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/*
* Copyright (C) 2007-2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package android.inputmethodservice;
import android.app.Dialog;
import android.content.Context;
import android.graphics.Rect;
import android.os.IBinder;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.WindowManager;
/**
* A SoftInputWindow is a Dialog that is intended to be used for a top-level input
* method window. It will be displayed along the edge of the screen, moving
* the application user interface away from it so that the focused item is
* always visible.
*/
class SoftInputWindow extends Dialog {
final KeyEvent.DispatcherState mDispatcherState;
private final Rect mBounds = new Rect();
public void setToken(IBinder token) {
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.token = token;
getWindow().setAttributes(lp);
}
/**
* Create a SoftInputWindow that uses a custom style.
*
* @param context The Context in which the DockWindow should run. In
* particular, it uses the window manager and theme from this context
* to present its UI.
* @param theme A style resource describing the theme to use for the window.
* See <a href="{@docRoot}reference/available-resources.html#stylesandthemes">Style
* and Theme Resources</a> for more information about defining and
* using styles. This theme is applied on top of the current theme in
* <var>context</var>. If 0, the default dialog theme will be used.
*/
public SoftInputWindow(Context context, int theme,
KeyEvent.DispatcherState dispatcherState) {
super(context, theme);
mDispatcherState = dispatcherState;
initDockWindow();
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
mDispatcherState.reset();
}
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
getWindow().getDecorView().getHitRect(mBounds);
if (ev.isWithinBoundsNoHistory(mBounds.left, mBounds.top,
mBounds.right - 1, mBounds.bottom - 1)) {
return super.dispatchTouchEvent(ev);
} else {
MotionEvent temp = ev.clampNoHistory(mBounds.left, mBounds.top,
mBounds.right - 1, mBounds.bottom - 1);
boolean handled = super.dispatchTouchEvent(temp);
temp.recycle();
return handled;
}
}
/**
* Get the size of the DockWindow.
*
* @return If the DockWindow sticks to the top or bottom of the screen, the
* return value is the height of the DockWindow, and its width is
* equal to the width of the screen; If the DockWindow sticks to the
* left or right of the screen, the return value is the width of the
* DockWindow, and its height is equal to the height of the screen.
*/
public int getSize() {
WindowManager.LayoutParams lp = getWindow().getAttributes();
if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
return lp.height;
} else {
return lp.width;
}
}
/**
* Set the size of the DockWindow.
*
* @param size If the DockWindow sticks to the top or bottom of the screen,
* <var>size</var> is the height of the DockWindow, and its width is
* equal to the width of the screen; If the DockWindow sticks to the
* left or right of the screen, <var>size</var> is the width of the
* DockWindow, and its height is equal to the height of the screen.
*/
public void setSize(int size) {
WindowManager.LayoutParams lp = getWindow().getAttributes();
if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
lp.width = -1;
lp.height = size;
} else {
lp.width = size;
lp.height = -1;
}
getWindow().setAttributes(lp);
}
/**
* Set which boundary of the screen the DockWindow sticks to.
*
* @param gravity The boundary of the screen to stick. See {#link
* android.view.Gravity.LEFT}, {#link android.view.Gravity.TOP},
* {#link android.view.Gravity.BOTTOM}, {#link
* android.view.Gravity.RIGHT}.
*/
public void setGravity(int gravity) {
WindowManager.LayoutParams lp = getWindow().getAttributes();
boolean oldIsVertical = (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM);
lp.gravity = gravity;
boolean newIsVertical = (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM);
if (oldIsVertical != newIsVertical) {
int tmp = lp.width;
lp.width = lp.height;
lp.height = tmp;
getWindow().setAttributes(lp);
}
}
private void initDockWindow() {
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.type = WindowManager.LayoutParams.TYPE_INPUT_METHOD;
lp.setTitle("InputMethod");
lp.gravity = Gravity.BOTTOM;
lp.width = -1;
// Let the input method window's orientation follow sensor based rotation
// Turn this off for now, it is very problematic.
//lp.screenOrientation = ActivityInfo.SCREEN_ORIENTATION_USER;
getWindow().setAttributes(lp);
getWindow().setFlags(
WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE |
WindowManager.LayoutParams.FLAG_DIM_BEHIND);
}
}