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// Copyright (C) 2011 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma version(1)
#pragma rs java_package_name(com.android.perftest)
#include "rs_graphics.rsh"
#include "shader_def.rsh"
#include "subtest_def.rsh"
// Parameters for galaxy live wallpaper
rs_allocation gTSpace;
rs_allocation gTLight1;
rs_allocation gTFlares;
rs_mesh gParticlesMesh;
rs_program_fragment gPFBackground;
rs_program_fragment gPFStars;
rs_program_vertex gPVStars;
rs_program_vertex gPVBkProj;
rs_program_store gPSLights;
float gXOffset = 0.5f;
#define ELLIPSE_RATIO 0.892f
#define PI 3.1415f
#define TWO_PI 6.283f
#define ELLIPSE_TWIST 0.023333333f
static float angle = 50.f;
static int gOldWidth;
static int gOldHeight;
static int gWidth;
static int gHeight;
static float gSpeed[12000];
static int gGalaxyRadius = 300;
static rs_allocation gParticlesBuffer;
typedef struct __attribute__((packed, aligned(4))) Particle {
uchar4 color;
float3 position;
} Particle_t;
Particle_t *Particles;
typedef struct VpConsts {
rs_matrix4x4 Proj;
rs_matrix4x4 MVP;
} VpConsts_t;
VpConsts_t *vpConstants;
// End of parameters for galaxy live wallpaper
rs_program_vertex gProgVertex;
rs_program_fragment gProgFragmentColor;
rs_program_fragment gProgFragmentTexture;
rs_program_store gProgStoreBlendAlpha;
rs_allocation gTexOpaque;
rs_allocation gTexTorus;
rs_allocation gTexGlobe;
typedef struct ListAllocs_s {
rs_allocation item;
} ListAllocs;
ListAllocs *gTexList100;
ListAllocs *gSampleTextList100;
ListAllocs *gListViewText;
rs_mesh gSingleMesh;
rs_font gFontSans;
rs_sampler gLinearClamp;
typedef struct UiTestData_s {
int testId;
int user1;
int user2;
int user3;
} UiTestData;
UiTestData *gData;
static float gDt = 0;
void init() {
}
static int gRenderSurfaceW;
static int gRenderSurfaceH;
static void bindProgramVertexOrtho() {
// Default vertex shader
rsgBindProgramVertex(gProgVertex);
// Setup the projection matrix
rs_matrix4x4 proj;
rsMatrixLoadOrtho(&proj, 0, gRenderSurfaceW, gRenderSurfaceH, 0, -500, 500);
rsgProgramVertexLoadProjectionMatrix(&proj);
}
/**
* Methods to draw the galaxy live wall paper
*/
static float mapf(float minStart, float minStop, float maxStart, float maxStop, float value) {
return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart));
}
/**
* Helper function to generate the stars.
*/
static float randomGauss() {
float x1;
float x2;
float w = 2.f;
while (w >= 1.0f) {
x1 = rsRand(2.0f) - 1.0f;
x2 = rsRand(2.0f) - 1.0f;
w = x1 * x1 + x2 * x2;
}
w = sqrt(-2.0f * log(w) / w);
return x1 * w;
}
/**
* Generates the properties for a given star.
*/
static void createParticle(Particle_t *part, int idx, float scale) {
float d = fabs(randomGauss()) * gGalaxyRadius * 0.5f + rsRand(64.0f);
float id = d / gGalaxyRadius;
float z = randomGauss() * 0.4f * (1.0f - id);
float p = -d * ELLIPSE_TWIST;
if (d < gGalaxyRadius * 0.33f) {
part->color.x = (uchar) (220 + id * 35);
part->color.y = 220;
part->color.z = 220;
} else {
part->color.x = 180;
part->color.y = 180;
part->color.z = (uchar) clamp(140.f + id * 115.f, 140.f, 255.f);
}
// Stash point size * 10 in Alpha
part->color.w = (uchar) (rsRand(1.2f, 2.1f) * 60);
if (d > gGalaxyRadius * 0.15f) {
z *= 0.6f * (1.0f - id);
} else {
z *= 0.72f;
}
// Map to the projection coordinates (viewport.x = -1.0 -> 1.0)
d = mapf(-4.0f, gGalaxyRadius + 4.0f, 0.0f, scale, d);
part->position.x = rsRand(TWO_PI);
part->position.y = d;
gSpeed[idx] = rsRand(0.0015f, 0.0025f) * (0.5f + (scale / d)) * 0.8f;
part->position.z = z / 5.0f;
}
/**
* Initialize all the starts, called from Java
*/
void initParticles() {
Particle_t *part = Particles;
float scale = gGalaxyRadius / (gWidth * 0.5f);
int count = rsAllocationGetDimX(gParticlesBuffer);
for (int i = 0; i < count; i ++) {
createParticle(part, i, scale);
part++;
}
}
static void drawSpace() {
rsgBindProgramFragment(gPFBackground);
rsgBindTexture(gPFBackground, 0, gTSpace);
rsgDrawQuadTexCoords(
0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
gWidth, 0.0f, 0.0f, 2.0f, 1.0f,
gWidth, gHeight, 0.0f, 2.0f, 0.0f,
0.0f, gHeight, 0.0f, 0.0f, 0.0f);
}
static void drawLights() {
rsgBindProgramVertex(gPVBkProj);
rsgBindProgramFragment(gPFBackground);
rsgBindTexture(gPFBackground, 0, gTLight1);
float scale = 512.0f / gWidth;
float x = -scale - scale * 0.05f;
float y = -scale;
scale *= 2.0f;
rsgDrawQuad(x, y, 0.0f,
x + scale * 1.1f, y, 0.0f,
x + scale * 1.1f, y + scale, 0.0f,
x, y + scale, 0.0f);
}
static void drawParticles(float offset) {
float a = offset * angle;
float absoluteAngle = fabs(a);
rs_matrix4x4 matrix;
rsMatrixLoadTranslate(&matrix, 0.0f, 0.0f, 10.0f - 6.0f * absoluteAngle / 50.0f);
if (gHeight > gWidth) {
rsMatrixScale(&matrix, 6.6f, 6.0f, 1.0f);
} else {
rsMatrixScale(&matrix, 12.6f, 12.0f, 1.0f);
}
rsMatrixRotate(&matrix, absoluteAngle, 1.0f, 0.0f, 0.0f);
rsMatrixRotate(&matrix, a, 0.0f, 0.4f, 0.1f);
rsMatrixLoad(&vpConstants->MVP, &vpConstants->Proj);
rsMatrixMultiply(&vpConstants->MVP, &matrix);
rsgAllocationSyncAll(rsGetAllocation(vpConstants));
rsgBindProgramVertex(gPVStars);
rsgBindProgramFragment(gPFStars);
rsgBindProgramStore(gPSLights);
rsgBindTexture(gPFStars, 0, gTFlares);
Particle_t *vtx = Particles;
int count = rsAllocationGetDimX(gParticlesBuffer);
for (int i = 0; i < count; i++) {
vtx->position.x = vtx->position.x + gSpeed[i];
vtx++;
}
rsgDrawMesh(gParticlesMesh);
}
/* end of methods for drawing galaxy */
// Display sample images in a mesh with different texture
static void displayIcons(int meshMode) {
bindProgramVertexOrtho();
// Fragment shader with texture
rsgBindProgramStore(gProgStoreBlendAlpha);
rsgBindProgramFragment(gProgFragmentTexture);
rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
rsgBindTexture(gProgFragmentTexture, 0, gTexTorus);
rsgDrawQuadTexCoords(
0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, gRenderSurfaceH, 0.0f, 0.0f, 1.0f,
gRenderSurfaceW, gRenderSurfaceH, 0.0f, 1.0f, 1.0f,
gRenderSurfaceW, 0.0f, 0.0f, 1.0f, 0.0f);
int meshCount = (int)pow(10.0f, (float)(meshMode + 1));
float wSize = gRenderSurfaceW/(float)meshCount;
float hSize = gRenderSurfaceH/(float)meshCount;
rs_matrix4x4 matrix;
rsMatrixLoadScale(&matrix, wSize, hSize, 1.0);
float yPos = 0;
float yPad = hSize / 2;
float xPad = wSize / 2;
for (int y = 0; y < meshCount; y++) {
yPos = y * hSize + yPad;
float xPos = 0;
for (int x = 0; x < meshCount; x++) {
xPos = x * wSize + xPad;
rs_matrix4x4 transMatrix;
rsMatrixLoadTranslate(&transMatrix, xPos, yPos, 0);
rsMatrixMultiply(&transMatrix, &matrix);
rsgProgramVertexLoadModelMatrix(&transMatrix);
int i = (x + y * meshCount) % 100;
rsgBindTexture(gProgFragmentTexture, 0, gTexList100[i].item);
rsgDrawMesh(gSingleMesh);
}
}
}
// Draw meshes in a single page with top left corner coordinates (xStart, yStart)
static void drawMeshInPage(float xStart, float yStart, int wResolution, int hResolution) {
// Draw wResolution * hResolution meshes in one page
float wMargin = 100.0f;
float hMargin = 100.0f;
float xPad = 50.0f;
float yPad = 20.0f;
float size = 100.0f; // size of images
// font info
rs_font font = gFontSans;
rsgBindFont(font);
rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
// Measure text size
int left = 0, right = 0, top = 0, bottom = 0;
rsgMeasureText(gSampleTextList100[0].item, &left, &right, &top, &bottom);
float textHeight = (float)(top - bottom);
float textWidth = (float)(right - left);
rs_matrix4x4 matrix;
rsMatrixLoadScale(&matrix, size, size, 1.0);
for (int y = 0; y < hResolution; y++) {
float yPos = yStart + hMargin + y * size + y * yPad;
for (int x = 0; x < wResolution; x++) {
float xPos = xStart + wMargin + x * size + x * xPad;
rs_matrix4x4 transMatrix;
rsMatrixLoadTranslate(&transMatrix, xPos + size/2, yPos + size/2, 0);
rsMatrixMultiply(&transMatrix, &matrix); // scale the mesh
rsgProgramVertexLoadModelMatrix(&transMatrix);
int i = (y * wResolution + x) % 100;
rsgBindTexture(gProgFragmentTexture, 0, gTexList100[i].item);
rsgDrawMesh(gSingleMesh);
rsgDrawText(gSampleTextList100[i].item, xPos, yPos + size + yPad/2 + textHeight);
}
}
}
// Display both images and text as shown in launcher and homepage
// meshMode will decide how many pages we draw
// meshMode = 0: draw 3 pages of meshes
// meshMode = 1: draw 5 pages of meshes
static void displayImageWithText(int wResolution, int hResolution, int meshMode) {
bindProgramVertexOrtho();
// Fragment shader with texture
rsgBindProgramStore(gProgStoreBlendAlpha);
rsgBindProgramFragment(gProgFragmentTexture);
rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
drawMeshInPage(0, 0, wResolution, hResolution);
drawMeshInPage(-1.0f*gRenderSurfaceW, 0, wResolution, hResolution);
drawMeshInPage(1.0f*gRenderSurfaceW, 0, wResolution, hResolution);
if (meshMode == 1) {
// draw another two pages of meshes
drawMeshInPage(-2.0f*gRenderSurfaceW, 0, wResolution, hResolution);
drawMeshInPage(2.0f*gRenderSurfaceW, 0, wResolution, hResolution);
}
}
// Display a list of text as the list view
static void displayListView() {
// set text color
rsgFontColor(0.9f, 0.9f, 0.9f, 1.0f);
rsgBindFont(gFontSans);
// get the size of the list
rs_allocation textAlloc;
textAlloc = rsGetAllocation(gListViewText);
int allocSize = rsAllocationGetDimX(textAlloc);
int listItemHeight = 80;
int yOffset = listItemHeight;
// set the color for the list divider
rsgBindProgramFragment(gProgFragmentColor);
rsgProgramFragmentConstantColor(gProgFragmentColor, 1.0, 1.0, 1.0, 1);
// draw the list with divider
for (int i = 0; i < allocSize; i++) {
if (yOffset - listItemHeight > gRenderSurfaceH) {
break;
}
rsgDrawRect(0, yOffset - 1, gRenderSurfaceW, yOffset, 0);
rsgDrawText(gListViewText[i].item, 20, yOffset - 10);
yOffset += listItemHeight;
}
}
static void drawGalaxy() {
rsgClearColor(0.f, 0.f, 0.f, 1.f);
gParticlesBuffer = rsGetAllocation(Particles);
rsgBindProgramFragment(gPFBackground);
gWidth = rsgGetWidth();
gHeight = rsgGetHeight();
if ((gWidth != gOldWidth) || (gHeight != gOldHeight)) {
initParticles();
gOldWidth = gWidth;
gOldHeight = gHeight;
}
float offset = mix(-1.0f, 1.0f, gXOffset);
drawSpace();
drawParticles(offset);
drawLights();
}
// Display images and text with live wallpaper in the background
static void displayLiveWallPaper(int wResolution, int hResolution) {
bindProgramVertexOrtho();
drawGalaxy();
rsgBindProgramVertex(gProgVertex);
rsgBindProgramStore(gProgStoreBlendAlpha);
rsgBindProgramFragment(gProgFragmentTexture);
rsgBindSampler(gProgFragmentTexture, 0, gLinearClamp);
drawMeshInPage(0, 0, wResolution, hResolution);
drawMeshInPage(-1.0f*gRenderSurfaceW, 0, wResolution, hResolution);
drawMeshInPage(1.0f*gRenderSurfaceW, 0, wResolution, hResolution);
drawMeshInPage(-2.0f*gRenderSurfaceW, 0, wResolution, hResolution);
drawMeshInPage(2.0f*gRenderSurfaceW, 0, wResolution, hResolution);
}
void root(const void *v_in, void *v_out, const void *usrData, uint32_t x, uint32_t y) {
TestData *testData = (TestData*)usrData;
gRenderSurfaceW = testData->renderSurfaceW;
gRenderSurfaceH = testData->renderSurfaceH;
gDt = testData->dt;
gData = (UiTestData*)v_in;
switch(gData->testId) {
case 0:
displayIcons(gData->user1);
break;
case 1:
displayImageWithText(gData->user1, gData->user2, gData->user3);
break;
case 2:
displayListView();
break;
case 3:
displayLiveWallPaper(gData->user1, gData->user2);
break;
default:
rsDebug("Wrong test number", 0);
break;
}
}