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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkiaOpenGLPipeline.h"
#include "DeferredLayerUpdater.h"
#include "GlLayer.h"
#include "LayerDrawable.h"
#include "renderthread/EglManager.h"
#include "renderthread/Frame.h"
#include "renderstate/RenderState.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "utils/TraceUtils.h"
#include <cutils/properties.h>
#include <strings.h>
using namespace android::uirenderer::renderthread;
namespace android {
namespace uirenderer {
namespace skiapipeline {
SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
: SkiaPipeline(thread)
, mEglManager(thread.eglManager()) {
}
MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
EGLint error = 0;
if (!mEglManager.makeCurrent(mEglSurface, &error)) {
return MakeCurrentResult::AlreadyCurrent;
}
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
}
Frame SkiaOpenGLPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
"drawRenderNode called on a context with no surface!");
return mEglManager.beginFrame(mEglSurface);
}
bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty,
const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque,
const BakedOpRenderer::LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
mEglManager.damageFrame(frame, dirty);
// setup surface for fbo0
GrBackendRenderTargetDesc renderTargetDesc;
renderTargetDesc.fWidth = frame.width();
renderTargetDesc.fHeight = frame.height();
renderTargetDesc.fConfig = kRGBA_8888_GrPixelConfig;
renderTargetDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
renderTargetDesc.fSampleCnt = 0;
renderTargetDesc.fStencilBits = STENCIL_BUFFER_SIZE;
renderTargetDesc.fRenderTargetHandle = 0;
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
SkASSERT(mRenderThread.getGrContext() != nullptr);
sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
mRenderThread.getGrContext(), renderTargetDesc, &props));
SkiaPipeline::updateLighting(lightGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
layerUpdateQueue->clear();
// Draw visual debugging features
if (CC_UNLIKELY(Properties::showDirtyRegions
|| ProfileType::None != Properties::getProfileType())) {
SkCanvas* profileCanvas = surface->getCanvas();
SkiaProfileRenderer profileRenderer(profileCanvas);
profiler->draw(profileRenderer);
profileCanvas->flush();
}
// Log memory statistics
if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
dumpResourceCacheUsage();
}
return true;
}
bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew,
const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
GL_CHECKPOINT(LOW);
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
*requireSwap = drew || mEglManager.damageRequiresSwap();
if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
return false;
}
return *requireSwap;
}
bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
if (!mRenderThread.getGrContext()) {
return false;
}
// acquire most recent buffer for drawing
deferredLayer->updateTexImage();
deferredLayer->apply();
SkCanvas canvas(*bitmap);
Layer* layer = deferredLayer->backingLayer();
return LayerDrawable::DrawLayer(mRenderThread.getGrContext(), &canvas, layer);
}
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
mode, blend);
layer->generateTexture();
return layer;
}
DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
mEglManager.initialize();
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
}
void SkiaOpenGLPipeline::onStop() {
if (mEglManager.isCurrent(mEglSurface)) {
mEglManager.makeCurrent(EGL_NO_SURFACE);
}
}
bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (surface) {
mEglSurface = mEglManager.createSurface(surface);
}
if (mEglSurface != EGL_NO_SURFACE) {
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
return true;
}
return false;
}
bool SkiaOpenGLPipeline::isSurfaceReady() {
return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
}
bool SkiaOpenGLPipeline::isContextReady() {
return CC_LIKELY(mEglManager.hasEglContext());
}
void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
if (thread.eglManager().hasEglContext()) {
mode = DrawGlInfo::kModeProcess;
}
(*functor)(mode, nullptr);
// If there's no context we don't need to reset as there's no gl state to save/restore
if (mode != DrawGlInfo::kModeProcessNoContext) {
thread.getGrContext()->resetContext();
}
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */