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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.widget;
import com.android.internal.widget.AutoScrollHelper.AbsListViewAutoScroller;
import android.annotation.NonNull;
import android.content.Context;
import android.view.MotionEvent;
import android.view.View;
/**
* Wrapper class for a ListView. This wrapper can hijack the focus to
* make sure the list uses the appropriate drawables and states when
* displayed on screen within a drop down. The focus is never actually
* passed to the drop down in this mode; the list only looks focused.
*
* @hide
*/
public class DropDownListView extends ListView {
/*
* WARNING: This is a workaround for a touch mode issue.
*
* Touch mode is propagated lazily to windows. This causes problems in
* the following scenario:
* - Type something in the AutoCompleteTextView and get some results
* - Move down with the d-pad to select an item in the list
* - Move up with the d-pad until the selection disappears
* - Type more text in the AutoCompleteTextView *using the soft keyboard*
* and get new results; you are now in touch mode
* - The selection comes back on the first item in the list, even though
* the list is supposed to be in touch mode
*
* Using the soft keyboard triggers the touch mode change but that change
* is propagated to our window only after the first list layout, therefore
* after the list attempts to resurrect the selection.
*
* The trick to work around this issue is to pretend the list is in touch
* mode when we know that the selection should not appear, that is when
* we know the user moved the selection away from the list.
*
* This boolean is set to true whenever we explicitly hide the list's
* selection and reset to false whenever we know the user moved the
* selection back to the list.
*
* When this boolean is true, isInTouchMode() returns true, otherwise it
* returns super.isInTouchMode().
*/
private boolean mListSelectionHidden;
/**
* True if this wrapper should fake focus.
*/
private boolean mHijackFocus;
/** Whether to force drawing of the pressed state selector. */
private boolean mDrawsInPressedState;
/** Helper for drag-to-open auto scrolling. */
private AbsListViewAutoScroller mScrollHelper;
/**
* Runnable posted when we are awaiting hover event resolution. When set,
* drawable state changes are postponed.
*/
private ResolveHoverRunnable mResolveHoverRunnable;
/**
* Creates a new list view wrapper.
*
* @param context this view's context
*/
public DropDownListView(@NonNull Context context, boolean hijackFocus) {
this(context, hijackFocus, com.android.internal.R.attr.dropDownListViewStyle);
}
/**
* Creates a new list view wrapper.
*
* @param context this view's context
*/
public DropDownListView(@NonNull Context context, boolean hijackFocus, int defStyleAttr) {
super(context, null, defStyleAttr);
mHijackFocus = hijackFocus;
// TODO: Add an API to control this
setCacheColorHint(0); // Transparent, since the background drawable could be anything.
}
@Override
boolean shouldShowSelector() {
return isHovered() || super.shouldShowSelector();
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (mResolveHoverRunnable != null) {
// Resolved hover event as hover => touch transition.
mResolveHoverRunnable.cancel();
}
return super.onTouchEvent(ev);
}
@Override
public boolean onHoverEvent(@NonNull MotionEvent ev) {
final int action = ev.getActionMasked();
if (action == MotionEvent.ACTION_HOVER_EXIT && mResolveHoverRunnable == null) {
// This may be transitioning to TOUCH_DOWN. Postpone drawable state
// updates until either the next frame or the next touch event.
mResolveHoverRunnable = new ResolveHoverRunnable();
mResolveHoverRunnable.post();
}
// Allow the super class to handle hover state management first.
final boolean handled = super.onHoverEvent(ev);
if (action == MotionEvent.ACTION_HOVER_ENTER
|| action == MotionEvent.ACTION_HOVER_MOVE) {
final int position = pointToPosition((int) ev.getX(), (int) ev.getY());
if (position != INVALID_POSITION && position != mSelectedPosition) {
final View hoveredItem = getChildAt(position - getFirstVisiblePosition());
if (hoveredItem.isEnabled()) {
// Force a focus so that the proper selector state gets
// used when we update.
requestFocus();
positionSelector(position, hoveredItem);
setSelectedPositionInt(position);
setNextSelectedPositionInt(position);
}
updateSelectorState();
}
} else {
// Do not cancel the selected position if the selection is visible
// by other means.
if (!super.shouldShowSelector()) {
setSelectedPositionInt(INVALID_POSITION);
setNextSelectedPositionInt(INVALID_POSITION);
}
}
return handled;
}
@Override
protected void drawableStateChanged() {
if (mResolveHoverRunnable == null) {
super.drawableStateChanged();
}
}
/**
* Handles forwarded events.
*
* @param activePointerId id of the pointer that activated forwarding
* @return whether the event was handled
*/
public boolean onForwardedEvent(@NonNull MotionEvent event, int activePointerId) {
boolean handledEvent = true;
boolean clearPressedItem = false;
final int actionMasked = event.getActionMasked();
switch (actionMasked) {
case MotionEvent.ACTION_CANCEL:
handledEvent = false;
break;
case MotionEvent.ACTION_UP:
handledEvent = false;
// $FALL-THROUGH$
case MotionEvent.ACTION_MOVE:
final int activeIndex = event.findPointerIndex(activePointerId);
if (activeIndex < 0) {
handledEvent = false;
break;
}
final int x = (int) event.getX(activeIndex);
final int y = (int) event.getY(activeIndex);
final int position = pointToPosition(x, y);
if (position == INVALID_POSITION) {
clearPressedItem = true;
break;
}
final View child = getChildAt(position - getFirstVisiblePosition());
setPressedItem(child, position, x, y);
handledEvent = true;
if (actionMasked == MotionEvent.ACTION_UP) {
final long id = getItemIdAtPosition(position);
performItemClick(child, position, id);
}
break;
}
// Failure to handle the event cancels forwarding.
if (!handledEvent || clearPressedItem) {
clearPressedItem();
}
// Manage automatic scrolling.
if (handledEvent) {
if (mScrollHelper == null) {
mScrollHelper = new AbsListViewAutoScroller(this);
}
mScrollHelper.setEnabled(true);
mScrollHelper.onTouch(this, event);
} else if (mScrollHelper != null) {
mScrollHelper.setEnabled(false);
}
return handledEvent;
}
/**
* Sets whether the list selection is hidden, as part of a workaround for a
* touch mode issue (see the declaration for mListSelectionHidden).
*
* @param hideListSelection {@code true} to hide list selection,
* {@code false} to show
*/
public void setListSelectionHidden(boolean hideListSelection) {
mListSelectionHidden = hideListSelection;
}
private void clearPressedItem() {
mDrawsInPressedState = false;
setPressed(false);
updateSelectorState();
final View motionView = getChildAt(mMotionPosition - mFirstPosition);
if (motionView != null) {
motionView.setPressed(false);
}
}
private void setPressedItem(@NonNull View child, int position, float x, float y) {
mDrawsInPressedState = true;
// Ordering is essential. First, update the container's pressed state.
drawableHotspotChanged(x, y);
if (!isPressed()) {
setPressed(true);
}
// Next, run layout if we need to stabilize child positions.
if (mDataChanged) {
layoutChildren();
}
// Manage the pressed view based on motion position. This allows us to
// play nicely with actual touch and scroll events.
final View motionView = getChildAt(mMotionPosition - mFirstPosition);
if (motionView != null && motionView != child && motionView.isPressed()) {
motionView.setPressed(false);
}
mMotionPosition = position;
// Offset for child coordinates.
final float childX = x - child.getLeft();
final float childY = y - child.getTop();
child.drawableHotspotChanged(childX, childY);
if (!child.isPressed()) {
child.setPressed(true);
}
// Ensure that keyboard focus starts from the last touched position.
setSelectedPositionInt(position);
positionSelectorLikeTouch(position, child, x, y);
// Refresh the drawable state to reflect the new pressed state,
// which will also update the selector state.
refreshDrawableState();
}
@Override
boolean touchModeDrawsInPressedState() {
return mDrawsInPressedState || super.touchModeDrawsInPressedState();
}
/**
* Avoids jarring scrolling effect by ensuring that list elements
* made of a text view fit on a single line.
*
* @param position the item index in the list to get a view for
* @return the view for the specified item
*/
@Override
View obtainView(int position, boolean[] isScrap) {
View view = super.obtainView(position, isScrap);
if (view instanceof TextView) {
((TextView) view).setHorizontallyScrolling(true);
}
return view;
}
@Override
public boolean isInTouchMode() {
// WARNING: Please read the comment where mListSelectionHidden is declared
return (mHijackFocus && mListSelectionHidden) || super.isInTouchMode();
}
/**
* Returns the focus state in the drop down.
*
* @return true always if hijacking focus
*/
@Override
public boolean hasWindowFocus() {
return mHijackFocus || super.hasWindowFocus();
}
/**
* Returns the focus state in the drop down.
*
* @return true always if hijacking focus
*/
@Override
public boolean isFocused() {
return mHijackFocus || super.isFocused();
}
/**
* Returns the focus state in the drop down.
*
* @return true always if hijacking focus
*/
@Override
public boolean hasFocus() {
return mHijackFocus || super.hasFocus();
}
/**
* Runnable that forces hover event resolution and updates drawable state.
*/
private class ResolveHoverRunnable implements Runnable {
@Override
public void run() {
// Resolved hover event as standard hover exit.
mResolveHoverRunnable = null;
drawableStateChanged();
}
public void cancel() {
mResolveHoverRunnable = null;
removeCallbacks(this);
}
public void post() {
DropDownListView.this.post(this);
}
}
}