| /* | |
| * Copyright (C) 2015 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef AAPT_PROCESS_SYMBOLTABLE_H | |
| #define AAPT_PROCESS_SYMBOLTABLE_H | |
| #include <algorithm> | |
| #include <memory> | |
| #include <vector> | |
| #include "android-base/macros.h" | |
| #include "androidfw/Asset.h" | |
| #include "androidfw/AssetManager2.h" | |
| #include "utils/JenkinsHash.h" | |
| #include "utils/LruCache.h" | |
| #include "Resource.h" | |
| #include "ResourceTable.h" | |
| #include "ResourceValues.h" | |
| #include "util/Util.h" | |
| namespace aapt { | |
| inline android::hash_t hash_type(const ResourceName& name) { | |
| std::hash<std::string> str_hash; | |
| android::hash_t hash = 0; | |
| hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package)); | |
| hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.type.name)); | |
| hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry)); | |
| return hash; | |
| } | |
| inline android::hash_t hash_type(const ResourceId& id) { | |
| return android::hash_type(id.id); | |
| } | |
| class ISymbolSource; | |
| class ISymbolTableDelegate; | |
| class NameMangler; | |
| class SymbolTable { | |
| public: | |
| struct Symbol { | |
| Symbol() = default; | |
| explicit Symbol(const std::optional<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {}, | |
| bool pub = false) | |
| : id(i), attribute(attr), is_public(pub) { | |
| } | |
| Symbol(const Symbol&) = default; | |
| Symbol(Symbol&&) = default; | |
| Symbol& operator=(const Symbol&) = default; | |
| Symbol& operator=(Symbol&&) = default; | |
| std::optional<ResourceId> id; | |
| std::shared_ptr<Attribute> attribute; | |
| bool is_public = false; | |
| bool is_dynamic = false; | |
| }; | |
| explicit SymbolTable(NameMangler* mangler); | |
| // Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for | |
| // looking up resources from a set of sources. | |
| void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate); | |
| // Appends a symbol source. The cache is not cleared since entries that | |
| // have already been found would take precedence due to ordering. | |
| void AppendSource(std::unique_ptr<ISymbolSource> source); | |
| // Prepends a symbol source so that its symbols take precedence. This will | |
| // cause the existing cache to be cleared. | |
| void PrependSource(std::unique_ptr<ISymbolSource> source); | |
| // NOTE: Never hold on to the result between calls to FindByXXX. The | |
| // results are stored in a cache which may evict entries on subsequent calls. | |
| const Symbol* FindByName(const ResourceName& name); | |
| // NOTE: Never hold on to the result between calls to FindByXXX. The | |
| // results are stored in a cache which may evict entries on subsequent calls. | |
| const Symbol* FindById(const ResourceId& id); | |
| // Let's the ISymbolSource decide whether looking up by name or ID is faster, | |
| // if both are available. | |
| // NOTE: Never hold on to the result between calls to FindByXXX. The | |
| // results are stored in a cache which may evict entries on subsequent calls. | |
| const Symbol* FindByReference(const Reference& ref); | |
| private: | |
| NameMangler* mangler_; | |
| std::unique_ptr<ISymbolTableDelegate> delegate_; | |
| std::vector<std::unique_ptr<ISymbolSource>> sources_; | |
| // We use shared_ptr because unique_ptr is not supported and | |
| // we need automatic deletion. | |
| android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_; | |
| android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_; | |
| DISALLOW_COPY_AND_ASSIGN(SymbolTable); | |
| }; | |
| // Allows the customization of the lookup strategy/order of a symbol from a set of | |
| // symbol sources. | |
| class ISymbolTableDelegate { | |
| public: | |
| ISymbolTableDelegate() = default; | |
| virtual ~ISymbolTableDelegate() = default; | |
| // The name is already mangled and does not need further processing. | |
| virtual std::unique_ptr<SymbolTable::Symbol> FindByName( | |
| const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0; | |
| virtual std::unique_ptr<SymbolTable::Symbol> FindById( | |
| ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate); | |
| }; | |
| class DefaultSymbolTableDelegate : public ISymbolTableDelegate { | |
| public: | |
| DefaultSymbolTableDelegate() = default; | |
| virtual ~DefaultSymbolTableDelegate() = default; | |
| virtual std::unique_ptr<SymbolTable::Symbol> FindByName( | |
| const ResourceName& name, | |
| const std::vector<std::unique_ptr<ISymbolSource>>& sources) override; | |
| virtual std::unique_ptr<SymbolTable::Symbol> FindById( | |
| ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate); | |
| }; | |
| // An interface that a symbol source implements in order to surface symbol information | |
| // to the symbol table. | |
| class ISymbolSource { | |
| public: | |
| virtual ~ISymbolSource() = default; | |
| virtual std::unique_ptr<SymbolTable::Symbol> FindByName( | |
| const ResourceName& name) = 0; | |
| virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0; | |
| // Default implementation tries the name if it exists, else the ID. | |
| virtual std::unique_ptr<SymbolTable::Symbol> FindByReference( | |
| const Reference& ref) { | |
| if (ref.name) { | |
| return FindByName(ref.name.value()); | |
| } else if (ref.id) { | |
| return FindById(ref.id.value()); | |
| } | |
| return {}; | |
| } | |
| }; | |
| // Exposes the resources in a ResourceTable as symbols for SymbolTable. | |
| // Instances of this class must outlive the encompassed ResourceTable. | |
| // Lookups by ID are ignored. | |
| class ResourceTableSymbolSource : public ISymbolSource { | |
| public: | |
| explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {} | |
| std::unique_ptr<SymbolTable::Symbol> FindByName( | |
| const ResourceName& name) override; | |
| std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override { | |
| return {}; | |
| } | |
| private: | |
| ResourceTable* table_; | |
| DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource); | |
| }; | |
| class AssetManagerSymbolSource : public ISymbolSource { | |
| public: | |
| AssetManagerSymbolSource() = default; | |
| bool AddAssetPath(android::StringPiece path); | |
| std::map<size_t, std::string> GetAssignedPackageIds() const; | |
| bool IsPackageDynamic(uint32_t packageId, const std::string& package_name) const; | |
| std::unique_ptr<SymbolTable::Symbol> FindByName( | |
| const ResourceName& name) override; | |
| std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override; | |
| std::unique_ptr<SymbolTable::Symbol> FindByReference( | |
| const Reference& ref) override; | |
| android::AssetManager2* GetAssetManager() { | |
| return &asset_manager_; | |
| } | |
| private: | |
| std::vector<android::AssetManager2::ApkAssetsPtr> apk_assets_; | |
| android::AssetManager2 asset_manager_; | |
| DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource); | |
| }; | |
| } // namespace aapt | |
| #endif /* AAPT_PROCESS_SYMBOLTABLE_H */ |