|  | /* | 
|  | * Copyright (C) 2011 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_HWUI_LAYER_RENDERER_H | 
|  | #define ANDROID_HWUI_LAYER_RENDERER_H | 
|  |  | 
|  | #include <cutils/compiler.h> | 
|  |  | 
|  | #include "OpenGLRenderer.h" | 
|  | #include "Layer.h" | 
|  |  | 
|  | #include <SkBitmap.h> | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | class RenderState; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Defines | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | // Debug | 
|  | #if DEBUG_LAYER_RENDERER | 
|  | #define LAYER_RENDERER_LOGD(...) ALOGD(__VA_ARGS__) | 
|  | #else | 
|  | #define LAYER_RENDERER_LOGD(...) | 
|  | #endif | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Renderer | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class LayerRenderer: public OpenGLRenderer { | 
|  | public: | 
|  | LayerRenderer(RenderState& renderState, Layer* layer); | 
|  | virtual ~LayerRenderer(); | 
|  |  | 
|  | virtual void onViewportInitialized() { /* do nothing */ } | 
|  | virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); | 
|  | virtual status_t clear(float left, float top, float right, float bottom, bool opaque); | 
|  | virtual void finish(); | 
|  |  | 
|  | static Layer* createTextureLayer(RenderState& renderState); | 
|  | static Layer* createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height); | 
|  | static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height); | 
|  | static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, | 
|  | bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform); | 
|  | static void destroyLayer(Layer* layer); | 
|  | ANDROID_API static void destroyLayerDeferred(Layer* layer); | 
|  | static bool copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap); | 
|  |  | 
|  | static void flushLayer(RenderState& renderState, Layer* layer); | 
|  |  | 
|  | protected: | 
|  | virtual void ensureStencilBuffer(); | 
|  | virtual bool hasLayer() const; | 
|  | virtual Region* getRegion() const; | 
|  | virtual GLuint getTargetFbo() const; | 
|  | virtual bool suppressErrorChecks() const; | 
|  |  | 
|  | private: | 
|  | void generateMesh(); | 
|  |  | 
|  | Layer* mLayer; | 
|  | }; // class LayerRenderer | 
|  |  | 
|  | }; // namespace uirenderer | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_HWUI_LAYER_RENDERER_H |