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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AnimationContext.h"
#include "RenderNode.h"
#include "renderthread/RenderProxy.h"
#include "renderthread/RenderTask.h"
#include "tests/common/TestContext.h"
#include "tests/common/TestScene.h"
#include "tests/common/scenes/TestSceneBase.h"
#include <benchmark/benchmark.h>
#include <gui/Surface.h>
#include <log/log.h>
#include <ui/PixelFormat.h>
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
using namespace android::uirenderer::test;
class ContextFactory : public IContextFactory {
public:
virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
return new AnimationContext(clock);
}
};
template <class T>
class ModifiedMovingAverage {
public:
explicit ModifiedMovingAverage(int weight) : mWeight(weight) {}
T add(T today) {
if (!mHasValue) {
mAverage = today;
} else {
mAverage = (((mWeight - 1) * mAverage) + today) / mWeight;
}
return mAverage;
}
T average() { return mAverage; }
private:
bool mHasValue = false;
int mWeight;
T mAverage;
};
void outputBenchmarkReport(const TestScene::Info& info, const TestScene::Options& opts,
benchmark::BenchmarkReporter* reporter, RenderProxy* proxy,
double durationInS) {
using namespace benchmark;
struct ReportInfo {
int percentile;
const char* suffix;
};
static std::array<ReportInfo, 4> REPORTS = {
ReportInfo{50, "_50th"}, ReportInfo{90, "_90th"}, ReportInfo{95, "_95th"},
ReportInfo{99, "_99th"},
};
// Although a vector is used, it must stay with only a single element
// otherwise the BenchmarkReporter will automatically compute
// mean and stddev which doesn't make sense for our usage
std::vector<BenchmarkReporter::Run> reports;
BenchmarkReporter::Run report;
report.run_name = info.name;
report.iterations = static_cast<int64_t>(opts.count);
report.real_accumulated_time = durationInS;
report.cpu_accumulated_time = durationInS;
report.counters["items_per_second"] = opts.count / durationInS;
reports.push_back(report);
reporter->ReportRuns(reports);
// Pretend the percentiles are single-iteration runs of the test
// If rendering offscreen skip this as it's fps that's more interesting
// in that test case than percentiles.
if (!opts.renderOffscreen) {
for (auto& ri : REPORTS) {
reports[0].run_name = info.name;
reports[0].run_name += ri.suffix;
durationInS = proxy->frameTimePercentile(ri.percentile) / 1000.0;
reports[0].real_accumulated_time = durationInS;
reports[0].cpu_accumulated_time = durationInS;
reports[0].iterations = 1;
reports[0].counters["items_per_second"] = 0;
reporter->ReportRuns(reports);
}
}
}
void run(const TestScene::Info& info, const TestScene::Options& opts,
benchmark::BenchmarkReporter* reporter) {
// Switch to the real display
gDisplay = getBuiltInDisplay();
Properties::forceDrawFrame = true;
TestContext testContext;
testContext.setRenderOffscreen(opts.renderOffscreen);
// create the native surface
const int width = gDisplay.w;
const int height = gDisplay.h;
sp<Surface> surface = testContext.surface();
std::unique_ptr<TestScene> scene(info.createScene(opts));
scene->renderTarget = surface;
sp<RenderNode> rootNode = TestUtils::createNode(
0, 0, width, height, [&scene, width, height](RenderProperties& props, Canvas& canvas) {
props.setClipToBounds(false);
scene->createContent(width, height, canvas);
});
ContextFactory factory;
std::unique_ptr<RenderProxy> proxy(new RenderProxy(false, rootNode.get(), &factory));
proxy->loadSystemProperties();
proxy->setSurface(surface);
float lightX = width / 2.0;
proxy->setLightAlpha(255 * 0.075, 255 * 0.15);
proxy->setLightGeometry((Vector3){lightX, dp(-200.0f), dp(800.0f)}, dp(800.0f));
// Do a few cold runs then reset the stats so that the caches are all hot
int warmupFrameCount = 5;
if (opts.renderOffscreen) {
// Do a few more warmups to try and boost the clocks up
warmupFrameCount = 10;
}
for (int i = 0; i < warmupFrameCount; i++) {
testContext.waitForVsync();
nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
proxy->syncAndDrawFrame();
}
proxy->resetProfileInfo();
proxy->fence();
ModifiedMovingAverage<double> avgMs(opts.reportFrametimeWeight);
nsecs_t start = systemTime(CLOCK_MONOTONIC);
for (int i = 0; i < opts.count; i++) {
testContext.waitForVsync();
nsecs_t vsync = systemTime(CLOCK_MONOTONIC);
{
ATRACE_NAME("UI-Draw Frame");
UiFrameInfoBuilder(proxy->frameInfo()).setVsync(vsync, vsync);
scene->doFrame(i);
proxy->syncAndDrawFrame();
}
if (opts.reportFrametimeWeight) {
proxy->fence();
nsecs_t done = systemTime(CLOCK_MONOTONIC);
avgMs.add((done - vsync) / 1000000.0);
if (i % 10 == 9) {
printf("Average frametime %.3fms\n", avgMs.average());
}
}
}
proxy->fence();
nsecs_t end = systemTime(CLOCK_MONOTONIC);
if (reporter) {
outputBenchmarkReport(info, opts, reporter, proxy.get(), (end - start) / (double)s2ns(1));
} else {
proxy->dumpProfileInfo(STDOUT_FILENO, DumpFlags::JankStats);
}
}