blob: 3b0980875e42ec4ee738bcc2e1f92b6841a76258 [file] [log] [blame]
/* //device/java/android/android/view/IWindow.aidl
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
package android.view;
import android.content.res.Configuration;
import android.graphics.Rect;
import android.os.Bundle;
import android.os.ParcelFileDescriptor;
import android.view.KeyEvent;
import android.view.MotionEvent;
/**
* API back to a client window that the Window Manager uses to inform it of
* interesting things happening.
*
* {@hide}
*/
oneway interface IWindow {
/**
* ===== NOTICE =====
* The first method must remain the first method. Scripts
* and tools rely on their transaction number to work properly.
*/
/**
* Invoked by the view server to tell a window to execute the specified
* command. Any response from the receiver must be sent through the
* specified file descriptor.
*/
void executeCommand(String command, String parameters, in ParcelFileDescriptor descriptor);
void resized(int w, int h, in Rect coveredInsets, in Rect visibleInsets,
boolean reportDraw, in Configuration newConfig);
void dispatchKey(in KeyEvent event);
void dispatchPointer(in MotionEvent event, long eventTime, boolean callWhenDone);
void dispatchTrackball(in MotionEvent event, long eventTime, boolean callWhenDone);
void dispatchAppVisibility(boolean visible);
void dispatchGetNewSurface();
/**
* Tell the window that it is either gaining or losing focus. Keep it up
* to date on the current state showing navigational focus (touch mode) too.
*/
void windowFocusChanged(boolean hasFocus, boolean inTouchMode);
void closeSystemDialogs(String reason);
/**
* Called for wallpaper windows when their offsets change.
*/
void dispatchWallpaperOffsets(float x, float y, float xStep, float yStep, boolean sync);
void dispatchWallpaperCommand(String action, int x, int y,
int z, in Bundle extras, boolean sync);
}