Don't rotate LS udfps location unless LS is occluded
Test: manual
Fixes: 198083412
Change-Id: Ia58c294895ddb811fbf12e603507bbb296396504
diff --git a/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java b/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java
index dac6f9cc..5e6fba9 100644
--- a/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java
+++ b/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java
@@ -93,7 +93,7 @@
* controls/manages all UDFPS sensors. In other words, a single controller is registered with
* {@link com.android.server.biometrics.sensors.fingerprint.FingerprintService}, and interfaces such
* as {@link FingerprintManager#onPointerDown(int, int, int, float, float)} or
- * {@link IUdfpsOverlayController#showUdfpsOverlay(int)}should all have
+ * {@link IUdfpsOverlayController#showUdfpsOverlay(int)} should all have
* {@code sensorId} parameters.
*/
@SuppressWarnings("deprecation")
@@ -657,6 +657,20 @@
}
}
+ private boolean shouldRotate(@Nullable UdfpsAnimationViewController animation) {
+ if (!(animation instanceof UdfpsKeyguardViewController)) {
+ // always rotate view if we're not on the keyguard
+ return true;
+ }
+
+ // on the keyguard, make sure we don't rotate if we're going to sleep or not occluded
+ if (mKeyguardUpdateMonitor.isGoingToSleep() || !mKeyguardStateController.isOccluded()) {
+ return false;
+ }
+
+ return true;
+ }
+
private WindowManager.LayoutParams computeLayoutParams(
@Nullable UdfpsAnimationViewController animation) {
final int paddingX = animation != null ? animation.getPaddingX() : 0;
@@ -680,9 +694,11 @@
// Transform dimensions if the device is in landscape mode
switch (mContext.getDisplay().getRotation()) {
case Surface.ROTATION_90:
- if (animation instanceof UdfpsKeyguardViewController
- && mKeyguardUpdateMonitor.isGoingToSleep()) {
+ if (!shouldRotate(animation)) {
+ Log.v(TAG, "skip rotating udfps location ROTATION_90");
break;
+ } else {
+ Log.v(TAG, "rotate udfps location ROTATION_90");
}
mCoreLayoutParams.x = mSensorProps.sensorLocationY - mSensorProps.sensorRadius
- paddingX;
@@ -691,9 +707,11 @@
break;
case Surface.ROTATION_270:
- if (animation instanceof UdfpsKeyguardViewController
- && mKeyguardUpdateMonitor.isGoingToSleep()) {
+ if (!shouldRotate(animation)) {
+ Log.v(TAG, "skip rotating udfps location ROTATION_270");
break;
+ } else {
+ Log.v(TAG, "rotate udfps location ROTATION_270");
}
mCoreLayoutParams.x = p.x - mSensorProps.sensorLocationY - mSensorProps.sensorRadius
- paddingX;
diff --git a/packages/SystemUI/tests/src/com/android/systemui/biometrics/UdfpsControllerTest.java b/packages/SystemUI/tests/src/com/android/systemui/biometrics/UdfpsControllerTest.java
index cff2aed..cb2d997 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/biometrics/UdfpsControllerTest.java
+++ b/packages/SystemUI/tests/src/com/android/systemui/biometrics/UdfpsControllerTest.java
@@ -191,6 +191,7 @@
when(mLayoutInflater.inflate(R.layout.udfps_keyguard_view, null))
.thenReturn(mKeyguardView); // for showOverlay REASON_AUTH_FPM_KEYGUARD
when(mEnrollView.getContext()).thenReturn(mContext);
+ when(mKeyguardStateController.isOccluded()).thenReturn(false);
final List<FingerprintSensorPropertiesInternal> props = new ArrayList<>();
final List<ComponentInfoInternal> componentInfo = new ArrayList<>();