blob: 259e1cd02f44c405c7c3c954d25ef62c2fb87c48 [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
/**
* Hardware accelerated canvas.
*
* @hide
*/
public abstract class HardwareCanvas extends Canvas {
private String mName;
@Override
public boolean isHardwareAccelerated() {
return true;
}
@Override
public void setBitmap(Bitmap bitmap) {
throw new UnsupportedOperationException();
}
/**
* Specifies the name of this canvas. Naming the canvas is entirely
* optional but can be useful for debugging purposes.
*
* @param name The name of the canvas, can be null
*
* @see #getName()
*
* @hide
*/
public void setName(String name) {
mName = name;
}
/**
* Returns the name of this canvas.
*
* @return The name of the canvas or null
*
* @see #setName(String)
*
* @hide
*/
public String getName() {
return mName;
}
/**
* Invoked before any drawing operation is performed in this canvas.
*
* @param dirty The dirty rectangle to update, can be null.
* @return {@link DisplayList#STATUS_DREW} if anything was drawn (such as a call to clear
* the canvas).
*
* @hide
*/
public abstract int onPreDraw(Rect dirty);
/**
* Invoked after all drawing operation have been performed.
*
* @hide
*/
public abstract void onPostDraw();
/**
* Draws the specified display list onto this canvas. The display list can only
* be drawn if {@link android.view.DisplayList#isValid()} returns true.
*
* @param displayList The display list to replay.
*/
public void drawDisplayList(DisplayList displayList) {
drawDisplayList(displayList, null, DisplayList.FLAG_CLIP_CHILDREN);
}
/**
* Draws the specified display list onto this canvas.
*
* @param displayList The display list to replay.
* @param dirty The dirty region to redraw in the next pass, matters only
* if this method returns {@link DisplayList#STATUS_DRAW}, can be null.
* @param flags Optional flags about drawing, see {@link DisplayList} for
* the possible flags.
*
* @return One of {@link DisplayList#STATUS_DONE}, {@link DisplayList#STATUS_DRAW}, or
* {@link DisplayList#STATUS_INVOKE}, or'd with {@link DisplayList#STATUS_DREW}
* if anything was drawn.
*
* @hide
*/
public abstract int drawDisplayList(DisplayList displayList, Rect dirty, int flags);
/**
* Outputs the specified display list to the log. This method exists for use by
* tools to output display lists for selected nodes to the log.
*
* @param displayList The display list to be logged.
*
* @hide
*/
abstract void outputDisplayList(DisplayList displayList);
/**
* Draws the specified layer onto this canvas.
*
* @param layer The layer to composite on this canvas
* @param x The left coordinate of the layer
* @param y The top coordinate of the layer
* @param paint The paint used to draw the layer
*
* @hide
*/
abstract void drawHardwareLayer(HardwareLayer layer, float x, float y, Paint paint);
/**
* Calls the function specified with the drawGLFunction function pointer. This is
* functionality used by webkit for calling into their renderer from our display lists.
* This function may return true if an invalidation is needed after the call.
*
* @param drawGLFunction A native function pointer
*
* @return One of {@link DisplayList#STATUS_DONE}, {@link DisplayList#STATUS_DRAW} or
* {@link DisplayList#STATUS_INVOKE}
*
* @hide
*/
public int callDrawGLFunction(int drawGLFunction) {
// Noop - this is done in the display list recorder subclass
return DisplayList.STATUS_DONE;
}
/**
* Invoke all the functors who requested to be invoked during the previous frame.
*
* @param dirty The region to redraw when the functors return {@link DisplayList#STATUS_DRAW}
*
* @return One of {@link DisplayList#STATUS_DONE}, {@link DisplayList#STATUS_DRAW} or
* {@link DisplayList#STATUS_INVOKE}
*
* @hide
*/
public int invokeFunctors(Rect dirty) {
return DisplayList.STATUS_DONE;
}
/**
* Detaches the specified functor from the current functor execution queue.
*
* @param functor The native functor to remove from the execution queue.
*
* @see #invokeFunctors(android.graphics.Rect)
* @see #callDrawGLFunction(int)
* @see #detachFunctor(int)
*
* @hide
*/
abstract void detachFunctor(int functor);
/**
* Attaches the specified functor to the current functor execution queue.
*
* @param functor The native functor to add to the execution queue.
*
* @see #invokeFunctors(android.graphics.Rect)
* @see #callDrawGLFunction(int)
* @see #detachFunctor(int)
*
* @hide
*/
abstract void attachFunctor(int functor);
/**
* Indicates that the specified layer must be updated as soon as possible.
*
* @param layer The layer to update
*
* @see #clearLayerUpdates()
*
* @hide
*/
abstract void pushLayerUpdate(HardwareLayer layer);
/**
* Cancels a queued layer update. If the specified layer was not
* queued for update, this method has no effect.
*
* @param layer The layer whose update to cancel
*
* @see #pushLayerUpdate(HardwareLayer)
* @see #clearLayerUpdates()
*
* @hide
*/
abstract void cancelLayerUpdate(HardwareLayer layer);
/**
* Immediately executes all enqueued layer updates.
*
* @see #pushLayerUpdate(HardwareLayer)
*
* @hide
*/
abstract void flushLayerUpdates();
/**
* Removes all enqueued layer updates.
*
* @see #pushLayerUpdate(HardwareLayer)
*
* @hide
*/
abstract void clearLayerUpdates();
}