| /* | |
| * Copyright (C) 2020 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "SpriteIcon.h" | |
| #include <android/graphics/bitmap.h> | |
| #include <android/graphics/canvas.h> | |
| #include <android/graphics/paint.h> | |
| #include <android/native_window.h> | |
| #include <log/log.h> | |
| namespace android { | |
| bool SpriteIcon::draw(sp<Surface> surface) const { | |
| LOG_ALWAYS_FATAL_IF(!isValid(), "Cannot draw SpriteIcon: not valid"); | |
| ANativeWindow_Buffer outBuffer; | |
| status_t status = surface->lock(&outBuffer, NULL); | |
| if (status) { | |
| ALOGE("Error %d locking sprite surface before drawing.", status); | |
| return false; | |
| } | |
| graphics::Paint paint; | |
| paint.setBlendMode(ABLEND_MODE_SRC); | |
| if (drawNativeDropShadow) { | |
| paint.setImageFilter(AIMAGE_FILTER_DROP_SHADOW_FOR_POINTER_ICON); | |
| } | |
| graphics::Canvas canvas(outBuffer, (int32_t)surface->getBuffersDataSpace()); | |
| canvas.drawBitmap(bitmap, 0, 0, &paint); | |
| const int iconWidth = width(); | |
| const int iconHeight = height(); | |
| if (outBuffer.width > iconWidth) { | |
| paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent | |
| canvas.drawRect({iconWidth, 0, outBuffer.width, iconHeight}, paint); | |
| } | |
| if (outBuffer.height > iconHeight) { | |
| paint.setBlendMode(ABLEND_MODE_CLEAR); // clear to transparent | |
| canvas.drawRect({0, iconHeight, outBuffer.width, outBuffer.height}, paint); | |
| } | |
| status = surface->unlockAndPost(); | |
| if (status) { | |
| ALOGE("Error %d unlocking and posting sprite surface after drawing.", status); | |
| } | |
| return !status; | |
| } | |
| } // namespace android |