Ensure that notifications don't wake the screen even when far away.

This means that, with AOD on _and_ with the setting to wake the screen
for new notificdations, we still _don't_ wake the screen, if the
phone doesn't think someone is nearby.

Bug: 135452672
Test: manual.
Change-Id: Ie2ca292bd7eb092a78e6e264b0e75e42b39d577f
diff --git a/packages/SystemUI/src/com/android/systemui/doze/DozeTriggers.java b/packages/SystemUI/src/com/android/systemui/doze/DozeTriggers.java
index a381e7b..e408d46 100644
--- a/packages/SystemUI/src/com/android/systemui/doze/DozeTriggers.java
+++ b/packages/SystemUI/src/com/android/systemui/doze/DozeTriggers.java
@@ -107,9 +107,17 @@
     }
 
     private void onNotification() {
-        if (DozeMachine.DEBUG) Log.d(TAG, "requestNotificationPulse");
+        if (DozeMachine.DEBUG) {
+            Log.d(TAG, "requestNotificationPulse");
+        }
+        if (!sWakeDisplaySensorState) {
+            Log.d(TAG, "Wake display false. Pulse denied.");
+            return;
+        }
         mNotificationPulseTime = SystemClock.elapsedRealtime();
-        if (!mConfig.pulseOnNotificationEnabled(UserHandle.USER_CURRENT)) return;
+        if (!mConfig.pulseOnNotificationEnabled(UserHandle.USER_CURRENT)) {
+            return;
+        }
         requestPulse(DozeLog.PULSE_REASON_NOTIFICATION, false /* performedProxCheck */);
         DozeLog.traceNotificationPulse(mContext);
     }
@@ -216,15 +224,21 @@
         if (state == DozeMachine.State.DOZE_PULSING
                 || state == DozeMachine.State.DOZE_PULSING_BRIGHT) {
             boolean ignoreTouch = near;
-            if (DEBUG) Log.i(TAG, "Prox changed, ignore touch = " + ignoreTouch);
+            if (DEBUG) {
+                Log.i(TAG, "Prox changed, ignore touch = " + ignoreTouch);
+            }
             mDozeHost.onIgnoreTouchWhilePulsing(ignoreTouch);
         }
 
         if (far && (paused || pausing)) {
-            if (DEBUG) Log.i(TAG, "Prox FAR, unpausing AOD");
+            if (DEBUG) {
+                Log.i(TAG, "Prox FAR, unpausing AOD");
+            }
             mMachine.requestState(DozeMachine.State.DOZE_AOD);
         } else if (near && aod) {
-            if (DEBUG) Log.i(TAG, "Prox NEAR, pausing AOD");
+            if (DEBUG) {
+                Log.i(TAG, "Prox NEAR, pausing AOD");
+            }
             mMachine.requestState(DozeMachine.State.DOZE_AOD_PAUSING);
         }
     }