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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "DeviceInfo.h"
#include "Extensions.h"
#include "ResourceCache.h"
#include "renderstate/PixelBufferState.h"
#include "renderstate/TextureState.h"
#include "thread/TaskManager.h"
#include "thread/TaskProcessor.h"
#include <memory>
#include <vector>
#include <GLES3/gl3.h>
#include <utils/KeyedVector.h>
#include <cutils/compiler.h>
#include <SkPath.h>
#include <vector>
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Caches
///////////////////////////////////////////////////////////////////////////////
class RenderNode;
class RenderState;
class ANDROID_API Caches {
public:
static Caches& createInstance(RenderState& renderState) {
LOG_ALWAYS_FATAL_IF(sInstance, "double create of Caches attempted");
sInstance = new Caches(renderState);
return *sInstance;
}
static Caches& getInstance() {
LOG_ALWAYS_FATAL_IF(!sInstance, "instance not yet created");
return *sInstance;
}
static bool hasInstance() { return sInstance != nullptr; }
private:
explicit Caches(RenderState& renderState);
static Caches* sInstance;
public:
enum class FlushMode { Layers = 0, Moderate, Full };
/**
* Initialize caches.
*/
bool init();
bool isInitialized() { return mInitialized; }
/**
* Flush the cache.
*
* @param mode Indicates how much of the cache should be flushed
*/
void flush(FlushMode mode);
/**
* Destroys all resources associated with this cache. This should
* be called after a flush(FlushMode::Full).
*/
void terminate();
/**
* Call this on each frame to ensure that garbage is deleted from
* GPU memory.
*/
void clearGarbage();
/**
* Returns the GL RGBA internal format to use for the current device
* If the device supports linear blending and needSRGB is true,
* this function returns GL_SRGB8_ALPHA8, otherwise it returns GL_RGBA
*/
constexpr GLint rgbaInternalFormat(bool needSRGB = true) const {
return extensions().hasLinearBlending() && needSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA;
}
public:
TaskManager tasks;
bool gpuPixelBuffersEnabled;
const Extensions& extensions() const { return DeviceInfo::get()->extensions(); }
PixelBufferState& pixelBufferState() { return *mPixelBufferState; }
TextureState& textureState() { return *mTextureState; }
private:
void initStaticProperties();
static void eventMarkNull(GLsizei length, const GLchar* marker) {}
static void startMarkNull(GLsizei length, const GLchar* marker) {}
static void endMarkNull() {}
// Used to render layers
std::unique_ptr<TextureVertex[]> mRegionMesh;
bool mInitialized;
// TODO: move below to RenderState
PixelBufferState* mPixelBufferState = nullptr;
TextureState* mTextureState = nullptr;
}; // class Caches
}; // namespace uirenderer
}; // namespace android