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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkiaVulkanPipeline.h"
#include "DeferredLayerUpdater.h"
#include "Readback.h"
#include "ShaderCache.h"
#include "LightingInfo.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "VkInteropFunctorDrawable.h"
#include "renderstate/RenderState.h"
#include "renderthread/Frame.h"
#include <SkSurface.h>
#include <SkTypes.h>
#include <GrContext.h>
#include <GrTypes.h>
#include <vk/GrVkTypes.h>
#include <cutils/properties.h>
#include <strings.h>
using namespace android::uirenderer::renderthread;
namespace android {
namespace uirenderer {
namespace skiapipeline {
SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread)
: SkiaPipeline(thread), mVkManager(thread.vulkanManager()) {
thread.renderState().registerContextCallback(this);
}
SkiaVulkanPipeline::~SkiaVulkanPipeline() {
mRenderThread.renderState().removeContextCallback(this);
}
MakeCurrentResult SkiaVulkanPipeline::makeCurrent() {
return MakeCurrentResult::AlreadyCurrent;
}
Frame SkiaVulkanPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mVkSurface == nullptr, "getFrame() called on a context with no surface!");
return mVkManager.dequeueNextBuffer(mVkSurface);
}
bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
bool opaque, const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
sk_sp<SkSurface> backBuffer = mVkSurface->getCurrentSkSurface();
if (backBuffer.get() == nullptr) {
return false;
}
LightingInfo::updateLighting(lightGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer,
mVkSurface->getCurrentPreTransform());
ShaderCache::get().onVkFrameFlushed(mRenderThread.getGrContext());
layerUpdateQueue->clear();
// Draw visual debugging features
if (CC_UNLIKELY(Properties::showDirtyRegions ||
ProfileType::None != Properties::getProfileType())) {
SkCanvas* profileCanvas = backBuffer->getCanvas();
SkiaProfileRenderer profileRenderer(profileCanvas);
profiler->draw(profileRenderer);
profileCanvas->flush();
}
// Log memory statistics
if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
dumpResourceCacheUsage();
}
return true;
}
bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) {
*requireSwap = drew;
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
if (*requireSwap) {
mVkManager.swapBuffers(mVkSurface, screenDirty);
}
return *requireSwap;
}
DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
mRenderThread.requireVkContext();
return new DeferredLayerUpdater(mRenderThread.renderState());
}
void SkiaVulkanPipeline::onStop() {}
bool SkiaVulkanPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) {
if (mVkSurface) {
mVkManager.destroySurface(mVkSurface);
mVkSurface = nullptr;
}
if (surface) {
mRenderThread.requireVkContext();
mVkSurface =
mVkManager.createSurface(surface, mColorMode, mSurfaceColorSpace, mSurfaceColorType,
mRenderThread.getGrContext(), 0);
}
return mVkSurface != nullptr;
}
bool SkiaVulkanPipeline::isSurfaceReady() {
return CC_UNLIKELY(mVkSurface != nullptr);
}
bool SkiaVulkanPipeline::isContextReady() {
return CC_LIKELY(mVkManager.hasVkContext());
}
void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
VkInteropFunctorDrawable::vkInvokeFunctor(functor);
}
sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
SkBitmap& skBitmap) {
LOG_ALWAYS_FATAL("Unimplemented");
return nullptr;
}
void SkiaVulkanPipeline::onContextDestroyed() {
if (mVkSurface) {
mVkManager.destroySurface(mVkSurface);
mVkSurface = nullptr;
}
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */