|  | /* | 
|  | * Copyright (C) 2009-2012 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.renderscript; | 
|  |  | 
|  | import android.compat.annotation.UnsupportedAppUsage; | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system. | 
|  | * | 
|  | * @deprecated Renderscript has been deprecated in API level 31. Please refer to the <a | 
|  | * href="https://developer.android.com/guide/topics/renderscript/migration-guide">migration | 
|  | * guide</a> for the proposed alternatives. | 
|  | **/ | 
|  | @Deprecated | 
|  | public class Matrix4f { | 
|  |  | 
|  | /** | 
|  | * Creates a new identity 4x4 matrix | 
|  | */ | 
|  | public Matrix4f() { | 
|  | mMat = new float[16]; | 
|  | loadIdentity(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Creates a new matrix and sets its values from the given | 
|  | * parameter | 
|  | * | 
|  | * @param dataArray values to set the matrix to, must be 16 | 
|  | *                  floats long | 
|  | */ | 
|  | public Matrix4f(float[] dataArray) { | 
|  | mMat = new float[16]; | 
|  | System.arraycopy(dataArray, 0, mMat, 0, mMat.length); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return a reference to the internal array representing matrix | 
|  | * values. Modifying this array will also change the matrix | 
|  | * | 
|  | * @return internal array representing the matrix | 
|  | */ | 
|  | public float[] getArray() { | 
|  | return mMat; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the value for a given row and column | 
|  | * | 
|  | * @param x column of the value to return | 
|  | * @param y row of the value to return | 
|  | * | 
|  | * @return value in the yth row and xth column | 
|  | */ | 
|  | public float get(int x, int y) { | 
|  | return mMat[x*4 + y]; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the value for a given row and column | 
|  | * | 
|  | * @param x column of the value to set | 
|  | * @param y row of the value to set | 
|  | */ | 
|  | public void set(int x, int y, float v) { | 
|  | mMat[x*4 + y] = v; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the matrix values to identity | 
|  | */ | 
|  | public void loadIdentity() { | 
|  | mMat[0] = 1; | 
|  | mMat[1] = 0; | 
|  | mMat[2] = 0; | 
|  | mMat[3] = 0; | 
|  |  | 
|  | mMat[4] = 0; | 
|  | mMat[5] = 1; | 
|  | mMat[6] = 0; | 
|  | mMat[7] = 0; | 
|  |  | 
|  | mMat[8] = 0; | 
|  | mMat[9] = 0; | 
|  | mMat[10] = 1; | 
|  | mMat[11] = 0; | 
|  |  | 
|  | mMat[12] = 0; | 
|  | mMat[13] = 0; | 
|  | mMat[14] = 0; | 
|  | mMat[15] = 1; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the values of the matrix to those of the parameter | 
|  | * | 
|  | * @param src matrix to load the values from | 
|  | */ | 
|  | public void load(Matrix4f src) { | 
|  | System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the values of the matrix to those of the parameter | 
|  | * | 
|  | * @param src matrix to load the values from | 
|  | * @hide | 
|  | */ | 
|  | public void load(Matrix3f src) { | 
|  | mMat[0] = src.mMat[0]; | 
|  | mMat[1] = src.mMat[1]; | 
|  | mMat[2] = src.mMat[2]; | 
|  | mMat[3] = 0; | 
|  |  | 
|  | mMat[4] = src.mMat[3]; | 
|  | mMat[5] = src.mMat[4]; | 
|  | mMat[6] = src.mMat[5]; | 
|  | mMat[7] = 0; | 
|  |  | 
|  | mMat[8] = src.mMat[6]; | 
|  | mMat[9] = src.mMat[7]; | 
|  | mMat[10] = src.mMat[8]; | 
|  | mMat[11] = 0; | 
|  |  | 
|  | mMat[12] = 0; | 
|  | mMat[13] = 0; | 
|  | mMat[14] = 0; | 
|  | mMat[15] = 1; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets current values to be a rotation matrix of certain angle | 
|  | * about a given axis | 
|  | * | 
|  | * @param rot angle of rotation | 
|  | * @param x rotation axis x | 
|  | * @param y rotation axis y | 
|  | * @param z rotation axis z | 
|  | */ | 
|  | public void loadRotate(float rot, float x, float y, float z) { | 
|  | float c, s; | 
|  | mMat[3] = 0; | 
|  | mMat[7] = 0; | 
|  | mMat[11]= 0; | 
|  | mMat[12]= 0; | 
|  | mMat[13]= 0; | 
|  | mMat[14]= 0; | 
|  | mMat[15]= 1; | 
|  | rot *= (float)(java.lang.Math.PI / 180.0f); | 
|  | c = (float)java.lang.Math.cos(rot); | 
|  | s = (float)java.lang.Math.sin(rot); | 
|  |  | 
|  | float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z); | 
|  | if (!(len != 1)) { | 
|  | float recipLen = 1.f / len; | 
|  | x *= recipLen; | 
|  | y *= recipLen; | 
|  | z *= recipLen; | 
|  | } | 
|  | float nc = 1.0f - c; | 
|  | float xy = x * y; | 
|  | float yz = y * z; | 
|  | float zx = z * x; | 
|  | float xs = x * s; | 
|  | float ys = y * s; | 
|  | float zs = z * s; | 
|  | mMat[ 0] = x*x*nc +  c; | 
|  | mMat[ 4] =  xy*nc - zs; | 
|  | mMat[ 8] =  zx*nc + ys; | 
|  | mMat[ 1] =  xy*nc + zs; | 
|  | mMat[ 5] = y*y*nc +  c; | 
|  | mMat[ 9] =  yz*nc - xs; | 
|  | mMat[ 2] =  zx*nc - ys; | 
|  | mMat[ 6] =  yz*nc + xs; | 
|  | mMat[10] = z*z*nc +  c; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets current values to be a scale matrix of given dimensions | 
|  | * | 
|  | * @param x scale component x | 
|  | * @param y scale component y | 
|  | * @param z scale component z | 
|  | */ | 
|  | public void loadScale(float x, float y, float z) { | 
|  | loadIdentity(); | 
|  | mMat[0] = x; | 
|  | mMat[5] = y; | 
|  | mMat[10] = z; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets current values to be a translation matrix of given | 
|  | * dimensions | 
|  | * | 
|  | * @param x translation component x | 
|  | * @param y translation component y | 
|  | * @param z translation component z | 
|  | */ | 
|  | public void loadTranslate(float x, float y, float z) { | 
|  | loadIdentity(); | 
|  | mMat[12] = x; | 
|  | mMat[13] = y; | 
|  | mMat[14] = z; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets current values to be the result of multiplying two given | 
|  | * matrices | 
|  | * | 
|  | * @param lhs left hand side matrix | 
|  | * @param rhs right hand side matrix | 
|  | */ | 
|  | public void loadMultiply(Matrix4f lhs, Matrix4f rhs) { | 
|  | for (int i=0 ; i<4 ; i++) { | 
|  | float ri0 = 0; | 
|  | float ri1 = 0; | 
|  | float ri2 = 0; | 
|  | float ri3 = 0; | 
|  | for (int j=0 ; j<4 ; j++) { | 
|  | float rhs_ij = rhs.get(i,j); | 
|  | ri0 += lhs.get(j,0) * rhs_ij; | 
|  | ri1 += lhs.get(j,1) * rhs_ij; | 
|  | ri2 += lhs.get(j,2) * rhs_ij; | 
|  | ri3 += lhs.get(j,3) * rhs_ij; | 
|  | } | 
|  | set(i,0, ri0); | 
|  | set(i,1, ri1); | 
|  | set(i,2, ri2); | 
|  | set(i,3, ri3); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set current values to be an orthographic projection matrix | 
|  | * | 
|  | * @param l location of the left vertical clipping plane | 
|  | * @param r location of the right vertical clipping plane | 
|  | * @param b location of the bottom horizontal clipping plane | 
|  | * @param t location of the top horizontal clipping plane | 
|  | * @param n location of the near clipping plane | 
|  | * @param f location of the far clipping plane | 
|  | */ | 
|  | public void loadOrtho(float l, float r, float b, float t, float n, float f) { | 
|  | loadIdentity(); | 
|  | mMat[0] = 2 / (r - l); | 
|  | mMat[5] = 2 / (t - b); | 
|  | mMat[10]= -2 / (f - n); | 
|  | mMat[12]= -(r + l) / (r - l); | 
|  | mMat[13]= -(t + b) / (t - b); | 
|  | mMat[14]= -(f + n) / (f - n); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set current values to be an orthographic projection matrix | 
|  | * with the right and bottom clipping planes set to the given | 
|  | * values. Left and top clipping planes are set to 0. Near and | 
|  | * far are set to -1, 1 respectively | 
|  | * | 
|  | * @param w location of the right vertical clipping plane | 
|  | * @param h location of the bottom horizontal clipping plane | 
|  | * | 
|  | */ | 
|  | public void loadOrthoWindow(int w, int h) { | 
|  | loadOrtho(0,w, h,0, -1,1); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets current values to be a perspective projection matrix | 
|  | * | 
|  | * @param l location of the left vertical clipping plane | 
|  | * @param r location of the right vertical clipping plane | 
|  | * @param b location of the bottom horizontal clipping plane | 
|  | * @param t location of the top horizontal clipping plane | 
|  | * @param n location of the near clipping plane, must be positive | 
|  | * @param f location of the far clipping plane, must be positive | 
|  | * | 
|  | */ | 
|  | public void loadFrustum(float l, float r, float b, float t, float n, float f) { | 
|  | loadIdentity(); | 
|  | mMat[0] = 2 * n / (r - l); | 
|  | mMat[5] = 2 * n / (t - b); | 
|  | mMat[8] = (r + l) / (r - l); | 
|  | mMat[9] = (t + b) / (t - b); | 
|  | mMat[10]= -(f + n) / (f - n); | 
|  | mMat[11]= -1; | 
|  | mMat[14]= -2*f*n / (f - n); | 
|  | mMat[15]= 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets current values to be a perspective projection matrix | 
|  | * | 
|  | * @param fovy vertical field of view angle in degrees | 
|  | * @param aspect aspect ratio of the screen | 
|  | * @param near near cliping plane, must be positive | 
|  | * @param far far clipping plane, must be positive | 
|  | */ | 
|  | public void loadPerspective(float fovy, float aspect, float near, float far) { | 
|  | float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); | 
|  | float bottom = -top; | 
|  | float left = bottom * aspect; | 
|  | float right = top * aspect; | 
|  | loadFrustum(left, right, bottom, top, near, far); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Helper function to set the current values to a perspective | 
|  | * projection matrix with aspect ratio defined by the parameters | 
|  | * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0 | 
|  | * | 
|  | * @param w screen width | 
|  | * @param h screen height | 
|  | */ | 
|  | public void loadProjectionNormalized(int w, int h) { | 
|  | // range -1,1 in the narrow axis at z = 0. | 
|  | Matrix4f m1 = new Matrix4f(); | 
|  | Matrix4f m2 = new Matrix4f(); | 
|  |  | 
|  | if(w > h) { | 
|  | float aspect = ((float)w) / h; | 
|  | m1.loadFrustum(-aspect,aspect,  -1,1,  1,100); | 
|  | } else { | 
|  | float aspect = ((float)h) / w; | 
|  | m1.loadFrustum(-1,1, -aspect,aspect, 1,100); | 
|  | } | 
|  |  | 
|  | m2.loadRotate(180, 0, 1, 0); | 
|  | m1.loadMultiply(m1, m2); | 
|  |  | 
|  | m2.loadScale(-2, 2, 1); | 
|  | m1.loadMultiply(m1, m2); | 
|  |  | 
|  | m2.loadTranslate(0, 0, 2); | 
|  | m1.loadMultiply(m1, m2); | 
|  |  | 
|  | load(m1); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Post-multiplies the current matrix by a given parameter | 
|  | * | 
|  | * @param rhs right hand side to multiply by | 
|  | */ | 
|  | public void multiply(Matrix4f rhs) { | 
|  | Matrix4f tmp = new Matrix4f(); | 
|  | tmp.loadMultiply(this, rhs); | 
|  | load(tmp); | 
|  | } | 
|  | /** | 
|  | * Modifies the current matrix by post-multiplying it with a | 
|  | * rotation matrix of certain angle about a given axis | 
|  | * | 
|  | * @param rot angle of rotation | 
|  | * @param x rotation axis x | 
|  | * @param y rotation axis y | 
|  | * @param z rotation axis z | 
|  | */ | 
|  | public void rotate(float rot, float x, float y, float z) { | 
|  | Matrix4f tmp = new Matrix4f(); | 
|  | tmp.loadRotate(rot, x, y, z); | 
|  | multiply(tmp); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Modifies the current matrix by post-multiplying it with a | 
|  | * scale matrix of given dimensions | 
|  | * | 
|  | * @param x scale component x | 
|  | * @param y scale component y | 
|  | * @param z scale component z | 
|  | */ | 
|  | public void scale(float x, float y, float z) { | 
|  | Matrix4f tmp = new Matrix4f(); | 
|  | tmp.loadScale(x, y, z); | 
|  | multiply(tmp); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Modifies the current matrix by post-multiplying it with a | 
|  | * translation matrix of given dimensions | 
|  | * | 
|  | * @param x translation component x | 
|  | * @param y translation component y | 
|  | * @param z translation component z | 
|  | */ | 
|  | public void translate(float x, float y, float z) { | 
|  | Matrix4f tmp = new Matrix4f(); | 
|  | tmp.loadTranslate(x, y, z); | 
|  | multiply(tmp); | 
|  | } | 
|  | private float computeCofactor(int i, int j) { | 
|  | int c0 = (i+1) % 4; | 
|  | int c1 = (i+2) % 4; | 
|  | int c2 = (i+3) % 4; | 
|  | int r0 = (j+1) % 4; | 
|  | int r1 = (j+2) % 4; | 
|  | int r2 = (j+3) % 4; | 
|  |  | 
|  | float minor = (mMat[c0 + 4*r0] * (mMat[c1 + 4*r1] * mMat[c2 + 4*r2] - | 
|  | mMat[c1 + 4*r2] * mMat[c2 + 4*r1])) | 
|  | - (mMat[c0 + 4*r1] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r2] - | 
|  | mMat[c1 + 4*r2] * mMat[c2 + 4*r0])) | 
|  | + (mMat[c0 + 4*r2] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r1] - | 
|  | mMat[c1 + 4*r1] * mMat[c2 + 4*r0])); | 
|  |  | 
|  | float cofactor = ((i+j) & 1) != 0 ? -minor : minor; | 
|  | return cofactor; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the current matrix to its inverse | 
|  | */ | 
|  | public boolean inverse() { | 
|  |  | 
|  | Matrix4f result = new Matrix4f(); | 
|  |  | 
|  | for (int i = 0; i < 4; ++i) { | 
|  | for (int j = 0; j < 4; ++j) { | 
|  | result.mMat[4*i + j] = computeCofactor(i, j); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Dot product of 0th column of source and 0th row of result | 
|  | float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[1] + | 
|  | mMat[8]*result.mMat[2] + mMat[12]*result.mMat[3]; | 
|  |  | 
|  | if (Math.abs(det) < 1e-6) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | det = 1.0f / det; | 
|  | for (int i = 0; i < 16; ++i) { | 
|  | mMat[i] = result.mMat[i] * det; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the current matrix to its inverse transpose | 
|  | */ | 
|  | public boolean inverseTranspose() { | 
|  |  | 
|  | Matrix4f result = new Matrix4f(); | 
|  |  | 
|  | for (int i = 0; i < 4; ++i) { | 
|  | for (int j = 0; j < 4; ++j) { | 
|  | result.mMat[4*j + i] = computeCofactor(i, j); | 
|  | } | 
|  | } | 
|  |  | 
|  | float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[4] + | 
|  | mMat[8]*result.mMat[8] + mMat[12]*result.mMat[12]; | 
|  |  | 
|  | if (Math.abs(det) < 1e-6) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | det = 1.0f / det; | 
|  | for (int i = 0; i < 16; ++i) { | 
|  | mMat[i] = result.mMat[i] * det; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the current matrix to its transpose | 
|  | */ | 
|  | public void transpose() { | 
|  | for(int i = 0; i < 3; ++i) { | 
|  | for(int j = i + 1; j < 4; ++j) { | 
|  | float temp = mMat[i*4 + j]; | 
|  | mMat[i*4 + j] = mMat[j*4 + i]; | 
|  | mMat[j*4 + i] = temp; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | @UnsupportedAppUsage | 
|  | final float[] mMat; | 
|  | } |