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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.systemui.statusbar;
import android.view.View;
import com.android.systemui.Interpolators;
import com.android.systemui.R;
import com.android.systemui.statusbar.notification.stack.StackStateAnimator;
/**
* A helper to fade views in and out.
*/
public class CrossFadeHelper {
public static final long ANIMATION_DURATION_LENGTH = 210;
public static void fadeOut(final View view) {
fadeOut(view, null);
}
public static void fadeOut(final View view, final Runnable endRunnable) {
fadeOut(view, ANIMATION_DURATION_LENGTH, 0, endRunnable);
}
public static void fadeOut(final View view, long duration, int delay,
final Runnable endRunnable) {
view.animate().cancel();
view.animate()
.alpha(0f)
.setDuration(duration)
.setInterpolator(Interpolators.ALPHA_OUT)
.setStartDelay(delay)
.withEndAction(new Runnable() {
@Override
public void run() {
if (endRunnable != null) {
endRunnable.run();
}
view.setVisibility(View.INVISIBLE);
}
});
if (view.hasOverlappingRendering()) {
view.animate().withLayer();
}
}
public static void fadeOut(View view, float fadeOutAmount) {
fadeOut(view, fadeOutAmount, true /* remap */);
}
/**
* Fade out a view by a given progress amount
* @param view the view to fade out
* @param fadeOutAmount how much the view is faded out. 0 means not at all and 1 means fully
* faded out
* @param remap whether the fade amount should be remapped to the shorter duration
* {@link #ANIMATION_DURATION_LENGTH} from the normal fade duration
* {@link StackStateAnimator#ANIMATION_DURATION_STANDARD} in order to have a faster fading.
*
* @see #fadeIn(View, float, boolean)
*/
public static void fadeOut(View view, float fadeOutAmount, boolean remap) {
view.animate().cancel();
if (fadeOutAmount == 1.0f) {
view.setVisibility(View.INVISIBLE);
} else if (view.getVisibility() == View.INVISIBLE) {
view.setVisibility(View.VISIBLE);
}
if (remap) {
fadeOutAmount = mapToFadeDuration(fadeOutAmount);
}
float alpha = Interpolators.ALPHA_OUT.getInterpolation(1.0f - fadeOutAmount);
view.setAlpha(alpha);
updateLayerType(view, alpha);
}
private static float mapToFadeDuration(float fadeOutAmount) {
// Assuming a linear interpolator, we can easily map it to our new duration
float endPoint = (float) ANIMATION_DURATION_LENGTH
/ (float) StackStateAnimator.ANIMATION_DURATION_STANDARD;
return Math.min(fadeOutAmount / endPoint, 1.0f);
}
private static void updateLayerType(View view, float alpha) {
if (view.hasOverlappingRendering() && alpha > 0.0f && alpha < 1.0f) {
if (view.getLayerType() != View.LAYER_TYPE_HARDWARE) {
view.setLayerType(View.LAYER_TYPE_HARDWARE, null);
view.setTag(R.id.cross_fade_layer_type_changed_tag, true);
}
} else if (view.getLayerType() == View.LAYER_TYPE_HARDWARE
&& view.getTag(R.id.cross_fade_layer_type_changed_tag) != null) {
if (view.getTag(R.id.cross_fade_layer_type_changed_tag) != null) {
view.setLayerType(View.LAYER_TYPE_NONE, null);
}
}
}
public static void fadeIn(final View view) {
fadeIn(view, ANIMATION_DURATION_LENGTH, 0);
}
public static void fadeIn(final View view, long duration, int delay) {
view.animate().cancel();
if (view.getVisibility() == View.INVISIBLE) {
view.setAlpha(0.0f);
view.setVisibility(View.VISIBLE);
}
view.animate()
.alpha(1f)
.setDuration(duration)
.setStartDelay(delay)
.setInterpolator(Interpolators.ALPHA_IN)
.withEndAction(null);
if (view.hasOverlappingRendering() && view.getLayerType() != View.LAYER_TYPE_HARDWARE) {
view.animate().withLayer();
}
}
public static void fadeIn(View view, float fadeInAmount) {
fadeIn(view, fadeInAmount, true /* remap */);
}
/**
* Fade in a view by a given progress amount
* @param view the view to fade in
* @param fadeInAmount how much the view is faded in. 0 means not at all and 1 means fully
* faded in.
* @param remap whether the fade amount should be remapped to the shorter duration
* {@link #ANIMATION_DURATION_LENGTH} from the normal fade duration
* {@link StackStateAnimator#ANIMATION_DURATION_STANDARD} in order to have a faster fading.
*
* @see #fadeOut(View, float, boolean)
*/
public static void fadeIn(View view, float fadeInAmount, boolean remap) {
view.animate().cancel();
if (view.getVisibility() == View.INVISIBLE) {
view.setVisibility(View.VISIBLE);
}
if (remap) {
fadeInAmount = mapToFadeDuration(fadeInAmount);
}
float alpha = Interpolators.ALPHA_IN.getInterpolation(fadeInAmount);
view.setAlpha(alpha);
updateLayerType(view, alpha);
}
}