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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef PAINT_UTILS_H
#define PAINT_UTILS_H
#include <GLES2/gl2.h>
#include <utils/Blur.h>
#include <SkColorFilter.h>
#include <SkPaint.h>
#include <SkShader.h>
namespace android {
namespace uirenderer {
/**
* Utility methods for accessing data within SkPaint, and providing defaults
* with optional SkPaint pointers.
*/
class PaintUtils {
public:
static inline GLenum getFilter(const SkPaint* paint) {
if (!paint || paint->getFilterQuality() != kNone_SkFilterQuality) {
return GL_LINEAR;
}
return GL_NEAREST;
}
static bool isOpaquePaint(const SkPaint* paint) {
if (!paint) return true; // default (paintless) behavior is SrcOver, black
if (paint->getAlpha() != 0xFF || PaintUtils::isBlendedShader(paint->getShader()) ||
PaintUtils::isBlendedColorFilter(paint->getColorFilter())) {
return false;
}
// Only let simple srcOver / src blending modes declare opaque, since behavior is clear.
SkBlendMode mode = paint->getBlendMode();
return mode == SkBlendMode::kSrcOver || mode == SkBlendMode::kSrc;
}
static bool isBlendedShader(const SkShader* shader) { return shader && !shader->isOpaque(); }
static bool isBlendedColorFilter(const SkColorFilter* filter) {
return filter && !filter->isAlphaUnchanged();
}
static inline SkBlendMode getBlendModeDirect(const SkPaint* paint) {
return paint ? paint->getBlendMode() : SkBlendMode::kSrcOver;
}
static inline int getAlphaDirect(const SkPaint* paint) {
return paint ? paint->getAlpha() : 255;
}
}; // class PaintUtils
} /* namespace uirenderer */
} /* namespace android */
#endif /* PAINT_UTILS_H */