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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GRAPHICS_CANVAS_H
#define ANDROID_GRAPHICS_CANVAS_H
#include <cutils/compiler.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkMatrix.h>
namespace android {
class ANDROID_API Canvas {
public:
virtual ~Canvas() {};
static Canvas* create_canvas(const SkBitmap& bitmap);
/**
* Create a new Canvas object which delegates to an SkCanvas.
*
* @param skiaCanvas Must not be NULL. All drawing calls will be
* delegated to this object. This function will call ref() on the
* SkCanvas, and the returned Canvas will unref() it upon
* destruction.
* @return new Canvas object. Will not return NULL.
*/
static Canvas* create_canvas(SkCanvas* skiaCanvas);
/**
* Provides a Skia SkCanvas interface that acts as a proxy to this Canvas.
* It is useful for testing and clients (e.g. Picture/Movie) that expect to
* draw their contents into an SkCanvas.
*
* Further, the returned SkCanvas should NOT be unref'd and is valid until
* this canvas is destroyed or a new bitmap is set.
*/
virtual SkCanvas* asSkCanvas() = 0;
virtual void setBitmap(const SkBitmap& bitmap) = 0;
virtual bool isOpaque() = 0;
virtual int width() = 0;
virtual int height() = 0;
// ----------------------------------------------------------------------------
// Canvas state operations
// ----------------------------------------------------------------------------
// Save (layer)
virtual int getSaveCount() const = 0;
virtual int save(SkCanvas::SaveFlags flags) = 0;
virtual void restore() = 0;
virtual void restoreToCount(int saveCount) = 0;
virtual int saveLayer(float left, float top, float right, float bottom,
const SkPaint* paint, SkCanvas::SaveFlags flags) = 0;
virtual int saveLayerAlpha(float left, float top, float right, float bottom,
int alpha, SkCanvas::SaveFlags flags) = 0;
// Matrix
virtual void getMatrix(SkMatrix* outMatrix) const = 0;
virtual void setMatrix(const SkMatrix& matrix) = 0;
virtual void concat(const SkMatrix& matrix) = 0;
virtual void rotate(float degrees) = 0;
virtual void scale(float sx, float sy) = 0;
virtual void skew(float sx, float sy) = 0;
virtual void translate(float dx, float dy) = 0;
// clip
virtual bool getClipBounds(SkRect* outRect) const = 0;
virtual bool quickRejectRect(float left, float top, float right, float bottom) const = 0;
virtual bool quickRejectPath(const SkPath& path) const = 0;
virtual bool clipRect(float left, float top, float right, float bottom,
SkRegion::Op op = SkRegion::kIntersect_Op) = 0;
virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0;
virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0;
// filters
virtual SkDrawFilter* getDrawFilter() = 0;
virtual void setDrawFilter(SkDrawFilter* drawFilter) = 0;
// ----------------------------------------------------------------------------
// Canvas draw operations
// ----------------------------------------------------------------------------
virtual void drawColor(int color, SkXfermode::Mode mode) = 0;
virtual void drawPaint(const SkPaint& paint) = 0;
// Geometry
virtual void drawPoint(float x, float y, const SkPaint& paint) = 0;
virtual void drawPoints(const float* points, int count, const SkPaint& paint) = 0;
virtual void drawLine(float startX, float startY, float stopX, float stopY,
const SkPaint& paint) = 0;
virtual void drawLines(const float* points, int count, const SkPaint& paint) = 0;
virtual void drawRect(float left, float top, float right, float bottom,
const SkPaint& paint) = 0;
virtual void drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, const SkPaint& paint) = 0;
virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0;
virtual void drawOval(float left, float top, float right, float bottom,
const SkPaint& paint) = 0;
virtual void drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) = 0;
virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0;
virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
const float* verts, const float* tex, const int* colors,
const uint16_t* indices, int indexCount, const SkPaint& paint) = 0;
// Bitmap-based
virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
const SkPaint* paint) = 0;
virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
const SkPaint* paint) = 0;
virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, const SkPaint* paint) = 0;
virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors, const SkPaint* paint) = 0;
// Text
/**
* drawText: count is of glyphs
* totalAdvance is ignored in software renderering, used by hardware renderer for
* text decorations (underlines, strikethroughs).
*/
virtual void drawText(const uint16_t* glyphs, const float* positions, int count,
const SkPaint& paint, float x, float y,
float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
float totalAdvance) = 0;
/** drawPosText: count is of UTF16 characters, posCount is floats (2 * glyphs) */
virtual void drawPosText(const uint16_t* text, const float* positions, int count,
int posCount, const SkPaint& paint) = 0;
/** drawTextOnPath: count is of glyphs */
virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
float hOffset, float vOffset, const SkPaint& paint) = 0;
/**
* Specifies if the positions passed to ::drawText are absolute or relative
* to the (x,y) value provided.
*
* If true the (x,y) values are ignored. Otherwise, those (x,y) values need
* to be added to each glyph's position to get its absolute position.
*/
virtual bool drawTextAbsolutePos() const = 0;
};
}; // namespace android
#endif // ANDROID_GRAPHICS_CANVAS_H