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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.server.wm;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import android.app.ActivityManager.TaskDescription;
import android.content.Context;
import android.graphics.Rect;
import android.os.Binder;
import android.platform.test.annotations.Presubmit;
import android.support.test.InstrumentationRegistry;
import android.support.test.filters.SmallTest;
import android.support.test.runner.AndroidJUnit4;
import android.view.DisplayInfo;
import android.view.Gravity;
import android.view.IWindow;
import android.view.WindowManager;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION;
import static android.view.WindowManager.LayoutParams.FLAG_SCALED;
import static android.view.WindowManager.LayoutParams.FILL_PARENT;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
/**
* Tests for the {@link WindowState#computeFrameLw} method and other window frame machinery.
*
* Build/Install/Run: bit FrameworksServicesTests:com.android.server.wm.WindowFrameTests
*/
@SmallTest
@Presubmit
@RunWith(AndroidJUnit4.class)
public class WindowFrameTests {
private static WindowManagerService sWm = null;
private WindowToken mWindowToken;
private final IWindow mIWindow = new TestIWindow();
class WindowStateWithTask extends WindowState {
final Task mTask;
boolean mDockedResizingForTest = false;
WindowStateWithTask(WindowManager.LayoutParams attrs, Task t) {
super(sWm, null, mIWindow, mWindowToken, null, 0, 0, attrs, 0, 0,
false /* ownerCanAddInternalSystemWindow */);
mTask = t;
}
@Override
Task getTask() {
return mTask;
}
@Override
boolean isDockedResizing() {
return mDockedResizingForTest;
}
};
class TaskWithBounds extends Task {
final Rect mBounds;
final Rect mInsetBounds = new Rect();
boolean mFullscreenForTest = true;
TaskWithBounds(Rect bounds) {
super(0, mStubStack, 0, sWm, null, null, 0, false, false, new TaskDescription(), null);
mBounds = bounds;
}
@Override
void getBounds(Rect outBounds) {
outBounds.set(mBounds);
}
@Override
void getTempInsetBounds(Rect outBounds) {
outBounds.set(mInsetBounds);
}
@Override
boolean isFullscreen() {
return mFullscreenForTest;
}
}
TaskStack mStubStack;
@Before
public void setUp() throws Exception {
final Context context = InstrumentationRegistry.getTargetContext();
sWm = TestWindowManagerPolicy.getWindowManagerService(context);
// Just any non zero value.
sWm.mSystemDecorLayer = 10000;
mWindowToken = new WindowToken(sWm, new Binder(), 0, false,
sWm.getDefaultDisplayContentLocked(), false /* ownerCanManageAppTokens */);
mStubStack = new TaskStack(sWm, 0);
}
public void assertRect(Rect rect, int left, int top, int right, int bottom) {
assertEquals(left, rect.left);
assertEquals(top, rect.top);
assertEquals(right, rect.right);
assertEquals(bottom, rect.bottom);
}
@Test
public void testLayoutInFullscreenTaskInsets() throws Exception {
Task task = new TaskWithBounds(null); // fullscreen task doesn't use bounds for computeFrame
WindowState w = createWindow(task, FILL_PARENT, FILL_PARENT);
w.mAttrs.gravity = Gravity.LEFT | Gravity.TOP;
final int bottomContentInset = 100;
final int topContentInset = 50;
final int bottomVisibleInset = 30;
final int topVisibleInset = 70;
final int leftStableInset = 20;
final int rightStableInset = 90;
// With no insets or system decor all the frames incoming from PhoneWindowManager
// are identical.
final Rect pf = new Rect(0, 0, 1000, 1000);
final Rect df = pf;
final Rect of = df;
final Rect cf = new Rect(pf);
// Produce some insets
cf.top += 50;
cf.bottom -= 100;
final Rect vf = new Rect(pf);
vf.top += topVisibleInset;
vf.bottom -= bottomVisibleInset;
final Rect sf = new Rect(pf);
sf.left += leftStableInset;
sf.right -= rightStableInset;
final Rect dcf = pf;
// When mFrame extends past cf, the content insets are
// the difference between mFrame and ContentFrame. Visible
// and stable frames work the same way.
w.computeFrameLw(pf, df, of, cf, vf, dcf, sf, null);
assertRect(w.mFrame,0, 0, 1000, 1000);
assertRect(w.mContentInsets, 0, topContentInset, 0, bottomContentInset);
assertRect(w.mVisibleInsets, 0, topVisibleInset, 0, bottomVisibleInset);
assertRect(w.mStableInsets, leftStableInset, 0, rightStableInset, 0);
// The frames remain as passed in shrunk to the window frame
assertTrue(cf.equals(w.getContentFrameLw()));
assertTrue(vf.equals(w.getVisibleFrameLw()));
assertTrue(sf.equals(w.getStableFrameLw()));
// On the other hand mFrame doesn't extend past cf we won't get any insets
w.mAttrs.x = 100;
w.mAttrs.y = 100;
w.mAttrs.width = 100; w.mAttrs.height = 100; //have to clear MATCH_PARENT
w.mRequestedWidth = 100;
w.mRequestedHeight = 100;
w.computeFrameLw(pf, df, of, cf, vf, dcf, sf, null);
assertRect(w.mFrame, 100, 100, 200, 200);
assertRect(w.mContentInsets, 0, 0, 0, 0);
// In this case the frames are shrunk to the window frame.
assertTrue(w.mFrame.equals(w.getContentFrameLw()));
assertTrue(w.mFrame.equals(w.getVisibleFrameLw()));
assertTrue(w.mFrame.equals(w.getStableFrameLw()));
}
@Test
public void testLayoutInFullscreenTaskNoInsets() throws Exception {
Task task = new TaskWithBounds(null); // fullscreen task doesn't use bounds for computeFrame
WindowState w = createWindow(task, FILL_PARENT, FILL_PARENT);
w.mAttrs.gravity = Gravity.LEFT | Gravity.TOP;
// With no insets or system decor all the frames incoming from PhoneWindowManager
// are identical.
final Rect pf = new Rect(0, 0, 1000, 1000);
// Here the window has FILL_PARENT, FILL_PARENT
// so we expect it to fill the entire available frame.
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
assertRect(w.mFrame, 0, 0, 1000, 1000);
// It can select various widths and heights within the bounds.
// Strangely the window attribute width is ignored for normal windows
// and we use mRequestedWidth/mRequestedHeight
w.mAttrs.width = 300;
w.mAttrs.height = 300;
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
// Explicit width and height without requested width/height
// gets us nothing.
assertRect(w.mFrame, 0, 0, 0, 0);
w.mRequestedWidth = 300;
w.mRequestedHeight = 300;
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
// With requestedWidth/Height we can freely choose our size within the
// parent bounds.
assertRect(w.mFrame, 0, 0, 300, 300);
// With FLAG_SCALED though, requestedWidth/height is used to control
// the unscaled surface size, and mAttrs.width/height becomes the
// layout controller.
w.mAttrs.flags = WindowManager.LayoutParams.FLAG_SCALED;
w.mRequestedHeight = -1;
w.mRequestedWidth = -1;
w.mAttrs.width = 100;
w.mAttrs.height = 100;
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
assertRect(w.mFrame, 0, 0, 100, 100);
w.mAttrs.flags = 0;
// But sizes too large will be clipped to the containing frame
w.mRequestedWidth = 1200;
w.mRequestedHeight = 1200;
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
assertRect(w.mFrame, 0, 0, 1000, 1000);
// Before they are clipped though windows will be shifted
w.mAttrs.x = 300;
w.mAttrs.y = 300;
w.mRequestedWidth = 1000;
w.mRequestedHeight = 1000;
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
assertRect(w.mFrame, 0, 0, 1000, 1000);
// If there is room to move around in the parent frame the window will be shifted according
// to gravity.
w.mAttrs.x = 0;
w.mAttrs.y = 0;
w.mRequestedWidth = 300;
w.mRequestedHeight = 300;
w.mAttrs.gravity = Gravity.RIGHT | Gravity.TOP;
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
assertRect(w.mFrame, 700, 0, 1000, 300);
w.mAttrs.gravity = Gravity.RIGHT | Gravity.BOTTOM;
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
assertRect(w.mFrame, 700, 700, 1000, 1000);
// Window specified x and y are interpreted as offsets in the opposite
// direction of gravity
w.mAttrs.x = 100;
w.mAttrs.y = 100;
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
assertRect(w.mFrame, 600, 600, 900, 900);
}
@Test
public void testLayoutNonfullscreenTask() {
final Rect taskBounds = new Rect(300, 300, 700, 700);
TaskWithBounds task = new TaskWithBounds(taskBounds);
task.mFullscreenForTest = false;
WindowState w = createWindow(task, FILL_PARENT, FILL_PARENT);
w.mAttrs.gravity = Gravity.LEFT | Gravity.TOP;
final Rect pf = new Rect(0, 0, 1000, 1000);
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, null);
// For non fullscreen tasks the containing frame is based off the
// task bounds not the parent frame.
assertRect(w.mFrame, 300, 300, 700, 700);
assertRect(w.getContentFrameLw(), 300, 300, 700, 700);
assertRect(w.mContentInsets, 0, 0, 0, 0);
pf.set(0, 0, 1000, 1000);
// We still produce insets against the containing frame the same way.
final Rect cf = new Rect(0, 0, 500, 500);
w.computeFrameLw(pf, pf, pf, cf, cf, pf, cf, null);
assertRect(w.mFrame, 300, 300, 700, 700);
assertRect(w.getContentFrameLw(), 300, 300, 500, 500);
assertRect(w.mContentInsets, 0, 0, 200, 200);
pf.set(0, 0, 1000, 1000);
// However if we set temp inset bounds, the insets will be computed
// as if our window was laid out there, but it will be laid out according to
// the task bounds.
task.mInsetBounds.set(200, 200, 600, 600);
w.computeFrameLw(pf, pf, pf, cf, cf, pf, cf, null);
assertRect(w.mFrame, 300, 300, 700, 700);
assertRect(w.getContentFrameLw(), 300, 300, 600, 600);
assertRect(w.mContentInsets, 0, 0, 100, 100);
}
@Test
public void testCalculatePolicyCrop() {
final WindowStateWithTask w = createWindow(
new TaskWithBounds(null), FILL_PARENT, FILL_PARENT);
w.mAttrs.gravity = Gravity.LEFT | Gravity.TOP;
final Rect pf = new Rect(0, 0, 1000, 1000);
final Rect df = pf;
final Rect of = df;
final Rect cf = new Rect(pf);
// Produce some insets
cf.top += 50;
cf.bottom -= 100;
final Rect vf = cf;
final Rect sf = vf;
// We use a decor content frame with insets to produce cropping.
Rect dcf = cf;
final Rect policyCrop = new Rect();
w.computeFrameLw(pf, df, of, cf, vf, dcf, sf, null);
w.calculatePolicyCrop(policyCrop);
// If we were above system decor we wouldnt' get any cropping though
w.mLayer = sWm.mSystemDecorLayer + 1;
w.calculatePolicyCrop(policyCrop);
assertRect(policyCrop, 0, 0, 1000, 1000);
w.mLayer = 1;
dcf.setEmpty();
// Likewise with no decor frame we would get no crop
w.computeFrameLw(pf, df, of, cf, vf, dcf, sf, null);
w.calculatePolicyCrop(policyCrop);
assertRect(policyCrop, 0, 0, 1000, 1000);
// Now we set up a window which doesn't fill the entire decor frame.
// Normally it would be cropped to it's frame but in the case of docked resizing
// we need to account for the fact the windows surface will be made
// fullscreen and thus also make the crop fullscreen.
w.mAttrs.gravity = Gravity.LEFT | Gravity.TOP;
w.mAttrs.width = 500;
w.mAttrs.height = 500;
w.mRequestedWidth = 500;
w.mRequestedHeight = 500;
w.computeFrameLw(pf, pf, pf, pf, pf, pf, pf, pf);
w.calculatePolicyCrop(policyCrop);
// Normally the crop is shrunk from the decor frame
// to the computed window frame.
assertRect(policyCrop, 0, 0, 500, 500);
w.mDockedResizingForTest = true;
w.calculatePolicyCrop(policyCrop);
// But if we are docked resizing it won't be, however we will still be
// shrunk to the decor frame and the display.
final DisplayInfo displayInfo = w.getDisplayContent().getDisplayInfo();
assertRect(policyCrop, 0, 0,
Math.min(pf.width(), displayInfo.logicalWidth),
Math.min(pf.height(), displayInfo.logicalHeight));
}
private WindowStateWithTask createWindow(Task task, int width, int height) {
final WindowManager.LayoutParams attrs = new WindowManager.LayoutParams(TYPE_APPLICATION);
attrs.width = width;
attrs.height = height;
return new WindowStateWithTask(attrs, task);
}
}