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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.gameperformance;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
public class CustomOpenGLView extends GLSurfaceView {
private Random mRandom;
private List<Long> mFrameTimes;
public CustomOpenGLView(Context context) {
super(context);
mRandom = new Random();
mFrameTimes = new ArrayList<Long>();
setEGLContextClientVersion(2);
setRenderer(new GLSurfaceView.Renderer() {
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GLES20.glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
gl.glClearDepthf(1.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
GL10.GL_NICEST); }
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
GLES20.glViewport(0, 0, width, height);
}
@Override
public void onDrawFrame(GL10 gl) {
GLES20.glClearColor(
mRandom.nextFloat(), mRandom.nextFloat(), mRandom.nextFloat(), 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
synchronized (mFrameTimes) {
mFrameTimes.add(System.currentTimeMillis());
}
}
});
setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
}
/**
* Resets frame times in order to calculate fps for different test pass.
*/
public void resetFrameTimes() {
synchronized (mFrameTimes) {
mFrameTimes.clear();
}
}
/**
* Returns current fps based on collected frame times.
*/
public double getFps() {
synchronized (mFrameTimes) {
if (mFrameTimes.size() < 2) {
return 0.0f;
}
return 1000.0 * mFrameTimes.size() /
(mFrameTimes.get(mFrameTimes.size() - 1) - mFrameTimes.get(0));
}
}
}