blob: 94b9bc099d564f5a0b3a0ef5abf99105fc47cc1e [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.app.ActivityManager;
import android.view.IRemoteAnimationFinishedCallback;
import android.graphics.GraphicBuffer;
/**
* Passed to the {@link IRecentsAnimationRunner} in order for the runner to control to let the
* runner control certain aspects of the recents animation, and to notify window manager when the
* animation has completed.
*
* {@hide}
*/
interface IRecentsAnimationController {
/**
* Takes a screenshot of the task associated with the given {@param taskId}. Only valid for the
* current set of task ids provided to the handler.
*/
ActivityManager.TaskSnapshot screenshotTask(int taskId);
/**
* Notifies to the system that the animation into Recents should end, and all leashes associated
* with remote animation targets should be relinquished. If {@param moveHomeToTop} is true, then
* the home activity should be moved to the top. Otherwise, the home activity is hidden and the
* user is returned to the app.
*/
void finish(boolean moveHomeToTop);
/**
* Called by the handler to indicate that the recents animation input consumer should be
* enabled. This is currently used to work around an issue where registering an input consumer
* mid-animation causes the existing motion event chain to be canceled. Instead, the caller
* may register the recents animation input consumer prior to starting the recents animation
* and then enable it mid-animation to start receiving touch events.
*/
void setInputConsumerEnabled(boolean enabled);
/**
* Informs the system whether the animation targets passed into
* IRecentsAnimationRunner.onAnimationStart are currently behind the system bars. If they are,
* they can control the SystemUI flags, otherwise the SystemUI flags from home activity will be
* taken.
*/
void setAnimationTargetsBehindSystemBars(boolean behindSystemBars);
/**
* Informs the system that the primary split-screen stack should be minimized.
*/
void setSplitScreenMinimized(boolean minimized);
/**
* Hides the current input method if one is showing.
*/
void hideCurrentInputMethod();
}