRegister(d));
CHECK(IsShortRegister(e));
CHECK(IsShortRegister(f));
CHECK(IsShortRegister(g));
buffer_.push_back((a << 12) | (g << 8) | ToBits(opcode));
buffer_.push_back(b);
buffer_.push_back((f << 12) | (e << 8) | (d << 4) | c);
}
inline void Encode3rc(::dex::Opcode opcode, size_t a, uint16_t b, uint16_t c) {
CHECK_LE(a, 255);
buffer_.push_back((a << 8) | ToBits(opcode));
buffer_.push_back(b);
buffer_.push_back(c);
}
static constexpr bool IsShortRegister(size_t register_value) { return register_value < 16; }
// Returns an array of num_regs scratch registers. These are guaranteed to be
// contiguous, so they are suitable for the invoke-*/range instructions.
template <int num_regs>
std::array<Value, num_regs> GetScratchRegisters() const {
static_assert(num_regs <= kMaxScratchRegisters);
std::array<Value, num_regs> regs;
for (size_t i = 0; i < num_regs; ++i) {
regs[i] = std::move(Value::Local(NumRegisters() + i));
}
return regs;
}
// Converts a register or parameter to its DEX register number.
size_t RegisterValue(const Value& value) const;
// Sets a label's address to the current position in the instruction buffer. If there are any
// forward references to the label, this function will back-patch them.
void BindLabel(const Value& label);
// Returns the offset of the label relative to the given instruction offset. If the label is not
// bound, a reference will be saved and it will automatically be patched when the label is bound.
::dex::u2 LabelValue(const Value& label, size_t instruction_offset, size_t field_offset);
DexBuilder* dex_;
ir::Class* class_;
ir::MethodDecl* decl_;
// A list of the instructions we will eventually encode.
std::vector<Instruction> instructions_;
// A buffer to hold instructions that have been encoded.
std::vector<::dex::u2> buffer_;
// We create some scratch registers for when we have to shuffle registers
// around to make legal DEX code.
static constexpr size_t kMaxScratchRegisters = 5;
size_t NumRegisters() const {
return register_liveness_.size();
}
// Stores information needed to back-patch a label once it is bound. We need to know the start of
// the instruction that refers to the label, and the offset to where the actual label value should
// go.
struct LabelReference {
size_t instruction_offset;
size_t field_offset;
};
struct LabelData {
std::optional<size_t> bound_address;
std::forward_list<LabelReference> references;
};
std::vector<LabelData> labels_;
// During encoding, keep track of the largest number of arguments needed, so we can use it for our
// outs count
size_t max_args_{0};
std::vector<bool> register_liveness_;
};
// A helper to build class definitions.
class ClassBuilder {
public:
ClassBuilder(DexBuilder* parent, const std::string& name, ir::Class* class_def);
void set_source_file(const std::string& source);
// Create a method with the given name and prototype. The returned MethodBuilder can be used to
// fill in the method body.
MethodBuilder CreateMethod(const std::string& name, Prototype prototype);
private:
DexBuilder* const parent_;
const TypeDescriptor type_descriptor_;
ir::Class* const class_;
};
// Builds Dex files from scratch.
class DexBuilder {
public:
DexBuilder();
// Create an in-memory image of the DEX file that can either be loaded directly or written to a
// file.
slicer::MemView CreateImage();
template <typename T>
T* Alloc() {
return dex_file_->Alloc<T>();
}
// Find the ir::String that matches the given string, creating it if it does not exist.
ir::String* GetOrAddString(const std::string& string);
// Create a new class of the given name.
ClassBuilder MakeClass(const std::string& name);
// Add a type for the given descriptor, or return the existing one if it already exists.
// See the TypeDescriptor class for help generating these. GetOrAddType can be used to declare
// imported classes.
ir::Type* GetOrAddType(const std::string& descriptor);
inline ir::Type* GetOrAddType(TypeDescriptor descriptor) {
return GetOrAddType(descriptor.descriptor());
}
ir::FieldDecl* GetOrAddField(TypeDescriptor parent, const std::string& name, TypeDescriptor type);
// Returns the method id for the method, creating it if it has not been created yet.
const MethodDeclData& GetOrDeclareMethod(TypeDescriptor type, const std::string& name,
Prototype prototype);
std::optional<const Prototype> GetPrototypeByMethodId(size_t method_id) const;
private:
// Looks up the ir::Proto* corresponding to this given prototype, or creates one if it does not
// exist.
ir::Proto* GetOrEncodeProto(Prototype prototype);
std::shared_ptr<ir::DexFile> dex_file_;
// allocator_ is needed to be able to encode the image.
TrackingAllocator allocator_;
// We'll need to allocate buffers for all of the encoded strings we create. This is where we store
// all of them.
std::vector<std::unique_ptr<uint8_t[]>> string_data_;
// Keep track of what types we've defined so we can look them up later.
std::unordered_map<std::string, ir::Type*> types_by_descriptor_;
struct MethodDescriptor {
TypeDescriptor type;
std::string name;
Prototype prototype;
inline bool operator<(const MethodDescriptor& rhs) const {
return std::make_tuple(type, name, prototype) <
std::make_tuple(rhs.type, rhs.name, rhs.prototype);
}
};
// Maps method declarations to their method index. This is needed to encode references to them.
// When we go to actually write the DEX file, slicer will re-assign these after correctly sorting
// the methods list.
std::map<MethodDescriptor, MethodDeclData> method_id_map_;
// Keep track of what strings we've defined so we can look them up later.
std::unordered_map<std::string, ir::String*> strings_;
// Keep track of already-encoded protos.
std::map<Prototype, ir::Proto*> proto_map_;
// Keep track of fields that have been declared
std::map<std::tuple<TypeDescriptor, std::string>, ir::FieldDecl*> field_decls_by_key_;
};
template <typename... T>
void MethodBuilder::BuildNew(Value target, TypeDescriptor type, Prototype constructor,
const T&... args) {
MethodDeclData constructor_data{dex_->GetOrDeclareMethod(type, "<init>", constructor)};
// allocate the object
ir::Type* type_def = dex_->GetOrAddType(type.descriptor());
AddInstruction(
Instruction::OpWithArgs(Instruction::Op::kNew, target, Value::Type(type_def->orig_index)));
// call the constructor
AddInstruction(Instruction::InvokeDirect(constructor_data.id, /*dest=*/{}, target, args...));
};
} // namespace dex
} // namespace startop
#endif // DEX_BUILDER_H_