blob: 9fb9eaa92721264039243180e14d1a0259a0a391 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "base/logging.h"
#include "core/gl_env.h"
#include "core/vertex_frame.h"
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
namespace android {
namespace filterfw {
VertexFrame::VertexFrame(int size)
: vbo_(0),
size_(size) {
}
VertexFrame::~VertexFrame() {
glDeleteBuffers(1, &vbo_);
}
bool VertexFrame::CreateBuffer() {
glGenBuffers(1, &vbo_);
return !GLEnv::CheckGLError("Generating VBO");
}
bool VertexFrame::WriteData(const uint8_t* data, int size) {
// Create buffer if not created already
const bool first_upload = !HasVBO();
if (first_upload && !CreateBuffer()) {
ALOGE("VertexFrame: Could not create vertex buffer!");
return false;
}
// Upload the data
glBindBuffer(GL_ARRAY_BUFFER, vbo_);
if (GLEnv::CheckGLError("VBO Bind Buffer"))
return false;
if (first_upload && size == size_)
glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
else if (!first_upload && size <= size_)
glBufferSubData(GL_ARRAY_BUFFER, 0, size, data);
else {
ALOGE("VertexFrame: Attempting to upload more data (%d bytes) than fits "
"inside the vertex frame (%d bytes)!", size, size_);
return false;
}
// Make sure it worked
if (GLEnv::CheckGLError("VBO Data Upload"))
return false;
// Subsequent uploads are now bound to the size given here
size_ = size;
return true;
}
int VertexFrame::Size() const {
return size_;
}
} // namespace filterfw
} // namespace android