|  | /* | 
|  | * Copyright (C) 2011 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "OpenGLRenderer" | 
|  |  | 
|  | #include <ui/Rect.h> | 
|  |  | 
|  | #include <private/hwui/DrawGlInfo.h> | 
|  |  | 
|  | #include "LayerCache.h" | 
|  | #include "LayerRenderer.h" | 
|  | #include "Matrix.h" | 
|  | #include "Properties.h" | 
|  | #include "Rect.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Rendering | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) { | 
|  | } | 
|  |  | 
|  | LayerRenderer::~LayerRenderer() { | 
|  | } | 
|  |  | 
|  | void LayerRenderer::setViewport(int width, int height) { | 
|  | initViewport(width, height); | 
|  | } | 
|  |  | 
|  | status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom, | 
|  | bool opaque) { | 
|  | LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo()); | 
|  |  | 
|  | const float width = mLayer->layer.getWidth(); | 
|  | const float height = mLayer->layer.getHeight(); | 
|  |  | 
|  | Rect dirty(left, top, right, bottom); | 
|  | if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && | 
|  | dirty.right >= width && dirty.bottom >= height)) { | 
|  | mLayer->region.clear(); | 
|  | dirty.set(0.0f, 0.0f, width, height); | 
|  | } else { | 
|  | dirty.intersect(0.0f, 0.0f, width, height); | 
|  | android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); | 
|  | mLayer->region.subtractSelf(r); | 
|  | } | 
|  |  | 
|  | return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); | 
|  | } | 
|  |  | 
|  | status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) { | 
|  | if (mLayer->isDirty()) { | 
|  | getCaches().disableScissor(); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | getCaches().resetScissor(); | 
|  | mLayer->setDirty(false); | 
|  |  | 
|  | return DrawGlInfo::kStatusDone; | 
|  | } | 
|  |  | 
|  | return OpenGLRenderer::clear(left, top, right, bottom, opaque); | 
|  | } | 
|  |  | 
|  | void LayerRenderer::finish() { | 
|  | OpenGLRenderer::finish(); | 
|  |  | 
|  | generateMesh(); | 
|  |  | 
|  | LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); | 
|  |  | 
|  | // No need to unbind our FBO, this will be taken care of by the caller | 
|  | // who will invoke OpenGLRenderer::resume() | 
|  | } | 
|  |  | 
|  | GLint LayerRenderer::getTargetFbo() { | 
|  | return mLayer->getFbo(); | 
|  | } | 
|  |  | 
|  | bool LayerRenderer::suppressErrorChecks() { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Dirty region tracking | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | bool LayerRenderer::hasLayer() { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Region* LayerRenderer::getRegion() { | 
|  | if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { | 
|  | return OpenGLRenderer::getRegion(); | 
|  | } | 
|  | return &mLayer->region; | 
|  | } | 
|  |  | 
|  | // TODO: This implementation is flawed and can generate T-junctions | 
|  | //       in the mesh, which will in turn produce cracks when the | 
|  | //       mesh is rotated/skewed. The easiest way to fix this would | 
|  | //       be, for each row, to add new vertices shared with the previous | 
|  | //       row when the two rows share an edge. | 
|  | //       In practice, T-junctions do not appear often so this has yet | 
|  | //       to be fixed. | 
|  | void LayerRenderer::generateMesh() { | 
|  | if (mLayer->region.isRect() || mLayer->region.isEmpty()) { | 
|  | if (mLayer->mesh) { | 
|  | delete mLayer->mesh; | 
|  | delete mLayer->meshIndices; | 
|  |  | 
|  | mLayer->mesh = NULL; | 
|  | mLayer->meshIndices = NULL; | 
|  | mLayer->meshElementCount = 0; | 
|  | } | 
|  |  | 
|  | mLayer->setRegionAsRect(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | size_t count; | 
|  | const android::Rect* rects = mLayer->region.getArray(&count); | 
|  |  | 
|  | GLsizei elementCount = count * 6; | 
|  |  | 
|  | if (mLayer->mesh && mLayer->meshElementCount < elementCount) { | 
|  | delete mLayer->mesh; | 
|  | delete mLayer->meshIndices; | 
|  |  | 
|  | mLayer->mesh = NULL; | 
|  | mLayer->meshIndices = NULL; | 
|  | } | 
|  |  | 
|  | bool rebuildIndices = false; | 
|  | if (!mLayer->mesh) { | 
|  | mLayer->mesh = new TextureVertex[count * 4]; | 
|  | mLayer->meshIndices = new uint16_t[elementCount]; | 
|  | rebuildIndices = true; | 
|  | } | 
|  | mLayer->meshElementCount = elementCount; | 
|  |  | 
|  | const float texX = 1.0f / float(mLayer->getWidth()); | 
|  | const float texY = 1.0f / float(mLayer->getHeight()); | 
|  | const float height = mLayer->layer.getHeight(); | 
|  |  | 
|  | TextureVertex* mesh = mLayer->mesh; | 
|  | uint16_t* indices = mLayer->meshIndices; | 
|  |  | 
|  | for (size_t i = 0; i < count; i++) { | 
|  | const android::Rect* r = &rects[i]; | 
|  |  | 
|  | const float u1 = r->left * texX; | 
|  | const float v1 = (height - r->top) * texY; | 
|  | const float u2 = r->right * texX; | 
|  | const float v2 = (height - r->bottom) * texY; | 
|  |  | 
|  | TextureVertex::set(mesh++, r->left, r->top, u1, v1); | 
|  | TextureVertex::set(mesh++, r->right, r->top, u2, v1); | 
|  | TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); | 
|  | TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); | 
|  |  | 
|  | if (rebuildIndices) { | 
|  | uint16_t quad = i * 4; | 
|  | int index = i * 6; | 
|  | indices[index    ] = quad;       // top-left | 
|  | indices[index + 1] = quad + 1;   // top-right | 
|  | indices[index + 2] = quad + 2;   // bottom-left | 
|  | indices[index + 3] = quad + 2;   // bottom-left | 
|  | indices[index + 4] = quad + 1;   // top-right | 
|  | indices[index + 5] = quad + 3;   // bottom-right | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Layers management | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { | 
|  | LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); | 
|  |  | 
|  | Caches& caches = Caches::getInstance(); | 
|  | GLuint fbo = caches.fboCache.get(); | 
|  | if (!fbo) { | 
|  | ALOGW("Could not obtain an FBO"); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | caches.activeTexture(0); | 
|  | Layer* layer = caches.layerCache.get(width, height); | 
|  | if (!layer) { | 
|  | ALOGW("Could not obtain a layer"); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | layer->setFbo(fbo); | 
|  | layer->layer.set(0.0f, 0.0f, width, height); | 
|  | layer->texCoords.set(0.0f, height / float(layer->getHeight()), | 
|  | width / float(layer->getWidth()), 0.0f); | 
|  | layer->setAlpha(255, SkXfermode::kSrcOver_Mode); | 
|  | layer->setBlend(!isOpaque); | 
|  | layer->setColorFilter(NULL); | 
|  | layer->setDirty(true); | 
|  | layer->region.clear(); | 
|  |  | 
|  | GLuint previousFbo; | 
|  | glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); | 
|  | layer->bindTexture(); | 
|  |  | 
|  | // Initialize the texture if needed | 
|  | if (layer->isEmpty()) { | 
|  | layer->setEmpty(false); | 
|  | layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); | 
|  |  | 
|  | if (glGetError() != GL_NO_ERROR) { | 
|  | ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)", | 
|  | fbo, width, height); | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
|  |  | 
|  | Caches::getInstance().resourceCache.decrementRefcount(layer); | 
|  |  | 
|  | return NULL; | 
|  | } | 
|  | } | 
|  |  | 
|  | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 
|  | layer->getTexture(), 0); | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
|  |  | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { | 
|  | if (layer) { | 
|  | LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); | 
|  |  | 
|  | if (Caches::getInstance().layerCache.resize(layer, width, height)) { | 
|  | layer->layer.set(0.0f, 0.0f, width, height); | 
|  | layer->texCoords.set(0.0f, height / float(layer->getHeight()), | 
|  | width / float(layer->getWidth()), 0.0f); | 
|  | } else { | 
|  | Caches::getInstance().resourceCache.decrementRefcount(layer); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Layer* LayerRenderer::createTextureLayer(bool isOpaque) { | 
|  | LAYER_RENDERER_LOGD("Creating new texture layer"); | 
|  |  | 
|  | Layer* layer = new Layer(0, 0); | 
|  | layer->setCacheable(false); | 
|  | layer->setTextureLayer(true); | 
|  | layer->setBlend(!isOpaque); | 
|  | layer->setEmpty(true); | 
|  | layer->setFbo(0); | 
|  | layer->setAlpha(255, SkXfermode::kSrcOver_Mode); | 
|  | layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); | 
|  | layer->region.clear(); | 
|  | layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() | 
|  |  | 
|  | Caches::getInstance().activeTexture(0); | 
|  | layer->generateTexture(); | 
|  |  | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, | 
|  | bool isOpaque, GLenum renderTarget, float* transform) { | 
|  | if (layer) { | 
|  | layer->setBlend(!isOpaque); | 
|  | layer->setSize(width, height); | 
|  | layer->layer.set(0.0f, 0.0f, width, height); | 
|  | layer->region.set(width, height); | 
|  | layer->regionRect.set(0.0f, 0.0f, width, height); | 
|  | layer->getTexTransform().load(transform); | 
|  |  | 
|  | if (renderTarget != layer->getRenderTarget()) { | 
|  | layer->setRenderTarget(renderTarget); | 
|  | layer->bindTexture(); | 
|  | layer->setFilter(GL_NEAREST, false, true); | 
|  | layer->setWrap(GL_CLAMP_TO_EDGE, false, true); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerRenderer::destroyLayer(Layer* layer) { | 
|  | if (layer) { | 
|  | LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", | 
|  | layer->getWidth(), layer->getHeight(), layer->getFbo()); | 
|  |  | 
|  | if (!Caches::getInstance().layerCache.put(layer)) { | 
|  | LAYER_RENDERER_LOGD("  Destroyed!"); | 
|  | Caches::getInstance().resourceCache.decrementRefcount(layer); | 
|  | } else { | 
|  | LAYER_RENDERER_LOGD("  Cached!"); | 
|  | #if DEBUG_LAYER_RENDERER | 
|  | Caches::getInstance().layerCache.dump(); | 
|  | #endif | 
|  | layer->removeFbo(); | 
|  | layer->region.clear(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerRenderer::destroyLayerDeferred(Layer* layer) { | 
|  | if (layer) { | 
|  | LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo()); | 
|  |  | 
|  | Caches::getInstance().deleteLayerDeferred(layer); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerRenderer::flushLayer(Layer* layer) { | 
|  | #ifdef GL_EXT_discard_framebuffer | 
|  | GLuint fbo = layer->getFbo(); | 
|  | if (layer && fbo) { | 
|  | // If possible, discard any enqueud operations on deferred | 
|  | // rendering architectures | 
|  | if (Caches::getInstance().extensions.hasDiscardFramebuffer()) { | 
|  | GLuint previousFbo; | 
|  | glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); | 
|  | if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 
|  |  | 
|  | const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 }; | 
|  | glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); | 
|  |  | 
|  | if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
|  | } | 
|  | } | 
|  | #endif | 
|  | } | 
|  |  | 
|  | bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { | 
|  | Caches& caches = Caches::getInstance(); | 
|  | if (layer && bitmap->width() <= caches.maxTextureSize && | 
|  | bitmap->height() <= caches.maxTextureSize) { | 
|  |  | 
|  | GLuint fbo = caches.fboCache.get(); | 
|  | if (!fbo) { | 
|  | ALOGW("Could not obtain an FBO"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | SkAutoLockPixels alp(*bitmap); | 
|  |  | 
|  | GLuint texture; | 
|  | GLuint previousFbo; | 
|  | GLuint previousViewport[4]; | 
|  |  | 
|  | GLenum format; | 
|  | GLenum type; | 
|  |  | 
|  | GLenum error = GL_NO_ERROR; | 
|  | bool status = false; | 
|  |  | 
|  | switch (bitmap->config()) { | 
|  | case SkBitmap::kA8_Config: | 
|  | format = GL_ALPHA; | 
|  | type = GL_UNSIGNED_BYTE; | 
|  | break; | 
|  | case SkBitmap::kRGB_565_Config: | 
|  | format = GL_RGB; | 
|  | type = GL_UNSIGNED_SHORT_5_6_5; | 
|  | break; | 
|  | case SkBitmap::kARGB_4444_Config: | 
|  | format = GL_RGBA; | 
|  | type = GL_UNSIGNED_SHORT_4_4_4_4; | 
|  | break; | 
|  | case SkBitmap::kARGB_8888_Config: | 
|  | default: | 
|  | format = GL_RGBA; | 
|  | type = GL_UNSIGNED_BYTE; | 
|  | break; | 
|  | } | 
|  |  | 
|  | float alpha = layer->getAlpha(); | 
|  | SkXfermode::Mode mode = layer->getMode(); | 
|  | GLuint previousLayerFbo = layer->getFbo(); | 
|  |  | 
|  | layer->setAlpha(255, SkXfermode::kSrc_Mode); | 
|  | layer->setFbo(fbo); | 
|  |  | 
|  | glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); | 
|  | glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport); | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 
|  |  | 
|  | glGenTextures(1, &texture); | 
|  | if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
|  |  | 
|  | caches.activeTexture(0); | 
|  | glBindTexture(GL_TEXTURE_2D, texture); | 
|  |  | 
|  | glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel()); | 
|  |  | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  |  | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  |  | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), | 
|  | 0, format, type, NULL); | 
|  | if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
|  |  | 
|  | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
|  | GL_TEXTURE_2D, texture, 0); | 
|  | if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
|  |  | 
|  | { | 
|  | LayerRenderer renderer(layer); | 
|  | renderer.setViewport(bitmap->width(), bitmap->height()); | 
|  | renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, | 
|  | bitmap->width(), bitmap->height(), !layer->isBlend()); | 
|  |  | 
|  | caches.disableScissor(); | 
|  | renderer.translate(0.0f, bitmap->height()); | 
|  | renderer.scale(1.0f, -1.0f); | 
|  |  | 
|  | mat4 texTransform(layer->getTexTransform()); | 
|  |  | 
|  | mat4 invert; | 
|  | invert.translate(0.0f, 1.0f, 0.0f); | 
|  | invert.scale(1.0f, -1.0f, 1.0f); | 
|  | layer->getTexTransform().multiply(invert); | 
|  |  | 
|  | if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
|  |  | 
|  | { | 
|  | Rect bounds; | 
|  | bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height()); | 
|  | renderer.drawTextureLayer(layer, bounds); | 
|  |  | 
|  | glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, | 
|  | type, bitmap->getPixels()); | 
|  |  | 
|  | if ((error = glGetError()) != GL_NO_ERROR) goto error; | 
|  | } | 
|  |  | 
|  | layer->getTexTransform().load(texTransform); | 
|  | status = true; | 
|  | } | 
|  |  | 
|  | error: | 
|  | #if DEBUG_OPENGL | 
|  | if (error != GL_NO_ERROR) { | 
|  | ALOGD("GL error while copying layer into bitmap = 0x%x", error); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
|  | layer->setAlpha(alpha, mode); | 
|  | layer->setFbo(previousLayerFbo); | 
|  | glDeleteTextures(1, &texture); | 
|  | caches.fboCache.put(fbo); | 
|  | glViewport(previousViewport[0], previousViewport[1], | 
|  | previousViewport[2], previousViewport[3]); | 
|  |  | 
|  | return status; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | }; // namespace uirenderer | 
|  | }; // namespace android |