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android
/
platform
/
frameworks
/
base
/
534b83d
/
.
/
tests
/
RenderScriptTests
/
SceneGraph
/
res
/
raw
/
blur_vertex.glsl
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varying vec2 varTex0
;
void
main
()
{
gl_Position
=
ATTRIB_position
;
varTex0
=
ATTRIB_texture0
;
}