| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.scenegraph; |
| |
| import java.lang.Math; |
| import java.util.ArrayList; |
| |
| import android.content.res.Resources; |
| import android.renderscript.*; |
| import android.util.Log; |
| |
| /** |
| * @hide |
| */ |
| public class VertexShader extends Shader { |
| ProgramVertex mProgram; |
| ScriptField_VertexShader_s mField; |
| |
| public static class Builder { |
| VertexShader mShader; |
| ProgramVertex.Builder mBuilder; |
| |
| public Builder(RenderScriptGL rs) { |
| mShader = new VertexShader(); |
| mBuilder = new ProgramVertex.Builder(rs); |
| } |
| |
| public Builder setShader(Resources resources, int resourceID) { |
| mBuilder.setShader(resources, resourceID); |
| return this; |
| } |
| |
| public Builder setShader(String code) { |
| mBuilder.setShader(code); |
| return this; |
| } |
| |
| public Builder setObjectConst(Type type) { |
| mShader.mPerObjConstants = type; |
| return this; |
| } |
| |
| public Builder setShaderConst(Type type) { |
| mShader.mPerShaderConstants = type; |
| return this; |
| } |
| |
| public Builder addInput(Element e) { |
| mBuilder.addInput(e); |
| return this; |
| } |
| |
| public VertexShader create() { |
| if (mShader.mPerShaderConstants != null) { |
| mBuilder.addConstant(mShader.mPerShaderConstants); |
| } |
| if (mShader.mPerObjConstants != null) { |
| mBuilder.addConstant(mShader.mPerObjConstants); |
| } |
| mShader.mProgram = mBuilder.create(); |
| return mShader; |
| } |
| } |
| |
| public ProgramVertex getProgram() { |
| return mProgram; |
| } |
| |
| ScriptField_VertexShader_s getRSData() { |
| if (mField != null) { |
| return mField; |
| } |
| |
| RenderScriptGL rs = SceneManager.getRS(); |
| Resources res = SceneManager.getRes(); |
| if (rs == null || res == null) { |
| return null; |
| } |
| |
| ScriptField_VertexShader_s.Item item = new ScriptField_VertexShader_s.Item(); |
| item.program = mProgram; |
| |
| linkConstants(rs); |
| if (mPerShaderConstants != null) { |
| item.shaderConst = mConstantBuffer; |
| item.shaderConstParams = mConstantBufferParams.getAllocation(); |
| mProgram.bindConstants(item.shaderConst, 0); |
| } |
| |
| item.objectConstIndex = -1; |
| if (mPerObjConstants != null) { |
| item.objectConstIndex = mPerShaderConstants != null ? 1 : 0; |
| } |
| |
| mField = new ScriptField_VertexShader_s(rs, 1); |
| mField.set(item, 0, true); |
| return mField; |
| } |
| } |