Enable start haptic for udfps by default
When the user's touch first enters the udfps area, play the
keyboard pressed (click) haptic feedback.
Test: manual, atest UdfpsControllerTest
Fixes: 187535630
Bug: 185124905
Change-Id: I2e5231e74dbbc2617ba9f0f04127827fd14078e9
diff --git a/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java b/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java
index 5f27400..5a50f0e 100644
--- a/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java
+++ b/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java
@@ -105,7 +105,7 @@
@NonNull private final DumpManager mDumpManager;
@NonNull private final KeyguardUpdateMonitor mKeyguardUpdateMonitor;
@NonNull private final KeyguardViewMediator mKeyguardViewMediator;
- @NonNull private final Vibrator mVibrator;
+ @Nullable private final Vibrator mVibrator;
@NonNull private final Handler mMainHandler;
@NonNull private final FalsingManager mFalsingManager;
@NonNull private final PowerManager mPowerManager;
@@ -135,7 +135,8 @@
private boolean mScreenOn;
private Runnable mAodInterruptRunnable;
- private static final AudioAttributes VIBRATION_SONIFICATION_ATTRIBUTES =
+ @VisibleForTesting
+ static final AudioAttributes VIBRATION_SONIFICATION_ATTRIBUTES =
new AudioAttributes.Builder()
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.setUsage(AudioAttributes.USAGE_ASSISTANCE_SONIFICATION)
@@ -144,7 +145,8 @@
private final VibrationEffect mEffectTick = VibrationEffect.get(VibrationEffect.EFFECT_TICK);
private final VibrationEffect mEffectTextureTick =
VibrationEffect.get(VibrationEffect.EFFECT_TEXTURE_TICK);
- private final VibrationEffect mEffectClick = VibrationEffect.get(VibrationEffect.EFFECT_CLICK);
+ @VisibleForTesting
+ final VibrationEffect mEffectClick = VibrationEffect.get(VibrationEffect.EFFECT_CLICK);
private final VibrationEffect mEffectHeavy =
VibrationEffect.get(VibrationEffect.EFFECT_HEAVY_CLICK);
private final VibrationEffect mDoubleClick =
@@ -152,6 +154,9 @@
private final Runnable mAcquiredVibration = new Runnable() {
@Override
public void run() {
+ if (mVibrator == null) {
+ return;
+ }
String effect = Settings.Global.getString(mContext.getContentResolver(),
"udfps_acquired_type");
mVibrator.vibrate(getVibration(effect, mEffectTick), VIBRATION_SONIFICATION_ATTRIBUTES);
@@ -389,24 +394,28 @@
PowerManager.USER_ACTIVITY_EVENT_TOUCH, 0);
// TODO: this should eventually be removed after ux testing
- final ContentResolver contentResolver = mContext.getContentResolver();
- int startEnabled = Settings.Global.getInt(contentResolver,
- "udfps_start", 0);
- if (startEnabled > 0) {
- String startEffectSetting = Settings.Global.getString(
- contentResolver, "udfps_start_type");
- mVibrator.vibrate(getVibration(startEffectSetting, mEffectClick),
- VIBRATION_SONIFICATION_ATTRIBUTES);
+ if (mVibrator != null) {
+ final ContentResolver contentResolver =
+ mContext.getContentResolver();
+ int startEnabled = Settings.Global.getInt(contentResolver,
+ "udfps_start", 1);
+ if (startEnabled > 0) {
+ String startEffectSetting = Settings.Global.getString(
+ contentResolver, "udfps_start_type");
+ mVibrator.vibrate(getVibration(startEffectSetting,
+ mEffectClick), VIBRATION_SONIFICATION_ATTRIBUTES);
+ }
+
+ int acquiredEnabled = Settings.Global.getInt(contentResolver,
+ "udfps_acquired", 0);
+ if (acquiredEnabled > 0) {
+ int delay = Settings.Global.getInt(contentResolver,
+ "udfps_acquired_delay", 500);
+ mMainHandler.removeCallbacks(mAcquiredVibration);
+ mMainHandler.postDelayed(mAcquiredVibration, delay);
+ }
}
- int acquiredEnabled = Settings.Global.getInt(contentResolver,
- "udfps_acquired", 0);
- if (acquiredEnabled > 0) {
- int delay = Settings.Global.getInt(contentResolver,
- "udfps_acquired_delay", 500);
- mMainHandler.removeCallbacks(mAcquiredVibration);
- mMainHandler.postDelayed(mAcquiredVibration, delay);
- }
handled = true;
} else if (sinceLastLog >= MIN_TOUCH_LOG_INTERVAL) {
Log.v(TAG, "onTouch | finger move: " + touchInfo);
@@ -456,11 +465,12 @@
@NonNull FalsingManager falsingManager,
@NonNull PowerManager powerManager,
@NonNull AccessibilityManager accessibilityManager,
- @NonNull ScreenLifecycle screenLifecycle) {
+ @NonNull ScreenLifecycle screenLifecycle,
+ @Nullable Vibrator vibrator) {
mContext = context;
// TODO (b/185124905): inject main handler and vibrator once done prototyping
mMainHandler = new Handler(Looper.getMainLooper());
- mVibrator = context.getSystemService(Vibrator.class);
+ mVibrator = vibrator;
mInflater = inflater;
// The fingerprint manager is queried for UDFPS before this class is constructed, so the
// fingerprint manager should never be null.
diff --git a/packages/SystemUI/tests/src/com/android/systemui/biometrics/UdfpsControllerTest.java b/packages/SystemUI/tests/src/com/android/systemui/biometrics/UdfpsControllerTest.java
index 875696a..2530cfd 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/biometrics/UdfpsControllerTest.java
+++ b/packages/SystemUI/tests/src/com/android/systemui/biometrics/UdfpsControllerTest.java
@@ -35,6 +35,7 @@
import android.hardware.fingerprint.IUdfpsOverlayControllerCallback;
import android.os.PowerManager;
import android.os.RemoteException;
+import android.os.Vibrator;
import android.testing.AndroidTestingRunner;
import android.testing.TestableLooper.RunWithLooper;
import android.view.LayoutInflater;
@@ -114,6 +115,8 @@
private AccessibilityManager mAccessibilityManager;
@Mock
private ScreenLifecycle mScreenLifecycle;
+ @Mock
+ private Vibrator mVibrator;
private FakeExecutor mFgExecutor;
@@ -170,7 +173,8 @@
mFalsingManager,
mPowerManager,
mAccessibilityManager,
- mScreenLifecycle);
+ mScreenLifecycle,
+ mVibrator);
verify(mFingerprintManager).setUdfpsOverlayController(mOverlayCaptor.capture());
mOverlayController = mOverlayCaptor.getValue();
verify(mScreenLifecycle).addObserver(mScreenObserverCaptor.capture());
@@ -302,4 +306,29 @@
// THEN no illumination because screen is off
verify(mUdfpsView, never()).startIllumination(any());
}
+
+ @Test
+ public void playHapticOnTouchUdfpsArea() throws RemoteException {
+ // Configure UdfpsView to accept the ACTION_DOWN event
+ when(mUdfpsView.isIlluminationRequested()).thenReturn(false);
+ when(mUdfpsView.isWithinSensorArea(anyFloat(), anyFloat())).thenReturn(true);
+
+ // GIVEN that the overlay is showing
+ mOverlayController.showUdfpsOverlay(TEST_UDFPS_SENSOR_ID,
+ IUdfpsOverlayController.REASON_AUTH_FPM_KEYGUARD, mUdfpsOverlayControllerCallback);
+ mFgExecutor.runAllReady();
+
+ // WHEN ACTION_DOWN is received
+ verify(mUdfpsView).setOnTouchListener(mTouchListenerCaptor.capture());
+ MotionEvent downEvent = MotionEvent.obtain(0, 0, MotionEvent.ACTION_DOWN, 0, 0, 0);
+ mTouchListenerCaptor.getValue().onTouch(mUdfpsView, downEvent);
+ downEvent.recycle();
+ MotionEvent moveEvent = MotionEvent.obtain(0, 0, MotionEvent.ACTION_MOVE, 0, 0, 0);
+ mTouchListenerCaptor.getValue().onTouch(mUdfpsView, moveEvent);
+ moveEvent.recycle();
+
+ // THEN click haptic is played
+ verify(mVibrator).vibrate(mUdfpsController.mEffectClick,
+ UdfpsController.VIBRATION_SONIFICATION_ATTRIBUTES);
+ }
}