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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GpuMemoryTracker.h>
#include <gtest/gtest.h>
#include "renderthread/EglManager.h"
#include "renderthread/RenderThread.h"
#include "tests/common/TestUtils.h"
#include <utils/StrongPointer.h>
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
class TestGPUObject : public GpuMemoryTracker {
public:
TestGPUObject() : GpuMemoryTracker(GpuObjectType::Texture) {}
void changeSize(int newSize) { notifySizeChanged(newSize); }
};
// Other tests may have created a renderthread and EGL context.
// This will destroy the EGLContext on RenderThread if it exists so that the
// current thread can spoof being a GPU thread
static void destroyEglContext() {
if (TestUtils::isRenderThreadRunning()) {
TestUtils::runOnRenderThread([](RenderThread& thread) { thread.destroyGlContext(); });
}
}
TEST(GpuMemoryTracker, sizeCheck) {
destroyEglContext();
GpuMemoryTracker::onGpuContextCreated();
ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture));
{
TestGPUObject myObj;
ASSERT_EQ(1, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture));
myObj.changeSize(500);
ASSERT_EQ(500, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
myObj.changeSize(1000);
ASSERT_EQ(1000, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
myObj.changeSize(300);
ASSERT_EQ(300, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
}
ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture));
GpuMemoryTracker::onGpuContextDestroyed();
}