| page.title=Android N for Developers | |
| meta.tags="preview", "androidn" | |
| page.tags="preview", "developer preview" | |
| page.image=images/cards/card-n-apis_2x.png | |
| @jd:body | |
| <div id="qv-wrapper"> | |
| <div id="qv"> | |
| <h2>Key Developer Features</h2> | |
| <ol> | |
| <ul style="list-style-type:none;"> | |
| <li><a href="#multi-window_support">Multi-window Support</a></li> | |
| <li><a href="#notification_enhancements">Notifications</a></li> | |
| <li><a href="#jit_aot">JIT/AOT Compilation</a></li> | |
| <li><a href="#quick_path_to_app_install">Quick Path to App Install</a></li> | |
| <li><a href="#doze_on_the_go">Doze on the Go</a></li> | |
| <li><a href="#background_optimizations">Background Optimizations</a></li> | |
| <li><a href="#surfaceview">SurfaceView</a></li> | |
| <li><a href="#data_saver">Data Saver</a></li> | |
| <li><a href="#vulkan">Vulkan API</a></li> | |
| <li><a href="#tile_api">Quick Settings Tile API</a></li> | |
| <li><a href="#number-blocking">Number Blocking</a></li> | |
| <li><a href="#call_screening">Call Screening</a></li> | |
| <li><a href="#multi-locale_languages">Locales and Languages</a></li> | |
| <li><a href="#emoji">New Emojis</a></li> | |
| <li><a href="#icu4">ICU4J APIs in Android</a></li> | |
| <li><a href="#gles_32">OpenGL ES 3.2 API</a></li> | |
| <li><a href="#android_tv_recording">Android TV Recording</a></li> | |
| <li><a href="#android_for_work">Android for Work</a></li> | |
| <li><a href="#accessibility_enhancements">Accessibility</a></li> | |
| <li><a href="#direct_boot">Direct Boot</a></li> | |
| <li><a href="#key_attestation">Key Attestation</a></li> | |
| <li><a href="#network_security_config">Network Security Config</a></li> | |
| <li><a href="#default_trusted_ca">Default Trusted CA</a></li> | |
| <li><a href="#apk_signature_v2">APK Signature Scheme v2</a></li> | |
| <li><a href="#scoped_directory_access">Scoped Directory Access</a></li> | |
| <li><a href="#keyboard_shortcuts_helper">Keyboard Shortcuts Helper</a></li> | |
| <li><a href="#custom_pointer_api">Custom Pointer API</a></li> | |
| <li><a href="#sustained_performance_api">Sustained Performance API</a></li> | |
| <li><a href="#vr">VR Support</a></li> | |
| <li><a href="#print_svc">Print Service Enhancements</a></li> | |
| <li><a href="#virtual_files">Virtual Files</a></li> | |
| <li><a href="#framemetrics_api">FrameMetricsListener API</a></li> | |
| </ol> | |
| </div> | |
| </div> | |
| <p>Android N is still in active development, but you can try it | |
| now as part of the N Developer Preview. The sections below highlight some of | |
| the new features for developers. </p> | |
| <p> | |
| Make sure to check out the <a href= | |
| "{@docRoot}preview/behavior-changes.html">Behavior Changes</a> to learn about | |
| areas where platform changes may affect your apps, take a look at the | |
| developer guides to learn more about key features, and download the <a href= | |
| "{@docRoot}preview/setup-sdk.html#docs-dl">API Reference</a> for details on | |
| new APIs. | |
| </p> | |
| <h2 id="multi-window_support">Multi-window Support</h2> | |
| <p>In Android N, we're introducing a new and much-requested multitasking feature | |
| into the platform — multi-window support. </p> | |
| <p>Users can now pop open two apps on the screen at once. </p> | |
| <ul> | |
| <li>On phones and tablets | |
| running Android N, users can run two apps side-by-side or | |
| one-above-the-other in splitscreen mode. Users can resize the apps by dragging | |
| the divider between them. </li> | |
| <li>On Android TV devices, apps can put themselves in <a | |
| href="{@docRoot}preview/features/picture-in-picture.html">picture-in-picture | |
| mode</a>, allowing them to continue showing content while the user browses or | |
| interacts with other apps.</li> | |
| </ul> | |
| <div class="col-4of10"> | |
| <img src="{@docRoot}preview/images/mw-portrait.png" alt="" style="height:460px;padding-left:1em;" | |
| id="img-split-screen" /> | |
| <p class="img-caption"> | |
| <strong>Figure 1.</strong> Apps running in split-screen mode. | |
| </p> | |
| </div> | |
| <p>Especially on tablets and other larger-screen devices, multi-window support | |
| gives you new ways to engage users. You can even enable drag-and-drop in | |
| your app to let users conveniently drag content to or from your app — a great | |
| way to enhance your user experience. </p> | |
| <p>It's straightforward to add multi-window support to your app and configure how it | |
| handles multi-window display. For example, you can specify your activity's | |
| minimum allowable dimensions, preventing users from resizing the activity below | |
| that size. You can also disable multi-window display for your app, which | |
| ensures that the system will only show your app in full-screen mode.</p> | |
| <p> | |
| For more information, see the <a href= | |
| "{@docRoot}preview/features/multi-window.html">Multi-Window Support</a> | |
| developer documentation. | |
| </p> | |
| <h2 id="notification_enhancements">Notification Enhancements</h2> | |
| <p>In Android N we've redesigned notifications to make them easier and faster to | |
| use. Some of the changes include:</p> | |
| <ul> | |
| <li> | |
| <strong>Template updates</strong>: We're updating notification templates to | |
| put a new emphasis on hero image and avatar. Developers will be able to | |
| take advantage of the new templates with minimal adjustments in their code. | |
| </li> | |
| <li> | |
| <strong>Messaging style customization</strong>: You can customize more of | |
| the user interface labels associated with your notifications using the | |
| <code>MessagingStyle</code> class. You can configure the message, | |
| conversation title, and content view. | |
| </li> | |
| <li> | |
| <strong>Bundled notifications</strong>: The system can group messages | |
| together, for example by message topic, and display the group. A user can | |
| take actions, such as Dismiss or Archive, on them in place. If you’ve | |
| implemented notifications for Android Wear, you’ll already be familiar with | |
| this model. | |
| </li> | |
| <li> | |
| <strong>Direct reply</strong>: For real-time communication apps, the | |
| Android system supports inline replies so that users can quickly respond to | |
| an SMS or text message directly within the notification interface. | |
| </li> | |
| <li> | |
| <strong>Custom views</strong>: Two new APIs enable you to leverage system | |
| decorations, such as notification headers and actions, when using custom | |
| views in notifications. | |
| </li> | |
| </ul> | |
| <div class="col-4of12"> | |
| <img src="{@docRoot}preview/images/notifications-1.png" alt="" | |
| style="padding:.5em;max-width:226px"> | |
| </div> | |
| <div class="col-4of12"> | |
| <img src="{@docRoot}preview/images/notifications-3.png" alt="" | |
| style="padding:.5em;max-width:226px"> | |
| </div> | |
| <div class="col-4of12"> | |
| <img src="{@docRoot}preview/images/notifications-2.png" alt="" | |
| style="padding:.5em;max-width:226px"> | |
| </div> | |
| <p class="img-caption"> | |
| <strong>Figure 2.</strong> Bundled notifications and direct reply. | |
| </p> | |
| <p>To learn how to implement the new features, see the | |
| <a href="{@docRoot}preview/features/notification-updates.html">Notifications</a> | |
| guide.</p> | |
| <h2 id="jit_aot">Profile-guided JIT/AOT Compilation</h2> | |
| <p>In Android N, we've added a Just in Time (JIT) compiler with code profiling to | |
| ART, which lets it constantly improve the performance of Android apps as they | |
| run. The JIT compiler complements ART's current Ahead of Time (AOT) compiler | |
| and helps improve runtime performance, save storage space, and speed up app | |
| updates and system updates.</p> | |
| <p>Profile-guided compilation lets ART manage the AOT/JIT compilation for each app | |
| according to its actual usage, as well as conditions on the device. For | |
| example, ART maintains a profile of each app's hot methods and can precompile | |
| and cache those methods for best performance. It leaves other parts of the app | |
| uncompiled until they are actually used.</p> | |
| <p>Besides improving performance for key parts of the app, profile-guided | |
| compilation helps reduce an app's overall RAM footprint, including associated | |
| binaries. This feature is especially important on low-memory devices.</p> | |
| <p>ART manages profile-guided compilation in a way that minimizes impact on the | |
| device battery. It does precompilation only when then the device is idle and | |
| charging, saving time and battery by doing that work in advance.</p> | |
| <h2 id="quick_path_to_app_install">Quick Path to App Install</h2> | |
| <p>One of the most tangible benefits of ART's JIT compiler is the speed of app | |
| installs and system updates. Even large apps that required several minutes to | |
| optimize and install in Android 6.0 can now install in just a matter of | |
| seconds. System updates are also faster, since there's no more optimizing step. </p> | |
| <h2 id="doze_on_the_go">Doze on the Go...</h2> | |
| <p>Android 6.0 introduced Doze, a system mode that saves battery by deferring | |
| apps' CPU and network activities when the device is idle, such as when it's | |
| sitting on a table or in a drawer. </p> | |
| <p>Now in Android N, Doze takes a step further and saves battery while on the go. | |
| Any time the screen is off for a period of time and the device is unplugged, | |
| Doze applies a subset of the familiar CPU and network restrictions to apps. | |
| This means users can save battery even when carrying their devices in their | |
| pockets.</p> | |
| <img src="/preview/images/doze-diagram-1.png" | |
| alt="" id="figure1" /> | |
| <p class="img-caption"> | |
| <strong>Figure 3.</strong> Doze now applies | |
| restrictions to improve battery life even when the device is not stationary. | |
| </p> | |
| <p>A short time after the screen turns off while the device is on battery, Doze | |
| restricts network access and defers jobs and syncs. During brief maintenance | |
| windows, applications are allowed network access and any of their deferred | |
| jobs/syncs are executed. Turning the screen on or plugging in the device brings | |
| the device out of Doze.</p> | |
| <p>When the device is stationary again, with screen off and on battery for a | |
| period of time, Doze applies the full CPU and network restrictions on {@link | |
| android.os.PowerManager.WakeLock}, {@link android.app.AlarmManager} alarms, and | |
| GPS/Wi-Fi scans.</p> | |
| <p>The best practices for adapting your app to Doze are the same whether the | |
| device is moving or not, so if you already updated your app to gracefully | |
| handle Doze, you're all set. If not, start <a | |
| href="{@docRoot}training/monitoring-device-state/doze-standby.html#assessing_your_app">adapting | |
| your app to Doze</a> now.</p> | |
| <h2 id="background_optimizations">Project Svelte: Background Optimizations</h2> | |
| <p>Project Svelte is an ongoing effort to minimize RAM use by system and apps | |
| across the range of Android devices in the ecosystem. In Android N, Project | |
| Svelte is focused on optimizing the way apps run in the background. </p> | |
| <p>Background processing is an essential part of most apps. When handled right, it | |
| can make your user experience amazing — immediate, fast, and context-aware. | |
| When not handled right, background processing can needlessly consume RAM (and | |
| battery) and affect system performance for other apps. </p> | |
| <p>Since Android 5.0, {@link android.app.job.JobScheduler} has been the | |
| preferred way of performing background work in a way that's good | |
| for users. Apps can schedule jobs while letting the system optimize based on | |
| memory, power, and connectivity conditions. JobScheduler offers control and | |
| simplicity, and we want all apps to use it. </p> | |
| <p> | |
| Another good option is <a href= | |
| "https://developers.google.com/android/reference/com/google/android/gms/gcm/GcmNetworkManager"> | |
| <code>GCMNetworkManager</code></a>, part of Google Play Services, which | |
| offers similar job scheduling with compatibility across legacy versions of | |
| Android. | |
| </p> | |
| <p>We're continuing to extend <code>JobScheduler</code> and | |
| <code>GCMNetworkManager</code> to meet more of | |
| your use cases — for example, in Android N you can now schedule background | |
| work based on changes in Content Providers. At the same time we're starting to | |
| deprecate some of the older patterns that can reduce system performance, | |
| especially on low-memory devices.</p> | |
| <p>In Android N we're removing three commonly-used implicit broadcasts — | |
| {@link android.net.ConnectivityManager#CONNECTIVITY_ACTION}, {@link | |
| android.hardware.Camera#ACTION_NEW_PICTURE}, and {@link | |
| android.hardware.Camera#ACTION_NEW_VIDEO} — since those can wake the | |
| background processes of multiple apps at once and strain memory and battery. If | |
| your app is receiving these, take advantage of the N Developer Preview to | |
| migrate to <code>JobScheduler</code> and related APIs instead. </p> | |
| <p> | |
| Take a look at the <a href= | |
| "{@docRoot}preview/features/background-optimization.html">Background | |
| Optimizations</a> documentation for details. | |
| </p> | |
| <h2 id="surfaceview">SurfaceView</h2> | |
| <p> | |
| Android N brings synchronous movement to the {@link android.view.SurfaceView} | |
| class, which provides better battery performance | |
| than {@link android.view.TextureView} in certain cases: When rendering video or | |
| 3D content, apps with scrolling and animated video position use less power with | |
| {@link android.view.SurfaceView} than with {@link android.view.TextureView}. | |
| </p> | |
| The {@link android.view.SurfaceView} class enables more battery-efficient compositing on | |
| screen, because it is composited in dedicated hardware, separately from app | |
| window content. As a result, it makes fewer intermediate | |
| copies than {@link android.view.TextureView}. | |
| </p> | |
| <p> | |
| A {@link android.view.SurfaceView} object's content position is now updated synchronously | |
| with the containing app content. One result of this change is that simple | |
| translations or scales of a video playing in a {@link android.view.SurfaceView} | |
| no longer produce black bars alongside the view as it moves. | |
| </p> | |
| <p> | |
| Starting with Android N, we strongly recommend that you save power by using | |
| {@link android.view.SurfaceView} instead of {@link android.view.TextureView}. | |
| </p> | |
| <h2 id="data_saver">Data Saver</h2> | |
| <div class="col-5of12" style="margin-right:1.5em;"> | |
| <img src="{@docRoot}preview/images/datasaver.png" style="border:2px solid #ddd"> | |
| <p class="img-caption" style="padding-right:2em;"> | |
| <strong>Figure 4.</strong> Data Saver in Settings. | |
| </p> | |
| </div> | |
| <p>Over the life of a mobile device, the cost of a cellular data plan typically | |
| exceeds the cost of the device itself. For many users, cellular data is an | |
| expensive resource that they want to conserve. </p> | |
| <p>Android N introduces Data Saver mode, a new system service that helps reduce | |
| cellular data use by apps, whether roaming, near the end of the billing cycle, | |
| or on a small prepaid data pack. Data Saver gives users control over how apps | |
| use cellular data and lets developers provide more efficient service when Data | |
| Saver is on. </p> | |
| <p>When a user enables Data Saver in <strong>Settings</strong> and the device is | |
| on a metered network, the system blocks background data usage and signals apps | |
| to use less data in the foreground wherever possible — such as by limiting | |
| bit rate for streaming, reducing image quality, deferring optimistic precaching, | |
| and so on. Users can whitelist specific apps to allow background metered data | |
| usage even when Data Saver is turned on.</p> | |
| <p>Android N extends the {@link android.net.ConnectivityManager} to provide apps a | |
| way to <a href="{@docRoot}preview/features/data-saver.html#status">retrieve the | |
| user's Data Saver preferences</a> and <a | |
| href="{@docRoot}preview/features/data-saver.html#monitor-changes">monitor | |
| preference changes</a>. All apps should check whether the user has enabled Data | |
| Saver and make an effort to limit foreground and background data usage.</p> | |
| <h2 id="vulkan">Vulkan API</h2> | |
| <p> | |
| Android N integrates <a href="http://www.khronos.org/vulkan" class= | |
| "external-link">Vulkan™</a>, a new 3D rendering API, into the platform. Like | |
| <a href="https://www.khronos.org/opengles/" class="external-link">OpenGL™ | |
| ES</a>, Vulkan is an open standard for 3D graphics and rendering maintained | |
| by the Khronos Group. | |
| </p> | |
| <p> | |
| Vulkan is designed from the ground up to minimize CPU overhead in the driver, | |
| and allow your application to control GPU operation more directly. Vulkan | |
| also enables better parallelization by allowing multiple threads to perform | |
| work such as command buffer construction at once. | |
| </p> | |
| <p> | |
| Vulkan development tools and libraries are rolled into the Android NDK. They | |
| include: | |
| </p> | |
| <ul> | |
| <li>Headers | |
| </li> | |
| <li>Validation layers (debug libraries) | |
| </li> | |
| <li>SPIR-V shader compiler | |
| </li> | |
| <li>SPIR-V runtime shader compilation library | |
| </li> | |
| </ul> | |
| <p> | |
| Vulkan is only available to apps on devices with Vulkan-capable hardware, | |
| such as Nexus 5X, Nexus 6P, and Nexus Player. We're working closely with our | |
| partners to bring Vulkan to more devices as soon as possible. | |
| </p> | |
| <p> | |
| For more information, see the the <a href= | |
| "{@docRoot}ndk/guides/graphics/index.html">API documentation</a>. | |
| </p> | |
| <h2 id="tile_api">Quick Settings Tile API</h2> | |
| <div style="float:right;max-width:320px"> | |
| <img src="{@docRoot}preview/images/quicksettings.png" style="padding-left:1.5em;"> | |
| <p class="img-caption" style="padding-left:2em;"> | |
| <strong>Figure 5.</strong> Quick Settings tiles in the notification shade. | |
| </p> | |
| </div><p>Quick Settings is a popular and simple way to expose key settings and actions, | |
| directly from the notification shade. In Android N, we've expanded the scope of | |
| Quick Settings to make it even more useful and convenient. </p> | |
| <p>We've added more room for additional Quick Settings tiles, which users can | |
| access across a paginated display area by swiping left or right. We've also | |
| given users control over what Quick Settings tiles appear and where they are | |
| displayed — users can add or move tiles just by dragging and dropping them. </p> | |
| <p>For developers, Android N also adds a new API that lets you define your own | |
| Quick Settings tiles to give users easy access to key controls and actions in your app.</p> | |
| <p> | |
| Quick Settings tiles are reserved for controls or actions that are either | |
| urgently required or frequently used, and should not be used as shortcuts to | |
| launching an app. | |
| </p> | |
| <p> | |
| Once you’ve defined your tiles, you can surface them to users, who can add | |
| them to Quick Settings just by drag and drop. | |
| </p> | |
| <p> | |
| For information about creating an app tile, see the documentation for | |
| <code>android.service.quicksettings.Tile</code> in the downloadable <a href= | |
| "{@docRoot}preview/setup-sdk.html#docs-dl">API Reference</a>. | |
| </p> | |
| <h2 id="number-blocking">Number Blocking</h2> | |
| <p>Android N now supports number blocking in the platform and provides a | |
| framework API to let service providers maintain a blocked-number list. The | |
| default SMS app, the default phone app, and carrier apps can read from and | |
| write to the blocked-number list. The list is not accessible to other apps.</p> | |
| <p>By making number blocking a standard feature of the platform, Android provides | |
| a consistent way for apps to support number blocking across a wide range of | |
| devices. Among the other benefits that apps can take advantage of are:</p> | |
| <ul> | |
| <li> Numbers blocked on calls are also blocked on texts | |
| <li> Blocked numbers can persist across resets and devices through the Backup & | |
| Restore feature | |
| <li> Multiple apps can use the same blocked numbers list | |
| </ul> | |
| <p>Additionally, carrier app integration through Android means that carriers can | |
| read the blocked numbers list on the device and perform service-side blocking | |
| for the user in order to stop unwanted calls and texts from reaching the user | |
| through any medium, such as a VOIP endpoint or forwarding phones.</p> | |
| <p> | |
| For more information, see <code>android.provider.BlockedNumberContract</code> | |
| in the downloadable <a href="{@docRoot}preview/setup-sdk.html#docs-dl">API | |
| Reference</a>. | |
| </p> | |
| <h2 id="call_screening">Call Screening</h2> | |
| <p> | |
| Android N allows the default phone app to screen incoming calls. The phone | |
| app does this by implementing the new <code>CallScreeningService</code>, | |
| which allows the phone app to perform a number of actions based on an | |
| incoming call's {@link android.telecom.Call.Details Call.Details}, such as: | |
| </p> | |
| <ul> | |
| <li> Reject the incoming call | |
| <li> Do not allow the call to the call log | |
| <li> Do not show the user a notification for the call | |
| </ul> | |
| <p> | |
| For more information, see <code>android.telecom.CallScreeningService</code> | |
| in the downloadable <a href="{@docRoot}preview/setup-sdk.html#docs-dl">API | |
| Reference</a>. | |
| </p> | |
| <h2 id="multi-locale_languages">Multi-locale Support, More Languages</h2> | |
| <p>Android N now lets users select <strong>multiple locales</strong> in Settings, | |
| to better support bilingual use-cases. Apps can use | |
| a new API to get the user's selected locales and then offer more sophisticated | |
| user experiences for multi-locale users — such as showing search results in | |
| multiple languages and not offering to translate webpages in a language the | |
| user already knows.</p> | |
| <p>Along with multi-locale support, Android N also expands the range of languages | |
| available to users. It offers more than 25 variants each for commonly used | |
| languages such as English, Spanish, French, and Arabic. It also adds partial | |
| support for more than 100 new languages.</p> | |
| <p>Apps can get the list of locales set by the user by calling | |
| <code>LocaleList.GetDefault()</code>. To support the expanded number of locales, Android N is | |
| changing the way that it resolves resources. Make sure that you test and verify that your apps | |
| working as expected with the new resource resolution logic.</p> | |
| <p>To learn about the new resource-resolution behavior and the best practices you | |
| should follow, see <a href="{@docRoot}preview/features/multilingual-support.html" | |
| >Multilingual Support</a>.</p> | |
| <h2 id="emoji">New Emojis</h2> | |
| <p> | |
| Android N introduces additional emojis and emoji-related features including | |
| skin tone emojis and support for variation | |
| selectors. If your app supports emojis, | |
| follow the guidelines below to take advantage of these emoji-related features. | |
| </p> | |
| <ul> | |
| <li> | |
| <strong>Check that a device contains an emoji before inserting it.</strong> | |
| To check which emojis are present in the | |
| system font, use the {@link android.graphics.Paint#hasGlyph(String)} method. | |
| </li> | |
| <li> | |
| <strong>Check that an emoji supports variation selectors.</strong> | |
| Variation selectors allow you to | |
| present certain emojis in color or in black-and-white. | |
| On mobile devices, apps should represent emojis in color rather than black-and-white. However, | |
| if your app displays emojis inline with text, then it should use the black-and-white variation. | |
| To determine whether an emoji has a variation, use the variation selector. | |
| For a complete list of characters with variations, review the | |
| <em>emoji variation sequences</em> section of the | |
| <a class="external-link" | |
| href="http://www.unicode.org/Public/9.0.0/ucd/StandardizedVariants-9.0.0d1.txt"> | |
| Unicode documentation on variations</a>. | |
| </li> | |
| <li> | |
| <strong>Check that an emoji supports skin tone.</strong> Android N allows users to modify the | |
| rendered skin tone of emojis to their preference. Keyboard apps should provide visual | |
| indications for emojis that have multiple skin tones and should allow users to | |
| select the skin tone that they prefer. To determine which system emojis have | |
| skin tone modifiers, use the {@link android.graphics.Paint#hasGlyph(String)} | |
| method. You can determine which emojis use skin tones by reading the | |
| <a class="external-link" | |
| href="http://unicode.org/emoji/charts/full-emoji-list.html"> | |
| Unicode documentation</a>. | |
| </li> | |
| </ul> | |
| <h2 id="icu4">ICU4J APIs in Android</h2> | |
| <p> | |
| Android N now offers a subset of <a href= | |
| "http://site.icu-project.org/">ICU4J</a> APIs in the Android framework under | |
| the <code>android.icu</code> package. Migration is easy, and mostly entails | |
| simply changing from the <code>com.java.icu</code> namespace to | |
| <code>android.icu</code>. If you are already using an ICU4J bundle in your | |
| apps, switching to the <code>android.icu</code> APIs provided in the Android | |
| framework can produce substantial savings in APK size. | |
| </p> | |
| <p> | |
| To learn more about the Android ICU4J APIs, see <a href= | |
| "{@docRoot}preview/features/icu4j-framework.html">ICU4J Support</a>. | |
| </p> | |
| <h2 id="gles_32">OpenGL™ ES 3.2 API</h2> | |
| <p>Android N adds framework interfaces and platform support for OpenGL ES 3.2, including:</p> | |
| <ul> | |
| <li> All extensions from the <a class="external-link" | |
| href="https://www.khronos.org/registry/gles/extensions/ANDROID/ANDROID_extension_pack_es31a.txt"> | |
| Android Extension Pack</a></a> (AEP) except for <code>EXT_texture_sRGB_decode</code>. | |
| <li> Floating-point framebuffers for HDR and deferred shading. | |
| <li> BaseVertex draw calls to enable better batching and streaming. | |
| <li> Robust buffer access control to reduce WebGL overhead. | |
| </ul> | |
| <p>The framework API for OpenGL ES 3.2 on Android N is provided with the | |
| <code>GLES32</code> class. When using OpenGL ES 3.2, be sure to declare the | |
| requirement in your manifest file, using the <code><uses-feature></code> tag and | |
| the <code>android:glEsVersion</code> attribute. </p> | |
| <p>For information about using OpenGL ES, including how to check a device's | |
| supported OpenGL ES version at runtime, see the <a | |
| href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL ES API guide</a>.</p> | |
| <h2 id="android_tv_recording">Android TV Recording</h2> | |
| <p>Android N adds the ability to record and playback content from Android TV input | |
| services via new recording APIs. Building on top of existing time-shifting | |
| APIs, TV input services can control what channel data can be recorded, how | |
| recorded sessions are saved, and manage user interaction with recorded content. </p> | |
| <p>For more information, see <a | |
| href="{@docRoot}preview/features/tv-recording-api.html">Android TV Recording APIs</a>.</p> | |
| <h2 id="android_for_work">Android for Work</h2> | |
| <p>Android for Work adds many new features and APIs for devices running Android N. | |
| Some highlights are below — for a complete list of changes, see | |
| <a href="{@docRoot}preview/features/afw.html">Android for Work Updates</a>.</p> | |
| <h3 id="work_profile_security_challenge">Work profile security challenge </h3> | |
| <p> | |
| Profile owners targeting the N SDK | |
| can specify a separate security challenge for apps running in | |
| the work profile. The work challenge is shown when a user attempts to open | |
| any work apps. Successful completion of the security challenge unlocks the | |
| work profile and decrypts it if necessary. For profile owners, | |
| <code>ACTION_SET_NEW_PASSWORD</code> prompts the user to set a work | |
| challenge, and <code>ACTION_SET_NEW_PARENT_PROFILE_PASSWORD</code> prompts | |
| the user to set a device lock. | |
| </p> | |
| <p> | |
| Profile owners can set distinct passcode policies for the work challenge | |
| (such as how long the PIN needs to be, or whether a fingerprint can be used | |
| to unlock the profile) using the <code>setPasswordQuality()</code>, | |
| <code>setPasswordMinimumLength()</code> and related methods. The profile | |
| owner can also set the device lock using the <code>DevicePolicyManager</code> | |
| instance returned by the new <code>getParentProfileInstance()</code> method. | |
| Additionally, profile owners can customize the credentials screen for the | |
| work challenge using the new <code>setOrganizationColor()</code> and | |
| <code>setOrganizationName()</code> methods. | |
| </p> | |
| <h3 id="turn_off_work">Turn off work </h3> | |
| <p>On a device with a work profile, users can toggle work mode. When work mode is | |
| off the managed user is temporarily shut down, which disables work profile | |
| apps, background sync, and notifications. This includes the profile owner | |
| application. When work mode is off, the system displays a persistent status | |
| icon to remind the user that they can't launch work apps. The launcher | |
| indicates that work apps and widgets are not accessible. </p> | |
| <h3 id="always_on_vpn">Always on VPN </h3> | |
| <p>Device owners and profile owners can ensure that work apps always connect | |
| through a specified VPN. The system automatically starts that VPN after the | |
| device boots.</p> | |
| <p> | |
| New <code>DevicePolicyManager</code> methods are | |
| <code>setAlwaysOnVpnPackage()</code> and | |
| <code>getAlwaysOnVpnPackage()</code>. | |
| </p> | |
| <p>Because VPN services can be bound directly by the system without app | |
| interaction, VPN clients need to handle new entry points for Always on VPN. As | |
| before, services are indicated to the system by an intent filter matching | |
| action <code>android.net.VpnService</code>. </p> | |
| <p> | |
| Users can also manually set Always on VPN clients that implement | |
| <code>VPNService</code> methods in the primary user using | |
| <strong>Settings>More>Vpn</strong>. | |
| </p> | |
| <h3 id="custom_provisioning">Customized provisioning</h3> | |
| <p> | |
| An application can customize the profile owner and device owner provisioning | |
| flows with corporate colors and logos. | |
| <code>DevicePolicyManager.EXTRA_PROVISIONING_MAIN_COLOR</code> customizes | |
| flow color. <code>DevicePolicyManager.EXTRA_PROVISIONING_LOGO_URI</code> | |
| customizes the flow with a corporate logo. | |
| </p> | |
| <h2 id="accessibility_enhancements">Accessibility Enhancements</h2> | |
| <p>Android N now offers Vision Settings directly on the Welcome screen for new | |
| device setup. This makes it much easier for users to discover and configure | |
| accessibility features on their devices, including magnification gesture, font | |
| size, display size, and TalkBack. </p> | |
| <p>With these accessibility features getting more prominent placement, your users | |
| are more likely to try your app with them enabled. Make sure you test your apps | |
| early with these settings enabled. You can enable them from Settings > | |
| Accessibility.</p> | |
| <p>Also in Android N, accessibility services can now help users with motor | |
| impairments to touch the screen. The new API allows building services with | |
| features such as face-tracking, eye-tracking, point scanning, and so on, to | |
| meet the needs of those users.</p> | |
| <p>For more information, see <code>android.accessibilityservice.GestureDescription</code> | |
| in the downloadable <a href="{@docRoot}preview/setup-sdk.html#docs-dl">API Reference</a>.</p> | |
| <h2 id="direct_boot">Direct Boot</h2> | |
| <p>Direct boot improves device startup times and lets registered | |
| apps have limited functionality even after an unexpected reboot. | |
| For example, if an encrypted device reboots while the user is sleeping, | |
| registered alarms, messages and incoming calls can now continue to notify | |
| the user as normal. This also means accessibility services can also be | |
| available immediately after a restart.</p> | |
| <p>Direct boot takes advantage of file based encryption in Android N | |
| to enable fine grained encryption policies for both system and app data. | |
| The system uses a device-encrypted store for select system data and explicitly | |
| registered app data. By default a credential-encrypted store is used for all | |
| other system data, user data, apps, and app data. </p> | |
| <p>At boot, the system starts in a restricted mode with access to | |
| device-encrypted data only, and without general access to apps or data. | |
| If you have components that you want to run in this mode, you can register | |
| them by setting a flag in the manifest. After restart, the system activates | |
| registered components by broadcasting the <code>LOCKED_BOOT_COMPLETED</code> | |
| intent. The system ensures registered device-encrypted app data is available | |
| before unlock. All other data is unavailable until the User confirms their lock | |
| screen credentials to decrypt it. </p> | |
| For more information, see <a href="{@docRoot}preview/features/direct-boot.html">Direct Boot</a>.</p> | |
| </p> | |
| <h2 id="key_attestation">Key Attestation</h2> | |
| <p> | |
| Android N introduces <em>key attestation</em>, a new security tool that helps | |
| you make sure that the key pairs stored within a device's <a class= | |
| "external-link" href= | |
| "https://source.android.com/security/keystore/"><em>hardware-backed | |
| keystore</em></a> properly protect the sensitive information that your app | |
| uses. By using this tool, you gain additional confidence that your app | |
| interacts with keys that reside in secure hardware, even if the device | |
| running your app is rooted. If you use keys from the hardware-backed keystore | |
| in your apps, you should use this tool, particularly if you use the keys to | |
| verify sensitive information within your app. | |
| </p> | |
| <p> | |
| Key attestation allows you to verify that an RSA or EC key pair has been | |
| created and stored in a device’s hardware-backed keystore within the device’s | |
| trusted execution environment (TEE). The tool also allows you to use an | |
| off-device service, such as your app's back-end server, to determine and | |
| strongly verify the uses and validity of the key pair. These features provide | |
| an additional level of security that protects the key pair, even if someone | |
| roots the device or compromises the security of the Android platform running | |
| on the device. | |
| </p> | |
| <p> | |
| For more information, see the | |
| <a href="{@docRoot}preview/features/key-attestation.html">Key Attestation</a> | |
| developer documentation. | |
| </p> | |
| <h2 id="network_security_config">Network Security Config</h2> | |
| <p>In Android N, apps can customize the behavior of their secure (HTTPS, TLS) | |
| connections safely, without any code modification, by using the declarative | |
| <em>Network Security Config</em> instead of using the conventional | |
| error-prone programmatic APIs (e.g. X509TrustManager).</p> | |
| <p>Supported features:</p> | |
| <ul> | |
| <li><b>Custom trust anchors.</b> Lets an application customize which | |
| Certificate Authorities (CA) are trusted for its secure connections. For | |
| example, trusting particular self-signed certificates or a restricted set of public CAs. | |
| </li> | |
| <li><b>Debug-only overrides.</b> Lets an application developer safely debug | |
| secure connections of their application without added risk to the installed | |
| base. | |
| </li> | |
| <li><b>Cleartext traffic opt-out.</b> Lets an application protect itself from | |
| accidental usage of cleartext traffic.</li> | |
| <li><b>Certificate pinning.</b> An advanced feature that lets an application | |
| limit which server keys are trusted for secure connections.</li> | |
| </ul> | |
| <p>For more information, see <a | |
| href="{@docRoot}preview/features/security-config.html">Network Security | |
| Config</a>.</p> | |
| <h2 id="default_trusted_ca">Default Trusted Certificate Authority</h2> | |
| <p>By default, apps that target Android N only trust system-provided certificates | |
| and no longer trust user-added Certificate Authorities (CA). Apps targeting Android | |
| N that wish to trust user-added CAs should use the | |
| <a href="{@docRoot}preview/features/security-config.html">Network Security Config</a> to | |
| specify how user CAs should be trusted.</p> | |
| <h2 id="apk_signature_v2">APK Signature Scheme v2</h2> | |
| <p> | |
| Android N introduces APK Signature Scheme v2, a new app-signing scheme that | |
| offers faster app install times and more protection against unauthorized | |
| alterations to APK files. By default, Android Studio 2.2 and the Android | |
| Plugin for Gradle 2.2 sign your app using both APK Signature Scheme v2 and | |
| the traditional signing scheme, which uses JAR signing. | |
| </p> | |
| <p> | |
| Although we recommend applying APK Signature Scheme v2 to your app, this new | |
| scheme is not mandatory. If your app doesn't build properly when using APK | |
| Signature Scheme v2, you can disable the new scheme. The disabling process | |
| causes Android Studio 2.2 and the Android Plugin for Gradle 2.2 to sign your | |
| app using only the traditional signing scheme. To sign with only the | |
| traditional scheme, open the module-level <code>build.gradle</code> file, then | |
| add the line <code>v2SigningEnabled false</code> to your release signing | |
| configuration: | |
| </p> | |
| <pre> | |
| android { | |
| ... | |
| defaultConfig { ... } | |
| signingConfigs { | |
| release { | |
| storeFile file("myreleasekey.keystore") | |
| storePassword "password" | |
| keyAlias "MyReleaseKey" | |
| keyPassword "password" | |
| <strong>v2SigningEnabled false</strong> | |
| } | |
| } | |
| } | |
| </pre> | |
| <p class="caution"><strong>Caution: </strong> If you sign your app using APK | |
| Signature Scheme v2 and make further changes to the app, the app's signature | |
| is invalidated. For this reason, use tools such as <code>zipalign</code> | |
| before signing your app using APK Signature Scheme v2, not after. | |
| </p> | |
| <p> | |
| For more information, read the Android Studio documents that describe how to | |
| <a href="{@docRoot}studio/publish/app-signing.html#release-mode"> | |
| sign an app</a> in Android Studio and how to <a href= | |
| "{@docRoot}studio/build/build-variants.html#signing"> configure | |
| the build file for signing apps</a> using the Android Plugin for Gradle. | |
| </p> | |
| <h2 id="scoped_directory_access">Scoped Directory Access</h2> | |
| <p>In Android N, apps can use new APIs to request access to specific <a | |
| href="{@docRoot}guide/topics/data/data-storage.html#filesExternal">external | |
| storage</a> directories, including directories on removable media such as SD | |
| cards. The new APIs greatly simplify how your application accesses standard | |
| external storage directories, such as the <code>Pictures</code> directory. Apps | |
| like photo apps can use these APIs instead of using | |
| <code>READ_EXTERNAL_STORAGE</code>, which grants access to all storage | |
| directories, or the Storage Access Framework, which makes the user navigate to | |
| the directory.</p> | |
| <p>Additionally, the new APIs simplify the steps a user takes to grant external | |
| storage access to your app. When you use the new APIs, the system uses a simple | |
| permissions UI that clearly details what directory the application is | |
| requesting access to.</p> | |
| <p>For more information, see the | |
| <a href="{@docRoot}preview/features/scoped-folder-access.html">Scoped | |
| Directory Access</a> developer documentation.</p> | |
| <h2 id="keyboard_shortcuts_helper">Keyboard Shortcuts Helper</h2> | |
| <p> | |
| In Android N, the user can press <strong>Meta + /</strong> to trigger a | |
| <em>Keyboard Shortcuts</em> screen that displays all shortcuts available both | |
| from the system and from the app in focus. The system retrieves these | |
| shortcuts automatically from the app’s menu if the shortcuts exist. You can | |
| also provide your own fine-tuned shortcuts lists for the screen. You can do | |
| this by overriding the new <code>Activity.onProvideKeyboardShortcuts()</code> | |
| method, described in the downloadable <a href= | |
| "{@docRoot}preview/setup-sdk.html#docs-dl">API Reference</a>. | |
| </p> | |
| <p class="note"> | |
| <strong>Note:</strong> The <strong>Meta</strong> key is not present on all | |
| keyboards: on a Macintosh keyboard, it is the <strong>Command</strong> key, | |
| on the Windows keyboard, it is the <strong>Windows</strong> key, and on the | |
| Pixel C and the Chrome OS keyboards, it is the <strong>Search</strong> key. | |
| </p> | |
| <p> | |
| To trigger Keyboard Shortcuts Helper from anywhere in your app, call | |
| {@code Activity.requestKeyboardShortcutsHelper()} for the relevant activity. | |
| </p> | |
| <h2 id="custom_pointer_api"> | |
| Custom Pointer API | |
| </h2> | |
| <p> | |
| Android N introduces the Custom Pointer API, which lets you customize the | |
| appearance, visibility, and behavior of the pointer. This capability is | |
| especially useful when a user is using a mouse or touchpad to interact with | |
| UI objects. The default pointer uses a standard icon. This API also includes | |
| advanced functionality such as changing the pointer icon's appearance based | |
| on specific mouse or touchpad movements. | |
| </p> | |
| <p> | |
| To set a pointer icon, override the <code>onResolvePointerIcon()</code> | |
| method of the <code>View</code> class. This method uses a | |
| <code>PointerIcon</code> object to draw the icon that corresponds to a | |
| specific motion event. | |
| </p> | |
| <h2 id="sustained_performance_api">Sustained Performance API</h2> | |
| <p> | |
| Performance can fluctuate dramatically for long-running apps, because the | |
| system throttles system-on-chip engines as device components reach their | |
| temperature limits. This fluctuation presents a moving target for app | |
| developers creating high-performance, long-running apps. | |
| </p> | |
| <p> | |
| To address these limitations, Android N includes support for | |
| <em>sustained performance mode</em>, enabling OEMs to provide hints about | |
| device-performance capabilities for long-running apps. App developers | |
| can use these hints to tune apps for a predictable, | |
| consistent level of device performance over long periods of time. | |
| </p> | |
| <p> | |
| App developers can try out this new API in the N Developer Preview on | |
| Nexus 6P devices only. To use this feature, | |
| set the sustained performance window flag for the window | |
| you want to run in sustained performance mode. Set this flag using the | |
| {@code Window.setSustainedPerformanceMode()} method. The system automatically | |
| disables this mode when the window is no longer in focus. | |
| </p> | |
| <h2 id="vr">VR Support</h2> | |
| <p> | |
| Android N adds platform support and optimizations for a new VR Mode to let developers | |
| build high-quality mobile VR experiences for users. There are a number of performance | |
| enhancements, including access to an exclusive CPU core for VR apps. | |
| Within your apps, you can take advantage of intelligent head-tracking, | |
| and stereo notifications that work for VR. Most importantly, Android N provides for | |
| very low latency graphics. For complete information about building VR apps for Android N, | |
| see the <a href="https://developers.google.com/vr/android/">Google VR SDK for Android</a>. | |
| </p> | |
| <h2 id="print_svc">Print Service Enhancements</h2> | |
| <p> | |
| In Android N, print service developers can now surface additional information | |
| about individual printers and print jobs. | |
| </p> | |
| <p> | |
| When listing individual printers, a print service can now set per-printer | |
| icons in two ways: | |
| </p> | |
| <ul> | |
| <li>You can set an icon from a resource ID by calling | |
| <code>PrinterInfo.Builder.setResourceIconId()</code> | |
| </li> | |
| <li>You can show an icon from the network by calling | |
| <code>PrinterInfo.Builder.setHasCustomPrinterIcon()</code>, and setting a | |
| callback for when the icon is requested using | |
| <code>android.printservice.PrinterDiscoverySession.onRequestCustomPrinterIcon()</code> | |
| </li> | |
| </ul> | |
| <p> | |
| In addition, you can provide a per-printer activity to display additional | |
| information by calling <code>PrinterInfo.Builder.setInfoIntent()</code>. | |
| </p> | |
| <p> | |
| You can indicate the progress and status of print jobs in the print job | |
| notification by calling | |
| <code>android.printservice.PrintJob.setProgress()</code> and | |
| <code>android.printservice.PrintJob.setStatus()</code>, respectively. | |
| </p> | |
| <p> | |
| For more information about these methods, see the downloadable <a href= | |
| "{@docRoot}preview/setup-sdk.html#docs-dl">API Reference</a>. | |
| </p> | |
| <h2 id="framemetrics_api">FrameMetricsListener API</h2> | |
| <p> | |
| The FrameMetricsListener API allows an app to monitor its UI rendering | |
| performance. The API provides this capability by exposing a streaming Pub/Sub API to transfer frame | |
| timing info for the app's current window. The data returned is | |
| equivalent to that which <code><a href="{@docRoot}tools/help/shell.html#shellcommands">adb shell</a> | |
| dumpsys gfxinfo framestats</code> displays, but is not limited to the past 120 frames. | |
| </p> | |
| <p> | |
| You can use FrameMetricsListener to measure interaction-level UI | |
| performance in production, without a USB connection. This API | |
| allows collection of data at a much higher granularity than does | |
| {@code adb shell dumpsys gfxinfo}. This higher granularity is possible because | |
| the system can collect data for particular interactions in the app; the system | |
| need not capture a global summary of the entire app’s | |
| performance, or clear any global state. You can use this | |
| capability to gather performance data and catch regressions in UI performance | |
| for real use cases within an app. | |
| </p> | |
| <p> | |
| To monitor a window, implement the <code>FrameMetricsListener.onMetricsAvailable()</code> | |
| callback method and register it on that window. For more information, refer to | |
| the {@code FrameMetricsListener} class documentation in | |
| the downloadable <a href="{@docRoot}preview/setup-sdk.html#docs-dl">API Reference</a>. | |
| </p> | |
| <p> | |
| The API provides a {@code FrameMetrics} object, which contains timing data that | |
| the rendering subsystem reports for various milestones in a frame lifecycle. | |
| The supported metrics are: {@code UNKNOWN_DELAY_DURATION}, | |
| {@code INPUT_HANDLING_DURATION}, {@code ANIMATION_DURATION}, | |
| {@code LAYOUT_MEASURE_DURATION}, {@code DRAW_DURATION}, {@code SYNC_DURATION}, | |
| {@code COMMAND_ISSUE_DURATION}, {@code SWAP_BUFFERS_DURATION}, | |
| {@code TOTAL_DURATION}, and {@code FIRST_DRAW_FRAME}. | |
| </p> | |
| <h2 id="virtual_files">Virtual Files</h2> | |
| <p> | |
| In previous versions of Android, your app could use the Storage Access | |
| Framework to allow users to select files from their cloud storage accounts, | |
| such as Google Drive. However, there was no way to represent files that did | |
| not have a direct bytecode representation; every file was required to provide | |
| an input stream. | |
| </p> | |
| <p> | |
| Android N adds the concept of <em>virtual files</em> to the Storage Access | |
| Framework. The virtual files feature allows your | |
| {@link android.provider.DocumentsProvider} to return document URIs that can be | |
| used with an {@link android.content.Intent#ACTION_VIEW} intent even if they | |
| don't have a direct bytecode representation. Android N also allows you to | |
| provide alternate formats for user files, virtual or otherwise. | |
| </p> | |
| <p> | |
| To get a URI for a virtual document in your app, first you create an | |
| {@link android.content.Intent} to open the file picker UI. Since an app | |
| cannot directly open a virtual file by using the | |
| {@link android.content.ContentResolver#openInputStream(Uri) openInputStream()} | |
| method, your app does not receive any virtual files if you include the | |
| {@link android.content.Intent#CATEGORY_OPENABLE} category. | |
| </p> | |
| <p> | |
| After the user has made a selection, the system calls the | |
| {@link android.app.Activity#onActivityResult onActivityResult()} method. | |
| Your app can retrieve the URI of the virtual file and get an input stream, as | |
| demonstrated in the code snippet below. | |
| </p> | |
| <pre> | |
| // Other Activity code ... | |
| final static private int REQUEST_CODE = 64; | |
| // We listen to the OnActivityResult event to respond to the user's selection. | |
| @Override | |
| public void onActivityResult(int requestCode, int resultCode, | |
| Intent resultData) { | |
| try { | |
| if (requestCode == REQUEST_CODE && | |
| resultCode == Activity.RESULT_OK) { | |
| Uri uri = null; | |
| if (resultData != null) { | |
| uri = resultData.getData(); | |
| ContentResolver resolver = getContentResolver(); | |
| // Before attempting to coerce a file into a MIME type, | |
| // check to see what alternative MIME types are available to | |
| // coerce this file into. | |
| String[] streamTypes = | |
| resolver.getStreamTypes(uri, "*/*"); | |
| AssetFileDescriptor descriptor = | |
| resolver.openTypedAssetFileDescriptor( | |
| uri, | |
| streamTypes[0], | |
| null); | |
| // Retrieve a stream to the virtual file. | |
| InputStream inputStream = descriptor.createInputStream(); | |
| } | |
| } | |
| } catch (Exception ex) { | |
| Log.e("EXCEPTION", "ERROR: ", ex); | |
| } | |
| } | |
| </pre> | |
| <p> | |
| For more information about accessing user files, see the | |
| <a href="{@docRoot}guide/topics/providers/document-provider.html">Storage | |
| Access Frameworks guide</a>. | |
| </p> |