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page.title=Hello, L10N
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#unlocalized">Create an Unlocalized App</a>
<ol>
<li><a href="#create">Create the Project and Layout</a></li>
<li><a href="#default">Create Default Resources</a></li>
</ol>
</li>
<li><a href="#run">Run the Unlocalized App</a></li>
<li><a href="#plan">Plan the Localization</a></li>
<li><a href="#localize">Localize the App</a>
<ol>
<li><a href="#localize_strings">Localize the Strings</a></li>
<li><a href="#localize_images">Localize the Images</a></li>
</ol>
</li>
<li><a href="#test_localized">Run and Test the Localized App</a></li>
</ol>
<h2>See also</h2>
<ol>
<li>{@link android.widget.Button}</li>
<li>{@link android.widget.TextView}</li>
<li>{@link android.app.AlertDialog}</li>
</ol>
</div>
</div>
<p>In this tutorial, we will create a Hello, L10N application that uses the
Android framework to selectively load resources. Then we will localize the
application by adding resources to the <code>res/</code> directory. </p>
<p>This tutorial uses the practices described in the <a
href="{@docRoot}guide/topics/resources/localization.html">Localization</a>
document. </p>
<h2 id="unlocalized">Create an Unlocalized Application</h2>
<p>The first version of the Hello, L10N application will use only the default
resource directories (<code>res/drawable</code>, <code>res/layout</code>, and
<code>res/values</code>). These resources are not localized &#8212; they are the
graphics, layout, and strings that we expect the application to use most often.
When a user runs the application in the default locale, or in a locale that the
application does not specifically support, the application will load resources
from these default directories.</p>
<p>The application consists of a simple user interface that displays two
{@link android.widget.TextView} objects and a {@link android.widget.Button} image with a
background image of a national flag. When clicked, the button displays an
{@link android.app.AlertDialog} object that shows additional text. </p>
<h3 id="create">Create the Project and Layout</h3>
<p>For this application, the default language will be British English and the
default location the United Kingdom. </p>
<ol>
<li>Start a new project and Activity called &quot;HelloL10N.&quot; If you are
using Eclipse, fill out these values in the New Android Project wizard:
<ul>
<li><em>Project name:</em> HelloL10N</li>
<li><em>Application name:</em> Hello, L10N</li>
<li><em>Package name:</em> com.example.hellol10n (or your own private
namespace)</li>
<li><em>Create Activity:</em> HelloL10N</li>
<li><em>Min SDK Version:</em> 3</li>
</ul>
<p>The basic project contains a <code>res/</code> directory with
subdirectories for the three most common types of resources: graphics
(<code>res/drawable/</code>), layouts (<code>res/layout/</code>) and strings
(<code>res/values/</code>). Most of the localization work you do later in this
tutorial will involve adding more subdirectories to the <code>res/</code>
directory.</p>
<img src="../../../images/hello_l10n/plain_project.png" alt="plain project" width="194"
height="229">
</li>
<li>Open the <code>res/layout/main.xml</code> file and replace it with the
following code:
<pre>&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;LinearLayout xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;
android:orientation=&quot;vertical&quot;
android:layout_width=&quot;fill_parent&quot;
android:layout_height=&quot;fill_parent&quot;
&gt;
&lt;TextView
android:layout_width=&quot;fill_parent&quot;
android:layout_height=&quot;wrap_content&quot;
android:gravity=&quot;center_horizontal&quot;
android:text=&quot;@string/text_a&quot;
/&gt;
&lt;TextView
android:layout_width=&quot;fill_parent&quot;
android:layout_height=&quot;wrap_content&quot;
android:gravity=&quot;center_horizontal&quot;
android:text=&quot;@string/text_b&quot;
/&gt;
&lt;Button
android:id=&quot;@+id/flag_button&quot;
android:layout_width=&quot;wrap_content&quot;
android:layout_height=&quot;wrap_content&quot;
android:layout_gravity=&quot;center&quot;
/&gt;
&lt;/LinearLayout&gt;
</pre>
<p>The LinearLayout has two {@link android.widget.TextView} objects that will
display localized text and one {@link android.widget.Button} that shows a flag.
</p>
</li>
</ol>
<h3 id="default">Create Default Resources</h3>
<p>The layout refers to resources that need to be defined. </p>
<ol>
<li>Create default text strings. To do this, open the <code>res/values/strings.xml</code> file and replace it with the following code:<br>
<pre>&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;resources&gt;
&lt;string name=&quot;app_name&quot;&gt;Hello, L10N&lt;/string&gt;
&lt;string name=&quot;text_a&quot;&gt;Shall I compare thee to a summer&quot;'&quot;s day?&lt;/string&gt;
&lt;string name=&quot;text_b&quot;&gt;Thou art more lovely and more temperate.&lt;/string&gt;
&lt;string name=&quot;dialog_title&quot;&gt;No Localisation&lt;/string&gt;
&lt;string name=&quot;dialog_text&quot;&gt;This dialog box&quot;'&quot;s strings are not localised. For every locale, the text here will come from values/strings.xml.&lt;/string&gt;
&lt;/resources&gt;</pre>
<p>This code provides British English text for each string that the application
will use. When we localize this application, we will provide alternate text in
German, French, and Japanese for some of the strings.</p>
</li>
<li>Add a default flag graphic to the <code>res/drawable</code> folder by
saving <a href="../../../images/hello_l10n/flag.png">flag.png</a> as
<code>res/drawable/flag.png</code>. When the application is not localized, it
will show a British flag.<br>
</li>
<li>Open HelloL10N.java (in the <code>src/</code> directory) and add the
following code inside the <code>onCreate()</code> method (after
<code>setContentView</code>).
<pre>// assign flag.png to the button, loading correct flag image for current locale
Button b;
(b = (Button)findViewById(R.id.flag_button)).setBackgroundDrawable(this.getResources().getDrawable(R.drawable.flag));
// build dialog box to display when user clicks the flag
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setMessage(R.string.dialog_text)
.setCancelable(false)
.setTitle(R.string.dialog_title)
.setPositiveButton("Done", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.dismiss();
}
});
final AlertDialog alert = builder.create();
// set click listener on the flag to show the dialog box
b.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
alert.show();
}
});</pre>
<p class="note"><strong>Tip:</strong> In Eclipse, use
<strong>Ctrl-Shift-O</strong> (<strong>Cmd-Shift-O</strong>, on Mac) to find and
add missing import packages to your project, then save the HelloL10N.java
file.</p>
<p>The code that you added does the following:</p>
<ul>
<li>It assigns the correct flag icon to the button.
For now, no resources are defined other than the default, so this code
will always assign the contents of <code>res/drawable/flag.png</code> (the
British flag) as the flag icon, no matter what the locale. Once we add more
flags for different locales, this code will sometimes assign a different flag.
</li>
<li>It creates an {@link android.app.AlertDialog} object and sets a click listener so that when the
user clicks the button, the AlertDialog will display.
We will not localize the dialog text;
the AlertDialog will always display the <code>dialog_text</code> that is located
within <code>res/values/strings.xml</code>. </li>
</ul>
</li>
</ol>
<p>The project structure now looks like this:</p>
<img src="../../../images/hello_l10n/nonlocalized_project.png" alt="nonlocalized" width="394"
height="320">
<p class="note"><strong>Tip:</strong> If you will want to run the application on
a device and not just on an emulator, open <code>AndroidManifest.xml</code> and
add <code>android:debuggable="true"</code> inside the
<code>&lt;application&gt;</code> element. For information about setting up the
device itself so it can run applications from your system, see <a
href="{@docRoot}guide/developing/device.html">Developing on a Device</a>.</p>
<h2 id="run">Run the Unlocalized Application</h2>
<p>Save the project and run the application to see how it works. No matter what
locale your device or emulator is set to, the application runs the same way. It
should look something like this:</p>
<table border="0" cellspacing="0" cellpadding="30">
<tr>
<th scope="col">The unlocalized application, running in any locale:</th>
<th scope="col">After clicking the flag, in any locale:</th>
</tr>
<tr>
<td valign="top"><img src="../../../images/hello_l10n/nonlocalized_screenshot1.png"
alt="nonlocalized" width="321" height="366"></td>
<td><img src="../../../images/hello_l10n/nonlocalized_screenshot2.png" alt="nonlocalized2"
width="321" height="366"></td>
</tr>
</table>
<h2 id="plan">Plan the Localization</h2>
<p>The first step in localizing an application is to plan how the application
will render differently in different locales. In this application, the default
locale will be the United Kingdom. We will add some locale-specific information
for Germany, France, Canada, Japan, and the United States. Table 1 shows the
plan for how the application will appear in different locales.</p>
<p class="caption">Table 1</p>
<table border="0" cellspacing="0" cellpadding="10">
<tr>
<th scope="col" valign="bottom">Region /<br />
Language</th>
<th scope="col">United Kingdom</th>
<th scope="col">Germany</th>
<th scope="col">France</th>
<th scope="col">Canada</th>
<th scope="col">Japan</th>
<th scope="col">United States</th>
<th scope="col">Other Location</th>
</tr>
<tr>
<th scope="row"><br>
English</th>
<td> British English text; British flag <em>(default)</em></td>
<td><em>-</em></td>
<td><em>-</em></td>
<td> British English text; Canadian flag</td>
<td>-</td>
<td> British English text; U.S. flag</td>
<td> British English text; British flag <em>(default)</em></td>
</tr>
<tr>
<th scope="row">German</th>
<td>-</td>
<td>German text for <code>app_name</code>, <code>text_a</code> and
<code>text_b</code>; German flag</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>German text for <code>app_name</code>, <code>text_a</code> and
<code>text_b</code>; British flag</td>
</tr>
<tr>
<th scope="row">French</th>
<td>-</td>
<td>-</td>
<td>French text for <code>app_name</code>, <code>text_a</code> and
<code>text_b</code>; French flag</td>
<td>French text for <code>app_name</code>, <code>text_a</code> and
<code>text_b</code>; Canadian flag</td>
<td>-</td>
<td>-</td>
<td>French text for <code>app_name</code>, <code>text_a</code> and
<code>text_b</code>; British flag</td>
</tr>
<tr>
<th scope="row">Japanese</th>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>Japanese text for <code>text_a</code> and <code>text_b</code>; Japanese
flag</td>
<td>-</td>
<td>Japanese text for <code>text_a</code> and <code>text_b</code>; British
flag</td>
</tr>
<tr>
<th scope="row">Other Language</th>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td>-</td>
<td> British English text; British flag <em>(default)</em></td>
</tr>
</table>
<p class="note"> Note that other behaviors are possible; for example, the
application could support Canadian English or U.S. English text. But given the
small amount of text involved, adding more versions of English would not make
this application more useful.</p>
<p>As shown in the table above, the plan calls for five flag icons in addition
to the British flag that is already in the <code>res/drawable/</code> folder. It
also calls for three sets of text strings other than the text that is in
<code>res/values/strings.xml</code>.</p>
<p>Table 2 shows where the needed text strings and flag icons will go, and
specifies which ones will be loaded for which locales. (For more about the
locale codes, <em></em>see <a
href="{@docRoot}guide/topics/resources/resources-i18n.html#AlternateResources">
Alternate Resources</a>.)</p>
<p class="caption" id="table2">Table 2</p>
<table border="1" cellspacing="0" cellpadding="5">
<tr>
<th scope="col">Locale Code</th>
<th scope="col">Language / Country</th>
<th scope="col">Location of strings.xml</th>
<th scope="col">Location of flag.png</th>
</tr>
<tr>
<td><em>Default</em></td>
<td>English / United Kingdom</td>
<td>res/values/</td>
<td>res/drawable/</td>
</tr>
<tr>
<td>de-rDE</td>
<td>German / Germany</td>
<td>res/values-de/</td>
<td>res/drawable-de-rDE/</td>
</tr>
<tr>
<td>fr-rFR</td>
<td>French / France</td>
<td>res/values-fr/</td>
<td>res/drawable-fr-rFR/</td>
</tr>
<tr>
<td>fr-rCA</td>
<td>French / Canada</td>
<td>res/values-fr/</td>
<td>res/drawable-fr-rCA/</td>
</tr>
<tr>
<td>en-rCA</td>
<td>English / Canada</td>
<td><em>(res/values/)</em></td>
<td>res/drawable-en-rCA/</td>
</tr>
<tr>
<td>ja-rJP</td>
<td>Japanese / Japan</td>
<td>res/values-ja/</td>
<td>res/drawable-ja-rJP/</td>
</tr>
<tr>
<td>en-rUS</td>
<td>English / United States</td>
<td><em>(res/values/)</em></td>
<td>res/drawable-en-rUS/</td>
</tr>
</table>
<p class="note"><strong>Tip: </strong>A folder qualifer cannot specify a region
without a language. Having a folder named <code>res/drawable-rCA/</code>,
for example, will prevent the application from compiling. </p>
<p>At run time, the application will select a set of resources to load based on the locale
that is set in the user's device. In cases where no locale-specific resources
are available, the application will fall back on the defaults. </p>
<p>For example, assume that the device's language is set to German and its
location to Switzerland. Because this application does not have a
<code>res/drawable-de-rCH/</code> directory with a <code>flag.png</code> file in it, the system
will fall back on the default, which is the UK flag located in
<code>res/drawable/flag.png</code>. The language used will be German. Showing a
British flag to German speakers in Switzerland is not ideal, but for now we will
just leave the behavior as it is. There are several ways you could improve this
application's behavior if you wanted to:</p>
<ul>
<li>Use a generic default icon. In this application, it might be something
that represents Shakespeare. </li>
<li>Create a <code>res/drawable-de/</code> folder that includes an icon that
the application will use whenever the language is set to German but the location
is not Germany. </li>
</ul>
<h2 id="localize">Localize the Application</h2>
<h3 id="localize_strings">Localize the Strings</h3>
<p>The application requires three more <code>strings.xml</code> files, one each
for German, French, and Japanese. In this example, we will start by copying
<code>res/values/strings.xml</code> into new
<code>res/values-<em>&lt;qualifier&gt;</em>/strings.xml</code> files.</p>
<p>Under the <code>res/</code> directory, create the three new directories and
copy <code>res/values/strings.xml</code> into each of them. For example, using
Eclipse you could do it like this:</p>
<ol>
<li>Right-click the <code>res/values/</code> folder and select Copy.</li>
<li>Right-click on the <code>res/</code> folder and select Paste. Rename the
folder <code>values-de </code>and click OK.<br>
<img src="../../../images/hello_l10n/copy_res_files.png" alt="res_file_copy" width="557"
height="181" style="margin:15px"></li>
<li>Repeat steps 1 and 2 two more times, for <code>values-fr</code>, and
<code>values-ja</code>. Now the project includes these new files, all still
containing British English text strings: <br />
<code>res/<strong>values-de</strong>/strings.xml</code><br />
<code>res/<strong>values-fr</strong>/strings.xml</code><br />
<code>res/<strong>values-ja</strong>/strings.xml</code><br />
</li>
<li>Replace the strings in the three new files with localized text. To do
this, open the <code>res/values-<em>&lt;qualifier&gt;</em>/strings.xml</code> files and
replace the code as follows:</li>
</ol>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<th scope="col">File</th>
<th scope="col">Replace the contents with the following code:</th>
</tr>
<tr>
<td><code>res/values-de/strings.xml</code></td>
<td><pre>&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;resources&gt;
&lt;string name=&quot;app_name&quot;&gt;Hallo, Lokalisierung&lt;/string&gt;
&lt;string name=&quot;text_a&quot;&gt;Soll ich dich einem Sommertag vergleichen,&lt;/string&gt;
&lt;string name=&quot;text_b&quot;&gt;Der du viel lieblicher und sanfter bist?&lt;/string&gt;
&lt;/resources&gt;</pre></td>
</tr>
<tr>
<td><code>res/values-fr/strings.xml</code></td>
<td><pre>&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;resources&gt;
&lt;string name=&quot;app_name&quot;&gt;Bonjour, Localisation&lt;/string&gt;
&lt;string name=&quot;text_a&quot;&gt;Irai-je te comparer au jour d'été?&lt;/string&gt;
&lt;string name=&quot;text_b&quot;&gt;Tu es plus tendre et bien plus tempéré.&lt;/string&gt;
&lt;/resources&gt; </pre></td>
</tr>
<tr>
<td><code>res/values-ja/strings.xml</code></td>
<td>
<pre>&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;resources&gt;
&lt;string name=&quot;text_a&quot;&gt;あなたをなにかにたとえるとしたら夏の一日でしょうか?&lt;/string&gt;
&lt;string name=&quot;text_b&quot;&gt;だがあなたはもっと美しく、もっとおだやかです。&lt;/string&gt;
&lt;/resources&gt;</pre></td>
</tr>
</table>
<p class="note"><b>Tip:</b> In the
<code>values-<em>&lt;qualifier&gt;</em>/strings.xml</code> files, you only need to
include text for strings that are different from the default strings. For
example, when the application runs on a device that is configured for Japanese,
the plan is for <code>text_a</code> and <code>text_b</code> to be in Japanese
while all the other text is in English, so
<code>res/values-ja/strings.xml</code> only needs to include <code>text_a</code>
and <code>text_b</code>.</p>
<h3 id="localize_images">Localize the Images</h3>
<p>As shown in <a href="#table2">Table 2</a>, the application needs six more
drawable folders, each containing a <code>flag.png</code> icon. Add the needed
icons and folders to your project:</p>
<ol>
<li>Save this <a href="../../../images/hello_l10n/drawable-de-rDE/flag.png">German flag icon</a>
as <code>res/drawable-de-rDE/flag.png</code> in the application's project
workspace.
<p>For example:</p>
<ol>
<li>Click the link to open the flag image.</li>
<li>Save the image in
<code><em>your-workspace</em>/HelloL10N/res/drawable-de-rDE/</code> .</li>
</ol>
</li>
<li>Save this <a href="../../../images/hello_l10n/drawable-fr-rFR/flag.png">French flag icon</a>
as <code>res/drawable-fr-rFR/flag.png</code> in the application's project
workspace. </li>
<li>Save this <a href="../../../images/hello_l10n/drawable-fr-rCA/flag.png">Canadian flag icon</a>
as <code>res/drawable-fr-rCA/flag.png</code> in the project workspace. </li>
<li>Save the <a href="../../../images/hello_l10n/drawable-en-rCA/flag.png">Canadian flag icon</a>
again, this time as <code>res/drawable-en-rCA/flag.png</code> in the project
workspace. (Why not have just <em>one</em> folder that contains the Canadian
flag? Because a folder qualifer cannot specify a region without a language.
You cannot have a folder named <code>drawable-rCA/</code>; instead you must
create two separate folders, one for each of the Canadian languages represented
in the application.)</li>
<li>Save this <a href="../../../images/hello_l10n/drawable-ja-rJP/flag.png">Japanese flag icon</a>
as <code>res/drawable-ja-rJP/flag.png</code> in the project workspace. </li>
<li>Save this <a href="../../../images/hello_l10n/drawable-en-rUS/flag.png">United States flag
icon</a> as <code>res/drawable-en-rUS/flag.png</code> in the project workspace.
</li>
</ol>
<p>If you are using Eclipse, refresh the project (F5). The new
<code>res/drawable-<em>&lt;qualifier&gt;</em>/</code> folders should appear in the
project view. </p>
<h2 id="test_localized">Run and Test the Localized Application</h2>
<p>Once you've added the localized string and image resources, you are ready to
run the application and test its handling of them. To change the locale
on a device or in the emulator, use the Settings
application (Home &gt; Menu &gt; Settings &gt; Locale &amp; text &gt; Select
locale). Depending on how a device was configured, it might not offer any
alternate locales via the Settings application, or might offer only a few. The
emulator, on the other hand, will offer a selection of all the locales that are
available in the Android system image. </p>
<p>To set the emulator to a locale that is not available in the system image,
use the Custom Locale application, which is available in the Application
tab:</p>
<p><img src="../../../images/hello_l10n/custom_locale_app.png" alt="custom locale app" width="163"
height="158" style="margin-left:15px"></p>
<p>To switch to a new locale, long-press a locale name:</p>
<p><img src="../../../images/hello_l10n/using_custom_locale.png" alt="using custom locale"
width="512" height="299" style="margin-left:15px"></p>
<p>For a list of supported locales, see the
<a href="{@docRoot}sdk/android-{@sdkCurrentVersion}.html">Android
Version Notes</a>.</p>
<p>Run the application for each of the expected locales, plus one unexpected
locale. Here are some of the results you should see:</p>
<table border="0" cellspacing="0" cellpadding="05">
<tr>
<th scope="col">Locale</th>
<th scope="col">Opening screen of application</th>
</tr>
<tr>
<td>German / Germany
<br />Specifically supported by the Hello, L10N application.</td>
<td><img src="../../../images/hello_l10n/german_screenshot.png" alt="custom locale app"
width="321" height="175" align="right"
style="margin-left:10px;margin-right:20px"></td>
</tr>
<tr>
<td>French / Canada
<br />Specifically supported by the Hello, L10N application.</td>
<td><img src="../../../images/hello_l10n/frenchCA_screenshot.png" alt="custom locale app"
width="321" height="175" align="right"
style="margin-left:10px;margin-right:20px"></td>
</tr>
<tr>
<td>German / Switzerland
<br />Only the language is specifically supported by
the Hello, L10N application.</td>
<td><img src="../../../images/hello_l10n/germanCH_screenshot.png" alt="custom locale app"
width="321" height="175" align="right"
style="margin-left:10px;margin-right:20px">`</td>
</tr>
<tr>
<td>Japanese
<br />Specifically supported by the Hello, L10N application.
</td>
<td><img src="../../../images/hello_l10n/japanese_screenshot.png" alt="custom locale app"
width="321" height="220" align="right"
style="margin-left:10px;margin-right:20px">`</td>
</tr>
<tr>
<td>Romansh / Switzerland (custom locale <code>rm_CH</code>)
<br />Not specifically supported by the Hello, L10N
application, so the application uses the default resources.</td>
<td><img src="../../../images/hello_l10n/romanshCH_screenshot.png" alt="custom locale app"
width="321" height="175" align="right"
style="margin-left:10px;margin-right:20px"></td>
</tr>
</table>