| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_NDEBUG 0 | |
| #define LOG_TAG "BootAnimation" | |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| #include <filesystem> | |
| #include <vector> | |
| #include <stdint.h> | |
| #include <inttypes.h> | |
| #include <sys/inotify.h> | |
| #include <sys/poll.h> | |
| #include <sys/stat.h> | |
| #include <sys/types.h> | |
| #include <math.h> | |
| #include <fcntl.h> | |
| #include <utils/misc.h> | |
| #include <utils/Trace.h> | |
| #include <signal.h> | |
| #include <time.h> | |
| #include <cutils/atomic.h> | |
| #include <cutils/properties.h> | |
| #include <android/imagedecoder.h> | |
| #include <androidfw/AssetManager.h> | |
| #include <binder/IPCThreadState.h> | |
| #include <utils/Errors.h> | |
| #include <utils/Log.h> | |
| #include <utils/SystemClock.h> | |
| #include <android-base/properties.h> | |
| #include <ui/DisplayMode.h> | |
| #include <ui/PixelFormat.h> | |
| #include <ui/Rect.h> | |
| #include <ui/Region.h> | |
| #include <gui/ISurfaceComposer.h> | |
| #include <gui/DisplayEventReceiver.h> | |
| #include <gui/Surface.h> | |
| #include <gui/SurfaceComposerClient.h> | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <EGL/eglext.h> | |
| #include "BootAnimation.h" | |
| #include <com_android_graphics_bootanimation_flags.h> | |
| #define ANIM_PATH_MAX 255 | |
| #define STR(x) #x | |
| #define STRTO(x) STR(x) | |
| namespace android { | |
| using ui::DisplayMode; | |
| static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip"; | |
| static const char PRODUCT_BOOTANIMATION_DIR[] = "/product/media/"; | |
| static const char PRODUCT_BOOTANIMATION_DARK_FILE[] = "bootanimation-dark.zip"; | |
| static const char PRODUCT_BOOTANIMATION_FILE[] = "bootanimation.zip"; | |
| static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip"; | |
| static const char APEX_BOOTANIMATION_FILE[] = "/apex/com.android.bootanimation/etc/bootanimation.zip"; | |
| static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip"; | |
| static const char PRODUCT_SHUTDOWNANIMATION_FILE[] = "/product/media/shutdownanimation.zip"; | |
| static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip"; | |
| static constexpr const char* PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE = "/product/media/userspace-reboot.zip"; | |
| static constexpr const char* OEM_USERSPACE_REBOOT_ANIMATION_FILE = "/oem/media/userspace-reboot.zip"; | |
| static constexpr const char* SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE = "/system/media/userspace-reboot.zip"; | |
| static const char BOOTANIM_DATA_DIR_PATH[] = "/data/misc/bootanim"; | |
| static const char BOOTANIM_TIME_DIR_NAME[] = "time"; | |
| static const char BOOTANIM_TIME_DIR_PATH[] = "/data/misc/bootanim/time"; | |
| static const char CLOCK_FONT_ASSET[] = "images/clock_font.png"; | |
| static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png"; | |
| static const char PROGRESS_FONT_ASSET[] = "images/progress_font.png"; | |
| static const char PROGRESS_FONT_ZIP_NAME[] = "progress_font.png"; | |
| static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change"; | |
| static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/misc/bootanim/time/last_time_change"; | |
| static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate"; | |
| static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/misc/bootanim/time/time_is_accurate"; | |
| static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/misc/bootanim/time/time_format_12_hour"; | |
| // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00. | |
| static const long long ACCURATE_TIME_EPOCH = 946684800000; | |
| static constexpr char FONT_BEGIN_CHAR = ' '; | |
| static constexpr char FONT_END_CHAR = '~' + 1; | |
| static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1; | |
| static constexpr size_t FONT_NUM_COLS = 16; | |
| static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS; | |
| static const int TEXT_CENTER_VALUE = INT_MAX; | |
| static const int TEXT_MISSING_VALUE = INT_MIN; | |
| static const char EXIT_PROP_NAME[] = "service.bootanim.exit"; | |
| static const char PROGRESS_PROP_NAME[] = "service.bootanim.progress"; | |
| static const char CLOCK_ENABLED_PROP_NAME[] = "persist.sys.bootanim.clock.enabled"; | |
| static const int ANIM_ENTRY_NAME_MAX = ANIM_PATH_MAX + 1; | |
| static const int MAX_CHECK_EXIT_INTERVAL_US = 50000; | |
| static constexpr size_t TEXT_POS_LEN_MAX = 16; | |
| static const int DYNAMIC_COLOR_COUNT = 4; | |
| static const char U_TEXTURE[] = "uTexture"; | |
| static const char U_FADE[] = "uFade"; | |
| static const char U_CROP_AREA[] = "uCropArea"; | |
| static const char U_START_COLOR_PREFIX[] = "uStartColor"; | |
| static const char U_END_COLOR_PREFIX[] = "uEndColor"; | |
| static const char U_COLOR_PROGRESS[] = "uColorProgress"; | |
| static const char A_UV[] = "aUv"; | |
| static const char A_POSITION[] = "aPosition"; | |
| static const char VERTEX_SHADER_SOURCE[] = R"( | |
| precision mediump float; | |
| attribute vec4 aPosition; | |
| attribute highp vec2 aUv; | |
| varying highp vec2 vUv; | |
| void main() { | |
| gl_Position = aPosition; | |
| vUv = aUv; | |
| })"; | |
| static const char IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE[] = R"( | |
| precision mediump float; | |
| const float cWhiteMaskThreshold = 0.05; | |
| uniform sampler2D uTexture; | |
| uniform float uFade; | |
| uniform float uColorProgress; | |
| uniform vec3 uStartColor0; | |
| uniform vec3 uStartColor1; | |
| uniform vec3 uStartColor2; | |
| uniform vec3 uStartColor3; | |
| uniform vec3 uEndColor0; | |
| uniform vec3 uEndColor1; | |
| uniform vec3 uEndColor2; | |
| uniform vec3 uEndColor3; | |
| varying highp vec2 vUv; | |
| void main() { | |
| vec4 mask = texture2D(uTexture, vUv); | |
| float r = mask.r; | |
| float g = mask.g; | |
| float b = mask.b; | |
| float a = mask.a; | |
| // If all channels have values, render pixel as a shade of white. | |
| float useWhiteMask = step(cWhiteMaskThreshold, r) | |
| * step(cWhiteMaskThreshold, g) | |
| * step(cWhiteMaskThreshold, b) | |
| * step(cWhiteMaskThreshold, a); | |
| vec3 color = r * mix(uStartColor0, uEndColor0, uColorProgress) | |
| + g * mix(uStartColor1, uEndColor1, uColorProgress) | |
| + b * mix(uStartColor2, uEndColor2, uColorProgress) | |
| + a * mix(uStartColor3, uEndColor3, uColorProgress); | |
| color = mix(color, vec3((r + g + b + a) * 0.25), useWhiteMask); | |
| gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)); | |
| })"; | |
| static const char IMAGE_FRAG_SHADER_SOURCE[] = R"( | |
| precision mediump float; | |
| uniform sampler2D uTexture; | |
| uniform float uFade; | |
| varying highp vec2 vUv; | |
| void main() { | |
| vec4 color = texture2D(uTexture, vUv); | |
| gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a; | |
| })"; | |
| static const char TEXT_FRAG_SHADER_SOURCE[] = R"( | |
| precision mediump float; | |
| uniform sampler2D uTexture; | |
| uniform vec4 uCropArea; | |
| varying highp vec2 vUv; | |
| void main() { | |
| vec2 uv = vec2(mix(uCropArea.x, uCropArea.z, vUv.x), | |
| mix(uCropArea.y, uCropArea.w, vUv.y)); | |
| gl_FragColor = texture2D(uTexture, uv); | |
| })"; | |
| static GLfloat quadPositions[] = { | |
| -0.5f, -0.5f, | |
| +0.5f, -0.5f, | |
| +0.5f, +0.5f, | |
| +0.5f, +0.5f, | |
| -0.5f, +0.5f, | |
| -0.5f, -0.5f | |
| }; | |
| static GLfloat quadUVs[] = { | |
| 0.0f, 1.0f, | |
| 1.0f, 1.0f, | |
| 1.0f, 0.0f, | |
| 1.0f, 0.0f, | |
| 0.0f, 0.0f, | |
| 0.0f, 1.0f | |
| }; | |
| // --------------------------------------------------------------------------- | |
| BootAnimation::BootAnimation(sp<Callbacks> callbacks) | |
| : Thread(false), mLooper(new Looper(false)), mClockEnabled(true), mTimeIsAccurate(false), | |
| mTimeFormat12Hour(false), mTimeCheckThread(nullptr), mCallbacks(callbacks) { | |
| ATRACE_CALL(); | |
| mSession = sp<SurfaceComposerClient>::make(); | |
| std::string powerCtl = android::base::GetProperty("sys.powerctl", ""); | |
| if (powerCtl.empty()) { | |
| mShuttingDown = false; | |
| } else { | |
| mShuttingDown = true; | |
| } | |
| ALOGD("%sAnimationStartTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | |
| elapsedRealtime()); | |
| } | |
| BootAnimation::~BootAnimation() { | |
| ATRACE_CALL(); | |
| if (mAnimation != nullptr) { | |
| releaseAnimation(mAnimation); | |
| mAnimation = nullptr; | |
| } | |
| ALOGD("%sAnimationStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | |
| elapsedRealtime()); | |
| } | |
| void BootAnimation::onFirstRef() { | |
| ATRACE_CALL(); | |
| status_t err = mSession->linkToComposerDeath(this); | |
| SLOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); | |
| if (err == NO_ERROR) { | |
| // Load the animation content -- this can be slow (eg 200ms) | |
| // called before waitForSurfaceFlinger() in main() to avoid wait | |
| ALOGD("%sAnimationPreloadTiming start time: %" PRId64 "ms", | |
| mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); | |
| preloadAnimation(); | |
| ALOGD("%sAnimationPreloadTiming stop time: %" PRId64 "ms", | |
| mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); | |
| } | |
| } | |
| sp<SurfaceComposerClient> BootAnimation::session() const { | |
| return mSession; | |
| } | |
| void BootAnimation::binderDied(const wp<IBinder>&) { | |
| ATRACE_CALL(); | |
| // woah, surfaceflinger died! | |
| SLOGD("SurfaceFlinger died, exiting..."); | |
| // calling requestExit() is not enough here because the Surface code | |
| // might be blocked on a condition variable that will never be updated. | |
| kill( getpid(), SIGKILL ); | |
| requestExit(); | |
| } | |
| static void* decodeImage(const void* encodedData, size_t dataLength, AndroidBitmapInfo* outInfo, | |
| bool premultiplyAlpha) { | |
| ATRACE_CALL(); | |
| AImageDecoder* decoder = nullptr; | |
| AImageDecoder_createFromBuffer(encodedData, dataLength, &decoder); | |
| if (!decoder) { | |
| return nullptr; | |
| } | |
| const AImageDecoderHeaderInfo* info = AImageDecoder_getHeaderInfo(decoder); | |
| outInfo->width = AImageDecoderHeaderInfo_getWidth(info); | |
| outInfo->height = AImageDecoderHeaderInfo_getHeight(info); | |
| outInfo->format = AImageDecoderHeaderInfo_getAndroidBitmapFormat(info); | |
| outInfo->stride = AImageDecoder_getMinimumStride(decoder); | |
| outInfo->flags = 0; | |
| if (!premultiplyAlpha) { | |
| AImageDecoder_setUnpremultipliedRequired(decoder, true); | |
| } | |
| const size_t size = outInfo->stride * outInfo->height; | |
| void* pixels = malloc(size); | |
| int result = AImageDecoder_decodeImage(decoder, pixels, outInfo->stride, size); | |
| AImageDecoder_delete(decoder); | |
| if (result != ANDROID_IMAGE_DECODER_SUCCESS) { | |
| free(pixels); | |
| return nullptr; | |
| } | |
| return pixels; | |
| } | |
| status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, | |
| const char* name, bool premultiplyAlpha) { | |
| ATRACE_CALL(); | |
| Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); | |
| if (asset == nullptr) | |
| return NO_INIT; | |
| AndroidBitmapInfo bitmapInfo; | |
| void* pixels = decodeImage(asset->getBuffer(false), asset->getLength(), &bitmapInfo, | |
| premultiplyAlpha); | |
| auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free }; | |
| asset->close(); | |
| delete asset; | |
| if (!pixels) { | |
| return NO_INIT; | |
| } | |
| const int w = bitmapInfo.width; | |
| const int h = bitmapInfo.height; | |
| texture->w = w; | |
| texture->h = h; | |
| glGenTextures(1, &texture->name); | |
| glBindTexture(GL_TEXTURE_2D, texture->name); | |
| switch (bitmapInfo.format) { | |
| case ANDROID_BITMAP_FORMAT_A_8: | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, | |
| GL_UNSIGNED_BYTE, pixels); | |
| break; | |
| case ANDROID_BITMAP_FORMAT_RGBA_4444: | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | |
| GL_UNSIGNED_SHORT_4_4_4_4, pixels); | |
| break; | |
| case ANDROID_BITMAP_FORMAT_RGBA_8888: | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | |
| GL_UNSIGNED_BYTE, pixels); | |
| break; | |
| case ANDROID_BITMAP_FORMAT_RGB_565: | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, | |
| GL_UNSIGNED_SHORT_5_6_5, pixels); | |
| break; | |
| default: | |
| break; | |
| } | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| return NO_ERROR; | |
| } | |
| status_t BootAnimation::initTexture(FileMap* map, int* width, int* height, | |
| bool premultiplyAlpha) { | |
| ATRACE_CALL(); | |
| AndroidBitmapInfo bitmapInfo; | |
| void* pixels = decodeImage(map->getDataPtr(), map->getDataLength(), &bitmapInfo, | |
| premultiplyAlpha); | |
| auto pixelDeleter = std::unique_ptr<void, decltype(free)*>{ pixels, free }; | |
| // FileMap memory is never released until application exit. | |
| // Release it now as the texture is already loaded and the memory used for | |
| // the packed resource can be released. | |
| delete map; | |
| if (!pixels) { | |
| return NO_INIT; | |
| } | |
| const int w = bitmapInfo.width; | |
| const int h = bitmapInfo.height; | |
| int tw = 1 << (31 - __builtin_clz(w)); | |
| int th = 1 << (31 - __builtin_clz(h)); | |
| if (tw < w) tw <<= 1; | |
| if (th < h) th <<= 1; | |
| switch (bitmapInfo.format) { | |
| case ANDROID_BITMAP_FORMAT_RGBA_8888: | |
| if (!mUseNpotTextures && (tw != w || th != h)) { | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, | |
| GL_UNSIGNED_BYTE, nullptr); | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, | |
| 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | |
| } else { | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, | |
| GL_UNSIGNED_BYTE, pixels); | |
| } | |
| break; | |
| case ANDROID_BITMAP_FORMAT_RGB_565: | |
| if (!mUseNpotTextures && (tw != w || th != h)) { | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, | |
| GL_UNSIGNED_SHORT_5_6_5, nullptr); | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, | |
| 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); | |
| } else { | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, | |
| GL_UNSIGNED_SHORT_5_6_5, pixels); | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| *width = w; | |
| *height = h; | |
| return NO_ERROR; | |
| } | |
| class BootAnimation::DisplayEventCallback : public LooperCallback { | |
| BootAnimation* mBootAnimation; | |
| public: | |
| DisplayEventCallback(BootAnimation* bootAnimation) { | |
| ATRACE_CALL(); | |
| mBootAnimation = bootAnimation; | |
| } | |
| int handleEvent(int /* fd */, int events, void* /* data */) { | |
| ATRACE_CALL(); | |
| if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { | |
| ALOGE("Display event receiver pipe was closed or an error occurred. events=0x%x", | |
| events); | |
| return 0; // remove the callback | |
| } | |
| if (!(events & Looper::EVENT_INPUT)) { | |
| ALOGW("Received spurious callback for unhandled poll event. events=0x%x", events); | |
| return 1; // keep the callback | |
| } | |
| constexpr int kBufferSize = 100; | |
| DisplayEventReceiver::Event buffer[kBufferSize]; | |
| ssize_t numEvents; | |
| do { | |
| numEvents = mBootAnimation->mDisplayEventReceiver->getEvents(buffer, kBufferSize); | |
| for (size_t i = 0; i < static_cast<size_t>(numEvents); i++) { | |
| const auto& event = buffer[i]; | |
| if (event.header.type == DisplayEventType::DISPLAY_EVENT_HOTPLUG) { | |
| SLOGV("Hotplug received"); | |
| if (!event.hotplug.connected) { | |
| // ignore hotplug disconnect | |
| continue; | |
| } | |
| auto token = SurfaceComposerClient::getPhysicalDisplayToken( | |
| event.header.displayId); | |
| auto& firstDisplay = mBootAnimation->mDisplays.front(); | |
| if (token != firstDisplay.displayToken) { | |
| // ignore hotplug of a secondary display | |
| continue; | |
| } | |
| DisplayMode displayMode; | |
| const status_t error = SurfaceComposerClient::getActiveDisplayMode( | |
| firstDisplay.displayToken, &displayMode); | |
| if (error != NO_ERROR) { | |
| SLOGE("Can't get active display mode."); | |
| } | |
| mBootAnimation->resizeSurface(displayMode.resolution.getWidth(), | |
| displayMode.resolution.getHeight(), | |
| firstDisplay); | |
| } | |
| } | |
| } while (numEvents > 0); | |
| return 1; // keep the callback | |
| } | |
| }; | |
| EGLConfig BootAnimation::getEglConfig(const EGLDisplay& display) { | |
| const EGLint attribs[] = { | |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, | |
| EGL_RED_SIZE, 8, | |
| EGL_GREEN_SIZE, 8, | |
| EGL_BLUE_SIZE, 8, | |
| EGL_DEPTH_SIZE, 0, | |
| EGL_NONE | |
| }; | |
| EGLint numConfigs; | |
| EGLConfig config; | |
| eglChooseConfig(display, attribs, &config, 1, &numConfigs); | |
| return config; | |
| } | |
| ui::Size BootAnimation::limitSurfaceSize(int width, int height) const { | |
| ui::Size limited(width, height); | |
| bool wasLimited = false; | |
| const float aspectRatio = float(width) / float(height); | |
| if (mMaxWidth != 0 && width > mMaxWidth) { | |
| limited.height = mMaxWidth / aspectRatio; | |
| limited.width = mMaxWidth; | |
| wasLimited = true; | |
| } | |
| if (mMaxHeight != 0 && limited.height > mMaxHeight) { | |
| limited.height = mMaxHeight; | |
| limited.width = mMaxHeight * aspectRatio; | |
| wasLimited = true; | |
| } | |
| SLOGV_IF(wasLimited, "Surface size has been limited to [%dx%d] from [%dx%d]", | |
| limited.width, limited.height, width, height); | |
| return limited; | |
| } | |
| status_t BootAnimation::readyToRun() { | |
| ATRACE_CALL(); | |
| mAssets.addDefaultAssets(); | |
| return initDisplaysAndSurfaces(); | |
| } | |
| status_t BootAnimation::initDisplaysAndSurfaces() { | |
| std::vector<PhysicalDisplayId> displayIds = SurfaceComposerClient::getPhysicalDisplayIds(); | |
| if (displayIds.empty()) { | |
| SLOGE("Failed to get ID for any displays"); | |
| return NAME_NOT_FOUND; | |
| } | |
| // If Multi-Display isn't explicitly enabled, ignore all displays after the first one | |
| if (!com::android::graphics::bootanimation::flags::multidisplay()) { | |
| displayIds.erase(displayIds.begin() + 1, displayIds.end()); | |
| } | |
| for (const auto id : displayIds) { | |
| if (const auto token = SurfaceComposerClient::getPhysicalDisplayToken(id)) { | |
| mDisplays.push_back({.displayToken = token}); | |
| } else { | |
| SLOGE("Failed to get display token for a display"); | |
| SLOGE("Failed to get display token for display %" PRIu64, id.value); | |
| return NAME_NOT_FOUND; | |
| } | |
| } | |
| // Initialize EGL | |
| mEgl = eglGetDisplay(EGL_DEFAULT_DISPLAY); | |
| eglInitialize(mEgl, nullptr, nullptr); | |
| EGLConfig config = getEglConfig(mEgl); | |
| EGLint contextAttributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; | |
| mEglContext = eglCreateContext(mEgl, config, nullptr, contextAttributes); | |
| mMaxWidth = android::base::GetIntProperty("ro.surface_flinger.max_graphics_width", 0); | |
| mMaxHeight = android::base::GetIntProperty("ro.surface_flinger.max_graphics_height", 0); | |
| for (size_t displayIdx = 0; displayIdx < mDisplays.size(); displayIdx++) { | |
| auto& display = mDisplays[displayIdx]; | |
| DisplayMode displayMode; | |
| const status_t error = | |
| SurfaceComposerClient::getActiveDisplayMode(display.displayToken, &displayMode); | |
| if (error != NO_ERROR) { | |
| return error; | |
| } | |
| ui::Size resolution = displayMode.resolution; | |
| // Clamp each surface to max size | |
| resolution = limitSurfaceSize(resolution.width, resolution.height); | |
| // Create the native surface | |
| display.surfaceControl = | |
| session()->createSurface(String8("BootAnimation"), resolution.width, | |
| resolution.height, PIXEL_FORMAT_RGB_565, | |
| ISurfaceComposerClient::eOpaque); | |
| // Attach surface to layerstack, and associate layerstack with physical display | |
| configureDisplayAndLayerStack(display, ui::LayerStack::fromValue(displayIdx)); | |
| display.surface = display.surfaceControl->getSurface(); | |
| display.eglSurface = eglCreateWindowSurface(mEgl, config, display.surface.get(), nullptr); | |
| EGLint w, h; | |
| eglQuerySurface(mEgl, display.eglSurface, EGL_WIDTH, &w); | |
| eglQuerySurface(mEgl, display.eglSurface, EGL_HEIGHT, &h); | |
| if (eglMakeCurrent(mEgl, display.eglSurface, display.eglSurface, | |
| mEglContext) == EGL_FALSE) { | |
| return NO_INIT; | |
| } | |
| display.initWidth = display.width = w; | |
| display.initHeight = display.height = h; | |
| mTargetInset = -1; | |
| // Rotate the boot animation according to the value specified in the sysprop | |
| // ro.bootanim.set_orientation_<display_id>. Four values are supported: ORIENTATION_0, | |
| // ORIENTATION_90, ORIENTATION_180 and ORIENTATION_270. | |
| // If the value isn't specified or is ORIENTATION_0, nothing will be changed. | |
| // This is needed to support boot animation in orientations different from the natural | |
| // device orientation. For example, on tablets that may want to keep natural orientation | |
| // portrait for applications compatibility and to have the boot animation in landscape. | |
| rotateAwayFromNaturalOrientationIfNeeded(display); | |
| projectSceneToWindow(display); | |
| } // end iteration over all display tokens | |
| // Register a display event receiver | |
| mDisplayEventReceiver = std::make_unique<DisplayEventReceiver>(); | |
| status_t status = mDisplayEventReceiver->initCheck(); | |
| SLOGE_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver failed with status: %d", | |
| status); | |
| mLooper->addFd(mDisplayEventReceiver->getFd(), 0, Looper::EVENT_INPUT, | |
| new DisplayEventCallback(this), nullptr); | |
| return NO_ERROR; | |
| } | |
| void BootAnimation::configureDisplayAndLayerStack(const Display& display, | |
| ui::LayerStack layerStack) { | |
| SurfaceComposerClient::Transaction t; | |
| t.setDisplayLayerStack(display.displayToken, layerStack); | |
| t.setLayerStack(display.surfaceControl, layerStack) | |
| .setLayer(display.surfaceControl, 0x40000000) | |
| .apply(); | |
| } | |
| void BootAnimation::rotateAwayFromNaturalOrientationIfNeeded(Display& display) { | |
| ATRACE_CALL(); | |
| const auto orientation = parseOrientationProperty(); | |
| if (orientation == ui::ROTATION_0) { | |
| // Do nothing if the sysprop isn't set or is set to ROTATION_0. | |
| return; | |
| } | |
| if (orientation == ui::ROTATION_90 || orientation == ui::ROTATION_270) { | |
| std::swap(display.width, display.height); | |
| std::swap(display.initWidth, display.initHeight); | |
| display.surfaceControl->updateDefaultBufferSize(display.width, display.height); | |
| } | |
| Rect displayRect(0, 0, display.width, display.height); | |
| Rect layerStackRect(0, 0, display.width, display.height); | |
| SurfaceComposerClient::Transaction t; | |
| t.setDisplayProjection(display.displayToken, orientation, layerStackRect, displayRect); | |
| t.apply(); | |
| } | |
| ui::Rotation BootAnimation::parseOrientationProperty() { | |
| ATRACE_CALL(); | |
| const auto displayIds = SurfaceComposerClient::getPhysicalDisplayIds(); | |
| if (displayIds.size() == 0) { | |
| return ui::ROTATION_0; | |
| } | |
| const auto displayId = displayIds[0]; | |
| const auto syspropName = [displayId] { | |
| std::stringstream ss; | |
| ss << "ro.bootanim.set_orientation_" << displayId.value; | |
| return ss.str(); | |
| }(); | |
| auto syspropValue = android::base::GetProperty(syspropName, ""); | |
| if (syspropValue == "") { | |
| syspropValue = android::base::GetProperty("ro.bootanim.set_orientation_logical_0", ""); | |
| } | |
| if (syspropValue == "ORIENTATION_90") { | |
| return ui::ROTATION_90; | |
| } else if (syspropValue == "ORIENTATION_180") { | |
| return ui::ROTATION_180; | |
| } else if (syspropValue == "ORIENTATION_270") { | |
| return ui::ROTATION_270; | |
| } | |
| return ui::ROTATION_0; | |
| } | |
| void BootAnimation::projectSceneToWindow(const Display& display) { | |
| ATRACE_CALL(); | |
| glViewport(0, 0, display.width, display.height); | |
| glScissor(0, 0, display.width, display.height); | |
| } | |
| void BootAnimation::resizeSurface(int newWidth, int newHeight, Display& display) { | |
| ATRACE_CALL(); | |
| // We assume this function is called on the animation thread. | |
| if (newWidth == display.width && newHeight == display.height) { | |
| return; | |
| } | |
| eglMakeCurrent(mEgl, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| eglDestroySurface(mEgl, display.eglSurface); | |
| const auto limitedSize = limitSurfaceSize(newWidth, newHeight); | |
| display.width = limitedSize.width; | |
| display.height = limitedSize.height; | |
| display.surfaceControl->updateDefaultBufferSize(display.width, display.height); | |
| EGLConfig config = getEglConfig(mEgl); | |
| EGLSurface eglSurface = eglCreateWindowSurface(mEgl, config, display.surface.get(), nullptr); | |
| if (eglMakeCurrent(mEgl, eglSurface, eglSurface, mEglContext) == EGL_FALSE) { | |
| SLOGE("Can't make the new eglSurface current. Error %d", eglGetError()); | |
| return; | |
| } | |
| projectSceneToWindow(display); | |
| display.eglSurface = eglSurface; | |
| } | |
| bool BootAnimation::preloadAnimation() { | |
| ATRACE_CALL(); | |
| findBootAnimationFile(); | |
| if (!mZipFileName.empty()) { | |
| mAnimation = loadAnimation(mZipFileName); | |
| return (mAnimation != nullptr); | |
| } | |
| return false; | |
| } | |
| bool BootAnimation::findBootAnimationFileInternal(const std::vector<std::string> &files) { | |
| ATRACE_CALL(); | |
| for (const std::string& f : files) { | |
| if (access(f.c_str(), R_OK) == 0) { | |
| mZipFileName = f.c_str(); | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| void BootAnimation::findBootAnimationFile() { | |
| ATRACE_CALL(); | |
| const bool playDarkAnim = android::base::GetIntProperty("ro.boot.theme", 0) == 1; | |
| const std::string productBootanimationFile = PRODUCT_BOOTANIMATION_DIR + | |
| android::base::GetProperty("ro.product.bootanim.file", playDarkAnim ? | |
| PRODUCT_BOOTANIMATION_DARK_FILE : PRODUCT_BOOTANIMATION_FILE); | |
| static const std::vector<std::string> bootFiles = { | |
| APEX_BOOTANIMATION_FILE, productBootanimationFile, | |
| OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE | |
| }; | |
| static const std::vector<std::string> shutdownFiles = { | |
| PRODUCT_SHUTDOWNANIMATION_FILE, OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE, "" | |
| }; | |
| static const std::vector<std::string> userspaceRebootFiles = { | |
| PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE, OEM_USERSPACE_REBOOT_ANIMATION_FILE, | |
| SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE, | |
| }; | |
| if (android::base::GetBoolProperty("sys.init.userspace_reboot.in_progress", false)) { | |
| findBootAnimationFileInternal(userspaceRebootFiles); | |
| } else if (mShuttingDown) { | |
| findBootAnimationFileInternal(shutdownFiles); | |
| } else { | |
| findBootAnimationFileInternal(bootFiles); | |
| } | |
| } | |
| GLuint compileShader(GLenum shaderType, const GLchar *source) { | |
| ATRACE_CALL(); | |
| GLuint shader = glCreateShader(shaderType); | |
| glShaderSource(shader, 1, &source, 0); | |
| glCompileShader(shader); | |
| GLint isCompiled = 0; | |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); | |
| if (isCompiled == GL_FALSE) { | |
| SLOGE("Compile shader failed. Shader type: %d", shaderType); | |
| GLint maxLength = 0; | |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); | |
| std::vector<GLchar> errorLog(maxLength); | |
| glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]); | |
| SLOGE("Shader compilation error: %s", &errorLog[0]); | |
| return 0; | |
| } | |
| return shader; | |
| } | |
| GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) { | |
| ATRACE_CALL(); | |
| GLuint program = glCreateProgram(); | |
| glAttachShader(program, vertexShader); | |
| glAttachShader(program, fragmentShader); | |
| glLinkProgram(program); | |
| GLint isLinked = 0; | |
| glGetProgramiv(program, GL_LINK_STATUS, (int *)&isLinked); | |
| if (isLinked == GL_FALSE) { | |
| SLOGE("Linking shader failed. Shader handles: vert %d, frag %d", | |
| vertexShader, fragmentShader); | |
| return 0; | |
| } | |
| return program; | |
| } | |
| void BootAnimation::initShaders() { | |
| ATRACE_CALL(); | |
| bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled; | |
| GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE); | |
| GLuint imageFragmentShader = | |
| compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled | |
| ? (const GLchar *)IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE | |
| : (const GLchar *)IMAGE_FRAG_SHADER_SOURCE); | |
| GLuint textFragmentShader = | |
| compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE); | |
| // Initialize image shader. | |
| mImageShader = linkShader(vertexShader, imageFragmentShader); | |
| GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); | |
| GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); | |
| mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); | |
| mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE); | |
| glEnableVertexAttribArray(positionLocation); | |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); | |
| glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); | |
| glEnableVertexAttribArray(uvLocation); | |
| // Initialize text shader. | |
| mTextShader = linkShader(vertexShader, textFragmentShader); | |
| positionLocation = glGetAttribLocation(mTextShader, A_POSITION); | |
| uvLocation = glGetAttribLocation(mTextShader, A_UV); | |
| mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); | |
| mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); | |
| glEnableVertexAttribArray(positionLocation); | |
| glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); | |
| glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); | |
| glEnableVertexAttribArray(uvLocation); | |
| } | |
| bool BootAnimation::threadLoop() { | |
| ATRACE_CALL(); | |
| bool result; | |
| initShaders(); | |
| // We have no bootanimation file, so we use the stock android logo | |
| // animation. | |
| if (mZipFileName.empty()) { | |
| ALOGD("No animation file"); | |
| result = android(mDisplays.front()); | |
| } else { | |
| result = movie(); | |
| } | |
| mCallbacks->shutdown(); | |
| eglMakeCurrent(mEgl, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
| eglDestroyContext(mEgl, mEglContext); | |
| for (auto& display : mDisplays) { | |
| eglDestroySurface(mEgl, display.eglSurface); | |
| display.surface.clear(); | |
| display.surfaceControl.clear(); | |
| } | |
| eglTerminate(mEgl); | |
| eglReleaseThread(); | |
| IPCThreadState::self()->stopProcess(); | |
| return result; | |
| } | |
| bool BootAnimation::android(const Display& display) { | |
| ATRACE_CALL(); | |
| glActiveTexture(GL_TEXTURE0); | |
| SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | |
| elapsedRealtime()); | |
| initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); | |
| initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); | |
| mCallbacks->init({}); | |
| // clear screen | |
| glDisable(GL_DITHER); | |
| glDisable(GL_SCISSOR_TEST); | |
| glUseProgram(mImageShader); | |
| glClearColor(0,0,0,1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| eglSwapBuffers(mEgl, display.eglSurface); | |
| // Blend state | |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| const nsecs_t startTime = systemTime(); | |
| do { | |
| processDisplayEvents(); | |
| const GLint xc = (display.width - mAndroid[0].w) / 2; | |
| const GLint yc = (display.height - mAndroid[0].h) / 2; | |
| const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); | |
| glScissor(updateRect.left, display.height - updateRect.bottom, updateRect.width(), | |
| updateRect.height()); | |
| nsecs_t now = systemTime(); | |
| double time = now - startTime; | |
| float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; | |
| GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; | |
| GLint x = xc - offset; | |
| glDisable(GL_SCISSOR_TEST); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glEnable(GL_SCISSOR_TEST); | |
| glDisable(GL_BLEND); | |
| glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); | |
| drawTexturedQuad(x, yc, mAndroid[1].w, mAndroid[1].h, display); | |
| drawTexturedQuad(x + mAndroid[1].w, yc, mAndroid[1].w, mAndroid[1].h, display); | |
| glEnable(GL_BLEND); | |
| glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); | |
| drawTexturedQuad(xc, yc, mAndroid[0].w, mAndroid[0].h, display); | |
| EGLBoolean res = eglSwapBuffers(mEgl, display.eglSurface); | |
| if (res == EGL_FALSE) | |
| break; | |
| // 12fps: don't animate too fast to preserve CPU | |
| const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); | |
| if (sleepTime > 0) | |
| usleep(sleepTime); | |
| checkExit(); | |
| } while (!exitPending()); | |
| glDeleteTextures(1, &mAndroid[0].name); | |
| glDeleteTextures(1, &mAndroid[1].name); | |
| return false; | |
| } | |
| void BootAnimation::checkExit() { | |
| ATRACE_CALL(); | |
| // Allow SurfaceFlinger to gracefully request shutdown | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get(EXIT_PROP_NAME, value, "0"); | |
| int exitnow = atoi(value); | |
| if (exitnow) { | |
| requestExit(); | |
| } | |
| } | |
| bool BootAnimation::validClock(const Animation::Part& part) { | |
| ATRACE_CALL(); | |
| return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE; | |
| } | |
| bool parseTextCoord(const char* str, int* dest) { | |
| ATRACE_CALL(); | |
| if (strcmp("c", str) == 0) { | |
| *dest = TEXT_CENTER_VALUE; | |
| return true; | |
| } | |
| char* end; | |
| int val = (int) strtol(str, &end, 0); | |
| if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) { | |
| return false; | |
| } | |
| *dest = val; | |
| return true; | |
| } | |
| // Parse two position coordinates. If only string is non-empty, treat it as the y value. | |
| void parsePosition(const char* str1, const char* str2, int* x, int* y) { | |
| ATRACE_CALL(); | |
| bool success = false; | |
| if (strlen(str1) == 0) { // No values were specified | |
| // success = false | |
| } else if (strlen(str2) == 0) { // we have only one value | |
| if (parseTextCoord(str1, y)) { | |
| *x = TEXT_CENTER_VALUE; | |
| success = true; | |
| } | |
| } else { | |
| if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) { | |
| success = true; | |
| } | |
| } | |
| if (!success) { | |
| *x = TEXT_MISSING_VALUE; | |
| *y = TEXT_MISSING_VALUE; | |
| } | |
| } | |
| // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of | |
| // characters in str is a hex number in [0, 255], which are converted to | |
| // floating point values in the range [0.0, 1.0] and placed in the | |
| // corresponding elements of color. | |
| // | |
| // If the input string isn't valid, parseColor returns false and color is | |
| // left unchanged. | |
| static bool parseColor(const char str[7], float color[3]) { | |
| ATRACE_CALL(); | |
| float tmpColor[3]; | |
| for (int i = 0; i < 3; i++) { | |
| int val = 0; | |
| for (int j = 0; j < 2; j++) { | |
| val *= 16; | |
| char c = str[2*i + j]; | |
| if (c >= '0' && c <= '9') val += c - '0'; | |
| else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10; | |
| else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10; | |
| else return false; | |
| } | |
| tmpColor[i] = static_cast<float>(val) / 255.0f; | |
| } | |
| memcpy(color, tmpColor, sizeof(tmpColor)); | |
| return true; | |
| } | |
| // Parse a color represented as a signed decimal int string. | |
| // E.g. "-2757722" (whose hex 2's complement is 0xFFD5EBA6). | |
| // If the input color string is empty, set color with values in defaultColor. | |
| static void parseColorDecimalString(const std::string& colorString, | |
| float color[3], float defaultColor[3]) { | |
| ATRACE_CALL(); | |
| if (colorString == "") { | |
| memcpy(color, defaultColor, sizeof(float) * 3); | |
| return; | |
| } | |
| int colorInt = atoi(colorString.c_str()); | |
| color[0] = ((float)((colorInt >> 16) & 0xFF)) / 0xFF; // r | |
| color[1] = ((float)((colorInt >> 8) & 0xFF)) / 0xFF; // g | |
| color[2] = ((float)(colorInt & 0xFF)) / 0xFF; // b | |
| } | |
| static bool readFile(ZipFileRO* zip, const char* name, String8& outString) { | |
| ATRACE_CALL(); | |
| ZipEntryRO entry = zip->findEntryByName(name); | |
| SLOGE_IF(!entry, "couldn't find %s", name); | |
| if (!entry) { | |
| return false; | |
| } | |
| FileMap* entryMap = zip->createEntryFileMap(entry); | |
| zip->releaseEntry(entry); | |
| SLOGE_IF(!entryMap, "entryMap is null"); | |
| if (!entryMap) { | |
| return false; | |
| } | |
| outString = String8((char const*)entryMap->getDataPtr(), entryMap->getDataLength()); | |
| delete entryMap; | |
| return true; | |
| } | |
| // The font image should be a 96x2 array of character images. The | |
| // columns are the printable ASCII characters 0x20 - 0x7f. The | |
| // top row is regular text; the bottom row is bold. | |
| status_t BootAnimation::initFont(Font* font, const char* fallback) { | |
| ATRACE_CALL(); | |
| status_t status = NO_ERROR; | |
| if (font->map != nullptr) { | |
| glGenTextures(1, &font->texture.name); | |
| glBindTexture(GL_TEXTURE_2D, font->texture.name); | |
| status = initTexture(font->map, &font->texture.w, &font->texture.h); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| } else if (fallback != nullptr) { | |
| status = initTexture(&font->texture, mAssets, fallback); | |
| } else { | |
| return NO_INIT; | |
| } | |
| if (status == NO_ERROR) { | |
| font->char_width = font->texture.w / FONT_NUM_COLS; | |
| font->char_height = font->texture.h / FONT_NUM_ROWS / 2; // There are bold and regular rows | |
| } | |
| return status; | |
| } | |
| void BootAnimation::drawText(const char* str, const Font& font, bool bold, | |
| int* x, int* y, const Display& display) { | |
| ATRACE_CALL(); | |
| glEnable(GL_BLEND); // Allow us to draw on top of the animation | |
| glBindTexture(GL_TEXTURE_2D, font.texture.name); | |
| glUseProgram(mTextShader); | |
| glUniform1i(mTextTextureLocation, 0); | |
| const int len = strlen(str); | |
| const int strWidth = font.char_width * len; | |
| if (*x == TEXT_CENTER_VALUE) { | |
| *x = (display.width - strWidth) / 2; | |
| } else if (*x < 0) { | |
| *x = display.width + *x - strWidth; | |
| } | |
| if (*y == TEXT_CENTER_VALUE) { | |
| *y = (display.height - font.char_height) / 2; | |
| } else if (*y < 0) { | |
| *y = display.height + *y - font.char_height; | |
| } | |
| for (int i = 0; i < len; i++) { | |
| char c = str[i]; | |
| if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) { | |
| c = '?'; | |
| } | |
| // Crop the texture to only the pixels in the current glyph | |
| const int charPos = (c - FONT_BEGIN_CHAR); // Position in the list of valid characters | |
| const int row = charPos / FONT_NUM_COLS; | |
| const int col = charPos % FONT_NUM_COLS; | |
| // Bold fonts are expected in the second half of each row. | |
| float v0 = (row + (bold ? 0.5f : 0.0f)) / FONT_NUM_ROWS; | |
| float u0 = ((float)col) / FONT_NUM_COLS; | |
| float v1 = v0 + 1.0f / FONT_NUM_ROWS / 2; | |
| float u1 = u0 + 1.0f / FONT_NUM_COLS; | |
| glUniform4f(mTextCropAreaLocation, u0, v0, u1, v1); | |
| drawTexturedQuad(*x, *y, font.char_width, font.char_height, display); | |
| *x += font.char_width; | |
| } | |
| glDisable(GL_BLEND); // Return to the animation's default behaviour | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| } | |
| // We render 12 or 24 hour time. | |
| void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos, | |
| const Display& display) { | |
| ATRACE_CALL(); | |
| static constexpr char TIME_FORMAT_12[] = "%l:%M"; | |
| static constexpr char TIME_FORMAT_24[] = "%H:%M"; | |
| static constexpr int TIME_LENGTH = 6; | |
| time_t rawtime; | |
| time(&rawtime); | |
| struct tm* timeInfo = localtime(&rawtime); | |
| char timeBuff[TIME_LENGTH]; | |
| const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24; | |
| size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo); | |
| if (length != TIME_LENGTH - 1) { | |
| SLOGE("Couldn't format time; abandoning boot animation clock"); | |
| mClockEnabled = false; | |
| return; | |
| } | |
| char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0]; | |
| int x = xPos; | |
| int y = yPos; | |
| drawText(out, font, false, &x, &y, display); | |
| } | |
| void BootAnimation::drawProgress(int percent, const Font& font, const int xPos, const int yPos, | |
| const Display& display) { | |
| ATRACE_CALL(); | |
| static constexpr int PERCENT_LENGTH = 5; | |
| char percentBuff[PERCENT_LENGTH]; | |
| // ';' has the ascii code just after ':', and the font resource contains '%' | |
| // for that ascii code. | |
| sprintf(percentBuff, "%d;", percent); | |
| int x = xPos; | |
| int y = yPos; | |
| drawText(percentBuff, font, false, &x, &y, display); | |
| } | |
| bool BootAnimation::parseAnimationDesc(Animation& animation) { | |
| ATRACE_CALL(); | |
| String8 desString; | |
| if (!readFile(animation.zip, "desc.txt", desString)) { | |
| return false; | |
| } | |
| char const* s = desString.c_str(); | |
| std::string dynamicColoringPartName = ""; | |
| bool postDynamicColoring = false; | |
| // Parse the description file | |
| for (;;) { | |
| const char* endl = strstr(s, "\n"); | |
| if (endl == nullptr) break; | |
| String8 line(s, endl - s); | |
| const char* l = line.c_str(); | |
| int fps = 0; | |
| int width = 0; | |
| int height = 0; | |
| int count = 0; | |
| int pause = 0; | |
| int progress = 0; | |
| int framesToFadeCount = 0; | |
| int colorTransitionStart = 0; | |
| int colorTransitionEnd = 0; | |
| char path[ANIM_ENTRY_NAME_MAX]; | |
| char color[7] = "000000"; // default to black if unspecified | |
| char clockPos1[TEXT_POS_LEN_MAX + 1] = ""; | |
| char clockPos2[TEXT_POS_LEN_MAX + 1] = ""; | |
| char dynamicColoringPartNameBuffer[ANIM_ENTRY_NAME_MAX]; | |
| char pathType; | |
| // start colors default to black if unspecified | |
| char start_color_0[7] = "000000"; | |
| char start_color_1[7] = "000000"; | |
| char start_color_2[7] = "000000"; | |
| char start_color_3[7] = "000000"; | |
| int nextReadPos; | |
| if (strlen(l) == 0) { | |
| s = ++endl; | |
| continue; | |
| } | |
| int topLineNumbers = sscanf(l, "%d %d %d %d", &width, &height, &fps, &progress); | |
| if (topLineNumbers == 3 || topLineNumbers == 4) { | |
| // SLOGD("> w=%d, h=%d, fps=%d, progress=%d", width, height, fps, progress); | |
| animation.width = width; | |
| animation.height = height; | |
| animation.fps = fps; | |
| if (topLineNumbers == 4) { | |
| animation.progressEnabled = (progress != 0); | |
| } else { | |
| animation.progressEnabled = false; | |
| } | |
| } else if (sscanf(l, "dynamic_colors %" STRTO(ANIM_PATH_MAX) "s #%6s #%6s #%6s #%6s %d %d", | |
| dynamicColoringPartNameBuffer, | |
| start_color_0, start_color_1, start_color_2, start_color_3, | |
| &colorTransitionStart, &colorTransitionEnd)) { | |
| animation.dynamicColoringEnabled = true; | |
| parseColor(start_color_0, animation.startColors[0]); | |
| parseColor(start_color_1, animation.startColors[1]); | |
| parseColor(start_color_2, animation.startColors[2]); | |
| parseColor(start_color_3, animation.startColors[3]); | |
| animation.colorTransitionStart = colorTransitionStart; | |
| animation.colorTransitionEnd = colorTransitionEnd; | |
| dynamicColoringPartName = std::string(dynamicColoringPartNameBuffer); | |
| } else if (sscanf(l, "%c %d %d %" STRTO(ANIM_PATH_MAX) "s%n", | |
| &pathType, &count, &pause, path, &nextReadPos) >= 4) { | |
| if (pathType == 'f') { | |
| sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1, | |
| clockPos2); | |
| } else { | |
| sscanf(l + nextReadPos, " #%6s %16s %16s", color, clockPos1, clockPos2); | |
| } | |
| // SLOGD("> type=%c, count=%d, pause=%d, path=%s, framesToFadeCount=%d, color=%s, " | |
| // "clockPos1=%s, clockPos2=%s", | |
| // pathType, count, pause, path, framesToFadeCount, color, clockPos1, clockPos2); | |
| Animation::Part part; | |
| if (path == dynamicColoringPartName) { | |
| // Part is specified to use dynamic coloring. | |
| part.useDynamicColoring = true; | |
| part.postDynamicColoring = false; | |
| postDynamicColoring = true; | |
| } else { | |
| // Part does not use dynamic coloring. | |
| part.useDynamicColoring = false; | |
| part.postDynamicColoring = postDynamicColoring; | |
| } | |
| part.playUntilComplete = pathType == 'c'; | |
| part.framesToFadeCount = framesToFadeCount; | |
| part.count = count; | |
| part.pause = pause; | |
| part.path = path; | |
| part.audioData = nullptr; | |
| part.animation = nullptr; | |
| if (!parseColor(color, part.backgroundColor)) { | |
| SLOGE("> invalid color '#%s'", color); | |
| part.backgroundColor[0] = 0.0f; | |
| part.backgroundColor[1] = 0.0f; | |
| part.backgroundColor[2] = 0.0f; | |
| } | |
| parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY); | |
| animation.parts.add(part); | |
| } | |
| else if (strcmp(l, "$SYSTEM") == 0) { | |
| // SLOGD("> SYSTEM"); | |
| Animation::Part part; | |
| part.playUntilComplete = false; | |
| part.framesToFadeCount = 0; | |
| part.count = 1; | |
| part.pause = 0; | |
| part.audioData = nullptr; | |
| part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE)); | |
| if (part.animation != nullptr) | |
| animation.parts.add(part); | |
| } | |
| s = ++endl; | |
| } | |
| return true; | |
| } | |
| bool BootAnimation::preloadZip(Animation& animation) { | |
| ATRACE_CALL(); | |
| const size_t numParts = animation.parts.size(); | |
| void *cookie = nullptr; | |
| ZipFileRO* zip = animation.zip; | |
| if (!zip->startIteration(&cookie)) { | |
| return false; | |
| } | |
| ZipEntryRO entry; | |
| char name[ANIM_ENTRY_NAME_MAX]; | |
| while ((entry = zip->nextEntry(cookie)) != nullptr) { | |
| const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); | |
| if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { | |
| SLOGE("Error fetching entry file name"); | |
| continue; | |
| } | |
| const std::filesystem::path entryName(name); | |
| const std::filesystem::path path(entryName.parent_path()); | |
| const std::filesystem::path leaf(entryName.filename()); | |
| if (!leaf.empty()) { | |
| if (entryName == CLOCK_FONT_ZIP_NAME) { | |
| FileMap* map = zip->createEntryFileMap(entry); | |
| if (map) { | |
| animation.clockFont.map = map; | |
| } | |
| continue; | |
| } | |
| if (entryName == PROGRESS_FONT_ZIP_NAME) { | |
| FileMap* map = zip->createEntryFileMap(entry); | |
| if (map) { | |
| animation.progressFont.map = map; | |
| } | |
| continue; | |
| } | |
| for (size_t partIdx = 0; partIdx < numParts; partIdx++) { | |
| if (path.string() == animation.parts[partIdx].path.c_str()) { | |
| uint16_t method; | |
| // supports only stored png files | |
| if (zip->getEntryInfo(entry, &method, nullptr, nullptr, nullptr, nullptr, | |
| nullptr, nullptr)) { | |
| if (method == ZipFileRO::kCompressStored) { | |
| FileMap* map = zip->createEntryFileMap(entry); | |
| if (map) { | |
| Animation::Part& part(animation.parts.editItemAt(partIdx)); | |
| if (leaf == "audio.wav") { | |
| // a part may have at most one audio file | |
| part.audioData = (uint8_t *)map->getDataPtr(); | |
| part.audioLength = map->getDataLength(); | |
| } else if (leaf == "trim.txt") { | |
| part.trimData = String8((char const*)map->getDataPtr(), | |
| map->getDataLength()); | |
| } else { | |
| Animation::Frame frame; | |
| frame.name = leaf.c_str(); | |
| frame.map = map; | |
| frame.trimWidth = animation.width; | |
| frame.trimHeight = animation.height; | |
| frame.trimX = 0; | |
| frame.trimY = 0; | |
| part.frames.add(frame); | |
| } | |
| } | |
| } else { | |
| SLOGE("bootanimation.zip is compressed; must be only stored"); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // If there is trimData present, override the positioning defaults. | |
| for (Animation::Part& part : animation.parts) { | |
| const char* trimDataStr = part.trimData.c_str(); | |
| const size_t numFramesInPart = part.frames.size(); | |
| for (size_t frameIdxInPart = 0; frameIdxInPart < numFramesInPart; frameIdxInPart++) { | |
| const char* endl = strstr(trimDataStr, "\n"); | |
| // No more trimData for this part. | |
| if (endl == nullptr) { | |
| break; | |
| } | |
| String8 line(trimDataStr, endl - trimDataStr); | |
| const char* lineStr = line.c_str(); | |
| trimDataStr = ++endl; | |
| int width = 0, height = 0, x = 0, y = 0; | |
| if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) { | |
| Animation::Frame& frame(part.frames.editItemAt(frameIdxInPart)); | |
| frame.trimWidth = width; | |
| frame.trimHeight = height; | |
| frame.trimX = x; | |
| frame.trimY = y; | |
| } else { | |
| SLOGE("Error parsing trim.txt, line: %s", lineStr); | |
| break; | |
| } | |
| } | |
| } | |
| zip->endIteration(cookie); | |
| return true; | |
| } | |
| bool BootAnimation::movie() { | |
| ATRACE_CALL(); | |
| if (mAnimation == nullptr) { | |
| mAnimation = loadAnimation(mZipFileName); | |
| } | |
| if (mAnimation == nullptr) | |
| return false; | |
| // mCallbacks->init() may get called recursively, | |
| // this loop is needed to get the same results | |
| for (const Animation::Part& part : mAnimation->parts) { | |
| if (part.animation != nullptr) { | |
| mCallbacks->init(part.animation->parts); | |
| } | |
| } | |
| mCallbacks->init(mAnimation->parts); | |
| bool anyPartHasClock = false; | |
| for (size_t i=0; i < mAnimation->parts.size(); i++) { | |
| if(validClock(mAnimation->parts[i])) { | |
| anyPartHasClock = true; | |
| break; | |
| } | |
| } | |
| if (!anyPartHasClock) { | |
| mClockEnabled = false; | |
| } else if (!android::base::GetBoolProperty(CLOCK_ENABLED_PROP_NAME, false)) { | |
| mClockEnabled = false; | |
| } | |
| // Check if npot textures are supported | |
| mUseNpotTextures = false; | |
| String8 gl_extensions; | |
| const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); | |
| if (!exts) { | |
| glGetError(); | |
| } else { | |
| gl_extensions = exts; | |
| if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) || | |
| (gl_extensions.find("GL_OES_texture_npot") != -1)) { | |
| mUseNpotTextures = true; | |
| } | |
| } | |
| // Blend required to draw time on top of animation frames. | |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| glDisable(GL_DITHER); | |
| glDisable(GL_SCISSOR_TEST); | |
| glDisable(GL_BLEND); | |
| glEnable(GL_TEXTURE_2D); | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| bool clockFontInitialized = false; | |
| if (mClockEnabled) { | |
| clockFontInitialized = | |
| (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR); | |
| mClockEnabled = clockFontInitialized; | |
| } | |
| initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET); | |
| if (mClockEnabled && !updateIsTimeAccurate()) { | |
| mTimeCheckThread = new TimeCheckThread(this); | |
| mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL); | |
| } | |
| if (mAnimation->dynamicColoringEnabled) { | |
| initDynamicColors(); | |
| } | |
| playAnimation(*mAnimation); | |
| if (mTimeCheckThread != nullptr) { | |
| mTimeCheckThread->requestExit(); | |
| mTimeCheckThread = nullptr; | |
| } | |
| if (clockFontInitialized) { | |
| glDeleteTextures(1, &mAnimation->clockFont.texture.name); | |
| } | |
| releaseAnimation(mAnimation); | |
| mAnimation = nullptr; | |
| return false; | |
| } | |
| bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part, | |
| const int fadedFramesCount, | |
| const int lastDisplayedProgress) { | |
| ATRACE_CALL(); | |
| // stop playing only if it is time to exit and it's a partial part which has been faded out | |
| return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && | |
| (lastDisplayedProgress == 0 || lastDisplayedProgress == 100); | |
| } | |
| // Linear mapping from range <a1, a2> to range <b1, b2> | |
| float mapLinear(float x, float a1, float a2, float b1, float b2) { | |
| return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); | |
| } | |
| void BootAnimation::drawTexturedQuad(float xStart, float yStart, | |
| float width, float height, | |
| const Display& display) { | |
| ATRACE_CALL(); | |
| // Map coordinates from screen space to world space. | |
| float x0 = mapLinear(xStart, 0, display.width, -1, 1); | |
| float y0 = mapLinear(yStart, 0, display.height, -1, 1); | |
| float x1 = mapLinear(xStart + width, 0, display.width, -1, 1); | |
| float y1 = mapLinear(yStart + height, 0, display.height, -1, 1); | |
| // Update quad vertex positions. | |
| quadPositions[0] = x0; | |
| quadPositions[1] = y0; | |
| quadPositions[2] = x1; | |
| quadPositions[3] = y0; | |
| quadPositions[4] = x1; | |
| quadPositions[5] = y1; | |
| quadPositions[6] = x1; | |
| quadPositions[7] = y1; | |
| quadPositions[8] = x0; | |
| quadPositions[9] = y1; | |
| quadPositions[10] = x0; | |
| quadPositions[11] = y0; | |
| glDrawArrays(GL_TRIANGLES, 0, | |
| sizeof(quadPositions) / sizeof(quadPositions[0]) / 2); | |
| } | |
| void BootAnimation::initDynamicColors() { | |
| ATRACE_CALL(); | |
| for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { | |
| const auto syspropName = "persist.bootanim.color" + std::to_string(i + 1); | |
| const auto syspropValue = android::base::GetProperty(syspropName, ""); | |
| if (syspropValue != "") { | |
| SLOGI("Loaded dynamic color: %s -> %s", syspropName.c_str(), syspropValue.c_str()); | |
| mDynamicColorsApplied = true; | |
| } | |
| parseColorDecimalString(syspropValue, | |
| mAnimation->endColors[i], mAnimation->startColors[i]); | |
| } | |
| glUseProgram(mImageShader); | |
| SLOGI("Dynamically coloring boot animation. Sysprops loaded? %i", mDynamicColorsApplied); | |
| for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { | |
| float *startColor = mAnimation->startColors[i]; | |
| float *endColor = mAnimation->endColors[i]; | |
| glUniform3f(glGetUniformLocation(mImageShader, | |
| (U_START_COLOR_PREFIX + std::to_string(i)).c_str()), | |
| startColor[0], startColor[1], startColor[2]); | |
| glUniform3f(glGetUniformLocation(mImageShader, | |
| (U_END_COLOR_PREFIX + std::to_string(i)).c_str()), | |
| endColor[0], endColor[1], endColor[2]); | |
| } | |
| mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); | |
| } | |
| bool BootAnimation::playAnimation(const Animation& animation) { | |
| ATRACE_CALL(); | |
| const size_t numParts = animation.parts.size(); | |
| nsecs_t frameDuration = s2ns(1) / animation.fps; | |
| SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | |
| elapsedRealtime()); | |
| int fadedFramesCount = 0; | |
| int lastDisplayedProgress = 0; | |
| int colorTransitionStart = animation.colorTransitionStart; | |
| int colorTransitionEnd = animation.colorTransitionEnd; | |
| for (size_t partIdx = 0; partIdx < numParts; partIdx++) { | |
| const Animation::Part& part(animation.parts[partIdx]); | |
| const size_t numFramesInPart = part.frames.size(); | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| // Handle animation package | |
| if (part.animation != nullptr) { | |
| playAnimation(*part.animation); | |
| if (exitPending()) | |
| break; | |
| continue; //to next part | |
| } | |
| // process the part not only while the count allows but also if already fading | |
| for (int frameIdx = 0; | |
| !part.count || frameIdx < part.count || fadedFramesCount > 0; | |
| frameIdx++) { | |
| if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; | |
| // It's possible that the sysprops were not loaded yet at this boot phase. | |
| // If that's the case, then we should keep trying until they are available. | |
| if (animation.dynamicColoringEnabled && !mDynamicColorsApplied | |
| && (part.useDynamicColoring || part.postDynamicColoring)) { | |
| SLOGD("Trying to load dynamic color sysprops."); | |
| initDynamicColors(); | |
| if (mDynamicColorsApplied) { | |
| // Sysprops were loaded. Next step is to adjust the animation if we loaded | |
| // the colors after the animation should have started. | |
| const int transitionLength = colorTransitionEnd - colorTransitionStart; | |
| if (part.postDynamicColoring) { | |
| colorTransitionStart = 0; | |
| colorTransitionEnd = fmin(transitionLength, numFramesInPart - 1); | |
| } | |
| } | |
| } | |
| mCallbacks->playPart(partIdx, part, frameIdx); | |
| glClearColor( | |
| part.backgroundColor[0], | |
| part.backgroundColor[1], | |
| part.backgroundColor[2], | |
| 1.0f); | |
| ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s", | |
| animation.fileName.c_str(), part.path.c_str(), part.count, | |
| part.playUntilComplete ? "true" : "false"); | |
| // For the last animation, if we have progress indicator from | |
| // the system, display it. | |
| const bool displayProgress = animation.progressEnabled && (partIdx == (numParts - 1)) && | |
| android::base::GetIntProperty(PROGRESS_PROP_NAME, 0) != 0; | |
| for (size_t frameIdxInPart = 0; frameIdxInPart < numFramesInPart; frameIdxInPart++) { | |
| if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; | |
| // Color progress is | |
| // - the animation progress, normalized from | |
| // [colorTransitionStart,colorTransitionEnd] to [0, 1] for the dynamic coloring | |
| // part. | |
| // - 0 for parts that come before, | |
| // - 1 for parts that come after. | |
| float colorProgress = part.useDynamicColoring | |
| ? fmin(fmax( | |
| (static_cast<float>(frameIdxInPart) - colorTransitionStart) / | |
| fmax(colorTransitionEnd - colorTransitionStart, 1.0f), 0.0f), 1.0f) | |
| : (part.postDynamicColoring ? 1 : 0); | |
| processDisplayEvents(); | |
| const Animation::Frame& frame(part.frames[frameIdxInPart]); | |
| nsecs_t lastFrame = systemTime(); | |
| if (frameIdx > 0) { | |
| glBindTexture(GL_TEXTURE_2D, frame.tid); | |
| } else { | |
| if (part.count != 1) { | |
| glGenTextures(1, &frame.tid); | |
| glBindTexture(GL_TEXTURE_2D, frame.tid); | |
| } | |
| int w, h; | |
| // Set decoding option to alpha unpremultiplied so that the R, G, B channels | |
| // of transparent pixels are preserved. | |
| initTexture(frame.map, &w, &h, false /* don't premultiply alpha */); | |
| } | |
| float fade = 0; | |
| // if the part hasn't been stopped yet then continue fading if necessary | |
| if (exitPending() && part.hasFadingPhase()) { | |
| fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; | |
| if (fadedFramesCount >= part.framesToFadeCount) { | |
| fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading | |
| } | |
| } | |
| // Draw the current frame's texture on every physical display that is enabled. | |
| for (const auto& display : mDisplays) { | |
| eglMakeCurrent(mEgl, display.eglSurface, display.eglSurface, mEglContext); | |
| const double ratioW = | |
| static_cast<double>(display.width) / display.initWidth; | |
| const double ratioH = | |
| static_cast<double>(display.height) / display.initHeight; | |
| const int animationX = (display.width - animation.width * ratioW) / 2; | |
| const int animationY = (display.height - animation.height * ratioH) / 2; | |
| const int trimWidth = frame.trimWidth * ratioW; | |
| const int trimHeight = frame.trimHeight * ratioH; | |
| const int trimX = frame.trimX * ratioW; | |
| const int trimY = frame.trimY * ratioH; | |
| const int xc = animationX + trimX; | |
| const int yc = animationY + trimY; | |
| projectSceneToWindow(display); | |
| handleViewport(frameDuration, display); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| // specify the y center as ceiling((height - frame.trimHeight) / 2) | |
| // which is equivalent to height - (yc + frame.trimHeight) | |
| const int frameDrawY = display.height - (yc + trimHeight); | |
| glUseProgram(mImageShader); | |
| glUniform1i(mImageTextureLocation, 0); | |
| glUniform1f(mImageFadeLocation, fade); | |
| if (animation.dynamicColoringEnabled) { | |
| glUniform1f(mImageColorProgressLocation, colorProgress); | |
| } | |
| glEnable(GL_BLEND); | |
| drawTexturedQuad(xc, frameDrawY, trimWidth, trimHeight, display); | |
| glDisable(GL_BLEND); | |
| if (mClockEnabled && mTimeIsAccurate && validClock(part)) { | |
| drawClock(animation.clockFont, part.clockPosX, part.clockPosY, display); | |
| } | |
| if (displayProgress) { | |
| int newProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0); | |
| // In case the new progress jumped suddenly, still show an | |
| // increment of 1. | |
| if (lastDisplayedProgress != 100) { | |
| // Artificially sleep 1/10th a second to slow down the animation. | |
| usleep(100000); | |
| if (lastDisplayedProgress < newProgress) { | |
| lastDisplayedProgress++; | |
| } | |
| } | |
| // Put the progress percentage right below the animation. | |
| int posY = animation.height / 3; | |
| int posX = TEXT_CENTER_VALUE; | |
| drawProgress(lastDisplayedProgress, | |
| animation.progressFont, posX, posY, display); | |
| } | |
| eglSwapBuffers(mEgl, display.eglSurface); | |
| } | |
| nsecs_t now = systemTime(); | |
| nsecs_t delay = frameDuration - (now - lastFrame); | |
| //SLOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); | |
| lastFrame = now; | |
| if (delay > 0) { | |
| struct timespec spec; | |
| spec.tv_sec = (now + delay) / 1000000000; | |
| spec.tv_nsec = (now + delay) % 1000000000; | |
| int err; | |
| do { | |
| err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, nullptr); | |
| } while (err == EINTR); | |
| } | |
| checkExit(); | |
| } | |
| int pauseDuration = part.pause * ns2us(frameDuration); | |
| while(pauseDuration > 0 && !exitPending()){ | |
| if (pauseDuration > MAX_CHECK_EXIT_INTERVAL_US) { | |
| usleep(MAX_CHECK_EXIT_INTERVAL_US); | |
| pauseDuration -= MAX_CHECK_EXIT_INTERVAL_US; | |
| } else { | |
| usleep(pauseDuration); | |
| break; | |
| } | |
| checkExit(); | |
| } | |
| if (exitPending() && !part.count && mCurrentInset >= mTargetInset && | |
| !part.hasFadingPhase()) { | |
| if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) { | |
| android::base::SetProperty(PROGRESS_PROP_NAME, "100"); | |
| continue; | |
| } | |
| break; // exit the infinite non-fading part when it has been played at least once | |
| } | |
| } | |
| } | |
| // Free textures created for looping parts now that the animation is done. | |
| for (const Animation::Part& part : animation.parts) { | |
| if (part.count != 1) { | |
| for (const auto& frame : part.frames) { | |
| glDeleteTextures(1, &frame.tid); | |
| } | |
| } | |
| } | |
| ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", | |
| elapsedRealtime()); | |
| return true; | |
| } | |
| void BootAnimation::processDisplayEvents() { | |
| ATRACE_CALL(); | |
| // This will poll mDisplayEventReceiver and if there are new events it'll call | |
| // displayEventCallback synchronously. | |
| mLooper->pollOnce(0); | |
| } | |
| void BootAnimation::handleViewport(nsecs_t timestep, const Display& display) { | |
| ATRACE_CALL(); | |
| if (mShuttingDown || !display.surfaceControl || mTargetInset == 0) { | |
| return; | |
| } | |
| if (mTargetInset < 0) { | |
| // Poll the amount for the top display inset. This will return -1 until persistent properties | |
| // have been loaded. | |
| mTargetInset = | |
| android::base::GetIntProperty("persist.sys.displayinset.top", -1 /* default */, | |
| -1 /* min */, display.height / 2 /* max */); | |
| } | |
| if (mTargetInset <= 0) { | |
| return; | |
| } | |
| if (mCurrentInset < mTargetInset) { | |
| // After the device boots, the inset will effectively be cropped away. We animate this here. | |
| float fraction = static_cast<float>(mCurrentInset) / mTargetInset; | |
| int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset; | |
| SurfaceComposerClient::Transaction() | |
| .setCrop(display.surfaceControl, | |
| Rect(0, interpolatedInset, display.width, display.height)) | |
| .apply(); | |
| } else { | |
| // At the end of the animation, we switch to the viewport that DisplayManager will apply | |
| // later. This changes the coordinate system, and means we must move the surface up by | |
| // the inset amount. | |
| Rect layerStackRect(0, 0, | |
| display.width, | |
| display.height - mTargetInset); | |
| Rect displayRect(0, mTargetInset, | |
| display.width, | |
| display.height); | |
| SurfaceComposerClient::Transaction t; | |
| t.setPosition(display.surfaceControl, 0, -mTargetInset) | |
| .setCrop(display.surfaceControl, | |
| Rect(0, mTargetInset, | |
| display.width, | |
| display.height)); | |
| t.setDisplayProjection(display.displayToken, | |
| ui::ROTATION_0, layerStackRect, displayRect); | |
| t.apply(); | |
| mTargetInset = mCurrentInset = 0; | |
| } | |
| int delta = timestep * mTargetInset / ms2ns(200); | |
| mCurrentInset += delta; | |
| } | |
| void BootAnimation::releaseAnimation(Animation* animation) const { | |
| ATRACE_CALL(); | |
| for (Vector<Animation::Part>::iterator it = animation->parts.begin(), | |
| e = animation->parts.end(); it != e; ++it) { | |
| if (it->animation) | |
| releaseAnimation(it->animation); | |
| } | |
| if (animation->zip) | |
| delete animation->zip; | |
| delete animation; | |
| } | |
| BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) { | |
| ATRACE_CALL(); | |
| if (mLoadedFiles.indexOf(fn) >= 0) { | |
| SLOGE("File \"%s\" is already loaded. Cyclic ref is not allowed", | |
| fn.c_str()); | |
| return nullptr; | |
| } | |
| ZipFileRO *zip = ZipFileRO::open(fn.c_str()); | |
| if (zip == nullptr) { | |
| SLOGE("Failed to open animation zip \"%s\": %s", | |
| fn.c_str(), strerror(errno)); | |
| return nullptr; | |
| } | |
| ALOGD("%s is loaded successfully", fn.c_str()); | |
| Animation *animation = new Animation; | |
| animation->fileName = fn; | |
| animation->zip = zip; | |
| animation->clockFont.map = nullptr; | |
| mLoadedFiles.add(animation->fileName); | |
| parseAnimationDesc(*animation); | |
| if (!preloadZip(*animation)) { | |
| releaseAnimation(animation); | |
| return nullptr; | |
| } | |
| mLoadedFiles.remove(fn); | |
| return animation; | |
| } | |
| bool BootAnimation::updateIsTimeAccurate() { | |
| ATRACE_CALL(); | |
| static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days | |
| static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes | |
| if (mTimeIsAccurate) { | |
| return true; | |
| } | |
| if (mShuttingDown) return true; | |
| struct stat statResult; | |
| if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) { | |
| mTimeFormat12Hour = true; | |
| } | |
| if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) { | |
| mTimeIsAccurate = true; | |
| return true; | |
| } | |
| FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r"); | |
| if (file != nullptr) { | |
| long long lastChangedTime = 0; | |
| fscanf(file, "%lld", &lastChangedTime); | |
| fclose(file); | |
| if (lastChangedTime > 0) { | |
| struct timespec now; | |
| clock_gettime(CLOCK_REALTIME, &now); | |
| // Match the Java timestamp format | |
| long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL); | |
| if (ACCURATE_TIME_EPOCH < rtcNow | |
| && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST) | |
| && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) { | |
| mTimeIsAccurate = true; | |
| } | |
| } | |
| } | |
| return mTimeIsAccurate; | |
| } | |
| BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false), | |
| mInotifyFd(-1), mBootAnimWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {} | |
| BootAnimation::TimeCheckThread::~TimeCheckThread() { | |
| ATRACE_CALL(); | |
| // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD. | |
| close(mInotifyFd); | |
| } | |
| bool BootAnimation::TimeCheckThread::threadLoop() { | |
| ATRACE_CALL(); | |
| bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate | |
| && mBootAnimation->mClockEnabled; | |
| if (!shouldLoop) { | |
| close(mInotifyFd); | |
| mInotifyFd = -1; | |
| } | |
| return shouldLoop; | |
| } | |
| bool BootAnimation::TimeCheckThread::doThreadLoop() { | |
| ATRACE_CALL(); | |
| static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1)); | |
| // Poll instead of doing a blocking read so the Thread can exit if requested. | |
| struct pollfd pfd = { mInotifyFd, POLLIN, 0 }; | |
| ssize_t pollResult = poll(&pfd, 1, 1000); | |
| if (pollResult == 0) { | |
| return true; | |
| } else if (pollResult < 0) { | |
| SLOGE("Could not poll inotify events"); | |
| return false; | |
| } | |
| char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));; | |
| ssize_t length = read(mInotifyFd, buff, BUFF_LEN); | |
| if (length == 0) { | |
| return true; | |
| } else if (length < 0) { | |
| SLOGE("Could not read inotify events"); | |
| return false; | |
| } | |
| const struct inotify_event *event; | |
| for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) { | |
| event = (const struct inotify_event *) ptr; | |
| if (event->wd == mBootAnimWd && strcmp(BOOTANIM_TIME_DIR_NAME, event->name) == 0) { | |
| addTimeDirWatch(); | |
| } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0 | |
| || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) { | |
| return !mBootAnimation->updateIsTimeAccurate(); | |
| } | |
| } | |
| return true; | |
| } | |
| void BootAnimation::TimeCheckThread::addTimeDirWatch() { | |
| ATRACE_CALL(); | |
| mTimeWd = inotify_add_watch(mInotifyFd, BOOTANIM_TIME_DIR_PATH, | |
| IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB); | |
| if (mTimeWd > 0) { | |
| // No need to watch for the time directory to be created if it already exists | |
| inotify_rm_watch(mInotifyFd, mBootAnimWd); | |
| mBootAnimWd = -1; | |
| } | |
| } | |
| status_t BootAnimation::TimeCheckThread::readyToRun() { | |
| ATRACE_CALL(); | |
| mInotifyFd = inotify_init(); | |
| if (mInotifyFd < 0) { | |
| SLOGE("Could not initialize inotify fd"); | |
| return NO_INIT; | |
| } | |
| mBootAnimWd = inotify_add_watch(mInotifyFd, BOOTANIM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB); | |
| if (mBootAnimWd < 0) { | |
| close(mInotifyFd); | |
| mInotifyFd = -1; | |
| SLOGE("Could not add watch for %s: %s", BOOTANIM_DATA_DIR_PATH, strerror(errno)); | |
| return NO_INIT; | |
| } | |
| addTimeDirWatch(); | |
| if (mBootAnimation->updateIsTimeAccurate()) { | |
| close(mInotifyFd); | |
| mInotifyFd = -1; | |
| return ALREADY_EXISTS; | |
| } | |
| return NO_ERROR; | |
| } | |
| // --------------------------------------------------------------------------- | |
| } // namespace android |