blob: cc6d7cf66e004e21a107c06a63438a6742f3fb0d [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @author Igor V. Stolyarov
* @version $Revision$
*/
/*
* Created on 10.02.2005
*
*/
package org.apache.harmony.awt.gl.image;
import java.io.BufferedInputStream;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
public class ByteArrayDecodingImageSource extends DecodingImageSource {
byte imagedata[];
int imageoffset;
int imagelength;
public ByteArrayDecodingImageSource(byte imagedata[], int imageoffset,
int imagelength){
this.imagedata = imagedata;
this.imageoffset = imageoffset;
this.imagelength = imagelength;
}
public ByteArrayDecodingImageSource(byte imagedata[]){
this(imagedata, 0, imagedata.length);
}
@Override
protected boolean checkConnection() {
return true;
}
@Override
protected InputStream getInputStream() {
// BEGIN android-modified
// TODO: Why does a ByteArrayInputStream need to be buffered at all?
return new BufferedInputStream(new ByteArrayInputStream(imagedata,
imageoffset, imagelength), 1024);
// END android-modified
}
}