| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.server.wm; |
| |
| import static com.android.server.wm.AppTransition.DEFAULT_APP_TRANSITION_DURATION; |
| import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM; |
| import static com.android.server.wm.WindowManagerDebugConfig.TAG_WITH_CLASS_NAME; |
| import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM; |
| |
| import android.animation.Animator; |
| import android.animation.ValueAnimator; |
| import android.graphics.Rect; |
| import android.os.Handler; |
| import android.os.IBinder; |
| import android.os.Debug; |
| import android.util.ArrayMap; |
| import android.util.Slog; |
| import android.view.animation.LinearInterpolator; |
| import android.view.WindowManagerInternal; |
| |
| /** |
| * Enables animating bounds of objects. |
| * |
| * In multi-window world bounds of both stack and tasks can change. When we need these bounds to |
| * change smoothly and not require the app to relaunch (e.g. because it handles resizes and |
| * relaunching it would cause poorer experience), these class provides a way to directly animate |
| * the bounds of the resized object. |
| * |
| * The object that is resized needs to implement {@link AnimateBoundsUser} interface. |
| * |
| * NOTE: All calls to methods in this class should be done on the UI thread |
| */ |
| public class BoundsAnimationController { |
| private static final boolean DEBUG_LOCAL = false; |
| private static final boolean DEBUG = DEBUG_LOCAL || DEBUG_ANIM; |
| private static final String TAG = TAG_WITH_CLASS_NAME || DEBUG_LOCAL |
| ? "BoundsAnimationController" : TAG_WM; |
| private static final int DEBUG_ANIMATION_SLOW_DOWN_FACTOR = 1; |
| |
| // Only accessed on UI thread. |
| private ArrayMap<AnimateBoundsUser, BoundsAnimator> mRunningAnimations = new ArrayMap<>(); |
| |
| private final class AppTransitionNotifier |
| extends WindowManagerInternal.AppTransitionListener implements Runnable { |
| |
| public void onAppTransitionCancelledLocked() { |
| animationFinished(); |
| } |
| public void onAppTransitionFinishedLocked(IBinder token) { |
| animationFinished(); |
| } |
| private void animationFinished() { |
| if (mFinishAnimationAfterTransition) { |
| mHandler.removeCallbacks(this); |
| // This might end up calling into activity manager which will be bad since we have the |
| // window manager lock held at this point. Post a message to take care of the processing |
| // so we don't deadlock. |
| mHandler.post(this); |
| } |
| } |
| |
| @Override |
| public void run() { |
| for (int i = 0; i < mRunningAnimations.size(); i++) { |
| final BoundsAnimator b = mRunningAnimations.valueAt(i); |
| b.onAnimationEnd(null); |
| } |
| } |
| } |
| |
| private final Handler mHandler; |
| private final AppTransition mAppTransition; |
| private final AppTransitionNotifier mAppTransitionNotifier = new AppTransitionNotifier(); |
| private boolean mFinishAnimationAfterTransition = false; |
| |
| BoundsAnimationController(AppTransition transition, Handler handler) { |
| mHandler = handler; |
| mAppTransition = transition; |
| mAppTransition.registerListenerLocked(mAppTransitionNotifier); |
| } |
| |
| private final class BoundsAnimator extends ValueAnimator |
| implements ValueAnimator.AnimatorUpdateListener, ValueAnimator.AnimatorListener { |
| private final AnimateBoundsUser mTarget; |
| private final Rect mFrom; |
| private final Rect mTo; |
| private final Rect mTmpRect = new Rect(); |
| private final Rect mTmpTaskBounds = new Rect(); |
| private final boolean mMoveToFullScreen; |
| // True if this this animation was cancelled and will be replaced the another animation from |
| // the same {@link #AnimateBoundsUser} target. |
| private boolean mWillReplace; |
| // True to true if this animation replaced a previous animation of the same |
| // {@link #AnimateBoundsUser} target. |
| private final boolean mReplacement; |
| |
| // Depending on whether we are animating from |
| // a smaller to a larger size |
| private final int mFrozenTaskWidth; |
| private final int mFrozenTaskHeight; |
| |
| BoundsAnimator(AnimateBoundsUser target, Rect from, Rect to, |
| boolean moveToFullScreen, boolean replacement) { |
| super(); |
| mTarget = target; |
| mFrom = from; |
| mTo = to; |
| mMoveToFullScreen = moveToFullScreen; |
| mReplacement = replacement; |
| addUpdateListener(this); |
| addListener(this); |
| |
| // If we are animating from smaller to larger, we want to change the task bounds |
| // to their final size immediately so we can use scaling to make the window |
| // larger. Likewise if we are going from bigger to smaller, we want to wait until |
| // the end so we don't have to upscale from the smaller finished size. |
| if (animatingToLargerSize()) { |
| mFrozenTaskWidth = mTo.width(); |
| mFrozenTaskHeight = mTo.height(); |
| } else { |
| mFrozenTaskWidth = mFrom.width(); |
| mFrozenTaskHeight = mFrom.height(); |
| } |
| } |
| |
| boolean animatingToLargerSize() { |
| if (mFrom.width() * mFrom.height() > mTo.width() * mTo.height()) { |
| return false; |
| } |
| return true; |
| } |
| |
| @Override |
| public void onAnimationUpdate(ValueAnimator animation) { |
| final float value = (Float) animation.getAnimatedValue(); |
| final float remains = 1 - value; |
| mTmpRect.left = (int) (mFrom.left * remains + mTo.left * value + 0.5f); |
| mTmpRect.top = (int) (mFrom.top * remains + mTo.top * value + 0.5f); |
| mTmpRect.right = (int) (mFrom.right * remains + mTo.right * value + 0.5f); |
| mTmpRect.bottom = (int) (mFrom.bottom * remains + mTo.bottom * value + 0.5f); |
| if (DEBUG) Slog.d(TAG, "animateUpdate: mTarget=" + mTarget + " mBounds=" |
| + mTmpRect + " from=" + mFrom + " mTo=" + mTo + " value=" + value |
| + " remains=" + remains); |
| |
| mTmpTaskBounds.set(mTmpRect.left, mTmpRect.top, |
| mTmpRect.left + mFrozenTaskWidth, mTmpRect.top + mFrozenTaskHeight); |
| |
| if (!mTarget.setPinnedStackSize(mTmpRect, mTmpTaskBounds)) { |
| // Whoops, the target doesn't feel like animating anymore. Let's immediately finish |
| // any further animation. |
| animation.cancel(); |
| } |
| } |
| |
| |
| @Override |
| public void onAnimationStart(Animator animation) { |
| if (DEBUG) Slog.d(TAG, "onAnimationStart: mTarget=" + mTarget |
| + " mReplacement=" + mReplacement); |
| mFinishAnimationAfterTransition = false; |
| // Ensure that we have prepared the target for animation before |
| // we trigger any size changes, so it can swap surfaces |
| // in to appropriate modes, or do as it wishes otherwise. |
| if (!mReplacement) { |
| mTarget.onAnimationStart(); |
| } |
| |
| // Immediately update the task bounds if they have to become larger, but preserve |
| // the starting position so we don't jump at the beginning of the animation. |
| if (animatingToLargerSize()) { |
| mTmpRect.set(mFrom.left, mFrom.top, |
| mFrom.left + mFrozenTaskWidth, mFrom.top + mFrozenTaskHeight); |
| mTarget.setPinnedStackSize(mFrom, mTmpRect); |
| } |
| } |
| |
| @Override |
| public void onAnimationEnd(Animator animation) { |
| if (DEBUG) Slog.d(TAG, "onAnimationEnd: mTarget=" + mTarget |
| + " mMoveToFullScreen=" + mMoveToFullScreen + " mWillReplace=" + mWillReplace); |
| |
| // There could be another animation running. For example in the |
| // move to fullscreen case, recents will also be closing while the |
| // previous task will be taking its place in the fullscreen stack. |
| // we have to ensure this is completed before we finish the animation |
| // and take our place in the fullscreen stack. |
| if (mAppTransition.isRunning() && !mFinishAnimationAfterTransition) { |
| mFinishAnimationAfterTransition = true; |
| return; |
| } |
| |
| finishAnimation(); |
| |
| mTarget.setPinnedStackSize(mTo, null); |
| if (mMoveToFullScreen && !mWillReplace) { |
| mTarget.moveToFullscreen(); |
| } |
| } |
| |
| @Override |
| public void onAnimationCancel(Animator animation) { |
| finishAnimation(); |
| } |
| |
| @Override |
| public void cancel() { |
| mWillReplace = true; |
| if (DEBUG) Slog.d(TAG, "cancel: willReplace mTarget=" + mTarget); |
| super.cancel(); |
| } |
| |
| /** Returns true if the animation target is the same as the input bounds. */ |
| public boolean isAnimatingTo(Rect bounds) { |
| return mTo.equals(bounds); |
| } |
| |
| private void finishAnimation() { |
| if (DEBUG) Slog.d(TAG, "finishAnimation: mTarget=" + mTarget |
| + " callers" + Debug.getCallers(2)); |
| if (!mWillReplace) { |
| mTarget.onAnimationEnd(); |
| } |
| removeListener(this); |
| removeUpdateListener(this); |
| mRunningAnimations.remove(mTarget); |
| } |
| |
| @Override |
| public void onAnimationRepeat(Animator animation) { |
| |
| } |
| } |
| |
| public interface AnimateBoundsUser { |
| /** |
| * Asks the target to directly (without any intermediate steps, like scheduling animation) |
| * resize its bounds. |
| * |
| * @return Whether the target still wants to be animated and successfully finished the |
| * operation. If it returns false, the animation will immediately be cancelled. The target |
| * should return false when something abnormal happened, e.g. it was completely removed |
| * from the hierarchy and is not valid anymore. |
| */ |
| boolean setSize(Rect bounds); |
| /** |
| * Behaves as setSize, but freezes the bounds of any tasks in the target at taskBounds, |
| * to allow for more flexibility during resizing. Only |
| * works for the pinned stack at the moment. |
| */ |
| boolean setPinnedStackSize(Rect bounds, Rect taskBounds); |
| |
| void onAnimationStart(); |
| |
| /** |
| * Callback for the target to inform it that the animation has ended, so it can do some |
| * necessary cleanup. |
| */ |
| void onAnimationEnd(); |
| |
| void moveToFullscreen(); |
| |
| void getFullScreenBounds(Rect bounds); |
| } |
| |
| void animateBounds(final AnimateBoundsUser target, Rect from, Rect to, int animationDuration) { |
| boolean moveToFullscreen = false; |
| if (to == null) { |
| to = new Rect(); |
| target.getFullScreenBounds(to); |
| moveToFullscreen = true; |
| } |
| |
| final BoundsAnimator existing = mRunningAnimations.get(target); |
| final boolean replacing = existing != null; |
| |
| if (DEBUG) Slog.d(TAG, "animateBounds: target=" + target + " from=" + from + " to=" + to |
| + " moveToFullscreen=" + moveToFullscreen + " replacing=" + replacing); |
| |
| if (replacing) { |
| if (existing.isAnimatingTo(to)) { |
| // Just les the current animation complete if it has the same destination as the |
| // one we are trying to start. |
| if (DEBUG) Slog.d(TAG, "animateBounds: same destination as existing=" + existing |
| + " ignoring..."); |
| return; |
| } |
| existing.cancel(); |
| } |
| final BoundsAnimator animator = |
| new BoundsAnimator(target, from, to, moveToFullscreen, replacing); |
| mRunningAnimations.put(target, animator); |
| animator.setFloatValues(0f, 1f); |
| animator.setDuration((animationDuration != -1 ? animationDuration |
| : DEFAULT_APP_TRANSITION_DURATION) * DEBUG_ANIMATION_SLOW_DOWN_FACTOR); |
| animator.setInterpolator(new LinearInterpolator()); |
| animator.start(); |
| } |
| } |