blob: 5d1083e2be26eb2e6b8dd98d63e744d284769f25 [file] [log] [blame]
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm;
import android.util.Slog;
import java.util.ArrayDeque;
import java.util.function.Consumer;
import static android.app.ActivityManager.StackId;
import static android.app.ActivityManager.StackId.ASSISTANT_STACK_ID;
import static android.app.ActivityManager.StackId.DOCKED_STACK_ID;
import static android.app.ActivityManager.StackId.INVALID_STACK_ID;
import static android.app.ActivityManager.StackId.PINNED_STACK_ID;
import static android.view.Display.DEFAULT_DISPLAY;
import static android.view.WindowManager.LayoutParams.TYPE_DOCK_DIVIDER;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;
import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM;
import static com.android.server.wm.WindowManagerService.TYPE_LAYER_OFFSET;
import static com.android.server.wm.WindowManagerService.WINDOW_LAYER_MULTIPLIER;
/**
* Controller for assigning layers to windows on the display.
*
* This class encapsulates general algorithm for assigning layers and special rules that we need to
* apply on top. The general algorithm goes through windows from bottom to the top and the higher
* the window is, the higher layer is assigned. The final layer is equal to base layer +
* adjustment from the order. This means that the window list is assumed to be ordered roughly by
* the base layer (there are exceptions, e.g. due to keyguard and wallpaper and they need to be
* handled with care, because they break the algorithm).
*
* On top of the general algorithm we add special rules, that govern such amazing things as:
* <li>IME (which has higher base layer, but will be positioned above application windows)</li>
* <li>docked/pinned windows (that need to be lifted above other application windows, including
* animations)
* <li>dock divider (which needs to live above applications, but below IME)</li>
* <li>replaced windows, which need to live above their normal level, because they anticipate
* an animation</li>.
*/
class WindowLayersController {
private final WindowManagerService mService;
WindowLayersController(WindowManagerService service) {
mService = service;
}
private ArrayDeque<WindowState> mPinnedWindows = new ArrayDeque<>();
private ArrayDeque<WindowState> mDockedWindows = new ArrayDeque<>();
private ArrayDeque<WindowState> mAssistantWindows = new ArrayDeque<>();
private ArrayDeque<WindowState> mInputMethodWindows = new ArrayDeque<>();
private WindowState mDockDivider = null;
private ArrayDeque<WindowState> mReplacingWindows = new ArrayDeque<>();
private int mCurBaseLayer;
private int mCurLayer;
private boolean mAnyLayerChanged;
private int mHighestApplicationLayer;
private int mHighestDockedAffectedLayer;
private int mHighestLayerInImeTargetBaseLayer;
private WindowState mImeTarget;
private boolean mAboveImeTarget;
private ArrayDeque<WindowState> mAboveImeTargetAppWindows = new ArrayDeque();
private final Consumer<WindowState> mAssignWindowLayersConsumer = w -> {
boolean layerChanged = false;
int oldLayer = w.mLayer;
if (w.mBaseLayer == mCurBaseLayer) {
mCurLayer += WINDOW_LAYER_MULTIPLIER;
} else {
mCurBaseLayer = mCurLayer = w.mBaseLayer;
}
assignAnimLayer(w, mCurLayer);
// TODO: Preserved old behavior of code here but not sure comparing oldLayer to
// mAnimLayer and mLayer makes sense...though the worst case would be unintentional
// layer reassignment.
if (w.mLayer != oldLayer || w.mWinAnimator.mAnimLayer != oldLayer) {
layerChanged = true;
mAnyLayerChanged = true;
}
if (w.mAppToken != null) {
mHighestApplicationLayer = Math.max(mHighestApplicationLayer,
w.mWinAnimator.mAnimLayer);
}
if (mImeTarget != null && w.mBaseLayer == mImeTarget.mBaseLayer) {
mHighestLayerInImeTargetBaseLayer = Math.max(mHighestLayerInImeTargetBaseLayer,
w.mWinAnimator.mAnimLayer);
}
if (w.getAppToken() != null && StackId.isResizeableByDockedStack(w.getStackId())) {
mHighestDockedAffectedLayer = Math.max(mHighestDockedAffectedLayer,
w.mWinAnimator.mAnimLayer);
}
collectSpecialWindows(w);
if (layerChanged) {
w.scheduleAnimationIfDimming();
}
};
final void assignWindowLayers(DisplayContent dc) {
if (DEBUG_LAYERS) Slog.v(TAG_WM, "Assigning layers based",
new RuntimeException("here").fillInStackTrace());
reset();
dc.forAllWindows(mAssignWindowLayersConsumer, false /* traverseTopToBottom */);
adjustSpecialWindows();
//TODO (multidisplay): Magnification is supported only for the default display.
if (mService.mAccessibilityController != null && mAnyLayerChanged
&& dc.getDisplayId() == DEFAULT_DISPLAY) {
mService.mAccessibilityController.onWindowLayersChangedLocked();
}
if (DEBUG_LAYERS) logDebugLayers(dc);
}
private void logDebugLayers(DisplayContent dc) {
dc.forAllWindows((w) -> {
final WindowStateAnimator winAnimator = w.mWinAnimator;
Slog.v(TAG_WM, "Assign layer " + w + ": " + "mBase=" + w.mBaseLayer
+ " mLayer=" + w.mLayer + (w.mAppToken == null
? "" : " mAppLayer=" + w.mAppToken.getAnimLayerAdjustment())
+ " =mAnimLayer=" + winAnimator.mAnimLayer);
}, false /* traverseTopToBottom */);
}
private void reset() {
mPinnedWindows.clear();
mInputMethodWindows.clear();
mDockedWindows.clear();
mAssistantWindows.clear();
mReplacingWindows.clear();
mDockDivider = null;
mCurBaseLayer = 0;
mCurLayer = 0;
mAnyLayerChanged = false;
mHighestApplicationLayer = 0;
mHighestDockedAffectedLayer = 0;
mHighestLayerInImeTargetBaseLayer = (mImeTarget != null) ? mImeTarget.mBaseLayer : 0;
mImeTarget = mService.mInputMethodTarget;
mAboveImeTarget = false;
mAboveImeTargetAppWindows.clear();
}
private void collectSpecialWindows(WindowState w) {
if (w.mAttrs.type == TYPE_DOCK_DIVIDER) {
mDockDivider = w;
return;
}
if (w.mWillReplaceWindow) {
mReplacingWindows.add(w);
}
if (w.mIsImWindow) {
mInputMethodWindows.add(w);
return;
}
if (mImeTarget != null) {
if (w.getParentWindow() == mImeTarget && w.mSubLayer > 0) {
// Child windows of the ime target with a positive sub-layer should be placed above
// the IME.
mAboveImeTargetAppWindows.add(w);
} else if (mAboveImeTarget && w.mAppToken != null) {
// windows of apps above the IME target should be placed above the IME.
mAboveImeTargetAppWindows.add(w);
}
if (w == mImeTarget) {
mAboveImeTarget = true;
}
}
final int stackId = w.getAppToken() != null ? w.getStackId() : INVALID_STACK_ID;
if (stackId == PINNED_STACK_ID) {
mPinnedWindows.add(w);
} else if (stackId == DOCKED_STACK_ID) {
mDockedWindows.add(w);
} else if (stackId == ASSISTANT_STACK_ID) {
mAssistantWindows.add(w);
}
}
private void adjustSpecialWindows() {
// The following adjustments are beyond the highest docked-affected layer
int layer = mHighestDockedAffectedLayer + TYPE_LAYER_OFFSET;
// Adjust the docked stack windows and dock divider above only the windows that are affected
// by the docked stack. When this happens, also boost the assistant window layers, otherwise
// the docked stack windows & divider would be promoted above the assistant.
if (!mDockedWindows.isEmpty() && mHighestDockedAffectedLayer > 0) {
while (!mDockedWindows.isEmpty()) {
final WindowState window = mDockedWindows.remove();
layer = assignAndIncreaseLayerIfNeeded(window, layer);
}
layer = assignAndIncreaseLayerIfNeeded(mDockDivider, layer);
while (!mAssistantWindows.isEmpty()) {
final WindowState window = mAssistantWindows.remove();
if (window.mLayer > mHighestDockedAffectedLayer) {
layer = assignAndIncreaseLayerIfNeeded(window, layer);
}
}
}
// The following adjustments are beyond the highest app layer or boosted layer
layer = Math.max(layer, mHighestApplicationLayer + WINDOW_LAYER_MULTIPLIER);
// We know that we will be animating a relaunching window in the near future, which will
// receive a z-order increase. We want the replaced window to immediately receive the same
// treatment, e.g. to be above the dock divider.
while (!mReplacingWindows.isEmpty()) {
layer = assignAndIncreaseLayerIfNeeded(mReplacingWindows.remove(), layer);
}
while (!mPinnedWindows.isEmpty()) {
layer = assignAndIncreaseLayerIfNeeded(mPinnedWindows.remove(), layer);
}
// Make sure IME is the highest window in the base layer of it's target.
if (mImeTarget != null) {
if (mImeTarget.mAppToken == null) {
// For non-app ime targets adjust the layer we start from to match what we found
// when assigning layers. Otherwise, just use the highest app layer we have some far.
layer = mHighestLayerInImeTargetBaseLayer + WINDOW_LAYER_MULTIPLIER;
}
while (!mInputMethodWindows.isEmpty()) {
layer = assignAndIncreaseLayerIfNeeded(mInputMethodWindows.remove(), layer);
}
// Adjust app windows the should be displayed above the IME since they are above the IME
// target.
while (!mAboveImeTargetAppWindows.isEmpty()) {
layer = assignAndIncreaseLayerIfNeeded(mAboveImeTargetAppWindows.remove(), layer);
}
}
}
private int assignAndIncreaseLayerIfNeeded(WindowState win, int layer) {
if (win != null) {
assignAnimLayer(win, layer);
// Make sure we leave space in-between normal windows for dims and such.
layer += WINDOW_LAYER_MULTIPLIER;
}
return layer;
}
private void assignAnimLayer(WindowState w, int layer) {
w.mLayer = layer;
w.mWinAnimator.mAnimLayer = w.getAnimLayerAdjustment()
+ w.getSpecialWindowAnimLayerAdjustment();
if (w.mAppToken != null && w.mAppToken.mAppAnimator.thumbnailForceAboveLayer > 0) {
if (w.mWinAnimator.mAnimLayer > w.mAppToken.mAppAnimator.thumbnailForceAboveLayer) {
w.mAppToken.mAppAnimator.thumbnailForceAboveLayer = w.mWinAnimator.mAnimLayer;
}
// TODO(b/62029108): the entire contents of the if statement should call the refactored
// function to set the thumbnail layer for w.AppToken
int highestLayer = w.mAppToken.getHighestAnimLayer();
if (highestLayer > 0) {
if (w.mAppToken.mAppAnimator.thumbnail != null
&& w.mAppToken.mAppAnimator.thumbnailForceAboveLayer != highestLayer) {
w.mAppToken.mAppAnimator.thumbnailForceAboveLayer = highestLayer;
w.mAppToken.mAppAnimator.thumbnail.setLayer(highestLayer + 1);
}
}
}
}
}