blob: 49cde8ccddce7b8f8d9892fbcca2a6d9d3ff7d44 [file] [log] [blame]
page.title=Building Apps with Over 65K Methods
page.tags="65536","references","max","65k","dex","64k","multidex","multi-dex","methods"</p>
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#about">
About the 65K Reference Limit</a>
<ol>
<li><a href="#mdex-pre-l">Multidex support prior to Android 5.0</a></li>
<li><a href="#mdex-on-l">Multidex support for Android 5.0 and higher</a></li>
</ol>
</li>
<li><a href="#avoid">
Avoiding the 65K Limit</a></li>
<li><a href="#mdex-gradle">
Configuring Your App for Multidex with Gradle</a>
<ol>
<li><a href="#limitations">
Limitations of the multidex support library</a></li>
</ol>
</li>
<li><a href="#dev-build">
Optimizing Multidex Development Builds</a>
<ol>
<li><a href="#variants-studio">
Using Build Variants in Android Studio</a></li>
</ol>
</li>
<li><a href="#testing">
Testing Multidex Apps</a></li>
</ol>
<h2>See Also</h2>
<ol>
<li><a href="{@docRoot}tools/help/proguard.html">ProGuard</a>
</li>
</ol>
</div>
</div>
<p>
As the Android platform has continued to grow, so has the size of Android apps. When your
application and the libraries it references reach a certain size, you encounter build errors that
indicate your app has reached a limit of the Android app build architecture. Earlier versions of
the build system report this error as follows:
</p>
<pre>
Conversion to Dalvik format failed:
Unable to execute dex: method ID not in [0, 0xffff]: 65536
</pre>
<p>
More recent versions of the Android build system display a different error, which is an
indication of the same problem:
</p>
<pre>
trouble writing output:
Too many field references: 131000; max is 65536.
You may try using --multi-dex option.
</pre>
<p>
Both these error conditions display a common number: 65,536. This number is significant in that
it represents the total number of references that can be invoked by the code within a single
Dalvik Executable (dex) bytecode file. If you have built an Android app and received this error,
then congratulations, you have a lot of code! This document explains how to move past this
limitation and continue building your app.
</p>
<p class="note">
<strong>Note:</strong> The guidance provided in this document supersedes the guidance given in
the Android Developers blog post <a href=
"http://android-developers.blogspot.com/2011/07/custom-class-loading-in-dalvik.html">Custom Class
Loading in Dalvik</a>.
</p>
<h2 id="about">About the 65K Reference Limit</h2>
<p>
Android application (APK) files contain executable bytecode files in the form of <a href=
"https://source.android.com/devices/tech/dalvik/">Dalvik</a> Executable (DEX) files, which
contain the compiled code used to run your app. The Dalvik Executable specification limits the
total number of methods that can be referenced within a single DEX file to 65,536, including
Android framework methods, library methods, and methods in your own code. Getting past this limit
requires that you configure your app build process to generate more than one DEX file, known as a
<em>multidex</em> configuration.
</p>
<h3 id="mdex-pre-l">Multidex support prior to Android 5.0</h3>
<p>
Versions of the platform prior to Android 5.0 use the Dalvik runtime for executing app code. By
default, Dalvik limits apps to a single classes.dex bytecode file per APK. In order to get around
this limitation, you can use the <a href="{@docRoot}tools/support-library/features.html#multidex">
multidex support library</a>, which becomes part of the primary DEX file of your app and then
manages access to the additional DEX files and the code they contain.
</p>
<h3 id="mdex-on-l">Multidex support for Android 5.0 and higher</h3>
<p>
Android 5.0 and higher uses a runtime called ART which natively supports loading multiple dex
files from application APK files. ART performs pre-compilation at application install time which
scans for classes(..N).dex files and compiles them into a single .oat file for execution by the
Android device. For more information on the Android 5.0 runtime, see <a href=
"https://source.android.com/devices/tech/dalvik/art.html">Introducing ART</a>.
</p>
<h2 id="avoid">Avoiding the 65K Limit</h2>
<p>
Before configuring your app to enable use of 65K or more method references, you should take steps
to reduce the total number of references called by your app code, including methods defined by
your app code or included libraries. The following strategies can help you avoid hitting the dex
reference limit:
</p>
<ul>
<li>
<strong>Review your app's direct and transitive dependencies</strong> - Ensure any large library
dependency you include in your app is used in a manner that outweighs the amount of code
being added to the application. A common anti-pattern is to include a very large library
because a few utility methods were useful. Reducing your app code dependencies can often help
you avoid the dex reference limit.
</li>
<li>
<strong>Remove unused code with ProGuard</strong> - Configure the <a href=
"{@docRoot}tools/help/proguard.html">ProGuard</a> settings for your app to run ProGuard and
ensure you have shrinking enabled for release builds. Enabling shrinking ensures you
are not shipping unused code with your APKs.
</li>
</ul>
<p>
Using these techniques can help you avoid the build configuration changes required to enable more
method references in your app. These steps can also decrease the size of your APKs, which is
particularly important for markets where bandwidth costs are high.
</p>
<h2 id="mdex-gradle">Configuring Your App for Multidex with Gradle</h2>
<p>
The Android plugin for Gradle available in Android SDK Build Tools 21.1 and higher supports
multidex as part of your build configuration. Make sure you update the Android SDK Build Tools
tools and the Android Support Repository to the latest version using the <a href=
"{@docRoot}tools/help/sdk-manager.html">SDK Manager</a> before attempting to configure your app
for multidex.
</p>
<p>
Setting up your app development project to use a multidex configuration requires that you make a
few modifications to your app development project. In particular you need to perform the
following steps:
</p>
<ul>
<li>Change your Gradle build configuration to enable multidex</li>
<li>Modify your manifest to reference the {@link android.support.multidex.MultiDexApplication}
class</li>
</ul>
<p>
Modify your app Gradle build file configuration to include the support library and enable
multidex output, as shown in the following Gradle build file snippet:
</p>
<pre>
android {
compileSdkVersion 21
buildToolsVersion "21.1.0"
defaultConfig {
...
minSdkVersion 14
targetSdkVersion 21
...
// Enabling multidex support.
multiDexEnabled true
}
...
}
dependencies {
compile 'com.android.support:multidex:1.0.0'
}
</pre>
<p class="note">
<strong>Note:</strong> You can specify the <code>multiDexEnabled</code> setting in the
<code>defaultConfig,</code> <code>buildType</code>, or <code>productFlavor</code> sections of
your Gradle build file.
</p>
<p>
In your manifest add the {@link android.support.multidex.MultiDexApplication} class from the
multidex support library to the application element.
</p>
<pre>
&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.android.multidex.myapplication"&gt;
&lt;application
...
android:name="android.support.multidex.MultiDexApplication"&gt;
...
&lt;/application&gt;
&lt;/manifest&gt;
</pre>
<p>
When these configuration settings are added to an app, the Android build tools construct a
primary dex (classes.dex) and supporting (classes2.dex, classes3.dex) as needed. The build system
will then package them into an APK file for distribution.
</p>
<p class="note">
<strong>Note:</strong> If your app uses extends the {@link android.app.Application} class, you
can override the attachBaseContext() method and call MultiDex.install(this) to enable multidex.
For more information, see the {@link android.support.multidex.MultiDexApplication} reference
documentation.
</p>
<h3 id="limitations">Limitations of the multidex support library</h3>
<p>
The multidex support library has some known limitations that you should be aware of and test for
when you incorporate it into your app build configuration:
</p>
<ul>
<li>The installation of .dex files during startup onto a device's data partition is complex and
can result in Application Not Responding (ANR) errors if the secondary dex files are large. In
this case, you should apply code shrinking techniques with ProGuard to minimize the size of dex
files and remove unused portions of code.
</li>
<li>Applications that use multidex may not start on devices that run versions of the platform
earlier than Android 4.0 (API level 14) due to a Dalvik linearAlloc bug (Issue <a href=
"http://b.android.com/22586">22586</a>). If you are targeting API levels earlier than 14, make
sure to perform testing with these versions of the platform as your application can have issues
at startup or when particular groups of classes are loaded. Code shrinking can reduce or possibly
eliminate these potential issues.
</li>
<li>Applications using a multidex configuration that make very large memory allocation
requests may crash during run time due to a Dalvik linearAlloc limit (Issue <a href=
"http://b.android.com/78035">78035</a>). The allocation limit was increased in Android 4.0 (API
level 14), but apps may still run into this limit on Android versions prior to
Android 5.0 (API level 21).
</li>
<li>There are complex requirements regarding what classes are needed in the primary dex file when
executing in the Dalvik runtime. The Android build tooling updates handle the Android
requirements, but it is possible that other included libraries have additional dependency
requirements including the use of introspection or invocation of Java methods from native code.
Some libraries may not be able to be used until the multidex build tools are updated to allow you
to specify classes that must be included in the primary dex file.
</li>
</ul>
<h2 id="dev-build">Optimizing Multidex Development Builds</h2>
<p>
A multidex configuration requires significantly increased build processing time because the build
system must make complex decisions about what classes must be included in the primary DEX file
and what classes can be included in secondary DEX files. This means that routine builds performed
as part of the development process with multidex typically take longer and can potentially slow
your development process.
</p>
<p>
In order to mitigate the typically longer build times for multidex output, you should create two
variations on your build output using the Android plugin for Gradle
<a href="http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Product-flavors">
{@code productFlavors}</a>: a development flavor and a production flavor.
</p>
<p>
For the development flavor, set a minimum SDK version of 21. This setting generates multidex
output much faster using the ART-supported format. For the release flavor, set a minimum SDK
version which matches your actual minimum support level. This setting generates a multidex APK
that is compatible with more devices, but takes longer to build.
</p>
<p>
The following build configuration sample demonstrates the how to set up these flavors in a Gradle
build file:
</p>
<pre>
android {
productFlavors {
// Define separate dev and prod product flavors.
dev {
// dev utilizes minSDKVersion = 21 to allow the Android gradle plugin
// to pre-dex each module and produce an APK that can be tested on
// Android Lollipop without time consuming dex merging processes.
minSdkVersion 21
}
prod {
// The actual minSdkVersion for the application.
minSdkVersion 14
}
}
...
buildTypes {
release {
runProguard true
proguardFiles getDefaultProguardFile('proguard-android.txt'),
'proguard-rules.pro'
}
}
}
dependencies {
compile 'com.android.support:multidex:1.0.0'
}
</pre>
<p>
After you have completed this configuration change, you can use the <code>devDebug</code> variant
of your app, which combines the attributes of the <code>dev</code> productFlavor and the
<code>debug</code> buildType. Using this target creates a debug app with proguard disabled,
multidex enabled, and minSdkVersion set to Android API level 21. These settings cause the Android
gradle plugin to do the following:
</p>
<ol>
<li>Build each module of the application (including dependencies) as separate dex files. This is
commonly referred to as pre-dexing.
</li>
<li>Include each dex file in the APK without modification.
</li>
<li>Most importantly, the module dex files will not be combined, and so the long-running
calculation to determine the contents of the primary dex file is avoided.
</li>
</ol>
<p>
These settings result in fast, incremental builds, because only the dex files of modified modules
are recomputed and repackaged into the APK file. The APK that results from these builds can be
used to test on Android 5.0 devices only. However, by implementing the configuration as a flavor,
you preserve the ability to perform normal builds with the release-appropriate minimum SDK level
and proguard settings.
</p>
<p>
You can also build the other variants, including a <code>prodDebug</code> variant
build, which takes longer to build, but can be used for testing outside of development.
Within the configuration shown, the <code>prodRelease</code> variant would be the final testing
and release version. If you are executing gradle tasks from the command line, you can use
standard commands with <code>DevDebug</code> appended to the end (such as <code>./gradlew
installDevDebug</code>). For more information about using flavors with Gradle tasks, see the
<a href="http://tools.android.com/tech-docs/new-build-system/user-guide">Gradle Plugin User
Guide</a>.
</p>
<p>
<strong>Tip:</strong> You can also provide a custom manifest, or a custom application class for each
flavor, allowing you to use the support library MultiDexApplication class, or calling
MultiDex.install() only for the variants that need it.
</p>
<h3 id="variants-studio">Using Build Variants in Android Studio</h3>
<p>
Build variants can be very useful for managing the build process when using multidex. Android
Studio allows you to select these build variants in the user interface.
</p>
<p>
To have Android Studio build the "devDebug" variant of your app:
</p>
<ol>
<li>Open the <em>Build Variants</em> window from the left-sidebar. The option is located next to
<em>Favorites</em>.
</li>
<li>Click the name of the build variant to select a different variant, as shown in Figure 1.
</li>
</ol>
<img src="{@docRoot}images/tools/studio-build-variant.png" alt="" height="XXX" id="figure1">
<p class="img-caption">
<strong>Figure 1.</strong> Screen shot of the Android Studio left panel showing a build variant.
</p>
<p class="note">
<strong>Note</strong>: The option to open this window is only available after you have
successfully synchronized Android Studio with your Gradle build file using the <strong>Tools &gt;
Android &gt; Sync Project with Gradle Files</strong> command.
</p>
<h2 id="testing">Testing Multidex Apps</h2>
<p>
Testing apps that use multidex configuration require some additional steps and configuration.
Since the location of code for classes is not within a single DEX file, instrumentation tests do
not run properly unless configured for multidex.
</p>
<p>
When testing a multidex app with instrumentation tests, use
<a href="{@docRoot}reference/com/android/test/runner/MultiDexTestRunner.html">
MultiDexTestRunner</a> from the multidex testing support library. The following sample
{@code build.gradle} file, demonstrates how to configure your build to use this test runner:
</p>
<pre>
android {
defaultConfig {
...
testInstrumentationRunner "android.support.multidex.MultiDexTestRunner"
}
}
dependencies {
androidTestCompile 'com.android.support:multidex-instrumentation:1.0.0'
}
</pre>
<p>
You may use the instrumentation test runner class directly or extend it to fit your testing
needs. Alternatively, you can override onCreate in existing instrumentations like this:
</p>
<pre>
public void onCreate(Bundle arguments) {
MultiDex.install(getTargetContext());
super.onCreate(arguments);
...
}
</pre>
<p class="note">
<strong>Note:</strong> Use of multidex for creating a test APK is not currently supported.
</p>