| /* | |
| * Copyright (C) 2017 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "BootAnimationUtil.h" | |
| #include <vector> | |
| #include <inttypes.h> | |
| #include <binder/IServiceManager.h> | |
| #include <cutils/properties.h> | |
| #include <utils/Log.h> | |
| #include <utils/SystemClock.h> | |
| #include <android-base/properties.h> | |
| namespace android { | |
| namespace { | |
| static constexpr char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; | |
| static constexpr char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; | |
| static constexpr char POWER_CTL_PROP_NAME[] = "sys.powerctl"; | |
| static constexpr char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; | |
| static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { | |
| "kernel_panic", | |
| "Panic", | |
| "Watchdog", | |
| }; | |
| } // namespace | |
| bool bootAnimationDisabled() { | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("debug.sf.nobootanimation", value, "0"); | |
| if (atoi(value) > 0) { | |
| return true; | |
| } | |
| property_get("ro.boot.quiescent", value, "0"); | |
| if (atoi(value) > 0) { | |
| // Only show the bootanimation for quiescent boots if this system property is set to enabled | |
| if (!property_get_bool("ro.bootanim.quiescent.enabled", false)) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| void waitForSurfaceFlinger() { | |
| // TODO: replace this with better waiting logic in future, b/35253872 | |
| int64_t waitStartTime = elapsedRealtime(); | |
| sp<IServiceManager> sm = defaultServiceManager(); | |
| const String16 name("SurfaceFlinger"); | |
| const int SERVICE_WAIT_SLEEP_MS = 100; | |
| const int LOG_PER_RETRIES = 10; | |
| int retry = 0; | |
| while (sm->checkService(name) == nullptr) { | |
| retry++; | |
| if ((retry % LOG_PER_RETRIES) == 0) { | |
| ALOGW("Waiting for SurfaceFlinger, waited for %" PRId64 " ms", | |
| elapsedRealtime() - waitStartTime); | |
| } | |
| usleep(SERVICE_WAIT_SLEEP_MS * 1000); | |
| }; | |
| int64_t totalWaited = elapsedRealtime() - waitStartTime; | |
| if (totalWaited > SERVICE_WAIT_SLEEP_MS) { | |
| ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited); | |
| } | |
| } | |
| bool playSoundsAllowed() { | |
| // Only play sounds for system boots, not runtime restarts. | |
| if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) { | |
| return false; | |
| } | |
| // no audio while shutting down | |
| if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) { | |
| return false; | |
| } | |
| // Read the system property to see if we should play the sound. | |
| // If it's not present, default to allowed. | |
| if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { | |
| return false; | |
| } | |
| // Don't play sounds if this is a reboot due to an error. | |
| char bootreason[PROPERTY_VALUE_MAX]; | |
| if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { | |
| for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { | |
| if (strcasecmp(str.c_str(), bootreason) == 0) { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| } // namespace android |