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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @author Igor V. Stolyarov
* @version $Revision$
*/
package java.awt.image;
import java.awt.BufferCapabilities;
import java.awt.Graphics;
/**
* The BufferStrategy abstract class provides an opportunity to organize the
* buffers for a Canvas or Window. The BufferStrategy implementation depends on
* hardware and software limitations. These limitations are detectable through
* the capabilities object which can be obtained by the GraphicsConfiguration of
* the Canvas or Window.
*
* @since Android 1.0
*/
public abstract class BufferStrategy {
/**
* Returns true if the drawing buffer was lost since the last call of
* getDrawGraphics.
*
* @return true if the drawing buffer was lost since the last call of
* getDrawGraphics, false otherwise.
*/
public abstract boolean contentsLost();
/**
* Returns true if the drawing buffer is restored from a lost state.
*
* @return true if the drawing buffer is restored from a lost state, false
* otherwise.
*/
public abstract boolean contentsRestored();
/**
* Gets the BufferCapabilities of BufferStrategy.
*
* @return the BufferCapabilities of BufferStrategy.
*/
public abstract BufferCapabilities getCapabilities();
/**
* Gets the Graphics object to use to draw to the buffer.
*
* @return the Graphics object to use to draw to the buffer.
*/
public abstract Graphics getDrawGraphics();
/**
* Shows the next available buffer.
*/
public abstract void show();
}