blob: 7910a5448675dbf5b266d94b465ca9ce77461193 [file] [log] [blame]
/*
rs_matrix4x4 model;
rs_matrix4x4 viewProj;
*/
varying vec3 varWorldPos;
varying vec3 varWorldNormal;
varying vec2 varTex0;
// This is where actual shader code begins
void main() {
vec4 objPos = ATTRIB_position;
vec4 worldPos = UNI_model * objPos;
gl_Position = UNI_viewProj * worldPos;
mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
vec3 worldNorm = model3 * ATTRIB_normal;
varWorldPos = worldPos.xyz;
varWorldNormal = worldNorm;
varTex0 = ATTRIB_texture0;
}